TouchArcade https://toucharcade.com iPhone and iPad Games Mon, 08 Jul 2024 22:01:14 +0000 en-US hourly 1 https://wordpress.org/?v=4.9.26 SwitchArcade Round-Up: Reviews Featuring ‘Luigi’s Mansion 2 HD’, Plus Today’s New Releases and Sales https://toucharcade.com/2024/07/08/luigis-mansion-2-hd-switch-review-port-cyber-citizen-shockman-zero/ https://toucharcade.com/2024/07/08/luigis-mansion-2-hd-switch-review-port-cyber-citizen-shockman-zero/#respond Mon, 08 Jul 2024 22:01:14 +0000 https://toucharcade.com/?p=326025 Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Luigi’s Mansion 2 HD’, Plus Today’s New Releases and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 8th, 2024. It’s a new week, and we starting things off with our usual review foot forward. I take a look at Luigi’s Mansion 2 HD and Cyber Citizen Shockman Zero, and I liked both of them. After that, there’s a new release to dig into. It’s not the most exciting of affairs, but some might pick it up anyway. Then, the sales. It’s the way we like to finish the articles around here, and today won’t be upsetting the order. Let’s get started on the week!

Reviews & Mini-Views

Luigi’s Mansion 2 HD ($59.99)

Just in case you were confused by the naming, this is a remake of the 2013 Nintendo 3DS game known in North America as Luigi’s Mansion: Dark Moon. Not exactly a shocking revelation or anything, but that game was Luigi’s Mansion 2 everywhere else. With that sorted out, the name really and truly does all the work here. This is the Nintendo 3DS game with spiffier graphics. No 3D, no second screen, but really and truly, I don’t think either of those things are that big a deal for this game. The more detailed assets, improved resolution, and better lighting and other effects are a fair trade.

At least in my opinion, the second game in the Luigi’s Mansion trilogy is the weakest one. It was very much built as a portable experience, so the game centers more around little missions with less freedom in general than what came before and after. That isn’t to say that it’s bad or anything. It’s a lot of fun catching ghosts and knocking things over looking for goodies, the puzzles are well-made for the most part, and the bosses are really interesting set pieces that are fun to figure out and beat.

One highlight of this game that carries over to the new version is the multiplayer mode. With the Nintendo 3DS offline now, it’s good to see this enjoyable element of Luigi’s Mansion 2 living on. ScareScraper mode really shows the potential this kind of gameplay offers, and if you’re an old fan of the game looking for a way to keep the good times rolling, here you go. And if you’re picking this game up for the first time, I can only urge you to not ignore the multiplayer.

While Luigi’s Mansion 2 wouldn’t have been my first pick among Nintendo’s selection of first-party 3DS games to make the trip to the Switch, it’s still a fun game that newcomers should enjoy well enough. It would have been nice to see more done here than an admittedly well-done boost to the presentation, especially given it’s a full-priced release, but it’s not as though it’s a game that feels incomplete or in need of any particular additions. I’d recommend Luigi’s Mansion 3 over this game, but if you’ve tapped that out and are hungry for more, you’ll find that here.

SwitchArcade Score: 4/5

Cyber Citizen Shockman Zero ($6.99)

It’s only here at the end of all of these releases that I find a Cyber Citizen Shockman game that I broadly enjoy. The previous few games have all been quite different from one another, and each one made some choices I can only describe as baffling. Not the kind of games you would have regretted renting back in the day, but you probably would have only rented them once, if you know what I mean. But Cyber Citizen Shockman Zero? I could see myself renting it a few times. Maybe even buying it, if I was in the right mood. It’s alright.

The gameplay this time is more like a single-plane beat ’em up, albeit one without too much depth to it. You can play alone or with a friend, though you’ll need to do that via local multiplayer. It’s all pleasant enough. You run and jump through the levels, punching or slashing up any baddies along the way and picking up the score items or health pick-ups they drop. You can still charge up a beam attack, but most of the time you’ll be getting up close and personal. The presentation is very “Super Nintendo", and that’s fine. Not very difficult on the whole, but that’s nice sometimes too. You can activate a selection of cheats if you want to make it even easier.

Ratalaika has done the usual job here, with a similar-looking wrapper and familiar features and options. The game seems to be emulating properly, but I can’t say I have played the Satellaview-exclusive original to properly compared. This version has also been fully localized for the first time ever, and that’s nice. Not much in the way of extras, and that’s not so nice but expected by now. Not much new under the sun in this case.

Cyber Citizen Shockman Zero is the most orthodox entry in the series, and while some might lament the loss of the quirkiness that is probably the main tie that binds the first three games, sometimes you just want a plain old ordinary platformer that doesn’t drop any serious balls. And that’s more or less what you get here. If you only pick up one game from this series, this is the one I would recommend.

SwitchArcade Score: 3.5/5

Select New Releases

Kubits Gallery ($9.99)

Everyone needs another Picross-style game, right? I know folks were lamenting how few of these there are nowadays. Well, here’s one more. There are more than 120 puzzles to solve here, themed around the idea of repainting art that has mysteriously vanished. Sure, that’s a good enough excuse. On to the pile with you!

Sales

(North American eShop, US Prices)

Well, that’s a list. Grapple Dog. That’s the winner. A great game and getting it for under five bucks feels like you’re getting one over on someone. That’s really all that’s standing out for me today, but I’ll do the usual thing and advise you to check both of those lists.

Select New Sales

Choo-Choo Charles ($11.99 from $19.99 until 7/13)
Cavern of Dreams ($6.49 from $12.99 until 7/15)
OTXO ($7.49 from $14.99 until 7/15)
Lone Ruin ($3.79 from $14.99 until 7/15)
Post Void ($2.99 from $5.99 until 7/15)
Grapple Dog ($3.79 from $14.99 until 7/15)
Evolings ($4.49 from $8.99 until 7/15)
Split ($2.24 from $8.99 until 7/17)
Shockman Collection Vol. 1 ($7.69 from $10.99 until 7/18)
Donuts’n’Justice ($2.49 from $4.99 until 7/18)
Roommates ($2.99 from $19.99 until 7/18)
Nicole ($2.84 from $18.99 until 7/18)


Right and Down and Dice ($7.99 from $11.99 until 7/21)
Paper Dash Invasion of Greed ($4.99 from $9.99 until 7/22)
Dash & Roll ($4.99 from $9.99 until 7/22)
Stolen Realm ($11.99 from $19.99 until 7/23)
Cyber Hunters ($10.99 from $19.99 until 7/25)
Burst Hero ($7.19 from $11.99 until 7/25)
Titanium Hound ($8.25 from $15.00 until 7/25)
Escape First Alchemist ($5.19 from $7.99 until 7/25)
Missile Dancer 2 ($11.99 from $14.99 until 7/27)
Outbreak The Fedora Files ($9.99 from $19.99 until 7/27)
Backpack Hero ($15.99 from $19.99 until 7/28)
Dark Days ($2.79 from $7.99 until 7/28)

Sales Ending Tomorrow, July 9th

Backbeat ($17.49 from $24.99 until 7/9)
Boreal Tenebrae ($1.99 from $6.99 until 7/9)
Cat’s Cosmic Atlas ($1.99 from $19.99 until 7/9)
Colsword ($1.99 from $4.00 until 7/9)
Cryptrio ($2.99 from $4.99 until 7/9)
Ekstase ($7.99 from $19.99 until 7/9)
Golfinite ($1.99 from $12.99 until 7/9)
Hexagroove: Tactical DJ ($13.99 from $19.99 until 7/9)
Monument ($1.99 from $7.00 until 7/9)
Syndrome ($1.99 from $24.99 until 7/9)
Wira & Taksa: AtMoG ($1.99 from $16.99 until 7/9)

That’s all for today, friends. We’ll be back tomorrow with more new games, more sales, more reviews, and perhaps some news. I’m on the last push of the project I’ve been working on, and I can’t wait to have it in the rear-view mirror. I’m proud of it and all, but I need a proper weekend again soon. I hope you all have a magnificent Monday, and as always, thanks for reading!

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The 10 Best Horror Games on Nintendo Switch in 2024 – SwitchArcade Special https://toucharcade.com/2024/07/08/best-horror-games-on-switch-2024/ https://toucharcade.com/2024/07/08/best-horror-games-on-switch-2024/#respond Mon, 08 Jul 2024 19:58:45 +0000 https://toucharcade.com/?p=326010 Continue reading "The 10 Best Horror Games on Nintendo Switch in 2024 – SwitchArcade Special"

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Following my feature on the best looking Nintendo Switch games in 2024, I had a few different ideas for my next Switch-focused article. Luigi’s Mansion 2 HD releasing, reminded me how much I liked the game back on 3DS, so I decided to write about my favorite horror games on Switch. Note that this list is in no particular order, and it also features horror-adjacent games. I’ve also only included games I’ve personally tried out on Switch. Hopefully this helps you find your next scare or just gets you a lovely immersive horror experience to play on Nintendo’s hybrid system.

Luigi’s Mansion 2 HD ($59.99)

While Luigi’s Mansion 3 is the more popular entry, having replayed Luigi’s Mansion 2 through the Switch release over the last week just reminded me how much I like it. Think of this entry as cheating because I’m including not only Luigi’s Mansion 2 HD (an excellent release), but also Luigi’s Mansion on 3DS and Luigi’s Mansion 3 on Switch. The trilogy is worth your time as great games and the Switch entries look excellent on the OLED screen. As for Luigi’s Mansion 2 HD, it might not seem worth it if you already played it on 3DS, but it is great for newcomers who got into the series on Switch through Luigi’s Mansion 3. Hopefully Nintendo brings the 3DS version of Luigi’s Mansion (1) to Switch in some form as well so the whole trilogy is playable on one system.

Signalis ($19.99)

signalis switch review

Signalis is one of the best horror games in recent years. I originally thought it would just be a nice throwback to PS1 horror games, but it ended up being so much more. I love the characters, music, aesthetic, and just about everything the developers put into this experience. If you enjoyed the PS1 horror games or just want a fantastic survival horror experience that will stick with you for a long time, Signalis is worth your time.

Spirit Hunter: Death Mark, NG, and Death Mark II ($49.99 each)

Another list entry where I cheat and feature more than one game. Well, just like Luigi’s Mansion, I’m including the complete Spirit Hunter series here because all three games are excellent and worth playing for horror game fans for their art, story, and more. I also enjoyed all three on Switch despite also playing them elsewhere. I adore Experience Inc’s games and these three are absolutely worth your time. I consider this series a hidden gem in the horror space.

Alien: Isolation ($19.99)

SEGA and Creative Assembly’s superb Alien: Isolation saw a Switch and mobile release through Feral Interactive, and the Switch version is actually better than the older PS4 version as far as I’m concerned. It runs and looks great on Nintendo’s hybrid system, and the aesthetic is a perfect fit for the OLED screen in handheld mode. I know most want a sequel (I know I do), but replaying Alien: Isolation on Switch is an experience you need to have as a fan or newcomer to the game. This is a true survival horror masterpiece.

FATAL FRAME: Mask of the Lunar Eclipse ($49.99) and Maiden of Black Water ($39.99)

It has been awesome to see Koei Tecmo bring both Fatal Frame (known as Project Zero outside NA) games to Switch because they are not only amazing horror experiences, but they also deliver things we don’t usually see in horror games these days with their setting and gameplay loop. Both games have some clunky elements despite being remastered or brought to modern platforms, but they deserve a spot in your library of horror games just for how scary they can get. Now I hope we get the rest of the series on Nintendo Switch in the near future. If you had to pick just one, I recommend Maiden of Black Water as it is a cheaper game, but I ended up liking Mask of the Lunar Eclipse more by the end.

World of Horror ($19.99)

World of Horror finally left early access and hit Nintendo Switch in a great conversion. The 1-bit horror roguelite with turn-based combat left a strong impression on me when I played it, and I’ve enjoyed seeing it through multiple times since. It isn’t your usual horror game, but it stands out enough and blew me away when I first played it. The art is stunning and the aesthetic shines on the Switch OLED screen in handheld mode.

Corpse Party ($19.99)

The original Corpse Party is one of my favorite horror games of all time, and I’ve played every single localized version with my favorites being the 3DS and Nintendo Switch versions. The 16-bit horror game has incredible audio and an unforgettable story. It isn’t without frustration, and I still get annoyed by one specific gameplay mechanic in the early hours, but I will never not feature Corpse Party in a horror game list. The low asking price also helps.

Resident Evil and Resident Evil 4 ($19.99 each)

When thinking about the best Resident Evil games on Switch right now, I wasn’t sure if I should feature Resident Evil (remake) or Resident Evil 4 here, so I took the easy way out and included both. With Resident Evil and Resident Evil 4, you get the best of the horror focused and action focused games in the series, and they play well on Nintendo Switch. Both games are legendary for what they did for horror games in general, and you owe it to yourself to play them.

Saturnalia ($19.99)

I didn’t get around to Saturnalia until around the time Mediterranea Inferno came to consoles, but I’m glad I finally played it. Saturnalia is a survival horror adventure with a striking aesthetic that has you playing as a few characters exploring a village haunted by an ancient ritual. Just like the publisher’s other games, I liked it enough to buy it on another platform to support the release. Saturnalia is one of the more interesting horror games in recent years as well.

Yomawari: Lost in the Dark and The Long Night Collection ($39.99)

The Yomawari games weren’t even on my radar until a friend recommended I check out the PS Vita release many years ago. I fell in love with the series for its simple gameplay, but its horrendous and scary designs. Since its debut in the West on PS Vita and PC, the entire series has been ported to Switch across a collection of the original games and a new release. They are all worth playing, but I recommend The Long Night Collection if you’re new to the series. Just be warned about some dated gameplay or lack of quality of life mechanics. If the aesthetic appeals to you, the Yomawari games are absolutely worth your time.

Little Nightmares I+II Bundle ($49.99)

In this case, there’s a dedicated bundle with both games on the eShop so I don’t need to resort to cheating to include multiple games. The Little Nightmares series of horror puzzle platformers have some of the best atmosphere and immersion through their designs and sounds accompanying the puzzles. Both games are worth playing, and I recommend grabbing the discounted bundle rather than just the individual games on Switch where they run quite well.

That’s my list then. If you have a game you think I should’ve included, please let me know in the comments below. I’ve not played every single horror game on Switch, so I couldn’t include a few I’ve played on other platforms like Madison, but the games I’ve included here are all games I’ve played on Switch myself to ensure they are worth experiencing on the hybrid console. As always, thanks for reading!

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‘Resident Evil 7 biohazard’ iPhone 15 Pro Review – The Best Capcom Port Yet, but Not Perfect https://toucharcade.com/2024/07/08/resident-evil-7-iphone-review-15-pro-gameplay-settings/ https://toucharcade.com/2024/07/08/resident-evil-7-iphone-review-15-pro-gameplay-settings/#respond Mon, 08 Jul 2024 18:15:47 +0000 https://toucharcade.com/?p=325983 Continue reading "‘Resident Evil 7 biohazard’ iPhone 15 Pro Review – The Best Capcom Port Yet, but Not Perfect"

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Resident Evil 7 biohazard (Free) is one of the most important Capcom games of the last 10 years as far as I’m concerned. It felt like a turning point for the publisher back in 2017 when we saw the PS4 get multiple superb releases from Japan within a short period including Persona 5, Yakuza 0, NieR Automata, and more. Resident Evil 7 biohazard was the start of what I consider the “Capcom is back" phase that is still going on. The publisher consistently puts out games I love each year, and Resident Evil 7 biohazard was the start. Since launching on PS4, Xbox One, and PC, it has seen PS5 and Xbox Series X upgrades and a cloud version for Switch in select regions. More than 13 million copies later, Resident Evil 7 biohazard arrived on iPhone 15 Pro, macOS and iPad (M1 and later), and this is easily Capcom’s best Resident Evil port yet to Apple hardware.

What set Resident Evil 7 biohazard apart back in 2017, was in how it was genuinely a horror game first and foremost. Fast forward to today, Resident Evil 7 biohazard remains excellent with its immersive and scary atmosphere, interesting story, stunning visuals, and more. The RE Engine is truly one of the best in the business, and it has been awesome seeing it scale down to iPhone 15 Pro while delivering smooth gameplay and great visuals. Yes, Resident Evil 7 biohazard on iPhone is actually a great version of the game in general, not just great because it is on a phone or iPad. Not only is the full experience present here, but it actually feels better to play (with a Backbone) than it did back in the day on PS4 where I first played it. Resident Evil 7 biohazard was always a technical showcase even on consoles, but being able to play it with HDR at and targeting 60fps on my iPhone 15 Pro is something else.

If you’ve not played Resident Evil 7 biohazard before, it is a great entry point into the series, and one of the best Capcom games. The first person horror experience has you taking on the role of Ethan Winters looking for his wife while trying to survive gruesome enemies, solve puzzles, and more. While the prior games like Resident Evil 5 and Resident Evil 6 had more of an action focus, this one went back to the first person survival horror roots. I know there’s a lot of discourse for first person, third person, action focus, and horror focus in the Resident Evil community, but I can safely say that Resident Evil 7 biohazard, Resident Evil Village, and the remakes of 2,3, and 4 are all worth playing for fans of the series. It is great that we have such a spread across the different kinds of main Resident Evil games as well today, and that’s even reflected on iPhone with both Resident Evil 7 biohazard and Resident Evil Village being available alongside Resident Evil 4 Remake and Resident Evil 2 Remake joining in.

When Resident Evil 7 biohazard was announced for iOS, an auto fire option was revealed. I wasn’t sure if we’d see Capcom put more effort into touch, or just hope players use a controller as usual. Having now played Resident Evil 7 biohazard on my iPhone 15 Pro, the team bringing the game to Apple hardware has done a lot more here compared to Capcom’s prior releases, but it isn’t as good as Assassin’s Creed Mirage is when it comes to controls. This is definitely a big step in the right direction though. You don’t need to use on-screen buttons for all navigation anymore. It feels like a port that actually does more for touch controls than Resident Evil Village or Resident Evil 4.

In addition to the usual touch control customization, you can toggle an auto fire option on and various control settings before getting to the other surprising part of Resident Evil 7 biohazard on iOS. This release actually has a few notable graphics options. The display options also have HDR support, which was toggled on by default on my iPhone 15 Pro. On the graphics side, you can use one of three presets: prioritize graphics, prioritize performance, and balanced. You can also adjust screen resolution (1560×720, 1952×900, 2342×1080, and 2556×1179), FOV (70 to 90), toggle motion blur, and toggle depth of field.

Resident Evil 7 biohazard in its current state even on the prioritize performance mode can’t maintain a locked 60fps all the way. There are drops, but I ended up sticking to this mode with a higher resolution option selected to play. I find it hard to enjoy most first person games at 30fps, especially with bad frame pacing. Capcom needs to improve the 30fps cap’s frame pacing in Resident Evil 7 biohazard because it doesn’t feel perfect. Visually, Resident Evil 7 biohazard looks excellent and makes use of the full aspect ratio aside from the 16:9 cut-scenes. I don’t have a supported iPad to test out Resident Evil 7 biohazard though, but it played a lot nicer than Resident Evil 4 Remake did on my MacBook Air. This video is a good showcase of how it runs on different iPad models.

Resident Evil 7 biohazard is a free to try game on Apple hardware. The full game unlock is priced at $19.99 (including Not a Hero and Dirty Coin) with an additional $19.99 for an upgrade to the Gold Edition with all DLC included (Banned Footage Volume 1 and 2, End of Zoe, and Survival Pack). The major DLC for Resident Evil 7 biohazard is also really good and having all of it for $39.99 with a comparatively excellent conversion plus it being a universal purchase across iPhone 15 Pro (and Pro Max), iPadOS, and macOS with iCloud save syncing makes this an amazing value proposition for newcomers to the game. This price also matches the Gold Edition bundle price on Steam.

While I wanted to give Resident Evil 7 biohazard a fair chance with touch controls to try out the auto fire option, I also used my USB-C Backbone One controller to see how it felt with traditional controls. The first thing to note is Resident Evil 7 biohazard only seems to support Xbox button prompts even when using a DualSense wirelessly or my PlayStation edition Backbone controller. Capcom confirmed that keyboard and mouse gameplay is not supported in Resident Evil 7 biohazard on iPad or iPhone.

Speaking of Steam, I redownloaded Resident Evil 7 biohazard on Steam Deck to see how it feels today. After some cut-scene issues with Proton, a surprise considering the game is Steam Deck Verified, Resident Evil 7 biohazard ran flawlessly. Obviously a PS4 generation game is expected to run better than PS5 or cross-generation titles, but Resident Evil 7 biohazard is a joy to play on both iPhone 15 Pro and Steam Deck. The latter is definitely the best way to experience it on the go, but this iPhone 15 Pro version is close. If you were turned off by how Resident Evil 4 Remake or Village ran on your phone, you should give this one a shot to see how much better it runs and feels.

Resident Evil 7 biohazard on iPhone 15 Pro is Capcom’s best conversion yet in the series, but it isn’t perfect. A bit more optimization would go a long way, but this is finally a game I can recommend on iPhone without big caveats. It is even good to play with touch controls now, but something like a Backbone or Razer Kishi will give you the best experience. I also love being able to take my progress to my MacBook Air and continue playing there. Resident Evil 7 biohazard gives me hope that we might see a similarly performing port for Resident Evil 2 Remake whenever that arrives on iPhone 15 Pro. Until then, this is Capcom’s best Resident Evil port on iPhone by a big margin, and Resident Evil 7 biohazard itself is an excellent entry in the amazing series.

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Best iPhone Game Updates: ‘AFK Arena’, ‘Real Racing 3’, ‘Whiteout Survival’, ‘Vay’, and More https://toucharcade.com/2024/07/08/afk-arena-new-july-update-real-racing-3-patch/ https://toucharcade.com/2024/07/08/afk-arena-new-july-update-real-racing-3-patch/#respond Mon, 08 Jul 2024 16:24:25 +0000 https://toucharcade.com/?p=326036 Continue reading "Best iPhone Game Updates: ‘AFK Arena’, ‘Real Racing 3’, ‘Whiteout Survival’, ‘Vay’, and More"

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Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. It’s a relatively dire bunch this week, I regret to say. It’s like all the positive energy for the bunch was absorbed by a major update to a game that hasn’t seen much updating at all in the last fifteen years. Of course, you can keep an eye out for updates yourself by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it!

AFK Arena, Free The best RPG for busy us is back in the updates articles, and this time it’s because it’s doing a collaboration with That Time I Got Reincarnated as a Slime. Rimuru – Demon Lord and Shuna – Miko Princess are joining the game, complete with their original voice actors. Aside from that, there’s also a new Draconis hero in the form of Melion – Warden of Order. Not a whole ton in the notes beyond that, but I’m sure there are the usual little tweaks and bug fixes as well.

Gardenscapes, Free Let’s get the obligatory free-to-play matching puzzle game update out of the way early this time. It’s summer in Gardenscapes, and that means it’s time for Austin and friends to hit the beach! Well, it seems like they’re going to be hitting the pool instead, but… close enough, right? Also in this update: a secret agent defends Earth against invaders, the gang takes a trip to the chocolate factory, and Harry and Jane’s relationship hangs in the balance along with the fate of Mineral Valley.

Real Racing 3, Free A Real Racing 3 update almost always entails new cars and events being added to the game, and yes, that checks out here. Let’s name those cars! Koenigsegg Gemera, Ford Mustang Dark Horse, Lotus Evija, Porsche 919 Hybrid, and Bugatti Divo. How about those? Some cool cars there. Look, I’m not a car guy. I can’t keep up this charade. But you can try to add these cars to your garage via the various events running in the game right now and in the coming weeks.

Jetpack Joyride 2, Okay, there are a few updates that we’re looking at this time that are immediately out of date due to being connected to the Fourth of July holiday, but let’s just grin and bear it. Jetpack Joyride 2! Independence Day event with plenty of fireworks, a thing that everyone loves! Except dogs. And most people. Well, what can you do? Beyond that, there’s a beach event, some updates for those using the Vision Pro, and some bug fixes and performance enhancements. If you’re enjoying the game, there’s plenty to like here.

SimCity BuildIt, Free This one is actually a little over a week old, but today we take what we can get. The latest Mayor’s Pass Season is dedicated to Barcelona, allowing you to construct famous locations like La Pedrera, Catalonia Square, and the Sagrada Familia. Build the Bureau of Restorations and get to work on crafting new items and completing the events if you want to catch up on all this. I’m sure you’re not too late for all of it. Probably.

Whiteout Survival, Free This game seems a little popular these days, doesn’t it? I guess ad campaigns work. Well, perhaps having it here will rub some of that popularity off on us. Ha, if only it were that easy. I should at least say the name in case the web searching robots pick it up. Ahem… Whiteout Survival. Anyway, the latest update adds three new heroes to the game, and then comes rushing in with a massive list of optimizations and balance adjustments. You come for the heroes, and stay for the various improvements. I wonder if that works? Probably. The game isn’t ripping up the charts for nothing.

Minion Rush: Running game, Free Despicable Me 4 is rocking the box office at this very moment, and as you might guess the latest update to Minion Rush is capitalizing on that. Help Poppy and the Minions steal the honey badger in Poppy’s First Heist, the latest Special Mission for the game. It also seems to be getting ahead of the upcoming Olympic Games, setting up an event called World Games where the Minions are playing a variety of sports in order to train. I still miss Spider-Man Unlimited, but I guess some part of it is still living on in this game.

Tiny Tower: Tap Idle Evolution, Free Here’s the other main Independence Day-themed update in the list. Tiny Tower loves holidays and it rarely misses a chance to do a Fourth of July event in particular. This time it’s a relatively low-key affair, with Fireworks to collect and possibly the most generous Spin Wheel I’ve seen in my time playing the game. Also some new holiday-themed tower tops, lobbies, and elevators you can buy if you have the Bux. It will keep you tapping, if nothing else.

PiKuBo - 3D Nonogram Puzzles, Free I already wrote this one up in its own article late last week, but here we are again. There is a new Puzzle Pack with thirty-six puzzles you can buy, and they’re a good challenge this time around. The game now labels the difficulty of each pack, which is cool, and you can toggle a setting if you want to keep your paint/hammer active while turning the camera. Cool stuff, love it.

Vay, $5.99 This week’s coveted UMMSotW award winner is Vay, a game that somehow held itself together with popsicle sticks and glue since its debut on the App Store sixteen years ago, albeit with a few little updates here and there, but was in sore need of a proper overhaul. By the way, this version of the game is now older than the original game was when this app first released. Little fun fact there. Anyway, this is as proper an overhaul as we can expect. Some of the assets still look very low-res, but this 2.0 version features a complete engine rewrite with all kinds of modern niceties like controller and iCloud support along with, you know, options that don’t require you to open up your phone’s Settings app to adjust. Seems like the ugly redrawn graphics have been yeeted, too. Anyway, Vay lives! Who would have guessed it would be among the last standing from those early years?

That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!

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How To Use a Controller in ‘Zenless Zone Zero’ on iPhone, Android, and iPad https://toucharcade.com/2024/07/08/zenless-zone-zero-how-to-use-a-controller-on-iphone-ipad-android-mobile/ https://toucharcade.com/2024/07/08/zenless-zone-zero-how-to-use-a-controller-on-iphone-ipad-android-mobile/#respond Mon, 08 Jul 2024 13:12:34 +0000 https://toucharcade.com/?p=326049 Continue reading "How To Use a Controller in ‘Zenless Zone Zero’ on iPhone, Android, and iPad"

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HoYoverse’s urban fantasy action RPG Zenless Zone Zero (Free) finally launched last week on iOS, Android, PC, and PS5 worldwide. We featured it as our Game of the Week a few days ago as well. Zenless Zone Zero, unlike Honkai Star Rail and Genshin Impact, also supports controllers on Android in addition to iOS. Those two games only have controller support on iOS. Zenless Zone Zero controller support isn’t activated automatically for some reason, and this guide will cover how you can turn it on on your iPhone, iPad, or Android device.

How to use a controller in Zenless Zone Zero on Android, iPhone, and iPad?

When you launch the game, make sure you’ve paired your controller before hand, or have your Razer Kishi or Backbone One connected to your device. When that is done, use the touchscreen and tap the settings gear on the right of the title screen. Tap on the “Input" tab on the left and then set the “UI Layout" to controller from touch. Once you’ve done this, the game will work with your controller. You might need to do this everytime you launch the game on your device so keep it in mind.

What controllers does Zenless Zone Zero support on mobile?

I’ve tested it with multiple controllers I have including my Backbone One PlayStation Edition on iPhone 15 Pro, and they all work fine. It looks like any controller that worked in prior HoYoverse games will work here. It is worth noting that it seems to only have Xbox button prompts on iOS at least.

If you’d like to play Zenless Zone Zero, you can download it on the App Store for iOS here and on Google Play for Android here. Check out the links to the PS5 and PC versions here. Zenless Zone Zero supports cross-progression and cross-play across all platforms. Check out more about the game on the official website here. Have you played Zenless Zone Zero yet?

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Disney Pixel RPG Is a New Casual RPG From GungHo for iOS and Android, Due This Year https://toucharcade.com/2024/07/08/disney-pixel-rpg-game-mobile-iphone-android-gameplay-release-date/ https://toucharcade.com/2024/07/08/disney-pixel-rpg-game-mobile-iphone-android-gameplay-release-date/#respond Mon, 08 Jul 2024 10:58:50 +0000 https://toucharcade.com/?p=326039 Continue reading "Disney Pixel RPG Is a New Casual RPG From GungHo for iOS and Android, Due This Year"

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GungHo just announced a new casual RPG for mobile in the form of Disney Pixel RPG (), due this year. Disney Pixel RPG will let players explore with pixel versions of Disney characters across multiple worlds. There will be battle, action, and rhythm challenges with an original mystery taking place in the story that sees you journey with Mickey Mouse and more. It will also include a lot of customization options. A gameplay trailer isn’t live yet, but GungHo has launched the official Disney Pixel RPG website today. Check out the key art for Disney Pixel RPG below:

Disney Pixel RPG is currently listed for September 9th on the App Store, but this should be treated as a placeholder date. As of now, Disney Pixel RPG is set for release this year on iOS and Android as a free to play game with in app purchases. Check out the official English website for Disney Pixel RPG here. If you’d like to play Disney Pixel RPG, you can pre-order it on the App Store for iOS here and pre-register for it on Google Play for Android here. What do you think of Disney Pixel RPG so far, and what do you want to see in it?

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‘Peglin’ Update Brings In Final Core Game Boss, Encirclepedia, and More As Game Gets Closer to 1.0 https://toucharcade.com/2024/07/08/peglin-final-core-game-boss-update-encirclepedia-1-0-launch-close-iphone-android/ https://toucharcade.com/2024/07/08/peglin-final-core-game-boss-update-encirclepedia-1-0-launch-close-iphone-android/#respond Mon, 08 Jul 2024 06:47:17 +0000 https://toucharcade.com/?p=326021 Continue reading "‘Peglin’ Update Brings In Final Core Game Boss, Encirclepedia, and More As Game Gets Closer to 1.0"

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Back in April, Red Nexus Games’ pachinko roguelike Peglin (Free) got a huge update, the second one this year, bringing in a new boss, run summaries, support for seeding, secrets, many balance adjustments, a new item indicator, visual improvements, and a lot more. Over the weekend, a new update went live on mobile (available on Thursday last week via Steam) bringing in the final “core game" boss, the first version of the game’s new Encirclepedia, and much more. This is the game’s third major update of 2024 as it inches closer to the big 1.0 launch. The update also adds a new miniboss, new rare relic, new relic, huge balance adjustments, many bug fixes, and more. Read the full patch notes from the game’s Steam news story here. Watch the gameplay trailer for Peglin below if you’ve not played it yet:

Peglin is still set to hit 1.0 this year, and I can’t wait to see what else the team adds to it. If you’re interested in playing it right now, read my review of Peglin on iOS here from its launch last year. You can also read my interview with Red Nexus Games here covering the game, pricing, and a lot more. Peglin on mobile is a free to try game, and you can grab it on the App Store for iOS here and on Google Play for Android here. We featured it as our Game of the Week when it launched. Check it out on Steam here where it is a premium release. Head over to our forum thread for more impressions and discussion around the iOS version. Have you played Peglin before on mobile or PC, and what do you think of this huge update?

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TouchArcade Game of the Week: ‘Zenless Zone Zero’ https://toucharcade.com/2024/07/05/toucharcade-game-of-the-week-zenless-zone-zero/ https://toucharcade.com/2024/07/05/toucharcade-game-of-the-week-zenless-zone-zero/#respond Sat, 06 Jul 2024 01:53:20 +0000 https://toucharcade.com/?p=325976 Continue reading "TouchArcade Game of the Week: ‘Zenless Zone Zero’"

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One of the most hyped up titles over the past couple of years, Zenless Zone Zero, is finally officially out in the wild. The latest game from Genshin Impact developer HoYoverse, Zenless Zone Zero has frequently made appearances at the biggest gaming events since its unveiling in May of 2022, including being featured by Apple during their keynote events, ensuring the title has been seen by many millions of eyeballs. Now that it’s finally out, it feels like it’s all anyone is talking about, and there’s good reason for that. Zenless Zone Zero is immensely impressive and entertaining… at least so far.

I was a MAJOR fan of Genshin Impact back in 2020, even choosing it as our Game of the Year for that year, and I still feel like it absolutely deserves that award. However, I did hit a point in the game where I was just overwhelmed with things to upgrade or improve before I could move any further, and it just kind of… crushed my spirit, I guess. I mean hey, I can’t really complain. I spent well over 100 hours in that beautiful world and never paid a dime. It seems pretty likely that I’ll end up in a similar situation with Zenless Zone Zero given its huge roster of unlockable characters and nearly endless things to upgrade.

Until I hit a point like that though? It’s game on, baby! Zenless Zone Zero is majorly fun. The combat mechanics are really interesting while still being approachable, and the overall style of the game is much more appealing to me than the fantasy setting of Genshin Impact. There’s still lots of waifu fantasy stuff here, but the more cyberpunk setting is a lot more interesting and I’m actually finding the story really intriguing. The characters’ personalities and their voice acting is top notch as well, and there’s a lot of actual laugh out loud humor peppered throughout the game’s dialogue that I’m enjoying a lot.

Zenless Zone Zero is free, and normally that makes it easy to say “Hey this game is cool, but just go ahead and try it and see for yourself!" That’s a little harder to do here though since this particular game clocks in at a whopping 25 GB. Make some room! However, the initial download is a much more reasonable 3.6 GB and you can indeed hop in and play the prologue to basically see what you’re in for before deciding to download the rest of the game from within the app. So I guess I CAN just say… go check this one out for yourself! Zippy combat, style for miles, an eclectic cast of characters and a really interesting universe to explore, there’s tons to enjoy here.

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SwitchArcade Round-Up: Reviews Featuring ‘Tsukihime’, Plus ‘Trails Through Daybreak’ and Other Releases and Sales https://toucharcade.com/2024/07/05/tsukihime-switch-review-a-piece-of-blue-glass-moon-eshop-download-blud-tavern-talk-trails-daybreak/ https://toucharcade.com/2024/07/05/tsukihime-switch-review-a-piece-of-blue-glass-moon-eshop-download-blud-tavern-talk-trails-daybreak/#respond Fri, 05 Jul 2024 22:09:24 +0000 https://toucharcade.com/?p=325915 Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Tsukihime’, Plus ‘Trails Through Daybreak’ and Other Releases and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 5th, 2024. It’s Friday, and freedom has been defeated for yet another year. That means it’s time to look at the remaining Nintendo Switch releases of the week, plus a good bunch of sales coming in and going out. For a refreshing twist, our pal Mikhail also has a few reviews for you to check out. Let’s sally forth and get to the weekend!

Reviews & Mini-Views

TSUKIHIME: A piece of blue glass moon ($49.99)

Many years ago, I played Steins;Gate as my first ever pure visual novel experience and loved it. Since then, I’ve read many across platforms and even found some of my favorite stories in the medium through visual novels. I still love Steins;Gate, but now consider The House in Fata Morgana as the best visual novel. One big blind spot for me was always Type Moon’s Mahoyo and Tsukihime which friends kept praising through the Japanese releases.

It seemed like Tsukihime would just be one of those games that never saw an official English release, but there was hope when Aniplex brought over Type Moon’s Mahoyo as Witch on the Holy Night, which I liked a lot. TSUKIHIME: A piece of blue glass moon (henceforth Tsukihime), the remake, did see an English release worldwide over a week ago, and I’ve played it on Switch and PS5 for review.

Tsukihime‘s remake covers two main routes from the original. I’ve not played the original so will be approaching this release as a new game. I just wanted to get that out there for those who might have played the original at some point before. The two routes here are accompanied by multiple bad ends that all have a worthy payoff in the form of an intermission-like scene with Neco-Arc who everyone familiar with Type Moon knows and loves. I know someone who literally bought Melty Blood Type Lumina just because they added Neco Arc.

Since this is a pure visual novel, I’m not going to get into any story spoilers, and I loved both main routes here across the main and bad ends. I had expected one of the main routes to not hit as hard based on what my friend who played the Japanese release told me, but I ended up liking it almost as much. I was also constantly floored by how massive this production felt as a visual novel. I can’t imagine anything coming close to the budget as a pure visual novel. While the wait is likely going to be very long, to see the rest of the Tsukihime project remade and localized, TSUKIHIME: A piece of blue glass moon is a stunning and essential visual novel that everyone should play. Just be prepared for it not holding back any punches when it comes to blood and gore.

In addition to the main story, Tsukihime has a gallery with music, videos, and more to unlock as well. I’m working towards getting the platinum trophy on PS5 after enjoying everything on Switch already.

While Witch on the Holy Night (Mahoyo) had some issues with its script, I was glad to see none of those issues in Tsukihime. The localization team did a fantastic job here, and it already has seen some fixes for minor issues patched around launch day. Tsukihime with this budget and English localization quality still feels unreal to me.

While the soundtrack is excellent, the voice acting is amazing across the board. I won’t lie. Playing Tsukihime and Witch on the Holy Night after experiencing the Melty Blood games has been equal parts funny and interesting, but I definitely appreciate the fighting games lore more having experienced these stories.

Tsukihime is a very long game, and while my main playthroughs are on Switch, I also played it on PS5 to see how it looked and played there. There’s a definite boost to responsiveness and resolution, but I wouldn’t forego touchscreen and portability with it. If you did want to play Tsukihime on PS5, it is an excellent experience, and better than how it is on Switch docked with instant loading across the board and everything looking gorgeous on my 1440p monitor.

TSUKIHIME: A piece of blue glass moon is a visual novel masterpiece. It was one of the biggest games in the genre that I hadn’t played at all, and I’m glad to have finally experienced it through this remake on both Switch and PS5. Regardless of whether you enjoy Type Moon’s works or are new to the developer, Tsukihime is an essential. -Mikhail Madnani

SwitchArcade Score: 5/5

Tavern Talk ($21.99)

VA-11 HAll-A is one of my favorite games ever, so any game inspired by that is worth my time, and Coffee Talk (with its sequel) managed doing something differently while still giving me a relaxed experience involving making beverages. When I first learned of Tavern Talk and it being similar to Coffee Talk, I knew I had to play it. Tavern Talk is a bit different, but it still managed to win me over with its superb presentation, great character designs, and interesting mechanics.

Tavern Talk begins with you running the Wayfarer’s Inn, regularly visited by colorful and unique adventurers. Your aim is to serve drinks, listen to rumors, turn them into quests, and more as you try and uncover what’s actually going on. As you progress, you decorate your tavern and even add to your menu. The actual drink making is quite simple, but it is elevated by the presentation.

Tavern Talk ranges from excellent looking to just stunning in its environments, character designs, and effects. It also happens to shine on the OLED screen on both my Switch and Steam Deck.

When it comes to audio, Tavern Talk delivered with its soundtrack, but I feel like a little bit of voice acting would’ve gone a long way here. It is a very long game compared to similar releases in the genre as well. It is definitely well-written, and I enjoyed how it properly feels like a blend of Coffee Talk and Dungeons & Dragons, but a few quality of life fixes would also help.

You can adjust (and I recommend you do so) the text size and text speed, but there’s no way to skip dialog or fast forward yet. This would help for replays or in my case where I was playing it on two platforms at once. This isn’t a huge issue, but games like this need more text-related options.

I played Tavern Talk on both Switch and Steam Deck. While it plays well on both, you do get a smoother experience on Steam Deck, and the ability to use the touchscreen. I’m disappointed with no touchscreen support on Switch because I usually play games like this mostly with touch controls. I hope it can be added in a future update, and that we also see some performance improvements to sort the minor sluggish feeling.

In a lot of ways Tavern Talk feels like it would have benefited from more in its gameplay loop and with some voice acting. It does excel in its characters and visuals though.

Despite it not delivering everything I wanted when it comes to the narrative, Tavern Talk is an easy recommendation as a gorgeous and relaxing visual novel style game. If you enjoy Dungeons & Dragons and like Coffee Talk, you need to get Tavern Talk. -Mikhail Madnani

SwitchArcade Score: 4/5

#BLUD ($24.99)

#BLUD from Exit 73 Studios and Humble Games has been on my radar ever since its reveal. I always loved the 90’s Cartoon Network aesthetic, but was curious how the final game would feel to play. After playing it on Steam Deck and more-recently on Nintendo Switch, #BLUD is a very good game that’s a few patches away from greatness.

#BLUD has you taking on the role of Becky Brewster slaying the undead as a new kid in town. I enjoyed the core gameplay loop despite some combat issues because of how gorgeous the world is with its colorful NPCs, the game’s upgrade system, and the in-game social network. As you explore and get into various combat encounters, the issues come to light. I feel like the combat is a tweak or two away from being fixed. I found some hitboxes not very obvious and the dodge not having invincibility frames felt off.

The animation work and designs are definitely highlights, but the production values in general are a lot better than I expected even after the trailer. It is a shame that some aspects feel undercooked right now like the combat. Aside from that, #BLUD runs well on Switch docked and handheld. It suffers from hitching on Switch that gets annoying. There is less hitching on Steam Deck but it is present sadly.

In its current state, #BLUD is worth your time, but a few combat issues hold it back from being truly great. The designs, animations, and writing are definitely highlights, and I found myself pleased with #BLUD after playing it on both Switch and Steam Deck. I hope the few hitching issues can be resolved though. #BLUD runs a lot better than I expected on Switch, and feels right at home on the system. -Mikhail Madnani 

SwitchArcade Score: 3.5/5

Select New Releases

The Legend of Heroes: Trails through Daybreak ($59.99)

This is the big release of today, and I would go so far as to say of the week. The latest in Falcom’s long-running series of turn-based RPGs sees things return to full form after some slightly more mixed entries. Mikhail did his full review of this game across multiple platforms, and while it’s clear the Switch isn’t going to be keeping up to the performance of other platforms, this port is more than good enough by the standards of the console. A nice chunky RPG to get you through these hot summer days.

Cyber Citizen Shockman Zero ($6.99)

We did it, folks. We now have all of the Cyber Citizen Shockman games in English, officially. And we’re ending off with what might be the best of the bunch, the Super Famicom Cyber Citizen Shockman Zero. This was available as a Satellaview game back in the day, but got a physical release in Japan a few years back. It plays quite differently from the rest of the games in the series, being more of a platformer/brawler than a poor Mega Man clone. I’ll have a review of it soon, but I’ve been pleasantly surprised with the game and you might be too.

Taboo Trial ($19.99)

If you like grindy, mindless 3D hack-and-slashing with lots of big numbers popping up constantly, here’s another game for you to try out. It seems to be relatively well-liked in its PC form, so unless the developers biffed the Switch port, this might be one to look into for fans of the aforementioned button-bashing.

Cthulhu Tower ($19.99)

Tower defense, but with a Lovecraft theme. I’m not really sure if there’s anything else to make this different from the million other cheaper games in the genre, but I didn’t look very hard. Not my genre, I’m afraid.

Sea under the sea under the sea ($18.99)

Explore under the sea in a post-apocalyptic future where most of the planet has been covered by water. You’re researching an anomaly in the Black Sea, as part of the seabed has begun to rise. Kind of a low-poly horror-ish affair. Probably hits best if you’re terrified of being deep underwater in a small metal can. That’s everyone, right?

Bouncy Chicken ($4.99)

A puzzle game with ninety stages where your goal is to collect all of the cobs of corn on the screen. You’ll do that by launching a bouncy chicken, and you’re given a limited number of shots on each stage so you’ll have to make them count. It’s fine for what it is, and a decent enough budget pick-up.

Sales

(North American eShop, US Prices)

Despite yesterday having an absolute ton of sales, a good handful more are joining them today. Deals on the Fuga and Sniper Elite series, a nice price on some Kairosoft titles, and a solid discount on the immensely charming shooter Harpoon Shooter! Nozomi. Not too much in the weekend outbox, but give it a look and see if anything grabs you.

Select New Sales

Final Vendetta ($9.98 from $24.95 until 7/11)
Battle Axe ($7.49 from $29.99 until 7/11)
Treachery in Beatdown City ($3.99 from $19.99 until 7/11)
Sniper Elite V2 Remastered ($6.99 from $34.99 until 7/11)
Sniper Elite 3 Ultimate ($6.99 from $34.99 until 7/11)
Sniper Elite 4 ($9.99 from $39.99 until 7/11)
Sniper Elite 4 Deluxe ($14.99 from $59.99 until 7/11)
Erra: Exordium ($15.99 from $19.99 until 7/12)
Treachery in Beatdown City: Ultra ($5.99 from $9.99 until 7/12)
Fuga: Melodies of Steel ($19.99 from $39.99 until 7/15)
Fuga: Melodies of Steel Deluxe ($29.99 from $59.99 until 7/15)
Fuga: Melodies of Steel 2 ($23.99 from $39.99 until 7/15)
Fuga: Melodies of Steel 2 Deluxe ($35.99 from $59.99 until 7/15)
Paradise Marsh ($6.74 from $14.99 until 7/18)
Arcade Tycoon ($11.99 from $19.99 until 7/18)


Sense: Cyberpunk Ghost Story ($5.99 from $19.99 until 7/19)
Lucid Cycle ($2.09 from $6.99 until 7/19)
Violet Wysteria ($8.99 from $14.99 until 7/19)
Phantom Breaker Omnia ($3.99 from $19.99 until 7/19)
Mugen Souls Z ($25.99 from $39.99 until 7/19)
The Prisoner of the Night ($10.49 from $14.99 until 7/19)
Assault Suits Valken ($9.99 from $24.99 until 7/20)
Super Shadow Break Showdown ($5.19 from $12.99 until 7/21)
Alpaca Wonders Why ($1.99 from $3.99 until 7/22)
Hot Springs Story ($3.96 from $12.00 until 7/24)
Zoo Park Story ($6.00 from $12.00 until 7/24)
TV Studio Story ($7.20 from $12.00 until 7/24)
Pool Slide Story ($7.00 from $14.00 until 7/24)
Dungeon Village 2 ($6.00 from $12.00 until 7/24)
Panic Porcupine ($1.99 from $7.99 until 7/24)


Harpoon Shooter! Nozomi ($6.98 from $9.98 until 7/25)
Toridama2: Brave Challenge ($5.59 from $7.99 until 7/25)
Samurai Maiden ($29.99 from $59.99 until 7/25)
Beholgar ($2.99 from $9.99 until 7/25)
TEMPUS ($3.49 from $6.99 until 7/25)
EDF: World Brothers Deluxe ($26.99 from $59.99 until 7/25)
The Hundred Year Kingdom ($6.49 from $12.99 until 7/25)
Xuan Yuan Sword 7 ($35.99 from $39.99 until 7/25)
Kid Tripp ($1.99 from $3.99 until 7/25)
Cosmo Dreamer ($4.10 from $8.20 until 7/25)
Like Dreamer ($5.99 from $11.99 until 7/25)
Astronite ($7.49 from $14.99 until 7/25)
Burst Hero ($7.19 from $11.99 until 7/25)
Teared ($6.79 from $7.99 until 7/25)
Doll Explorer ($8.79 from $10.99 until 7/25)


Lazriel: The Demon’s Fall ($8.02 from $11.47 until 7/25)
God of Light Remastered ($1.99 from $4.99 until 7/25)
Jett Rider ($8.74 from $12.49 until 7/25)
Detective Stella Porta Case ($5.24 from $10.49 until 7/25)
Smoots Pinball ($4.19 from $5.99 until 7/25)
Space Storeship ($2.34 from $4.69 until 7/25)
Love Love School Days ($5.24 from $10.49 until 7/25)
Alchemy Garden ($6.49 from $12.99 until 7/25)
Mechs V Kaijus ($9.09 from $12.99 until 7/25)
Yeah! You Want “Those Games", Right? ($7.99 from $9.99 until 7/25)

Sales Ending This Weekend

Landflix Odyssey ($3.49 from $6.99 until 7/6)
Rainbows, Toilets & Unicorns ($3.49 from $6.99 until 7/6)
Tiny Little Farm ($1.99 from $9.99 until 7/6)
Xeno Crisis ($7.99 from $19.99 until 7/6)
Nekomin ($8.25 from $15.00 until 7/7)
Sigi ($1.99 from $4.99 until 7/7)
The Forest Quartet ($1.99 from $9.99 until 7/7)

That’s all for today and this week, friends. We’ll be back next week with more new releases, more reviews, more sales, and whatever news catches our eye. I have a lot of work to do this weekend again, I’m afraid. But I should be able to push through the last of it this time, leaving me to spend my next weekend doing different work. Fun! I hope you all have a wonderful weekend, and as always, thanks for reading!

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Steam Deck Weekly: 45 PARABELLUM BLOODHOUND Announced, Ys X Release Date, Kunitsu-Gami and KH3 Verified, Rolling Hills Review, and More https://toucharcade.com/2024/07/05/steam-deck-weekly-45-parabellum-bloodhound-announced-ys-x-release-date-kunitsu-gami-and-kh3-verified-rolling-hills-review-and-more/ https://toucharcade.com/2024/07/05/steam-deck-weekly-45-parabellum-bloodhound-announced-ys-x-release-date-kunitsu-gami-and-kh3-verified-rolling-hills-review-and-more/#respond Fri, 05 Jul 2024 20:10:34 +0000 https://toucharcade.com/?p=325879 Continue reading "Steam Deck Weekly: 45 PARABELLUM BLOODHOUND Announced, Ys X Release Date, Kunitsu-Gami and KH3 Verified, Rolling Hills Review, and More"

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Updated on July 6th: Added new Anime Expo 2024 announcements from NIS America, Bandai Namco, Aksys, SEGA, and more.

Welcome to this week’s edition of the Steam Deck Weekly. This week has been a bit light on news, and I was busy catching up with some long Switch games I’ve been reviewing like TSUKIHIME: A piece of blue glass moon and also Tekken 8 and Street Fighter 6 on PS5 and Deck. Anime Expo 2024 is on right now, and in addition to news from the event, there is a notable Humble Bundle and new Steam Deck Verified games this week. Also I’m working on a few longer features and reviews so there’s just one short review in today’s article. Before the review, let’s get into the important news from the week.

News and Trailers

This week, Sukeban Games announced .45 PARABELLUM BLOODHOUND, an active time action game, and it looks incredible. VA-11 Hall-A is one of my favorite games of all time, and I’m very excited to see more of .45 PARABELLUM BLOODHOUND when the Steam page goes up on the 19th of this month with more to be revealed soon. Check out a screenshot from it below:

NIS America confirmed that Ys X: Nordics will be released on October 25th for PC, PS5, PS4, and Switch. I already played the Switch version, and it is an amazing action RPG when it comes to the gameplay at least. I don’t understand Japanese, but I wasn’t going to wait too long to play a new game from one of my favorite developers. The PC version of Ys X is in development at PH3. Read my interview with PH3 here. Watch the Ys X release date trailer below:

PowerWash Simulator’s newest DLC, Alice’s Adventures Special Pack, launched this week on Steam, Switch, PS5, PS4, and Xbox. I’ve been playing it for review, and it is excellent. Check out the trailer for it below ahead of my full review in the near future:

Bandai Namco Entertainment announced that SWORD ART ONLINE Fractured Daydream, a multiplayer-focused adventure game, will release globally on October 4th with pre-orders now live. Watch the SWORD ART ONLINE Fractured Daydream story trailer below:

The Hokkaido Serial Murder Case The Okhotsk Disappearance ~Memories in Ice, Tearful Figurine~ is a detective adventure game remake of the original that was released in the late 80s. It is coming to Steam on September 12th with English support. I want to play this as it not only is the first time it is being released in English, but it also has some new story content by Yuji Horii (Dragon Quest) who wrote the original.

Level-5 announced that the Inazuma Eleven: Victory Road beta test demo for PS5, PS4, and Steam will be released this month. The beta was already available on Switch, and it played quite well there. I’m interested in seeing how it feels on PS5 and Steam Deck ahead of its full release in the future.

Bandai Namco Entertainment also released a new gameplay trailer for Gundam Breaker 4, my most anticipated game of next month. I’m looking forward to playing this on multiple platforms as a fan of the first three on PS Vita and PS4.

Capcom announced that Dead Rising Deluxe Remaster will launch worldwide for Steam, PS5, and Xbox Series X on September 19th. Pre-orders are now live for a standard and Digital Deluxe edition. I haven’t played the original yet, but likely will try it ahead of this remake’s release.

Capcom also announced a free trial for Dragon’s Dogma 2 now live until July 18th letting players on Steam try out the first two hours of the game with save data carrying over to the full game.

Capcom’s final announcement of the week relating to Steam is a free demo for Kunitsu-Gami: Path of the Goddess now live on consoles and PC. The full game is also Steam Deck Verified. Watch the demo and collaboration trailer below:

GameStudio Inc is bringing the horror puzzle action adventure game Ao Oni to Steam and Switch on July 26th. This new version of the 2004 classic will feature English and more languages with a new Ai’s Story mode and high speed mode. I’ll be checking this one out on Steam. Watch the trailer for it below:

The final bit of news is Sekai Project’s Anime Expo 2024 announcements including Nekopara Remaster (Q4 2024 on Steam), Nekopara After – La Vraie Famillie (2025 on Steam), Amairo Chocolate 3 (Q4 2024 on Steam), Seed of Heroes (September 2024 on Steam), and more for PC and consoles. Watch the Seed of Heroes trailer below:

New Anime Expo 2024 announcements

After I published this earlier today, more announcements went up from Anime Expo 2024. I’ve included my favorite ones below:

Trails through Daybreak just launched on PC and consoles, and NIS America announced a localization for Trails through Daybreak II for early 2025 release on Steam, PS5, Switch, and more. If you do plan on checking out the Steam page, be warned for Daybreak spoilers. Watch the trailer below:

Metaphor: ReFantazio from Atlus continues to look and sound amazing. The newest trailer is an extended story one showcasing many character interactions, cut-scenes, and new music. Watch it below:

Atlus also released an Atlus Exclusive showcase video for even more information on the story. Watch it below:

Most of Aksys’ announcements were for Switch, but the 2D fighter Blazing Strike finally launches on October 17th for Steam, PS5, PS4, and Switch worldwide. I’m looking forward to finally playing it after years of waiting.

Bandai Namco Entertainment had two major announcements. The first is Gundam Breaker 4 adding a PAC-MAN collaboration with a new themed level and enemies. The decals you unlock here will be usable throughout the main game when it launches on August 29th.

Bandai Namco Entertainment’s second announcement is the Tamsoft-developed Bleach Rebirth of Souls, an arena fighter, for Steam, PS5, Xbox, and more. It includes online co-op, splitscreen co-op, and more modes. A release date or window are yet to be announced. Watch the announcement trailer below:

New Steam Deck Verified & Playable games for the week

The highlights are Kunitsu-Gami from Capcom and Kingdom Hearts III here, but I also want to point out Shikhondo Youkai Rampage which I’ve been playing and enjoying.

  • Athenian Rhapsody – Playable
  • Avatar: Frontiers of Pandora – Unsupported
  • Killer Klowns From Outer Space: The Game – Playable
  • KINGDOM HEARTS III + Re Mind (DLC) – Verified
  • Kunitsu-Gami: Path of the Goddess – Verified (Via TouchArcade reader Mor)
  • Oddsparks: An Automation Adventure – Playable
  • Shikhondo: Youkai Rampage – Verified

Steam Deck Game Reviews & Impressions

Rolling Hills Make Sushi Make Friends Steam Deck Review

Rolling Hills: Make Sushi, Make Friends from Catch & Release and Humble Games is a relaxing restaurant management game that will likely be your next cozy game, but it isn’t for everyone. When I got the game for review, I was surprised at how much I enjoyed playing it in between the many long RPGs I’ve been covering recently.

Rolling Hills: Make Sushi, Make Friends feels like a mix of Diner Dash with more simulation games. The core gameplay loop is simple but fun, and there are quite a few NPCs and ingredients for players. When you run your restaurant and try to serve the correct sushi to specific customers, it feels like a great podcast game where you can just dip into the action for a bit before moving to something else. Aside from this restaurant bit, you can explore the town around the restaurant. This aspect feels more like a life simulation-lite experience. It isn’t a revolutionary experience, but gets the basics right and is relaxing through and through.

Rolling Hills: Make Sushi, Make Friends has display mode options (windowed, borderless, fullscreen), a v-sync toggle, anti-aliasing (off, 2x, 4x, and 8x), texture quality options, and shadow quality options. I turned shadows to low but left everything on high and could get a near perfect 60fps. A locked 90fps isn’t possible right now though. I did notice some hitching getting into new areas as well, but it wasn’t bad. Rolling Hills: Make Sushi, Make Friends does support 16:10 natively on Steam Deck which is good to see alongside Steam Cloud support.

Rolling Hills: Make Sushi, Make Friends is available on Xbox Game Pass, but I didn’t feel like playing it much on my Xbox. It felt like a very good handheld game, and I’ll definitely replay it on Switch assuming it releases on Nintendo’s hybrid in the future. If you do have Xbox Game Pass, I recommend trying it out there and then grabbing it on Steam to play on Deck.

Rolling Hills: Make Sushi, Make Friends is a game for a very specific kind of cozy and management game fan. While some might find the gameplay simple and challenge lacking, I enjoyed dipping into Rolling Hills: Make Sushi, Make Friends as a break from other games, and it feels right at home on Steam Deck with solid performance.

Steam Deck Review Score: 4/5

Steam Deck Game Sales, Discounts, and Specials

The biggest deal of the week is the Muv Luv series bundle on Humble available for just over two weeks. There’s also a manga bundle, but the game bundle is incredible value. If you have any interest in the series, grab this bundle.

That’s all for this edition of the Steam Deck Weekly. As usual, you can read all our past and future Steam Deck coverage here. If you have any feedback for this feature or what else you’d like to see us do around the Steam Deck, let us know in the comments below. I hope you all have a great day, and thanks for reading.

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The Best ‘Marvel Snap’ Meta Decks – July 2024 Edition https://toucharcade.com/2024/07/05/best-marvel-snap-meta-decks-july-2024-list/ https://toucharcade.com/2024/07/05/best-marvel-snap-meta-decks-july-2024-list/#respond Fri, 05 Jul 2024 18:09:00 +0000 https://toucharcade.com/?p=325928 Continue reading "The Best ‘Marvel Snap’ Meta Decks – July 2024 Edition"

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I’m getting a little ahead of the curve this month, friends. While the new season has yet to drop thanks to the rather lengthy term of The Eternals, I’ve seen what is coming in Marvel Snap (Free), and I think it’s relatively safe to do our July deck-building guide right now. This was quite the month, with some long-standing tyrants of the meta finally taken down by some strong OTA balance tweaks. At least a couple of the Eternals have found their way into some decks as well. We’ll do our best to help you put together a deck that can win, and have some fun along the way. Remember as ever: today’s winning deck could be tomorrow’s moldy hotdog. These guides are one way to keep your finger on the pulse of the scene, but they aren’t the only method you should be using.

Note that most of these decks are the best of the best at this point in time. They assume you have access to a full range of cards. I’ll once again be including the five strongest Marvel Snap decks of the moment, and I’ll throw in a couple more decks that don’t need things that are too hard to get and are just sort of fun to play with. You know, a little variety and all of that.

As mentioned in the opening paragraph, this last month has been an absolute rollercoaster thanks to some of the balance changes Second Dinner came out with. While not all of the new season cards were a hit (notably the paid one, Gilgamesh, has fallen flat on its face), a few of them have proven to be quite effective in certain deck types. The next season is built around Deadpool and his friends, and I have no doubt some of the upcoming cards will change things up, but I also believe the biggest changes to the meta will come from the developer’s balance tweaks as usual. Well, let’s see where we’re at right now.

Kitty & Thena

Included Cards: Kitty Pryde, Thena, Shadow King, White Widow, Angela, Jeff, US Agent, Sage, Cosmo, Elsa Bloodstone, Red Guardian, Nocturne

So you might be looking at the included cards and wondering why not one of them is more than 3-Cost and the strongest default Power is a mere 5 points. Well, this is a deck where you’re going to build your own monsters. The Kitty/Thena/Angela trio is extremely powerful right now even after a mild nerf to Angela, and when you throw in Elsa you’ve got a real party on your hands. You also have plenty of tools here to counter your opponent’s tricks, with US Agent dragging down the power of anything that costs more than… anything in your deck, Cosmo shutting down On Reveals, and Shadow King cutting down cards that relying on power augmentation. A very lively and fun deck.

Spam I Am

Included Cards: The Hood, Nico Minoru, White Widow, Jeff, Mysterio, Debrii, Red Guardian, Nocturne, Sentry, Annihilus, Sersi, Mockingbird

The Spam deck has changed quite a bit month over month, moving nicely in step with the meta. The goal here remains to clog up your opponent’s locations with junk, both directly with cards like White Widow and Debrii, but also indirectly using the classic Hood/Sentry/Annihilus combo. Mockingbird gives you a big card to play based on the junk you throw onto your own field, and Sersi is a nice way to change any problematic remnants into something more useful. The rest of the cards are useful tools for setting up your own points and causing further trouble for your opponent.

Blink and You’ll Miss Her

Included Cards: Nebula, White Widow, Jeff, Quake, Red Guardian, Nocturne, Jubilee, Klaw, Leech, Blink, Red Hulk, Magneto

Blink has already proven to be a very handy card for getting out bigger cards ahead of time. She pairs particularly well with Jubilee, essentially rolling out a 6-Cost card for free on top of whatever Jubs pulls. The ideal goal is to get Red Hulk and/or Mags out as soon as you can, but you have plenty of other toys to work with here. Nebula and White Widow can help manipulate where your opponent plays, Quake can shake up any location issues you might have, Leech and Red Guardian can shut down a lot of plays that rely on the abilities of key cards, and Nocturne and Jeff let you move your points around a bit.

Silver Surfer Never Dies

Included Cards: Nova, Forge, Brood, Silver Surfer, Cosmo, Killmonger, Mobius M. Mobius, Phastos, Hope Summers, Makkari, Nocturne, Absorbing Man

Silver Surfer has some peaks and valleys but he’s never far from the upper tier, and some of the new cards from the latest season really go well with him. At any rate, there’s no real science to this one. You’ve got the classic Nova/Killmonger pair for boosting your cards a bit once you have some out there. Forge ideally boosts Brood so that its clones will be stronger. Phastos further boosts the cards in your deck, Hope lets you get more Energy, and the Surfer/Absorbing Man combo is there finish things off in style. And you can have one Cosmo, as an opponent annoyance treat.

Odin & Wong

Included Cards: Echo, Nightcrawler, Jeff, Ravonna Renslayer, Ironheart, Sage, Nocturne, Wong, Iron Lad, White Tiger, Namora, Odin

Another classic has been tearing it up of late, thanks to a few new additions. As you might be gathering by now, Nocturne is becoming an all-purpose card, but movers like her, Jeff, and Nightcrawler are even better with Namora. They can benefit from her boosts and then move to fuller locations if needed. The core of this deck is the usual Wong/Odin combo that lets you repeat a bunch of On Reveal effects on your last turn. It goes great with Ironheart, White Tiger, and even Sage and Namora, situationally. Ravonna helps you get those cards out earlier if you want, and Iron Lad improves your odds of getting those effects into play.

And now, a couple of fun decks for those still climbing up the collection ladder or who simply want to try something different.

Guardians of the Galaxy

Included Cards: Nebula, Rocket Raccoon, Mantis, Yondu, Star-Lord, Cosmo, Groot, Drax, Blue Marvel, Ronan the Accuser, Gamora, Red Hulk

Fair warning: this isn’t a very effective deck if you want to rack up wins. But I like to have fun with Marvel Snap sometimes without worrying about winning, and that’s when I pull this one out. It’s just a bunch of the Guardians of the Galaxy, with a couple of Guardians-adjacent characters plus Red Hulk. Why Red Hulk? Why not Red Hulk? Winning with this deck relies on you predicting the moves of your opponent, but you can use Cosmo and Nebula to manipulate them a bit. Ronan has gotten a bit more useful with Discard dropping off as hard as it has, too. I don’t know, I just like the Guardians. I wish they were more effective.

Devil Dinosaur Destroyer

Included Cards: Nova, Agent 13, Bucky Barnes, Carnage, The Collector, Sentinel, Killmonger, Deathlok, Moongirl, Enchantress, Devil Dinosaur, Odin

Okay, you’re on your way up the collecting ladder. That’s fine. It’s a good time to learn the game and while you might not realize it, you have access to some really great cards. You have some nice combos here, including Nova/Killmonger, Bucky/Carnage/Deathlok, The Collector/Agent 13/Sentinel/Moongirl, and Moongirl/Sentinel/Devil Dinosaur. Enchantress and Odin are there to weaken your opponent’s play and double up any On Reveal actions as needed. Give it a try! You might be surprised by the results.

And that’s it for this month’s deck guide. We’ll return with another one of these in August to see where things stand after Deadpool’s pals and a month’s worth of balance changes have done their thing. It’s going to be interesting to see what these new cards bring to the table, and if they’ll make any real waves in the meta. And it will be equally interesting to see which decks Second Dinner’s balance adjustments come for next. It might be you! But for now… happy snapping!

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‘Genshin Impact’ Version 4.8 “Summertide Scales and Tales” Update Announced, Coming July 17th https://toucharcade.com/2024/07/05/genshin-impact-version-4-8-update-release-date-gameplay-trailer-summertide-scales-and-tales/ https://toucharcade.com/2024/07/05/genshin-impact-version-4-8-update-release-date-gameplay-trailer-summertide-scales-and-tales/#respond Fri, 05 Jul 2024 13:08:06 +0000 https://toucharcade.com/?p=325953 Continue reading "‘Genshin Impact’ Version 4.8 “Summertide Scales and Tales” Update Announced, Coming July 17th"

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HoYoverse announced the next major Genshin Impact (Free) update with version 4.8 “Summertide Scales and Tales" for iOS, Android, PS4, PS5, and PC platforms. This update, releasing July 17th, will bring in a new limited-time summer map (Simulanka), the 5-star character Emilie, new outfits for Kirara and Nilou, seasonal events, a Yelan rerun, and much more. HoYoverse also mentions optimizations to long-term encounter points to store points and more coming in the update. As usual, pre-installation should go live a few days prior on mobile and PC. Watch the new Genshin Impact 4.8 “Summertide Scales and Tales" update trailer below:

If you missed the news, the major version 5.0 that has upgraded visuals is also planned for the future. Read about that here. If you’d like to play Genshin Impact and don’t own it yet, you can download it for free on the App Store for iOS here and on Google Play for Android here. The PC version is available on the official website here and the Epic Games Store. If you play on iOS, with iOS 14.5 or iPadOS 14.5 and later, you can use PS5 and Xbox Series X|S controllers to play Genshin Impact. We featured Genshin Impact as our Game of the Week when it released and awarded it our 2020 Game of the Year. I also featured it as one of the best iOS games to play with a controller. What do you think of Genshin Impact 4.8 so far?

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‘PiKuBo’ Continues to Grow Unabated, Another Puzzle Pack Added Amidst Other Updates https://toucharcade.com/2024/07/05/pikubo-new-levels-pack-download-out-now-iphone-android/ https://toucharcade.com/2024/07/05/pikubo-new-levels-pack-download-out-now-iphone-android/#respond Fri, 05 Jul 2024 10:31:53 +0000 https://toucharcade.com/?p=325942 Continue reading "‘PiKuBo’ Continues to Grow Unabated, Another Puzzle Pack Added Amidst Other Updates"

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I feel like I just wrote about the last update for PiKuBo (Free) only a couple of weeks ago, and here we are again. If PiKuBo continues to grow at this rate, I predict the entire Earth itself will be swallowed up by November 23rd. We asked if we could get more puzzle packs, but we never stopped to ask if we should get more puzzle packs. Adequate intro. Let’s have a look-see at the latest update for this fun little 3D nonogram puzzler.

Okay, the expected part first: there is a new puzzle pack you can buy for $0.99, and it includes thirty-six more puzzles to solve, bringing the game’s total to a whopping two-hundred and sixteen! If my math is right! Which it might not be, because I do not get enough sleep at night. But whatever the precise number, it is certainly a lot.  Even better still, these are advanced puzzles. Yes, if you’re an expert at this kind of game and you’ve been wanting some puzzles with a bit more teeth, here you go. You’re going to get chomped. Advanced! The first pack with such a designation.

Wait, how do I know that? Did I simply play the puzzles and shoot from the hip about their difficulty, like some sort of fancy lad in a silk hat who assesses difficulty arbitrarily? No! I do not have a silk hat, and therefore I cannot disperse such judgements. You see, another part of this new update is that there is now a difficulty ranking for each pack that you can see from the pack selection menu. That way you know before you buy if it’s going to be a gentle rowboat ride on a calm summer morn, or a mighty battle with the Kraken itself. In puzzle terms, that is. It’s a metaphor.

A couple more things in here. UI things, I suppose. First is that you can now review how to play from the in-game menu, which admittedly is probably a good place to provide a way to check the rules. Second, there’s a new option you can toggle on or off that will allow your paint/destroy option to stay selected when rotating the puzzle. This was something I found a little annoying, though not so annoying as to mention. It’s nice to have the option in there so people can choose which way they prefer.

And that will about do it for this update to PiKuBo. I’m not going to cover every single time a puzzle pack hits the game because it looks like the cadence is going to be quite frequent, but if there are interesting additional elements in the update like there were today, I’ll be here again. Now if you’ll excuse me, I have to go chisel out some advanced puzzles. I am a super player! You can be one too if you play PiKuBo. But only at this game and similar games. It won’t make you good at clearing the Elden Ring expansion. Sorry. On your own there. PiKuBo.

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SwitchArcade Round-Up: Seven New NES Games On Switch Online, Plus Today’s New Releases and Tons of Sales https://toucharcade.com/2024/07/04/nintendo-switch-online-nes-new-games-july-2024-download-app-sega-atlus-persona-sonic-sale/ https://toucharcade.com/2024/07/04/nintendo-switch-online-nes-new-games-july-2024-download-app-sega-atlus-persona-sonic-sale/#respond Thu, 04 Jul 2024 21:50:23 +0000 https://toucharcade.com/?p=325870 Continue reading "SwitchArcade Round-Up: Seven New NES Games On Switch Online, Plus Today’s New Releases and Tons of Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 4th, 2024. Happy July 4th to all our American readers out there! I’m not American and do not live in America, so I am working as usual. It’s a weird day today. Nintendo popped a huge new sale and dropped several games on the NES app for Nintendo Switch Online. And that’s a good thing because, perhaps owing to the holiday, the new release list is very thin indeed. Let’s check out what we have!

News

Seven NES Games Have Been Added to Nintendo Switch Online

This was certainly unexpected, but I suppose many of these drops have been lately. Anyway, the NES Nintendo Switch Online retro game app has been updated! There are seven new games to play, and it feels a bit like Nintendo went to the NES fridge and took everything that was left in it out to make this weird Shaggy-style sandwich. The games include: Urban Champion, Golf, Donkey Kong Jr. Math, Mach Rider, Mystery of Atlantis, Cobra Triangle, and Solar Jetman. Quite the potpourri.

Select New Releases

Machi Koro With Everyone ($24.99)

A dice-rolling board game for up to four players via online or local wireless, and one that is quite well-regarded in its physical form. You can also play against the CPU if no one is about. I don’t have too much to say about this, but those who enjoy playing board games with friends or family will want to give this a solid look. It’s well-made and fairly easy to teach to even the most casual of players.

Sir Happenlance ($15.00)

You’re a guy, and you have a lance. You have to use that lance to do everything that needs to be done. You know, climbing. Killing. Solving puzzles. Things that knights with lances usually get up to. It’s not bad, really. Like Getting Over It but somewhat less aggravating. There’s even a little four-player mode you can enjoy here with your friends via local multiplayer.

Replik Survivors ($4.99)

Look, another Vampire Survivors-style game! Nothing really special about this one, but if you’re tired of the ones you have then you might want to throw down a fiver on this. Or maybe not. Phew, this is some Thursday, isn’t it? Good day to play some Urban Champion or Cobra Triangle.

Arcade Archives Ninja Emaki ($7.99)

Anyone up for another top-down run-and-gun where you play as a ninja, this time filtered through the off-beat lens of Nichibutsu? That’s what you’ll get in the rather obscure 1986 game Ninja Emaki. It’s not too shabby as this sort of thing goes, so if you’re looking for something to play on this rather dry Thursday, perhaps some vintage Nichibutsu is in order?

Scoop it! Goldfish ($5.00)

SAT-BOX again, eh? If you want a shallow little game to play with others for an evening or two of party nights, here’s yet another one. This one is based on the traditional Japanese festival game of goldfish scooping, where you have to use a fragile piece of paper that rips easily to catch a goldfish. If you catch one, you get to keep it. Enjoy carrying it around for the rest of the festival and hope it doesn’t die like Elaine’s fish. Uh, that doesn’t happen in this game. You just scoop the fish. Up to four players can join in via local multiplayer.

Sales

(North American eShop, US Prices)

Okay, the Recollection Collection Sale is on. I’m doing a separate article with some recommendations, as I usually do for these big ones. I’m also putting a few more here, and you know what I typically mean by “a few". That said, check your wishlists and publisher pages in the eShop, because there is a lot more to see.

Select New Sales

Persona 5 Royal ($29.99 from $59.99 until 7/15)
Persona 5 Strikers Deluxe ($20.99 from $69.99 until 7/15)
Persona 5 Tactica ($29.99 from $59.99 until 7/15)
Persona 4 Golden ($11.99 from $19.99 until 7/15)
Catherine: Full Body ($9.99 from $49.99 until 7/15)
Sonic Superstars ($29.99 from $59.99 until 7/15)
Sonic Origins ($14.99 from $29.99 until 7/15)
Sonic Colors: Ultimate ($15.99 from $39.99 until 7/15)
Sonic Frontiers Deluxe ($24.49 from $69.99 until 7/15)
SEGA AGES Sonic the Hedgehog ($2.39 from $7.99 until 7/15)
Red Dead Redemption ($34.99 from $49.99 until 7/15)
EA Sports FC 24 ($14.99 from $59.99 until 7/15)
Monster Hunter Rise + Sunbreak Deluxe ($24.49 from $69.99 until 7/15)
Assassin’s Creed Ezio Collection ($15.99 from $39.99 until 7/15)
Rayman Legends Definitive ($7.99 from $39.99 until 7/15)


LEGO Star Wars: The Skywalker Saga ($14.99 from $59.99 until 7/15)
Namco Museum ($4.79 from $29.99 until 7/15)
Diablo Prime Evil Collection ($19.79 from $59.99 until 7/15)
Mario + Rabbids Sparks of Hope ($19.79 from $59.99 until 7/15)
Goat Simulator The GOATY ($5.99 from $29.99 until 7/15)
Pac-Man Mega Tunnel Battle Deluxe ($14.99 from $29.99 until 7/15)
Slay the Spire ($8.49 from $24.99 until 7/15)
Digimon Survive ($14.99 from $59.99 until 7/15)
Temtem ($17.99 from $44.99 until 7/15)
Klonoa Phantasy Reverie Series ($9.99 from $39.99 until 7/15)
OlliOlli World Rad Edition ($14.84 from $44.99 until 7/15)
Prodeus ($14.99 from $24.99 until 7/15)
The Spirit and the Mouse ($9.99 from $19.99 until 7/15)
Bear and Breakfast ($11.99 from $19.99 until 7/15)
Rakuen Deluxe Edition ($19.99 from $24.99 until 7/15)
Adventure Academia: TFC ($19.99 from $39.99 until 7/15)


VA-11 Hall-A ($10.04 from $14.99 until 7/15)
Hotline Miami Collection ($6.24 from $24.99 until 7/15)
Torchlight II ($3.99 from $19.99 until 7/15)
Streets of Rage 4 ($11.24 from $24.99 until 7/15)
Samba de Amigo Party Central Deluxe ($19.99 from $49.99 until 7/15)
Burnout Paradise Remastered ($5.99 from $29.99 until 7/15)
The Talos Principle ($4.49 from $29.99 until 7/15)
Class of Heroes Anniversary Edition ($16.99 from $19.99 until 7/15)
Class of Heroes 2G: Remaster ($16.99 from $19.99 until 7/15)
Disco Elysium: The Final Cut ($11.99 from $39.99 until 7/15)
Alien: Isolation ($14.99 from $19.99 until 7/15)
Fairy Tail ($29.99 from $59.99 until 7/15)
Infernax ($13.39 from $19.99 until 7/15)
Mr. Sun’s Hatbox ($9.74 from $14.99 until 7/15)
Valrithian Arc: Hero School Story 2 ($12.99 from $19.99 until 7/15)
Hush Hush ($10.00 from $20.00 until 7/15)


Mon-Yu ($34.99 from $49.99 until 7/15)
Xtreme Sports ($6.99 from $9.99 until 7/15)
Harvest Moon: The Winds of Anthos ($37.49 from $49.99 until 7/15)
Garden Story ($4.99 from $19.99 until 7/15)
MotoGP 23 ($7.99 from $39.99 until 7/15)
Unidentified Falling Objects ($3.74 from $14.99 until 7/15)
Prison City ($7.49 from $9.99 until 7/15)
Kingdom Eighties ($7.79 from $11.99 until 7/15)
Reigns: Beyond ($3.34 from $4.99 until 7/15)
Archetype Arcadia ($20.99 from $29.99 until 7/15)
COCOON ($14.99 from $24.99 until 7/15)
Bilkins Folly ($13.99 from $19.99 until 7/15)
MLB The Show 24 ($29.99 from $59.99 until 7/15)
The Pedestrian ($11.99 from $19.99 until 7/15)
Enter x Exit the Gungeon ($9.99 from $19.99 until 7/15)


Terra Nil ($14.99 from $24.99 until 7/15)
Return ($10.99 from $13.99 until 7/15)
A Tiny Sticker Tale ($6.69 from $9.99 until 7/15)
It’s a Wrap! ($8.99 from $17.99 until 7/15)
Tales of Kenzara: ZAU ($14.99 from $19.99 until 7/15)
Neptunia Game Maker R:Evolution ($42.49 from $49.99 until 7/15)
Neptunia: Sisters VS Sisters ($24.99 from $49.99 until 7/15)
Let’s! Revolution! ($15.99 from $19.99 until 7/15)
Valiant Hearts: Coming Home ($11.99 from $14.99 until 7/15)
Snufkin: Melody of Moominvalley ($16.99 from $19.99 until 7/15)
Outward Definitive ($27.99 from $39.99 until 7/15)
Cassette Beasts ($13.99 from $19.99 until 7/15)
Tails of Iron ($4.99 from $24.99 until 7/15)
The Plane Effect ($2.24 from $14.99 until 7/15)
Zengeon ($1.99 from $19.99 until 7/15)


Deathwish Enforcers ($5.74 from $22.99 until 7/15)
Winter’s Wish: Spirits of Edo ($24.99 from $49.99 until 7/15)
Charade Maniacs ($19.99 from $49.99 until 7/15)
Dokapon Kingdom Connect ($19.99 from $49.99 until 7/15)
Collar X Malice ($19.99 from $39.99 until 7/15)
Ultra Kaiju Monster Rancher ($19.99 from $49.99 until 7/15)
Garbage Pail Kids ($1.99 from $9.99 until 7/15)
Jet Lancer ($3.74 from $14.99 until 7/15)
Blizzard Arcade Collection ($9.99 from $19.99 until 7/15)
Ys Origin ($5.99 from $19.99 until 7/15)
Tetris Effect: Connected ($19.99 from $39.99 until 7/15)
Roki ($3.99 from $19.99 until 7/15)
The Tartarus Key ($11.99 from $19.99 until 7/15)
Vengeful Guardian: Moonrider ($11.04 from $16.99 until 7/15)
McPixel 3 ($1.99 from $9.99 until 7/15)


Have A Nice Death ($14.99 from $24.99 until 7/15)
RWBY: Arrowfell ($14.99 from $29.99 until 7/15)
ARK: Ultimate Survivor Edition ($24.99 from $49.99 until 7/15)
Cult of the Lamb Cultist Edition ($17.99 from $29.99 until 7/15)
Gal*Gun Returns ($17.49 from $49.99 until 7/15)
Gal*Gun Double Peace ($13.99 from $39.99 until 7/15)
Supraland ($9.99 from $19.99 until 7/15)
Lair Land Story ($6.74 from $14.99 until 7/15)
Islets ($9.99 from $19.99 until 7/15)
Undernauts: Labyrinth of Yomi ($29.99 from $59.99 until 7/15)
Tears of Avia ($3.74 from $14.99 until 7/15)
Neon White ($14.99 from $24.99 until 7/15)
Dying Light Definitive ($9.99 from $49.99 until 7/15)
Eldest Souls ($3.99 from $19.99 until 7/15)
The Pathless ($15.99 from $39.99 until 7/15)
Guntech 2 ($4.49 from $14.99 until 7/15)
Floppy Knights ($4.99 from $19.99 until 7/15)


The Lara Croft Collection ($19.99 from $24.99 until 7/15)
Might & Magic Clash of Heroes ($12.59 from $17.99 until 7/15)
Need for Speed Hot Pursuit ($7.99 from $39.99 until 7/15)
Disc Room ($4.49 from $14.99 until 7/15)
ATOM RPG ($4.59 from $22.99 until 7/15)
Immortals Fenyx Rising ($7.99 from $39.99 until 7/15)
No More Heroes ($9.99 from $19.99 until 7/15)
Story of Seasons: Mineral Town ($15.99 from $39.99 until 7/15)
A Hat in Time ($14.99 from $29.99 until 7/15)
Raging Loop ($11.99 from $29.99 until 7/15)
Castle Crashers Remastered ($7.49 from $14.99 until 7/15)
Maneater ($13.99 from $39.99 until 7/15)
Wonder Boy: The Dragon’s Trap ($5.99 from $19.99 until 7/15)
Wonder Boy Asha in Monster World ($9.99 from $19.99 until 7/15)


Wonder Boy Anniversary Collection ($24.99 from $49.99 until 7/15)
LEGO 2K Drive ($9.89 from $29.99 until 7/15)
Demon Slayer: The Hinokami Chronicles ($20.39 from $59.99 until 7/15)
It Takes Two ($19.99 from $39.99 until 7/15)
Rune Factory 5 ($19.99 from $39.99 until 7/15)
GTA: The Trilogy Definitive ($29.99 from $59.99 until 7/15)
Apollo Justice: AA Trilogy ($39.99 from $49.99 until 7/15)
Crash Bandicoot N. Sane Trilogy ($15.99 from $39.99 until 7/15)
Golf Story ($4.94 from $14.99 until 7/15)
Broken Sword 5: The Serpent’s Curse ($1.99 from $29.99 until 7/15)
The Messenger ($4.99 from $19.99 until 7/15)
Valkyria Chronicles 4 ($5.99 from $29.99 until 7/15)
Lumines Remastered ($4.49 from $14.99 until 7/15)
GRIS ($4.24 from $16.99 until 7/15)
Road Redemption ($9.99 from $19.99 until 7/15)
Grim Fandango Remastered ($3.74 from $14.99 until 7/15)
Rogue Legacy ($2.99 from $14.99 until 7/15)
Spirit Hunter: Death Mark ($19.99 from $49.99 until 7/15)
Wild Guns Reloaded ($9.99 from $19.99 until 7/15)
Iconoclasts ($4.99 from $19.99 until 7/18)

Sales Ending Tomorrow, July 5th

100 Demon Fantasia ($6.49 from $9.99 until 7/5)
Adventure Field Remake ($3.24 from $4.99 until 7/5)
Baking Time ($1.99 from $4.99 until 7/5)
Beat Souls ($2.49 from $9.99 until 7/5)
Breakneck City ($2.49 from $9.99 until 7/5)
Crime Opera: The Butterfly Effect ($2.49 from $9.99 until 7/5)
Froggy Bouncing Adventures ($3.99 from $4.99 until 7/5)
Frowntown ($8.44 from $12.99 until 7/5)
Giant Wishes ($2.49 from $4.99 until 7/5)
Godlike Burger ($2.99 from $19.99 until 7/5)
In the Mood ($1.99 from $4.99 until 7/5)
Inkulinati ($18.74 from $24.99 until 7/5)
Kizuna Ai: Touch the Beat ($20.99 from $29.99 until 7/5)
Lily in Puzzle World ($2.99 from $4.99 until 7/5)
My Horse Stories ($2.99 from $7.99 until 7/5)


Nephenthesys ($3.59 from $5.99 until 7/5)
Oxytone ($1.99 from $7.99 until 7/5)
Rough Justice ’84 ($11.99 from $19.99 until 7/5)
Stickman’s Arena ($2.99 from $4.99 until 7/5)
The Diabolical Trilogy ($3.99 from $19.99 until 7/5)
The Traveler’s Path ($2.99 from $4.99 until 7/5)
Turbo Shell ($5.99 from $11.99 until 7/5)
Unrailed! ($4.99 from $19.99 until 7/5)
Untitled Goose Game ($9.99 from $19.99 until 7/5)
Venus: Improbable Dream ($3.49 from $9.99 until 7/5)
Warpips ($2.99 from $19.99 until 7/5)
Zombie Rollerz: Pinball Heroes ($2.24 from $14.99 until 7/5)

That’s all for today, friends. We’ll be back tomorrow to mop up the remaining releases for the week, and again owing to the occasion I think it’s a better bunch of games than we saw today. On the other hand, probably not so many sales. We’ll have both of those things, along with whatever major news items roll in over the course of the day. I hope you all have a thrilling Thursday, and as always, thanks for reading!

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The Best Nintendo Switch eShop Sales From The ‘Recollection Collection Sale’ https://toucharcade.com/2024/07/04/nintendo-eshop-best-deals-recollection-collection-sale-switch-games/ https://toucharcade.com/2024/07/04/nintendo-eshop-best-deals-recollection-collection-sale-switch-games/#respond Thu, 04 Jul 2024 18:57:08 +0000 https://toucharcade.com/?p=325885 Continue reading "The Best Nintendo Switch eShop Sales From The ‘Recollection Collection Sale’"

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Big sale time! Ring that bell! I’m not exactly sure what a Recollection Collection Sale is, but I think Nintendo’s trying to dovetail it in with the release of Nintendo World Championships: NES Edition. The most important thing to know is that a ton of games are on sale right now at some very elegant prices. How to wade through it all? As ever, TouchArcade is here to help you out with a list of fifteen hot discounts you should consider during this sale. There aren’t any first-party games on this time around, but that doesn’t mean we don’t have plenty to choose from. No particular order as usual, so let’s get into the deals!

The House in Fata Morgana: Dreams of the Revenants Edition ($15.99 from $39.99)

The House in Fata Morgana: Dreams of the Revenants Edition from NOVECT has one of the best stories in gaming. Unlike Ace Attorney or Danganronpa that blend in visual novel style storytelling with adventure gameplay, The House in Fata Morgana is a pure visual novel. The gothic aesthetic is also brilliant here. While The House in Fata Morgana is available on other platforms, the Switch version brings all the features from the PS4 version to a portable for the first time. If you’ve ever wanted to experience a pure visual novel with a story that will stick with you for years, The House in Fata Morgana is perfect for you. The soundtrack is also worth checking out alongside the game. –Mikhail Madnani

Unicorn Overlord ($41.99 from $59.99)

The latest Vanillaware game brings the developer’s stylish touch to the tactical turn-based RPG genre. With that said, think less Tactics Ogre and more Ogre Battle for this game. Travel the world, build your army, assemble units, and fight against fate to take your rightful position. It looks and sounds fantastic, and the gameplay is really quite excellent once you get to grips with it. At this sale price, it’s a real steal for those looking for something crunchy to chew on.

Tony Hawk’s Pro Skater 1 + 2 ($15.99 from $39.99)

While you’ll have to give up on some of the visual razzle-dazzle and brisker loading times of the other versions, this is a fine way to play Tony Hawk’s Pro Skater 1 + 2. It’s easily the best handheld Tony Hawk game yet, and that’s worth quite a lot. And while those with other options for playing on their TVs would do well to exercise them, if this is your only means of playing this superb reboot, I don’t think you’ll be upset with it in the least. There’s just so much here to enjoy, and it makes me a bit sad that we lost a potential Tony Hawk’s Pro Skater 3 + 4 to the Call of Duty machine. Oh well. Enjoy this one at a nice discount. It has good summer vibes.

Puyo Puyo Tetris ($3.99 from $19.99)

Four measly dollars for Puyo Puyo Tetris? Four bucks? That’s like two bananas in the current economy! If you like falling block puzzlers, you should have this. If you don’t already have it, you can correct that by dropping four crisp virtual one dollar bills down, plus taxes. It’s a great game that blends two legendary games together, and if you don’t care for the mix you can still have a great time playing each separately.

Loop Hero ($5.24 from $14.99)

Loop Hero is as hard to put down as the finest of idle games, but with enough meat on its bones to make it feel like your input actually matters. It’s the kind of game that has something to offer no matter how much or how little time you have to throw at it, and one that will likely keep you coming back now and then to play again. While it isn’t the most challenging of affairs, it’s certainly engaging and full of enough surprises to keep your interest over the long haul. At a discount price, it’s hard to say no.

Tomb Raider I-III Remastered Starring Lara Croft ($22.49 from $29.99)

Tomb Raider I-III Remastered Starring Lara Croft does exactly what it says on the tin, presenting the first three adventures of the famous heroine with some optional improvements to help them shine a little brighter. These games have a feel and logic of their own, and those wading into them for the first time might find the games hard to wrap their heads around. For better or worse, this is the original Tomb Raider trilogy, and if you’re going to play them this is the best way to do it. While this isn’t the biggest of discounts, when you consider how much game you’re getting here, I think a little goes a long way.

Pocky & Rocky Reshrined ($20.99 from $29.99)

Following on from excellent remakes of Wild Guns and Ninja Warriors, Tengo Project and Natsume-Atari has made a superb remake/reimagining of the classic Pocky and Rocky. This one goes even further beyond being a simple remake, with more characters, stages, and gameplay mechanics to play with. I’ve put lots of time into this one over the last couple of years, and let me reassure you: this is the real deal. If you enjoyed the classic games or just like top-down shooters, you’ll have a blast with Pocky & Rocky Reshrined.

Gloomhaven – Gold Edition ($9.99 from $49.99)

This is another game where if you have access to another platform and don’t mind playing there, it might be in your best interests to do so. If not? Well, this Switch version gets the job done. The job of course being to bring the excellent tabletop game Gloomhaven to the digital tabletop, something it does quite well in design if not always in performance. For ten bucks you get a generous helping here, so if you like what you get you’re going to have a lot to do.

Teenage Mutant Ninja Turtles: Shredder’s Revenge ($16.24 from $24.99)

I will recommend this game at the drop of a hat, and a new low price is a great excuse to push it on everyone again. Really and truly, this is one of my favorite games of the last five years. It’s a game I can just jump into and play, knowing it will give me a good time. This love letter to the Turtles and the classic Konami Turtles games is packed full of great stages, fun characters, and interesting challenges. It’s all wrapped up in an excellent presentation that really drives this game home as a bridge between the old and the new. The fantastic DLC is also on sale at a new low price.

We Love Katamari Reroll + Royal Reverie Special Edition ($14.79 from $39.99)

Katamari Damacy is a great concept that unfortunately got diluted more and more with each additional installment, but this first follow-up (and the last worked on by series creator Keita Takahashi) carries itself very well. The remake is a good one, and if you’ve enjoyed rolling things up in the first game or are new to the series, you’ll have an equally good time with this wild trip through the King of All Cosmos’ past.

Jack Jeanne ($29.99 from $49.99)

Jack Jeanne is easily the best otome game you can play right now, if you’re ok with rhythm gameplay. I love rhythm games and good quality otome games so Jack Jeanne feels tailor made for me. If you enjoy rhythm games but haven’t been able to get into the otome sub genre yet, this is for you. Just go buy Jack Jeanne. –Mikhail Madnani

Hot Wheels Unleashed 2: Turbocharged ($19.99 from $49.99)

Hot Wheels Unleashed 2 – Turbocharged is just as fun of an arcade racer as the first game, and the various tweaks and improvements to the formula makes it a far smoother experience. Some players might run into some issues with the challenging post-game content, but that’s why it’s in the post-game. If you enjoyed the first game, you’ll probably like this one even more. Series newcomers should feel comfortable jumping immediately to this sequel, too.

Kingdom Come Deliverance Royal Edition ($34.99 from $49.99)

Kingdom Come Deliverance: Royal Edition brings the game to the Nintendo Switch in about as good a form as the hardware is capable of, thanks to the talented and experienced folks at Saber Interactive. While there is no mistaking this for the versions on more powerful hardware, this isn’t a bad way to play the game at all. It’s another “impossible port" to enjoy on the go for Switch owners, and one more for the list of games that will give you a lot of bang for your buck in this sale.

Pepper Grinder ($10.04 from $14.99)

Pepper Grinder is an enjoyable, unique platformer with a zippy pace, interesting mechanics, and some cool level designs. The boss battles are a bit clunky and only subtract from what is otherwise a very tight experience. It’s also worth noting that the game is quite brisk in its run-time, so do take that into account before buying. I personally think it ends a little too soon, but the discount makes that a little easier to forgive.

Braid: Anniversary Edition ($15.99 from $19.99)

Whatever you may think of the game itself (some find a lot of depth in it, others think it ain’t got no point), there is no question that this Anniversary Edition gives it the star treatment in terms of quality, options, and extras. Indeed, it’s almost worth picking up just for the extras alone. It runs really well on the Switch too, as you would hope. I think this is its first post-launch discount, so get while the getting is good!

And that’s our picks from the Recollection Collection Sale on the Nintendo Switch eShop. There are plenty more great games on sale right now, so make sure to check your wishlists and dig into the pages for your favorite publishers just to be sure you aren’t missing anything. If you have any sales you’d like to share, please hit those comments below. Thanks for reading!

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‘Wildfrost’ Friends & Foes Major Update Now Live on iOS and Android Following Steam and Switch Launch https://toucharcade.com/2024/07/04/wildfrost-friends-foes-major-update-download-iphone-ipad-android-patch-notes/ https://toucharcade.com/2024/07/04/wildfrost-friends-foes-major-update-download-iphone-ipad-android-patch-notes/#respond Thu, 04 Jul 2024 16:46:07 +0000 https://toucharcade.com/?p=325893 Continue reading "‘Wildfrost’ Friends & Foes Major Update Now Live on iOS and Android Following Steam and Switch Launch"

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Last month, tactical roguelike deckbuilder Wildfrost (Free) from Chucklefish got its major Friends & Foes update on Steam with it set to hit mobile and Switch as well later on. It did arrive on Switch soon after Steam, but the mobile version wasn’t available until right now in the 1.2.1 update. If you’ve not followed the game, Wildfrost hit mobile following its debut last year on Switch and Steam. Read my iOS review here. Wildfrost 1.2.1 on iOS and Android brings in 13 new enemies across four new battles, 20 new player cards, 13 new companions, 1 new pet, 12 new charms, 12 new challenges, 4 new sun bells, and more.

Full patch notes and update details are on the Steam page here. If you’ve not gotten it yet, Wildfrost on mobile is out now as a free to try game. You can get it on the App Store for iOS here and on Google Play for Android here. Wildfrost on Steam and Switch is priced at $19.99. The iOS and Android version has a single $6.99 in app purchase to unlock the full game. Check out our forum thread for Wildfrost here. What do you think of Wildfrost if you’ve been playing it and will you try today’s update?

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‘Heaven Burns Red’ English Release Announced, Published By Yostar https://toucharcade.com/2024/07/04/heaven-burns-red-english-release-announced-trailer-yostar-iphone-android-steam-pc/ https://toucharcade.com/2024/07/04/heaven-burns-red-english-release-announced-trailer-yostar-iphone-android-steam-pc/#respond Thu, 04 Jul 2024 13:57:21 +0000 https://toucharcade.com/?p=325888 Continue reading "‘Heaven Burns Red’ English Release Announced, Published By Yostar"

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Free to play turn-based RPG Heaven Burns Red from WFS and Key (written by the legendary Jun Maeda who most know for Clannad) released in 2022 for iOS and Android in Japan with a PC version released later on Steam. A good friend of mine has played the Korean version a ton, and told me it was really good. I never bothered playing it as I didn’t think we’d see an official English release. A little while ago, a Twitter account was discovered that likely could be an English social account for Heaven Burns Red, but nothing was confirmed. Today, publisher Yostar announced that it will be handling the English release of Heaven Burns Red, revealed at Anime Expo 2024. Watch the Heaven Burns Red English announcement trailer below:

As of now, a Heaven Burns Red English release date hasn’t been announced, but I imagine we will learn about it soon following today’s Anime Expo 2024 announcement. Hopefully Heaven Burns Red releases on iOS, Android, and Steam in the West with cross progression. I’ve heard a lot about the story and the music in Heaven Burns Red, so it will be good to experience it in-game directly when it hopefully comes to iOS and Steam. Check out the official English website for Heaven Burns Red here. The official English announcement post is also here. Have you played Heaven Burns Red through its current release and will you be trying the English version when it arrives in the future?

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‘Zenless Zone Zero’ Is Officially Available Worldwide on iOS, Android, PS5, and PC https://toucharcade.com/2024/07/04/zenless-zone-zero-now-available-online-servers-iphone-android-ps5-pc-ipad/ https://toucharcade.com/2024/07/04/zenless-zone-zero-now-available-online-servers-iphone-android-ps5-pc-ipad/#respond Thu, 04 Jul 2024 06:38:36 +0000 https://toucharcade.com/?p=325866 Continue reading "‘Zenless Zone Zero’ Is Officially Available Worldwide on iOS, Android, PS5, and PC"

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HoYoverse’s newest game, the urban fantasy action RPG Zenless Zone Zero (Free), has finally launched worldwide with servers now live on iOS, Android, PS5, and PC. Zenless Zone Zero pre-installation went live a few days ago, and if you had the full download done, you can get in on the action right now. Alongside today’s launch, HoYoverse released a new trailer for the game focusing on the new character: Ellen Joe. I haven’t played Zenless Zone Zero yet aside from the beta, but will be playing tonight on PS5 and iPhone 15 Pro. Watch the new Zenless Zone Zero character trailer for Ellen Joe below:

Zenless Zone Zero supports cross-progression and cross-play across all platforms. As usual, there are web and social media events on for the game with in-game rewards. If you’d like to play Zenless Zone Zero at launch, you can download it on the App Store for iOS here and on Google Play for Android here. Check out the links to the PS5 and PC versions here. I hope the Zenless Zone Zero iOS version gets a 120hz option in the future. It is currently 60fps on iPhone 15 Pro. Check out more about the game on the official website here. Will you be playing Zenless Zone Zero today?

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Out Now: ‘Zenless Zone Zero’, ‘Resident Evil 7 Biohazard’, ‘Antstream Arcade’, ‘The Pathless’, ‘Minesweeper’, ‘Lost Mastery’, ‘HOT37’ and More https://toucharcade.com/2024/07/04/best-new-iphone-games-july-4th-2/ https://toucharcade.com/2024/07/04/best-new-iphone-games-july-4th-2/#respond Thu, 04 Jul 2024 05:06:39 +0000 https://toucharcade.com/?p=325843 Continue reading "Out Now: ‘Zenless Zone Zero’, ‘Resident Evil 7 Biohazard’, ‘Antstream Arcade’, ‘The Pathless’, ‘Minesweeper’, ‘Lost Mastery’, ‘HOT37’ and More"

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Each and every day new mobile games are hitting the App Store, and so each week we put together a big old list of all the best new releases of the past seven days. Back in the day the App Store would showcase the same games for a week, and then refresh those features each Thursday. Because of that developers got into the habit of releasing their games throughout Wednesday or very early Thursday in order to hopefully get one of those coveted features spots. Nowadays the App Store refreshes constantly, so the need for everyone to release all on the same day has diminished. Still, we’ve kept our weekly Wednesday night format as for years that’s the time people knew to check TouchArcade for the list of new games. And so without further ado please check out the full list of this week’s new games below, and let us know in the comments section which games you’ll be picking up!


 

Antstream Arcade (Free)

iTunes Description

Discover a lifetime of gaming, the ultimate retro gaming experience with Antstream Arcade. Dive into a vast collection of over 1300 classic games, with new titles added every week. Travel through countless genres and eras, from arcade legends to cherished console classics, all streamed directly to your phone or tablet without messing around with ROMs or emulators.

Forum Thread: Antstream Arcade (by Antstream Ltd)


Arm Arena (Free)

iTunes Description

Most worry about the day the machines take over. But nobody considers how they will entertain themselves afterward. In a future where machines reign supreme, the ultimate spectacle is arena combat. Not content with mere simulations, they’ve scoured the world’s databases to form the most thrilling combatants. From revered robotic ancestors to the fiercest fantasy warriors. All to challenge the Arena’s central defender.

Forum Thread: Arm Arena (by BP3D)


Battle Crush (Free)

iTunes Description

BATTLE CRUSH is a 30-Player Action Brawl genre game.
Thrilling gameplay set on crumbling terrain.

■ A 30-Player Battle On A Crumbling Field!
30 players compete against each other to be the last one standing! You only have 8 minutes tops! Join the fray that takes place on a crumbling field and quench your thirst for action!

Forum Thread: Battle Crush (by NCSOFT)


Bloobi (Free)

iTunes Description

Unscramble 8 letters and build as many words as possible. Play coop or battle mode with friends!

You have 10 minutes to unscramble a set of 8 unique letters and build as many words as possible. There is always 1 letter that is required to be in the word.

Forum Thread: Bloobi (by For One Red)


Dabble ($0.99)

iTunes Description

Dabble is a fun word game that teases your vocabulary and strategy skills. Using a spin board to create new word possibilities, you hardly get stuck in Dabble. The game is designed to strengthen focus and relax your mind at the same time, what we proudly call word therapy!

Our vision is to connect and bond generations through shared and satisfying interest in crafting words — relaxed minds are primed for togetherness. Dabble in, our journey starts here.

Forum Thread: Dabble – Word Games + Spin (by Parosa)


Game of Splash! (Free)

iTunes Description

Game of Splash! is simple. Tap the drops and all the drops on the board to get to the next level before running out of taps. Get more taps by creating chain reactions.

Forum Thread: Game of Splash! (by Appera)


HOT37 ($4.99)

iTunes Description

An isometric, low-poly, sideways side-scroller tower game inspired by sim games of the nineties.

Running a hotel is easy! Add floors and hotel rooms. As rooms are reserved, income increases. Use income to redecorate, add more floors, and add amenities.
Of course, all this construction costs money. Run out of money, and the game is over.

Forum Thread: HOT37 (by Blake Harris)


Lost Mastery ($7.99)

iTunes Description

Lost Mastery: Roguelike Deckbuilding Meets Memory Game

Dive into Lost Mastery, the unique card battler where your memory is your greatest weapon. Navigate through diverse landscapes, engage in strategic battles, and collect powerful cards and items to enhance your journey. Test your skills and uncover the secrets of your Lost Mastery. Are you ready to rise to the challenge?

Forum Thread: Lost Mastery (by RIINA PAULIINA KUJALA)


Minesweeper (Free)

iTunes Description

Run the numbers and reveal each square with care. Travel the world clearing undersea mines in this fresh spin on the classic logic puzzle game.

Which tiles on the board hide dangerous explosives? Use numeric clues and your powers of deduction to find out, clearing mines in harbors and ports. Complete puzzles to unlock landmarks around the globe. Collect stickers and posters in the retro style of a bygone era as you travel to each beautiful location.

Forum Thread: Minesweeper (by Smoking Gun Interactive)


Otherworld Three Kingdoms (Free)

iTunes Description

A girl obsessed with the Three Kingdoms. One day, she finds herself in the Three Kingdoms era…!

“How about I just reunite the kingdoms myself?"

An average girl joins the generals of the Three Kingdoms to embark on a thrilling idle RPG journey.

Forum Thread: Otherworld Three Kingdoms (by SuperPlanet)


The Pathless ($9.99)

iTunes Description

From the creators of ABZÛ, The Pathless is the mythic adventure of an archer and an eagle in a vast forest.

Become the Hunter, a master of archery who travels to a mystical island to dispel a curse of darkness that grips the world. Forge a connection with your eagle companion and soar through the air. Perform fluid acrobatics and execute awesome trick shots with a unique archery system that allows effortless shooting while moving at high speeds.

Forum Thread: The Pathless (by Giant Squid/Annapurna Interactive)


Resident Evil 7 Biohazard (Free)

iTunes Description

Fear and isolation seep through the walls of an abandoned southern farmhouse. ‘7’ marks a new beginning for survival horror with the “Isolated View” of the visceral new first-person perspective. Powered by RE ENGINE, horror reaches incredible heights of immersion as players enter a terrifyingly new world of fear as they fight to survive.

Forum Thread: Resident Evil 7 Biohazard (by CAPCOM)


VENARI – Escape Room Adventure ($4.99)

iTunes Description

Embark on an epic adventure to an ancient, mysterious island where your escape room puzzle skills will be put to the test!

After a surprising encounter with an old friend, you are handed a secret map revealing the location of a long-lost, mystical object known as the Venari artefact. Intrigued by the mystery and driven by curiosity, you charter a sea plane to an uncharted island shrouded in mystery.

As you touch down at the island’s shore, you quickly realise that this journey will demand every ounce of your puzzle-solving prowess. The island is a labyrinth of ancient ruins, hidden chambers, and intricate puzzles, each guarding clues and secrets that inch you closer to the artefact.

Forum Thread: VENARI – Escape Room Adventure (M9 Games)


Warlock TetroPuzzle (Free)

iTunes Description

Discover innovative block puzzle, unique mix of dungeon solitaire, tile match and board game! Combine tile matching with Tetris-style challenges.

Would you like to become a warlock who controls tetromino magic?
Or you’re a fan of block puzzles and want unique innovative mechanics?

Forum Thread: Warlock TetroPuzzle (by Maksym Matiushenko)


Waven (Free)

iTunes Description

Forge Your Own Destiny! Choose a character, equip your best spells, and sail from island to island in your quest for fame and fortune. Level up and improve your strategy in this cross-platform online RPG with unique and vibrant artistic direction.

Forum Thread: Waven (by Ankama)


Zenless Zone Zero (Free)

iTunes Description

Zenless Zone Zero is an all-new 3D action game from HoYoverse that takes place in a near future, with the world plagued by a mysterious disaster known as “Hollows."

Dual Identities, a Singular Experience
In the near future, a mysterious natural disaster known as “Hollows" has occurred. A new kind of city has emerged in this disaster-ridden world — New Eridu. This last oasis has mastered the technology to co-exist with Hollows and is home to a whole host of chaotic, boisterous, dangerous, and very active factions. As a professional Proxy, you play a crucial role in linking the city and the Hollows. Your story awaits.

Forum Thread: Zenless Zone Zero (by HoYoverse)


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SwitchArcade Round-Up: Reviews Featuring ‘Metal Slug Attack Reloaded’, Plus Today’s Releases, News, and Sales https://toucharcade.com/2024/07/03/metal-slug-attack-reloaded-switch-review-gundam-breaker-4-open-beta-download-date/ https://toucharcade.com/2024/07/03/metal-slug-attack-reloaded-switch-review-gundam-breaker-4-open-beta-download-date/#respond Wed, 03 Jul 2024 22:12:27 +0000 https://toucharcade.com/?p=325807 Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Metal Slug Attack Reloaded’, Plus Today’s Releases, News, and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 3rd, 2024. It’s a Wednesday, and you know what that means: a slow day. Well, sort of. Our pal Mikhail has some news to go over, so I’ll hand the mic over to him first to handle that. After that, I have a review of Metal Slug Attack Reloaded for you to enjoy, then a look at today’s new release (just one), and the usual lists of new and expiring sales for the day. Look, we’ve had worse Wednesdays. Let’s dive in!

News

Ys Memoire: The Oath in Felghana Releases in 2025 from XSEED Games

XSEED Games is bringing Ys Memoire: The Oath in Felghana to Switch and PS5 in the West in early 2025 following its debut on Switch last year. I adore Ys: The Oath in Felghana so much, I already bought the Japanese Switch release last year and beat it. Ys Memoire: The Oath in Felghana is a remaster of the PSP and PC game with higher quality visuals, multiple soundtrack options, a turbo mode, accessibility options, a new portrait option, a new voiceover option, and more. I can’t wait to play the English release next year. I’ll definitely be grabbing the physical release at the end of the trailer above.

Gundam Breaker 4 Open Network Test Announced for July 18th to 20th

An open network test for Gundam Breaker 4 is set to arrive on July 18th until July 20th for Nintendo Switch and PlayStation. The full game launches at the end of August for consoles and PC, but I’ll definitely be checking out this test on Switch and PS5. The new gameplay trailer above looks excellent. After enjoying Gundam Breaker 1 and 2 in Japanese and then loving Gundam Breaker 3’s English Asia release, I’m glad this one is officially launching worldwide on multiple platforms from day one.

Reviews & Mini-Views

Metal Slug Attack Reloaded ($9.99)

I can give you a simple two-step quiz to determine if you’ll like this game or not. First off, do you like Swords and Soldiers-style base defense games? Second, are you okay with a structure similar to mobile gatcha games? If you answered yes to both, then you can go ahead and pick this game up. It’s well-made for what it is. The biggest problem is that “what it is" is an echo of what it was, which is to say a very hungry F2P gatcha game. The IAPs have been stripped out and an attempt at rebalancing the game has been made, but some stains just don’t come out no matter how hard you scrub.

I’ll cut to the heart of the issue here. This game has a number of ridiculous difficulty spikes. Levels that you have no hope of completing unless you’ve got some properly leveled-up and kitted-out Rare units of the right type to deploy. Properly leveling those units up and kitting them out takes a whole lot of grinding, but even getting them requires a bit of luck with the game’s gatcha system. Unless you have phenomenally good fortune, you’re going to have to spend a lot of time grinding out stages you’ve already finished again and again to get the necessary resources to make all that happen. And if you do have that kind of luck, you’re still probably going to need to do some grinding for leveling up those fancy units.

Aside from that admittedly major issue, Metal Slug Attack Reloaded is a fine enough example of its genre. The sprites look great, which you would expect given the source, and there are a ton of different units to collect. The controls are easy enough to use, and it sits nicely in that zone where it has enough going on to engage you but not so much as to require your full attention. If you want a game to play while you watch some TV shows on your streaming service of choice, this will do the job. It’s just a shame that the difficulty spikes make the game come across like it still wants to shake you down, despite not having any way to do that.

SwitchArcade Score: 3/5

Select New Releases

River Tails: Stronger Together ($19.99)

A fish and a cat working together? Well, now I’ve seen it all. I’ve even dropped my monocle. Anyway, this is a 3D platformer for up to two players via local multiplayer. You can also play by yourself controlling both characters, if you want. Either way, you’ll be traveling through various environments, tackling the challenges found within. The two characters will have to work together to move forward, and you’d be correct to assume that it’s best with a friend. It’s difficult either way, but on your own it’s really tough. Not bad, though. Not bad at all.

Sales

(North American eShop, US Prices)

Yoku’s Island Express for two bucks is a deal so good that I can’t imagine anyone passing on it. Seriously, that game should have 140 million units sold by the time that deal finishes. I’ll be counting. There are some other goodies in the inbox, so have a careful look. The outbox also has quite a lot in it. Grab a drink, I guess. Sift through. Find those deals.

Select New Sales

Landflix Odyssey ($3.49 from $6.99 until 7/6)
Rainbows, Toilets & Unicorns ($3.49 from $6.99 until 7/6)
Boreal Tenebrae ($1.99 from $6.99 until 7/9)
Cat’s Cosmic Atlas ($1.99 from $19.99 until 7/9)
Golfinite ($1.99 from $12.99 until 7/9)
Wira & Taksa: AtMoG ($1.99 from $16.99 until 7/9)
Monument ($1.99 from $7.00 until 7/9)
Colsword ($1.99 from $4.00 until 7/9)
Syndrome ($1.99 from $24.99 until 7/9)
Ebenezer & the Invisible World ($15.99 from $19.99 until 7/10)
My Child Lebensborn Remastered ($5.99 from $9.99 until 7/10)
Towers Watch ($7.20 from $12.00 until 7/15)
Zombie Watch ($7.20 from $12.00 until 7/15)


Blasphemous 1 + 2 Bundle ($26.99 from $44.99 until 7/16)
Quell Reflect ($1.99 from $7.99 until 7/16)
Quell Memento ($1.99 from $7.99 until 7/16)
Jump King ($5.19 from $12.99 until 7/17)
Lost Labyrinth: Lucidity Lost ($20.99 from $29.99 until 7/18)
Adore ($11.99 from $19.99 until 7/18)
Oni: Road to Be the Mightiest ($8.99 from $29.99 until 7/18)
Marchen Forest ($6.99 from $34.99 until 7/18)
Demon Gaze Extra ($17.99 from $59.99 until 7/18)
Brigandine Legend of Runersia ($19.99 from $49.99 until 7/18)
O-VOID ($3.99 from $4.99 until 7/22)
ReactorX ($1.99 from $4.99 until 7/22)
My Maite ($1.99 from $4.99 until 7/22)
Void Source ($1.99 from $5.99 until 7/22)
Dark Grim Mariupolis ($1.99 from $4.99 until 7/22)


Taimumari Complete ($3.19 from $7.99 until 7/22)
IN-VERT ($1.99 from $4.99 until 7/22)
Bullet Beat ($1.99 from $4.99 until 7/22)
Nexoria: Dungeon Rogue Heroes ($1.99 from $4.99 until 7/22)
WildTrax Racing ($1.99 from $7.99 until 7/23)
Formula Retro Racing World Tour ($9.99 from $19.99 until 7/23)
Kao the Kangaroo Well Good Bundle ($9.89 from $32.99 until 7/23)
Kao the Kangaroo Anniversary Edition ($14.79 from $36.99 until 7/23)
Worms WMD ($5.99 from $29.99 until 7/24)
Killer Frequency ($12.49 from $24.99 until 7/24)
Hokko Life ($7.99 from $19.99 until 7/24)
The Serpent Rogue ($1.99 from $19.99 until 7/24)
Batora: Lost Haven ($9.99 from $24.99 until 7/24)
Raging Justice ($1.99 from $14.99 until 7/24)


Yoku’s Island Express ($1.99 from $19.99 until 7/24)
The Escapists Complete Edition ($1.99 from $14.99 until 7/24)
Sheltered ($2.99 from $14.99 until 7/24)
Monster Sanctuary ($4.99 from $19.99 until 7/24)
Crown Trick ($4.99 from $19.99 until 7/24)
Ageless ($2.99 from $14.99 until 7/24)
Going Under ($4.99 from $19.99 until 7/24)
Overcooked 2: Gourmet Edition ($12.12 from $48.49 until 7/24)
Yooka-Laylee & the Impossible Lair ($2.99 from $29.99 until 7/24)

Sales Ending Tomorrow, July 4th

A Knight’s Quest ($3.74 from $24.99 until 7/4)
Alekon ($2.39 from $15.99 until 7/4)
Alfred Hitchcock Vertigo ($3.99 from $19.99 until 7/4)
American Fugitive ($2.99 from $19.99 until 7/4)
Ancestors Legacy ($9.99 from $39.99 until 7/4)
Another Crab’s Treasure ($23.99 from $29.99 until 7/4)
Aquadine ($9.99 from $19.99 until 7/4)
Arkanoid Eternal Battle ($2.99 from $19.99 until 7/4)
Avenging Spirit ($2.99 from $5.99 until 7/4)
Beholder: Complete Edition ($2.24 from $14.99 until 7/4)
Bomber Crew ($2.99 from $19.99 until 7/4)
Caveman Ransom ($2.49 from $4.99 until 7/4)
Cooking Simulator ($2.99 from $19.99 until 7/4)
Dr Fetus’ Mean Meat Machine ($2.99 from $9.99 until 7/4)
Dr. Frank’s Build a Boyfriend ($2.49 from $4.99 until 7/4)
DragonFangZ: TR&DoT ($9.99 from $24.99 until 7/4)


Dusk Diver 2 ($24.99 from $49.99 until 7/4)
Embr ($3.99 from $19.99 until 7/4)
Flooded ($3.24 from $12.99 until 7/4)
For The King ($4.99 from $24.99 until 7/4)
Gibbon: Beyond the Trees ($7.49 from $14.99 until 7/4)
Gigapocalypse ($1.99 from $9.99 until 7/4)
Gleylancer ($3.49 from $6.99 until 7/4)
Green Hell ($3.74 from $24.99 until 7/4)
Gynoug ($3.49 from $6.99 until 7/4)
Hard West ($2.99 from $19.99 until 7/4)
Hell Pie ($7.49 from $24.99 until 7/4)
Hello Kitty & Friends Happiness Parade ($1.99 from $19.99 until 7/4)
Highrise Heroes: Word Challenge ($1.99 from $7.99 until 7/4)
Horse Tales: Emerald Valley Ranch ($13.99 from $39.99 until 7/4)
Hotshot Racing ($2.99 from $19.99 until 7/4)


Hue ($2.49 from $9.99 until 7/4)
Human: Fall Flat ($5.99 from $19.99 until 7/4)
Just Die Already ($2.99 form $14.99 until 7/4)
Just Shapes & Beats ($12.99 from $19.99 until 7/4)
Krimson ($7.99 from $9.99 until 7/4)
Little Witch Nobeta ($24.99 from $49.99 until 7/4)
Mario + Rabbids Kingdom Battle ($13.99 from $39.99 until 7/4)
MONOBOT ($3.89 from $12.99 until 7/4)
Motorsport Manager ($2.99 from $14.99 until 7/4)
My Universe: Cooking Star Restaurant ($1.99 from $29.99 until 7/4)
Panzer Dragoon Remake ($2.49 from $24.99 until 7/4)
Phantom Doctrine ($2.99 from $19.99 until 7/4)
Prisonela DX ($2.49 from $4.99 until 7/4)
Pumped BMX Pro ($2.24 from $14.99 until 7/4)
Pumpkin Jack ($6.89 from $29.99 until 7/4)
Q-Yo Blaster ($2.49 from $9.99 until 7/4)


Rigid Force Redux ($3.99 from $19.99 until 7/4)
River City: Rival Showdown ($17.49 from $24.99 until 7/4)
Runbow ($2.99 from $14.99 until 7/4)
Rytmos ($4.50 from $15.00 until 7/4)
Sifu ($15.99 from $39.99 until 7/4)
Silver Chains ($1.99 from $24.99 until 7/4)
Slime-san: Superslime Edition ($2.39 from $11.99 until 7/4)
SUPERBEAT: XONIC ($14.99 from $29.99 until 7/4)
Survivor Castaway Island ($14.99 from $29.99 until 7/4)
Syberia ($1.99 from $12.99 until 7/4)
The Adventures of Panzer Collection ($4.49 from $8.99 until 7/4)
The House of the Dead Remake ($6.24 from $24.99 until 7/4)
The Quest for Excalibur Puy du Fou ($5.99 from $29.99 until 7/4)
The Sinking City: Deluxe ($9.74 from $64.99 until 7/4)
The Smurfs 2 ($19.99 from $39.99 until 7/4)


The Swindle ($2.24 from $14.99 until 7/4)
Thief Simulator ($2.99 from $19.99 until 7/4)
Towaga: Among Shadows ($2.24 from $14.99 until 7/4)
Truberbrook ($1.99 from $29.99 until 7/4)
Turnip Boy Robs a Bank ($10.49 from $14.99 until 7/4)
Ty the Tasmanian Tiger 4 ($9.99 from $19.99 until 7/4)
UNABLES ($6.49 from $12.99 until 7/4)
Vambrace: Cold Soul ($2.99 from $24.99 until 7/4)
Velocity 2X ($2.99 from $19.99 until 7/4)
Watch ($3.59 from $5.99 until 7/4)
We Need to Go Deeper ($9.99 from $19.99 until 7/4)
When Ski Lifts Go Wrong ($2.24 from $14.99 until 7/4)
Zombie’s Cool ($1.99 from $3.99 until 7/4)

That’s all for today, friends. Tomorrow is Thursday, so we should have a fair number of new games to look at. Beyond that, there should be some sales to consider, and maybe some news. Probably not. But maybe! I have some paperwork to attend to, so I’m going to get to that now. I hope you all have a wonderful Wednesday, and as always, thanks for reading!

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Nightdive Studios Interview Part 1: Larry Kuperman on Revisiting The Thing: Remastered for Modern Platforms https://toucharcade.com/2024/07/03/nightdive-studios-interview-the-thing-remastered-larry-kuperman/ https://toucharcade.com/2024/07/03/nightdive-studios-interview-the-thing-remastered-larry-kuperman/#respond Wed, 03 Jul 2024 18:29:08 +0000 https://toucharcade.com/?p=325819 Continue reading "Nightdive Studios Interview Part 1: Larry Kuperman on Revisiting The Thing: Remastered for Modern Platforms"

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When I interviewed Dave Oshry from New Blood, that covered one out of two studios I had on my list for all things boomer shooters. The second was Nightdive Studios. The stars finally aligned, and I’ve had a chance to interview Nightdive Studios twice for a two-part interview. The first part here will focus on the newly-announced The Thing: Remastered for modern platforms. The original game debuted back in 2002, and the third-person survival horror shooter was a sequel to the 1982 film. I hadn’t even heard of the game before the remaster was announced, and I was glad to chat with Larry Kuperman (Director of Business Development) about what we can expect from the superlative studio’s next remaster.

TouchArcade (TA): What made you want to revisit The Thing out of all older games?

Larry Kuperman (LK): Many of us at Nightdive are not just fans of the original game by Computer Artworks but also of the 1982 movie and the horror genre overall. We knew that a remaster of this game would be deeply appreciated by IP and genre fans around the world.

TA: I hadn’t heard of this until you announced the remaster. A friend of mine is a big fan of it. I wanted to know what we should expect from the release aside from Nightdive’s usual amazing visual and control enhancements.

LK: We have been fortunate enough to work with two of the original members of the Computer Artworks team: Mark Atkinson and Ron Ashtiani. Expect that the remastered version will be very true to the original and look and play the way that your imagination remembered it. Improvements to character models, textures, and animations have been hand-crafted not just upscaled.

TA: How long have you been working on this project?

LK: Close to a year. During that time, our team was also working on several other projects, such as PO’ed and Killing Time, as well as some unannounced games.

TA: What learnings from past Nightdive remasters have helped with The Thing: Remastered?

LK: You can expect to see more content restored and, wherever possible, the original vision of the development team realized.

TA: Will we be able to play with original visuals and controls?

LK: Not planned at this time.

Nightdive Studios’ Steam store page for the game confirms features like anti-aliasing, per pixel lighting, 4K resolution, and up to 144 fps gameplay support.

I’d like to thank Larry Kuperman, CJ Melendez, and Sean Walsh for their time and help here.

Stay tuned for our second interview covering more of Nightdive’s projects including System Shock.

You can keep up with all our interviews here including our recent ones with Peter ‘Durante’ Thoman about PH3 and Falcom here, M2 discussing shmups and more here, Digital Extremes for Warframe mobile, Team NINJA, Sonic Dream Team, Hi-Fi Rush, Pentiment, and more. As usual, thanks for reading.

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New ‘Resident Evil 7 biohazard’ Performance Analysis Video Showcases the Game Running on iPhone 15 Pro and iPad Pro https://toucharcade.com/2024/07/03/resident-evil-7-iphone-15-pro-resolution-frame-rate-gameplay-video-ipad-m4-m1-mrmacright/ https://toucharcade.com/2024/07/03/resident-evil-7-iphone-15-pro-resolution-frame-rate-gameplay-video-ipad-m4-m1-mrmacright/#respond Wed, 03 Jul 2024 12:33:52 +0000 https://toucharcade.com/?p=325814 Continue reading "New ‘Resident Evil 7 biohazard’ Performance Analysis Video Showcases the Game Running on iPhone 15 Pro and iPad Pro"

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Resident Evil 7 biohazard (Free) from Capcom released yesterday on iPhone 15 Pro (and Pro Max), iPadOS (M1 and later), and macOS (M1 and later) worldwide as a free to try game. It is a free to try game with a full game unlock in app purchase priced at $19.99 with an additional $19.99 purchase to upgrade it to the Gold Edition with all DLC. Following its launch, the excellent MrMacRight has uploaded a performance analysis video showcasing Resident Evil 7 biohazard on iPhone 15 Pro and three different iPad models showcasing the frame rate and resolution options. I haven’t played it for more than an hour yet across different configurations on my iPhone 15 Pro and M1 MacBook Air, but it definitely runs better than Resident Evil Village did. Watch the full Resident Evil 7 biohazard iPhone 15 Pro and iPad performance analysis video below:

If you’d like to try Resident Evil 7 biohazard on iOS, iPadOS, and macOS, you can get it on the App Store for free here. If you do grab it, keep in mind that it will take up about 25GB by the end once all data is downloaded. The initial download is about 10GB from within the app after you download it from the App Store. Check out our forum thread for Resident Evil 7 biohazard here. I’m looking forward to playing more of Resident Evil 7 biohazard on my iPhone and MacBook Air later today and also Resident Evil 2 Remake when that arrives in the future. Have you tried Resident Evil 7 biohazard on iPhone 15 Pro or supported iPad and Mac hardware yet?

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Apple Arcade’s New July 2024 Games Are Now Live: Outlanders 2: Second Nature, Punch Kick Duck+, and Zen Koi Pro+ https://toucharcade.com/2024/07/03/outlanders-2-mobile-download-apple-arcade-punch-kick-duck-zen-koi-pro-ipad/ https://toucharcade.com/2024/07/03/outlanders-2-mobile-download-apple-arcade-punch-kick-duck-zen-koi-pro-ipad/#respond Wed, 03 Jul 2024 06:41:41 +0000 https://toucharcade.com/?p=325802 Continue reading "Apple Arcade’s New July 2024 Games Are Now Live: Outlanders 2: Second Nature, Punch Kick Duck+, and Zen Koi Pro+"

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Following the announcement for this month, Apple just added in one new Apple Arcade Original and two App Store Greats to Apple Arcade. The headliner of the month is Outlanders 2: Second Nature (). The town-building strategy game from Pomelo Games was quite a surprise of an announcement since the original Outlanders was one of the better Apple Arcade games that also got ported other platforms eventually. Alongside Outlanders 2: Second Nature, Punch Kick Duck+ from Shaun Coleman and Zen Koi Pro+ from LandShark Games are the App Store Greats available now. Read our review of Punch Kick Duck. Watch the Outlanders 2: Second Nature trailer below:

This week’s notable game updates are Disney Coloring World+ getting a Summer Coloring Fun event, Jetpack Joyride 2 celebrating Independence Day with fireworks, events, and a new Vision Pro feature, LEGO Duplo World+ with its summer music event, and Doodle God Universe celebrating America’s Independence Day as well. If you’d like to play the new games on Apple Arcade, you can grab Outlanders 2: Second Nature here, Punch Kick Duck+ here, and Zen Koi Pro+ here. What do you think of this month’s new Apple Arcade additions and updates from this past week?

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SwitchArcade Round-Up: Reviews Featuring ‘Beyond Good & Evil’, Plus the Latest Releases and Sales https://toucharcade.com/2024/07/02/beyond-good-and-evil-20th-anniversary-edition-switch-review-tchia-eshop-indie/ https://toucharcade.com/2024/07/02/beyond-good-and-evil-20th-anniversary-edition-switch-review-tchia-eshop-indie/#respond Tue, 02 Jul 2024 21:35:19 +0000 https://toucharcade.com/?p=325791 Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Beyond Good & Evil’, Plus the Latest Releases and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 2nd, 2024. In today’s article, I have a few more reviews for you to dig into. I’ve got my assessments of Times & Galaxy, Beyond Good & Evil 20th Anniversary Edition, and Tchia. After that, there are a couple of new releases to check out. We’ll do that, then meet around the corner for the lists of the latest sales and expiring discounts for the day. Ready, steady, go!

Reviews & Mini-Views

Times & Galaxy ($19.99)

This game is awfully clever. It has really sharp writing, and as far as adventure game set-ups go this one is certainly novel. You’re a robot reporter for a galactic newspaper called the Times & Galaxy, just starting out on your career. You’re actually the first robot reporter, so… good luck with that. You head out on assignments where you’ll collect information by investigating the scene and talking to the people there. You’ll then use whatever information you collected to create a story for the paper, and the better the story you write the better things will go for you and your employer.

Each of the stories feels like a little episode of its own, and it’s fun to try to dig for better information and juicier quotes to use in your write-ups. Even setting aside what you’re going to put in your story, it’s enjoyable to try to unravel the truth behind situations that can sometimes seem completely different at a glance. Putting together the story is easy, with a handy tool that lets you set up each part of it based on the info you have collected. The game shows you exactly what each selection will do, so it’s easy to build the Times & Galaxy into the kind of media outlet you want it to be. Great power, great responsibility. The presentation is charming, and the quality of the writing is exactly where it needs to be for a game like this.

The worst thing you can say about Times & Galaxy is that it is very consistent in its mechanics, which means it falls to how well the writing clicks with you to keep your interest. I won’t say that every single scene had me glued to the Joy-Cons, but I think as a whole it’s worth a look for those on the hunt for an unorthodox adventure game. I had a good time with it, and I think it has a nice thing going with its basic loop. If you like the sound of its premise and are in the mood for some silliness, you’ll want to your nearest newssta… er, eShop, and grab a copy.

SwitchArcade Score: 4/5

Beyond Good & Evil 20th Anniversary Edition ($19.99)

I was there on the frontlines to watch this poor game go out and die. It’s beyond my pay grade to say exactly why; the reviews were good and the few people who picked up the game seemed to like it a lot. But within a few weeks, we were stickering over those $59.99 price tags with $29.99 ones. That’s when I gave the game a shot, and to be honest, it didn’t strike me quite the same way it did others. Stylish, yes. Good pacing, for sure. It’s a good game, but I personally never mourned the lack of a follow-up. That’s just me, of course. I know how much it means to others and I hope they get what they’re wishing for.

One encouraging step towards that is this fine reissue of the original game. Beyond Good & Evil 20th Anniversary Edition gives the game a bit of graphical spit polish, has a new recording of the soundtrack, and adds in some useful quality of life features like autosaves. Otherwise, this is the game as it was. It handles itself well for a game of its vintage, and it’s easy to see why so many people saw something special in it. You’re always doing something new or interesting, and the world building is really solid. Plus, photography! Everyone loves video game photography. What can I say? This is an Ubisoft game from the last era before it really got its annualized ducks in a row, and there is something distinct about its games from this time period.

Mikhail has also been playing Beyond Good & Evil 20th Anniversary Edition on Switch and PS5. While there’s no shortage of information on the platform differences, one aspect he wanted to highlight is the cross progression. When you login to Ubisoft Connect in the publisher’s titles, you usually get some in-game bonus, but the addition of cross progression across all consoles and PC has been excellent. While I played Beyond Good & Evil 20th Anniversary Edition only on Switch, he enjoyed playing it at home on PS5, and then picking up his save on Switch to play on the go. It works flawlessly here as it did in Assassin’s Creed Mirage which he played on PS5 and iPhone 15 Pro.

Beyond Good & Evil 20th Anniversary Edition is a great way to play this beloved cult classic, especially for those who want a portable option. While you’ll get a smoother framerate on other platforms, this Switch version isn’t hard on the eyes by any means. The improvements are welcome without overstepping, making the game very easy to get into despite its vintage. If you haven’t played it before, it’s worth trying out. Who knows? You might join the folks clamoring for that sequel. And if you have played it before, I’m sure I don’t need to twist your arm to convince you of the merits of a return trip.

SwitchArcade Score: 4/5

Tchia ($29.99)

I’ll say at least this much for Tchia: its highs are very, very high. When it’s showing off its New Caledonia-inspired setting, or the distinct culture of its creators, it’s truly captivating. I like that it’s willing to let some moments just stew and really sink in. The soul-jumping mechanic that serves as its main gameplay gimmick is sometimes used in very clever ways. The first time you encounter some of its tricks, it’s fun to solve them. It’s also surprisingly polished for the size of the game and the size of its development team.

Sometimes I’m less pleased with it. Combat isn’t a huge part of the game, but it gets old really fast. Enemy encounters in general just don’t offer a diverse enough range of options to keep them interesting. The islands you explore are gorgeous, but there isn’t enough incentive to fully explore them beyond your own curiosity. I’m not fond of how cumbersome controlling the boat can be. The story doesn’t quite come together as well as the world-building does. There are some technical issues in places that I assume are a Switch thing.

But I’m not sure how much any of this matters. Tchia sometimes fools you into thinking it’s a bigger game than it is. But for all the size of its world and the degree of its interactivity, this feels like a deeply personal game. As I played through this game, soaking in all it had to offer, it made me think how lucky we are to have video games. Each of us can only live one life, and we can never truly know what another life would be like. But through video games, we can share our lives and pull other people into our world for a short while. And that’s how I felt playing Tchia. None of this is familiar to me, and yet I could feel the creators’ passion for their home in every bit of it. Splendid.

Tchia has something to it. I don’t think it’s the most fully-formed and properly fleshed-out open world game by any means, but I also don’t think that’s the main priority of it. This is a window to the place, the life experiences, the culture that the people behind it know so well. This Switch port carries itself well enough, though there are some noticeable visual flaws at times. Don’t come to this looking for a Pacific Island take on Breath of the Wild, because it isn’t that even if it sometimes resembles it. It’s Tchia. And it’s good.

SwitchArcade Score: 4/5

Select New Releases

The Battle Cats Unite! ($19.99)

You like base defense with weirdly-drawn cats? Here’s base defense with weirdly-drawn cats. You may have seen this series on mobile or potentially other platforms before. It’s pretty good as this sort of thing goes. There are over three hundred and fifty different kinds of cats to collect. and more than three hundred stages to challenge. There are also some mini-games to spice things up. Oh, and you can play with another player via local multiplayer or local wi-fi. No in-app purchases in this one, so you can simply enjoy the experience without worrying about your wallet.

Utah Games Presents ($4.99)

This is kind of a nice little thing. It’s an assortment of games created by graduate students from the University of Utah’s Masters of Entertainment Arts and Engineering program, covering a handful of different genres. Supposedly you’re helping out the current and future students by picking this up and playing it, and that isn’t the worst way to spend a fiver.

Sales

(North American eShop, US Prices)

Another inbox with a lot of good games in it but no sales that get me particularly excited. Ditto for the outbox. Just one of those days, I guess? I’m sure we’ll see more cool sales in a few days, so don’t worry too much.

Select New Sales

OKAMI HD ($9.99 from $19.99 until 7/15)
Shotgun King: The Final Checkmate ($8.74 from $12.49 until 7/15)
Game Dev Tycoon ($7.49 from $14.99 until 7/16)
Goonya Monster ($9.99 from $19.99 until 7/18)
Mystery Box: Evolution ($4.99 from $9.99 until 7/21)
Mystery Box: Escape the Room ($4.99 from $9.99 until 7/21)
Mystery Box: The Journey ($4.99 from $9.99 until 7/21)
Zotrix Starglider ($1.99 from $9.99 until 7/21)
Mechstermination Force ($1.99 from $11.99 until 7/22)
Super Punch Patrol ($1.99 from $4.99 until 7/22)
Gunman Clive HD Collection ($1.99 from $4.99 until 7/22)
Onion Assault ($1.99 from $7.99 until 7/22)
Fly Punch Boom! ($1.99 from $14.99 until 7/22)
Roombo: First Blood ($1.99 from $4.99 until 7/22)
Suicide Guy: The Lost Dreams ($4.39 from $7.99 until 7/22)
TRIOS: lofi beats/numbers ($2.39 from $7.99 until 7/22)
Railway Empire ($19.99 from $39.99 until 7/22)
Commandos 2 HD Remaster ($14.99 from $19.99 until 7/22)
Feather ($2.99 from $9.99 until 7/22)
Dungeon Nightmares 1+2 Collection ($1.99 from $12.99 until 7/22)
Shadow Gangs ($14.39 from $23.99 until 7/22)

Sales Ending Tomorrow, July 3rd

Cats & the Other Lives ($14.99 from $19.99 until 7/3)
Cook, Serve, Delicious! 2!! ($2.00 from $12.99 until 7/3)
Death Road to Canada ($4.49 from $14.99 until 7/3)
Die for Valhalla! ($3.59 from $11.99 until 7/3)
DNF Duel: Who’s Next ($14.99 from $49.99 until 7/3)
Fight Club ($4.49 from $14.99 until 7/3)
HunterX ($8.99 from $14.99 until 7/3)
HunterX: Code Name T ($11.89 from $16.99 until 7/3)
Immortal Planet ($4.49 from $14.99 until 7/3)
Retimed ($5.99 from $14.99 until 7/3)
STAB STAB STAB! ($2.99 from $9.99 until 7/3)
Steamburg ($1.99 from $4.99 until 7/3)
Thea: The Awakening ($5.39 from $17.99 until 7/3)
Wingspan ($9.99 from $19.99 until 7/3)

That’s all for today, friends. We’ll be back tomorrow with more new games, more sales, perhaps a review, and maybe some news. My tooth extraction went off without a hitch, so that’s a worry off my shoulders. Now if the pain would subside a little, I’ll be all set. I hope you all have a terrific Tuesday, and as always, thanks for reading!

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‘Zenless Zone Zero’ Download Now Available Ahead of Release Date Tomorrow https://toucharcade.com/2024/07/02/zenless-zone-zero-download-size-preload-iphone-ipad-android-pc-ps5/ https://toucharcade.com/2024/07/02/zenless-zone-zero-download-size-preload-iphone-ipad-android-pc-ps5/#respond Tue, 02 Jul 2024 05:40:58 +0000 https://toucharcade.com/?p=325785 Continue reading "‘Zenless Zone Zero’ Download Now Available Ahead of Release Date Tomorrow"

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Ahead of its launch on Wednesday night (PDT) HoYoverse has started pre-loading for the mobile version of the urban fantasy action RPG Zenless Zone Zero (Free). Zenless Zone Zero will fully release on iOS, Android, PS5, and PC on July 3rd at 9 PM PDT. If you’re on iOS or Android, you should be able to download it right now. The initial download is a few GB, but the full game download from within is around 19GB on my iPhone 15 Pro. Alongside pre-installation going live, HoYoverse has revealed a few global events including the 2024 Zenless Zone Zero Global Fan Works Contest, ZENLESS Mural Pop Up at Venice Beach, “Hollow Sighting" in New York, and “Welcome to New Eridu" Drone Show. Watch the new DJ Tiesto collaboration music video, Street Fighter 6 crossover roundtable, and the latest character trailers for Zenless Zone Zero below:

Zenless Zone Zero will support cross-progression and cross-play across all platforms when it launches. I’ll be playing it on iPhone 15 Pro and seeing how it feels compared to the PS5 version when that goes up as well this week. As of now, the iPhone 15 Pro version is capped at 60fps. I’m curious to see if we get a 120hz option in the future. If you’d like to play Zenless Zone Zero at launch, you can download it on the App Store for iOS here and on Google Play for Android here. Check out the links to the PS5 and PC versions here on the official pre-registration announcement. A Zenless Zone Zero PS5 digital pre-order bundle is now available for $9.99 with in-game items. Check out more about the game on the official website here. What do you think of Zenless Zone Zero and will you be playing it this week?

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‘Resident Evil 7 biohazard’ Download Now Available on iPhone 15 Pro, iPad, and macOS as a Free To Try Game https://toucharcade.com/2024/07/01/resident-evil-7-biohazard-iphone-download-size-15-pro-m1-ipad-mac-graphics/ https://toucharcade.com/2024/07/01/resident-evil-7-biohazard-iphone-download-size-15-pro-m1-ipad-mac-graphics/#respond Tue, 02 Jul 2024 03:46:37 +0000 https://toucharcade.com/?p=325772 Continue reading "‘Resident Evil 7 biohazard’ Download Now Available on iPhone 15 Pro, iPad, and macOS as a Free To Try Game"

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Resident Evil 7 biohazard (Free) from Capcom has launched on iPhone 15 Pro (and Pro Max), iPadOS (M1 and later), and macOS (M1 and later) worldwide as a free to try game. If you missed the pricing info, Resident Evil 7 biohazard will have a full game unlock in app purchase priced at $19.99 with an additional $19.99 purchase to upgrade it to the Gold Edition with all DLC. Resident Evil 7 biohazard is the third modern Resident Evil release from Capcom on Apple hardware following Resident Evil Village and Resident Evil 4 Remake (Free). Capcom also announced that Resident Evil 2 Remake will be arriving in the future. I just downloaded the game, and I’m glad to see it ship with a few graphics options. I’m not sure if the Apple ID is forced here or not though. Check out the Resident Evil 7 biohazard Apple hardware launch trailer below:

If you’d like to try Resident Evil 7 biohazard on iOS, iPadOS, and macOS, you can get it on the App Store for free here. It is supposed to use MetalFX upscaling from Apple and ship with an auto fire option in addition to enhanced controls. Hopefully these are better than the touch controls in recent releases from Capcom. Thinking back to Resident Evil 7 biohazard’s launch on consoles and PC back in 2017 and how it was a turning point for the publisher leading into almost ever release since being excellent. I also hope we see Resident Evil 3 Remake hit iPhone 15 Pro at some point as it is worth playing despite its high asking price on PC and consoles at launch. Check out our forum thread for Resident Evil 7 biohazard here. As of now, it requires a 10GB or so download when you launch the game for the first time on iPhone 15 Pro. Will you be trying out Resident Evil 7 biohazard today for iPhone 15 Pro and M1 or later iPad and Mac hardware?

Update: Added launch trailer from Capcom Next showcase.

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SwitchArcade Round-Up: Reviews Featuring ‘Super Monkey Ball Banana Rumble’, Plus the Latest Sales https://toucharcade.com/2024/07/01/super-monkey-ball-banana-rumble-switch-review-performance-patch/ https://toucharcade.com/2024/07/01/super-monkey-ball-banana-rumble-switch-review-performance-patch/#respond Mon, 01 Jul 2024 21:40:54 +0000 https://toucharcade.com/?p=325728 Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Super Monkey Ball Banana Rumble’, Plus the Latest Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 1st, 2024. Happy Canada Day, everyone! To celebrate, I canceled all Switch releases for today. Giving myself a little break. But I do have some reviews for you, so don’t run away. There are a few from me, and one from our pal Mikhail. I’m looking at Fireside, Neo Sprint, and Topple Zip, while Mikhail is going bananas with Super Monkey Ball Banana Rumble. All that, and a big list of new sales? Hey, that’s not bad. Let’s get to it!

Reviews & Mini-Views

Super Monkey Ball Banana Rumble ($49.99)

When Super Monkey Ball Banana Rumble was announced, I thought it was going to be a multiplayer-focused entry, and didn’t pay much attention to it. I saw the trailers following that, and started getting hopeful. Fast forward to today, I think Super Monkey Ball Banana Rumble is excellent, but it suffers from some major technical issues. Despite that, the single player content more than justifies the asking price. One thing to note is that this review is based on the game with its day one patch. I saw some folks wondering if the day one patch improved things from what reviewers played, but I’ve been playing it from the start with the patch included.

Super Monkey Ball Banana Rumble‘s main adventure mode ships with 200 stages that you slowly unlock. Even if Super Monkey Ball Banana Rumble featured the same gameplay mechanics as Banana Mania, I would’ve been ok with it, but SEGA took things a step further with the new Spin Dash option included. Early on, the Spin Dash feels unneeded, but you will slowly start needing it to complete the missions in each stage or to improve your time.

When I first booted up Super Monkey Ball Banana Rumble, I almost dropped it because the camera movement and judder made me want to throw up. I wasn’t sure I’d have been able to review it, but after some tweaking in the settings and getting used to the annoying Unity issue, I started enjoying the adventure mode a ton. Some stages are evil while others are great at introducing you to new layouts and things you will need in future levels. While the levels start ramping up in difficulty, there are a few assist options you can toggle on to make things a bit easier. I also recommend using motion controls for the best experience. I rarely say that, but they felt good in Super Monkey Ball Banana Rumble.

I said it before, but just the single player content here justifies a purchase, but SEGA kept showcasing multiplayer so let’s get into that. Super Monkey Ball Banana Rumble ships with local multiplayer, online play, and local wireless support in addition to single player. The multiplayer modes see a visible cutback to visuals and performance, but nothing prepared me for how miserable the actual online multiplayer feels.

On paper, a few of the battle modes included are great. Some of them were fun despite the mess of an online experience, but I want to reiterate that it is not worth buying Super Monkey Ball Banana Rumble to play online in its current state. My favorite battle modes are race and robot smash. I tested this pre-release and even this morning (as of this writing). Nothing has improved with the online play. It just feels frustrating and sluggish.

After playing and loving Super Monkey Ball Banana Mania as my first experience with the original games through the Switch and PS5 versions, I am disappointed in how Super Monkey Ball Banana Rumble feels right now. The performance issues in adventure mode aren’t a dealbreaker, but this is a Nintendo Switch exclusive. It should be better. Hopefully the Unity issue can be addressed at least in patches.

On the audio side, I have no complaints. Super Monkey Ball Banana Rumble sounds great across its effects and the music in every stage. I’m glad SEGA released the soundtrack on streaming services already.

There are also quite a few customization options already included, with you earning currency to unlock more at a regular pace. A lot of work went into this aspect of the game, and I’m curious to see whether we see more SEGA collaboration content added as cosmetics.

Super Monkey Ball Banana Rumble also has DLC from the start letting you play as Sonic and there’s even a battle pass. Right now, the battle pass seems to only have a free tier. I want to note this because we’ve seen some publishers bring in paid battle passes in updates. I hope Super Monkey Ball Banana Rumble doesn’t get one of those, but keep this in mind.

Despite my complaints with the online multiplayer and technical issue in single player, I’ve come away glad that Super Monkey Ball Banana Rumble exists. Hopefully SEGA can fix some of the issues though, because this is a superb Switch exclusive held back right now.

Super Monkey Ball Banana Rumble is an excellent game for single player content with varied and challenging stages, great music, and frustrating fun held back by a very annoying technical issue. If you get used to that, it is absolutely worth getting just to play solo. While the multiplayer modes had potential, it is embarrassing how they feel right now online.-Mikhail Madnani

SwitchArcade Score: 4/5

Fireside ($14.99)

An odd little game, but one with enough charm to carry it. You’re a merchant who is in a shipwreck and ends up on an island where a lot of folks seem to have ended up. You’ve lost all your stuff, but you’re going to make the best of it anyway. The aforementioned folks have things they need. You want to meet those needs, sometimes by trading with another person, sometimes by going out and finding said things yourself. By helping people out, you not only gradually increase your wealth, but also help restore the shrines scattered around the island. At first you can’t wander too far from your camp, but as you play more and more of the island opens up.

Fireside is a simple experience in a lot of ways, but it does what it does to a satisfying degree of quality. It feels a bit plain in terms of presentation, but the amusing characters, strong gameplay loop, and well-formed trading mechanics make it a hard game to put down. If you’re looking for a low-stress game to chill with for a while, you could do a lot worse than this one.

SwitchArcade Score: 4/5

NeoSprint ($24.99)

I’m in a weird place with these Atari IP revivals, I think. I liked most of the Recharged line well enough. The ones that try to make a modern game out of one of those brands, I’ve had a more mixed experience with. It’s not that any of them are bad or anything, though Atari Mania felt close to that at times. But you have some that are so different from the original games that you wonder why they bothered applying the IP at all, and then some that are playing it a little too safe and end up feeling too quaint. I think they’re all a bit too in love with trying to push Atari, its brands, and its icons too, but I understand the company is trying to re-establish itself right now.

NeoSprint plays things very safe, and I can understand the thinking behind that. It wouldn’t really feel like Sprint at all if it didn’t use the familiar overhead perspective, and I don’t think Atari wants to try to compete in the standard racing space anyway. Things are a little less competitive in the overhead racing segment, though even here the best of the bunch make NeoSprint feel a bit too simple and shallow. The game compensates for that by packing in a very generous amount of content, so if you like what you get mechanically in this game, you’ll have plenty to enjoy. Lots of tracks, lots of modes, lots of unlockables, and so on. Up to eight can race locally, and that’s a hoot if you can set it up.

The track editor in particular is a lot better than I was expecting, and I had a lot of fun making various tracks to race on. You have to be careful as it’s fully possible to make a track with enough detail to bog down performance, which is something you’ll stumble over in the pre-made tracks at times too. Those playing in handheld mode might have trouble making out the action on the screen when dealing with the larger tracks if you want to play zoomed out. Your car becomes quite tiny, and the various things cluttering the track go from annoying to enraging in a hurry. Zooming in helps you see your car but reading the track from this perspective can be a bear. But these are the prices paid for maintaining the iconic perspective, so what can you do?

If you’re a huge fan of the old Sprint games or their many clones, I think you’ll probably enjoy NeoSprint. It does what it needs to, and it’s rather faithful to the core principles of the games that came before it. It’s also filled to the brim with things to do, and if you love to play “Spot the Atari References" then you can look forward to finding a lot to point at. For those without any real attachment to the series or publisher, this is an approachable casual racing game that could probably use a touch more complexity in its mechanics.

SwitchArcade Score: 3.5/5

EGGCONSOLE Topple Zip PC-8801 ($6.49)

Topple Zip is a little break from the action-RPGs we’ve been seeing so many of in the EGGCONSOLE line-up. Is it a welcome one? Well, it depends on what you’re after with these games. It’s certainly an interesting game, with some good ideas on paper. You’re in an aircraft race, but not really. Instead you’re trying to find the right path to the end of the game, a process that involves taking the right warps in the right order. Finding those warps is tough without a radar, but you can get one by knocking it out of one of the other racers. They’ll drop all kinds of other items too. But be careful, because they can knock the items out of you.

It’s a bit chaotic but the real problem with Topple Zip is that it’s a scrolling action game on hardware that really isn’t good at that kind of thing. There’s just too much going on here for the game to be running as choppily as it does, and it makes it very unpleasant to play. The good news it that there is very little text to worry about here, though you will need to pay careful attention to the HUD to notice when you have the radar in your inventory.

While I respect Topple Zip‘s unusual design, the PC-8801 probably wasn’t the best platform to realize it. This release is up to the usual standards of the EGGCONSOLE line in terms of the wrapper’s options and extras, and there’s almost no language barrier to worry about either. But the game itself just isn’t very fun to play, so it’s really just one for people who enjoy poking at ancient oddities.

SwitchArcade Score: 2.5/5

Sales

(North American eShop, US Prices)

Oh hey, a big Atari sale. And all the Atari-owned studios, too. That means some rare deals on Nightdive’s games in particular, but there are plenty of other goodies to be found too. Inti-Creates and ININ are running some nice sales of their own, so check that inbox list carefully. In the outbox, the incredibly rare discounts on the Metroid games are soon to expire. Check those lists!

Select New Sales

Wizardry ($35.99 from $39.99 until 7/10)
Atari 50: The Anniversary ($27.99 from $39.99 until 7/10)
The Making of Karateka ($17.99 from $19.99 until 7/10)
Llamasoft: The Jeff Minter Story ($26.99 from $29.99 until 7/10)
Star Wars: Dark Forces Remaster ($20.99 from $29.99 until 7/10)
Turok ($5.99 from $19.99 until 7/10)
Turok 2 ($9.99 from $19.99 until 7/10)
Turok 3 Remastered ($26.99 from $29.99 until 7/10)
PowerSlave Exhumed ($9.99 from $19.99 until 7/10)
Rise of the Triad: Ludicrous Edition ($13.99 from $19.99 until 7/10)
PO’ed: Definitive Edition ($17.99 from $19.99 until 7/10)
Shadow Man Remastered ($9.99 from $19.99 until 7/10)
Blade Runner Enhanced Edition ($4.99 from $9.99 until 7/10)
Strife: Veteran Edition ($2.99 from $9.99 until 7/10)
Head over Heels ($4.99 from $9.99 until 7/10)


Swords & Soldiers 2 ($4.49 from $14.99 until 7/10)
Bubsy Paws on Fire ($12.49 from $24.99 until 7/10)
F-117A Stealth Fighter ($1.99 from $4.99 until 7/10)
Spirits of Xanadu ($2.49 from $4.99 until 7/10)
Haunted House ($13.99 from $19.99 until 7/10)
Lunar Lander Beyond ($23.99 from $29.99 until 7/10)
Tempest 4000 ($5.99 from $19.99 until 7/10)
Akka Arrh ($10.99 from $19.99 until 7/10)
Days of Doom ($16.49 from $29.99 until 7/10)
qomp2 ($15.99 from $19.99 until 7/10)
Pong Quest ($6.74 from $14.99 until 7/10)
Atari Flashback Classics ($17.99 from $39.99 until 7/10)
Atari Mania ($11.24 from $24.99 until 7/10)
Mr. Run and Jump ($13.74 from $24.99 until 7/10)
Kombinera ($6.74 from $14.99 until 7/10)


Berzerk Recharged ($7.99 from $9.99 until 7/10)
Caverns of Mars Recharged ($4.99 from $9.99 until 7/10)
Quantum Recharged ($4.99 from $9.99 until 7/10)
Yars Recharged ($4.99 from $9.99 until 7/10)
Gravitar Recharged ($4.99 from $9.99 until 7/10)
Black Widow Recharged ($4.99 from $9.99 until 7/10)
Centipede Recharged ($4.99 from $9.99 until 7/10)
Asteroids Recharged ($4.49 from $9.99 until 7/10)
Breakout Recharged ($4.99 from $9.99 until 7/10)
Missile Command Recharged ($4.99 from $9.99 until 7/10)
RollerCoaster Tycoon 3 CE ($13.49 from $29.99 until 7/10)
RollerCoaster Tycoon Adv. Deluxe ($31.99 from $39.99 until 7/10)
Hell Blasters ($3.74 from $14.99 until 7/12)
Surmount ($10.04 from $14.99 until 7/12)


Bloodstained Curse of the Moon 2 ($5.99 from $14.99 until 7/12)
Blaster Master Zero 3 ($7.49 from $14.99 until 7/12)
PuzzMiX ($3.19 from $3.99 until 7/12)
Gal Guardians Demon Purge ($13.74 from $24.99 until 7/12)
Azure Striker Gunvolt 3 ($14.99 from $29.99 until 7/12)
Luminous Avenger iX 2 ($12.49 from $24.99 until 7/12)
Gunvolt Records Cychronicle ($11.24 from $14.99 until 7/12)
Yohane the Parhelion BitD ($20.99 from $29.99 until 7/12)
Cotton Reboot ($11.99 from $39.99 until 7/13)
Spelunker HD Deluxe ($4.99 from $24.99 until 7/13)
Darius Cozmic Collection Arcade ($17.99 from $44.99 until 7/13)
Darius Cozmic Collection Console ($17.99 from $59.99 until 7/13)
Turrican Flashback ($11.99 from $29.99 until 7/13)
The Legend of Steel Empire ($14.99 from $24.99 until 7/13)
Irem Collection Volume 1 ($12.49 from $24.99 until 7/13)


Taito Milestones 2 ($21.99 from $39.99 until 7/13)
Ray’z Arcade Chronology ($29.99 from $49.99 until 7/13)
Puzzle Bobble Everybubble! ($25.99 from $39.99 until 7/13)
Puzzle Bobble 16-Bit Console Vers. ($5.59 from $7.99 until 7/13)
Ikki Unite ($11.99 from $14.99 until 7/13)
Trip World DX ($12.99 from $19.99 until 7/13)
Ninja JaJaMaru Retro Collection ($2.99 from $14.99 until 7/13)
Ninja JaJaMaru: Great Yokai Battle ($3.99 from $19.99 until 7/13)
Cannon Dancer Osman ($5.99 from $29.99 until 7/13)
The Ninja Saviors ($5.99 from $19.99 until 7/13)
Wall World ($5.99 from $9.99 until 7/13)
Air Twister ($12.49 from $24.99 until 7/13)
Double Dragon Gaiden RotD ($14.99 from $24.99 until 7/15)
Gordian Quest ($1.99 from $19.99 until 7/15)
Teslagrad Remastered ($2.99 from $9.99 until 7/15)
Teslagrad 2 ($5.99 from $19.99 until 7/15)


Saga of Sins ($5.99 from $19.99 until 7/15)
Afterimage ($12.49 from $24.99 until 7/15)
Ganryu 2: Hakuma Kojiro ($1.99 from $19.99 until 7/15)
God of Rock ($2.99 from $29.99 until 7/15)
Crime O’Clock ($9.99 from $19.99 until 7/15)
Quadroids ($8.39 from $11.99 until 7/15)
Before the Green Moon ($5.99 from $11.99 until 7/16)
Treasures of the Aegean ($5.99 from $19.99 until 7/16)
New Joe & Mac Caveman Ninja ($8.99 from $29.99 until 7/19)
Asterix & Obelix Slap Them All 2 ($9.99 from $24.99 until 7/19)
Nocturnal Visitors ($3.99 from $4.99 until 7/19)
Noob The Factionless ($15.99 from $39.99 until 7/19)
Frog Detective: The Entire Mystery ($13.96 from $19.95 until 7/20)
Dead in Vinland ($2.79 from $27.99 until 7/21)

Sales Ending Tomorrow, July 2nd

Cook, Serve, Delicious! ($5.19 from $12.99 until 7/2)
Metroid Dread ($41.99 from $59.99 until 7/2)
Metroid Prime Remastered ($33.99 from $39.99 until 7/2)
PlateUp! ($13.39 from $19.99 until 7/2)
Super Mega Baseball 4 Ballpark Edition ($17.99 from $59.99 until 7/2)

That’s all for today, friends. Tomorrow morning I have to go get a wisdom tooth pulled, so that should be fun. Provided everything goes okay, I’ll be back tomorrow with more new games, more sales, more reviews, and maybe some news. I hope you all have a marvelous Monday, and as always, thanks for reading!

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‘Spooky Pixel Hero’ is the New Game from ‘DERE Vengeance’ Developer AppSir, Launching August 12th and Up for Pre-Order Now https://toucharcade.com/2024/07/01/spooky-pixel-hero-is-the-new-game-from-dere-vengeance-developer-appsir-launching-august-12th-and-up-for-pre-order-now/ https://toucharcade.com/2024/07/01/spooky-pixel-hero-is-the-new-game-from-dere-vengeance-developer-appsir-launching-august-12th-and-up-for-pre-order-now/#respond Mon, 01 Jul 2024 18:48:04 +0000 https://toucharcade.com/?p=325773 Continue reading "‘Spooky Pixel Hero’ is the New Game from ‘DERE Vengeance’ Developer AppSir, Launching August 12th and Up for Pre-Order Now"

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Following the release and subsequent warm reception (including our Game of the Week!) of DERE Vengeance last September, developer AppSir is back at it again with a new game called Spooky Pixel Hero. If you aren’t familiar with AppSir’s work, their games are typically retro-inspired affairs that are all fine standalone experiences, but are also interconnected with each other in interesting ways that builds a whole universe of lore for fans to enjoy and explore. There’s plenty of 4th-wall breaking and plenty of unsettling things that take place across their library of games, and Spooky Pixel Hero looks to continue that tradition. The premise is that you’re a game developer that is tasked by a shadowy organization with repairing an old game from the ’70s, but given the game’s age it certainly seems far more advanced than it should be. Hmm, strange.

What you’ll be getting with Spooky Pixel Hero is 120 levels of hardcore platforming action, all presented in portrait orientation for the first time for an AppSir game. You’ll also be working to solve puzzles and uncover the secrets inside the game’s “code" as you “repair" it, and this of course leads to all sorts of shocking and horrific discoveries. While lots of games pay homage to the 8-bit and 16-bit eras, not all that many elect to dive even deeper into the late ’70s and early ’80s aesthetic of video games, so it’s cool to see Spooky Pixel Hero doing just that. The release date is set for August 12th and ahead of that time you can pre-order the iOS version on the App Store here or pre-register for the Android version over on the Google Play Store here.

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Best iPhone Game Updates: ‘Teeny Tiny Town’, ‘Suika Game’, ‘Brawl Stars’, ‘Royal Match’, and More https://toucharcade.com/2024/07/01/suika-game-summer-harvest-skin-unlock-update-iphone-brawl-stars/ https://toucharcade.com/2024/07/01/suika-game-summer-harvest-skin-unlock-update-iphone-brawl-stars/#respond Mon, 01 Jul 2024 17:06:07 +0000 https://toucharcade.com/?p=325757 Continue reading "Best iPhone Game Updates: ‘Teeny Tiny Town’, ‘Suika Game’, ‘Brawl Stars’, ‘Royal Match’, and More"

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Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. Lots of my favorites got updates this week, along with some games that are not so much my favorites. As a fun game, try to guess which are which. Either way, it’s a solid list this time. Of course, you can keep an eye out for updates yourself by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it!

Teeny Tiny Town, Free I feel like getting the award out of the way early this week, so I’ll give this update the coveted UMMSotW prize. Teeny Tiny Town is celebrating its anniversary, and it’s introducing a cool new sci-fi theme as a little treat. It costs $1.99, so consider it a present to the developer that also gives you something. Like one of those boss candy bags they used to hand out at birthdays when I was a kid. The presentation has also gotten some nice improvements, and you might see cars or sheep meandering around now. Sheep? That’s the award right there.

Suika Game-Aladdin X, $2.99 Suika Game has an update! It’s bringing an event into the game, but don’t expect it to be a fancy thing. For the month of July (well, until July 27th), the Summer Harvest Festival skin will be available. Just hit the button on the title screen and you’re all set. Other than that, this update also allows you to choose whether or not Poppy loops around when you go towards the edge of the jar. Hey, it’ll do.

Jetpack Joyride, Free Betty Beefpies? Apparently that’s the new skin for the game. Professor Brains is hot on your tail, so you’ll have to do some serious jetpacking… jetpack joyriding? Push screen good. If push screen good maybe new skin get. Maybe not. Shaun tired and needs tooth extracted. Moving on to next game now, after perhaps dragging this paragraph out a bit longer so the formatting doesn’t break.

Hello Kitty Island Adventure, Well, this game has now been out long enough for an event to return. The Sunshine Celebration is back, and not only are the classic rewards making a return but also a bunch of new ones will be on offer. Collect lemons for lemonade and get some cool citrus-themed goodies. There are also some new horse avatars for people who want to horse around, plus some new music players, stories, visitors, and more. This is one mighty big update with a whole lot in it to play around with. So, you know… go. Play.

MARVEL SNAP, Free Aside from the usual routine of OTA updates, Marvel Snap got a proper update last week to set up the deck chairs for the July Deadpool celebration that will kick in after we get the Eternals to leave. The new season’s title is Maximum Effort, and that sounds compelling. The new cards will apparently include Gwenpool, Hydra Bob, Ajax, Copycat, and Cassandra Nova. The new locations are the Taco Truck and the Weapon X Facility. The details? I’ll let you know when I know! Also, a new game mode will be part of the festivities, and it’s called Deadpool’s Diner. Nifty. Looking forward to finding out what all of this means at the end of this week.

Angry Birds Reloaded, Summer updates are all the rage right now, and Angry Birds Reloaded is going to take its piece of that pie. Midsummer Mayhem 2 is here, with thirty sunny levels to play and a new bird in the form of Tony. Apparently he’s gone on a fishing trip that the pigs have spoiled somehow, perhaps by existing. We know the birds won’t be putting up with that nonsense. There’s a new boss level to tackle, too. I mean, if you already have Apple Arcade, you might as well. Nobody really hates Angry Birds, do they? This is my new idea for promoting engagement in the comments. If you say “nobody does X" then people will post. Unless no one reads it, which would be a chilling realization.

Disney Dreamlight Valley, The Dreamlight Valley has a new Realm to explore. Mulan and Mushu are joining the neighborhood, and you’ll have to help Mushu around the Training Camp while sharpening your skills with Mulan in order to test your might. Let’s get down to business! Who is that girl I see? A girl worth fighting for! True to your heart! You must be true to your heart! Are those all the songs? I haven’t seen Mulan in a while. I should watch it again. I know it has its issues and isn’t considered one of the best Disney movies or anything, but it’s fun. Anyway, this game. Mulan and Mushu. Isn’t that lovely?

Puyo Puyo Puzzle Pop, Did I talk last time about how the title of this game tries to combine two of the names this series has been localized under? Well, I just did. This update adds the new Chain Simulator mode that allows you to practice making chains by arranging the Puyos as you like. Six new character episodes have been added to Adventure Mode, and as you clear each one you’ll unlock that character for the playable roster. Finally, six new music tracks from past Puyo games have been added to the shop. Oh, and some little bug fixes. As a little bonus, for being good children.

Brawl Stars, Free Alright, let’s look in on this one. Not directly. That’s dangerous. At any rate, the new Classic Brawl event is here, and there are some new Brawlers joining the bunch as usual. Berry and Clancy. I don’t know who they are, but they’re new. Let’s see… new Hypercharges, some Brawl Pass Seasons, some new seasonal game modes, some reworks of existing characters, and some other bits and bobs. I could look in closer on this, but I’m hungry. I’m sure the fans of this game are all up on it already. Those who don’t know can enjoy the fun exercise of imagining what Clancy might look like.

Royal Match, Free As we often do, let’s end with the obligatory free-to-play matching puzzle game update for the week. You get one hundred new levels to play, and this time the new area is the Air Festival, and I hope they drop that idiot King Robert out of a plane without a parachute. I hate him so much, it’s unreal. New event too, with some challenges and rewards. You know, as events do in this kind of thing. King Robert, go melt in paint thinner like the Judge in Roger Rabbit.

That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!

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‘Goat Simulator 3’ Summer Update Now Live on iOS and Android Bringing 28 New Pieces of Gear and More https://toucharcade.com/2024/07/01/goat-simulator-3-summer-update-mobile-download-iphone-android-new-gear/ https://toucharcade.com/2024/07/01/goat-simulator-3-summer-update-mobile-download-iphone-android-new-gear/#respond Mon, 01 Jul 2024 15:04:14 +0000 https://toucharcade.com/?p=325760 Continue reading "‘Goat Simulator 3’ Summer Update Now Live on iOS and Android Bringing 28 New Pieces of Gear and More"

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Following the release of its first major DLC on PC and consoles, Coffee Stain pushed out a new update for Goat Simulator 3 on mobile. If you’ve not gotten it yet, read my Goat Simulator 3 iPhone review here and my Steam Deck review here. Today’s new Goat Simulator 3 mobile update dubbed the “Summer Update" brings in 28 new pieces of themed gear in addition to forest fires and more. I’ve not had time to try the update yet, but the team has been improving the mobile port with regular updates. I’ll likely revisit the game once the DLC hits mobile as well, assuming it does. Check out the Goat Simulator 3 “Summer Update" mobile art below:

Coffee Stain previously also teased a Switch port. I hope the Goat Simulator 3 Multiverse of Nonsense DLC hits mobile in addition to Switch in the future. If you’d like to play the DLC, you can grab Goat Simulator 3 Multiverse of Nonsense on Steam here. If you’ve not gotten the base game yet on mobile, you can buy Goat Simulator 3 on the App Store for iOS here on Google Play for Android here. If you want to try other games in the series, they are all here on the developer page on the App Store. These include Goat Simulator PAYDAY, Goat Simulator Waste of Space, Goat Simulator MMO Simulator, Goat Simulator GoatZ, and Goat Simulator itself. If you’d rather get them on Steam, check out the full bundle here. Have you played Goat Simulator 3 on mobile yet, and what do you think of today’s update?

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‘Mega Man X DiVE’ Global Version End of Service Date Announced for iOS and Android https://toucharcade.com/2024/07/01/mega-man-x-dive-global-end-of-service-date-iphone-android/ https://toucharcade.com/2024/07/01/mega-man-x-dive-global-end-of-service-date-iphone-android/#respond Mon, 01 Jul 2024 10:58:40 +0000 https://toucharcade.com/?p=325751 Continue reading "‘Mega Man X DiVE’ Global Version End of Service Date Announced for iOS and Android"

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Back in September last year, Capcom released Mega Man X DiVE Offline ($29.99) for iOS, Android, and Steam worldwide. If you’ve not played it or heard of it yet, it is an offline version of Mega Man X DiVE, the free to play online mobile game. Today, Capcom has announced that the global version of Mega Man X DiVE will be ending its service on July 30th. Purchasing anything in-game will be disabled soon if it hasn’t already been disabled. Mega Man X DiVE in North America and Europe launched back in 2021, and it will be shutting down at the end of this month. While this shutdown will see some content going away permanently, Mega Man X DiVE Offline is available on mobile and PC worldwide, and that’s the version to play right now if you’ve not gotten it yet.

If you’d like to grab the Mega Man X DiVE Offline demo and try it for free, it is available on Google Play for Android here and on PC via Steam here. Check out the official Mega Man X DiVE Offline Demo website here. An iOS demo is yet to be announced as of this writing. Check out the official website for Mega Man X DiVE Offline here. You can buy Mega Man X DiVE Offline on Steam here, on the App Store for iOS here, and on Google Play for Android here. What do you think of Mega Man X DiVE Offline and did you play Mega Man X DiVE on iOS and Android?

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‘Monster Hunter Now’ July 2024 Roadmap – Season 2 Events, Mizutsune, and More https://toucharcade.com/2024/07/01/monster-hunter-now-july-2024-events-list-roadmap-mizutsune-release-date/ https://toucharcade.com/2024/07/01/monster-hunter-now-july-2024-events-list-roadmap-mizutsune-release-date/#respond Mon, 01 Jul 2024 07:02:54 +0000 https://toucharcade.com/?p=325721 Continue reading "‘Monster Hunter Now’ July 2024 Roadmap – Season 2 Events, Mizutsune, and More"

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Welcome to July, and both Niantic and Capcom have just detailed what players can expect in Monster Hunter Now (Free) this month across Season 2: Dancing in the Tempest II featuring Mizutsune and much more. From July 8th at 9 AM until July 17th (almost) midnight, the Poison/Dragon element quests begin to help players prepare for hunting specific weaknesses. The Summer Hunt 2024: Bubbling Festival begins from July 18th at 9 AM until July 28th (almost) midnight. This will feature all monsters including Mizutsune appearing in more locations. You can complete these quests to earn Mizutsune materials, summer-inspired layered equipment, a hunter medal, and more. Summer Hunt 2024: Dark Daydreams is the first paid ticketed in-game event. You need to buy a ticket from the in-game shop for this event and all the rewards are here. A Driftsmelting and Monster Subspecies event rounds off the month from July 29th until August 4th with certain subspecies appearing more frequently. Check out the roadmap below:

If you’ve not played Monster Hunter Now recently or are planning to just start playing, I put together tips and tricks for the game, details on the weapons, special skills, the current monsters list, my wishlist for future update monsters, and more. You can grab Monster Hunter Now on the App Store for iOS here and on Google Play for Android here. The in app purchases include different sets of gems and upgrades. Check out the official website here. What do you think of Monster Hunter Now if you’ve been playing it and what do you think of this month’s events?

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We Stained the Hotel Sink Red – The TouchArcade Show #596 https://toucharcade.com/2024/06/28/we-stained-the-hotel-sink-red-the-toucharcade-show-596/ https://toucharcade.com/2024/06/28/we-stained-the-hotel-sink-red-the-toucharcade-show-596/#respond Sat, 29 Jun 2024 01:44:24 +0000 https://toucharcade.com/?p=325710 Continue reading "We Stained the Hotel Sink Red – The TouchArcade Show #596"

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In this week’s episode of The TouchArcade Show, we dive right into our countdown to episode 600 with a recap of our 200th episode, which involved Eli and I going to Las Vegas for a Bandai Namco press event on the eve of pre-orders opening for the original Apple Watch. We then spend some time talking about the dumpster fire that is the Intellivision Amico, and decide to touch the poo by weighing in on the whole Dr Disrespect thing.

Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.


Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-596.mp3
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TouchArcade Game of the Week: ‘Guncho’ https://toucharcade.com/2024/06/28/toucharcade-game-of-the-week-guncho/ https://toucharcade.com/2024/06/28/toucharcade-game-of-the-week-guncho/#respond Sat, 29 Jun 2024 01:01:03 +0000 https://toucharcade.com/?p=325714 Continue reading "TouchArcade Game of the Week: ‘Guncho’"

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Whenever we get a new game from Arnold Rauers, aka Tinytouchtales, it’s pretty much a given it’s going to be in the Game of the Week conversation. I mean, have they ever released a bad game? The correct answer is “no, they have not." Guncho is the latest title from Tinytouchtales, developed in partnership with Terri Vellmann on art and animation and Sam Webster on sound design, and it arrived on iOS and Android this past Monday. And, well, here we are again.

Right off the bat Guncho has a pretty different look from most other Tinytouchtales games. It’s an Old Western themed game, which is kind of a departure from their more medieval-ish fantasy stuff. It’s also a 3D game, which as far as I can tell is a first for Tinytouchtales. However, when you get down to the mechanical stuff, this is a Tinytouchtales game through and through. A hex-based tactical turn-based roguelike? Yeah that checks out.

The unique element in Guncho that sets it apart from similar games is its revolver mechanic. Being a Western game, your main weapon is a six-shooter. You can see the cylinder and bullets at the bottom of the screen. Those six bullets correspond to the six sides of each hexagon tile you’re standing on, meaning you can shoot at enemies that are facing any of those six sides and are within 3 spaces from you (at least for standard bullets).

The tricky part is that each time you move or perform an action, the cylinder rotates one position. You can change whether it rotates clockwise or counterclockwise on the fly, which has tactical uses. Also, once you’ve fired a bullet it’s gone from the cylinder, and so as enemies pop up around the board you need to make sure that you’re moving and using your bullets in such a way that you’re setting yourself up for future turns. You might be moving yourself into a spot that lines up with an enemy only for the cylinder to rotate to an empty bullet for that direction, which means you might be hosed.

You CAN reload your entire cylinder, but you need to either have fired off all your bullets or manually discharged the ones you haven’t used, which sort of acts like a “wait" command and essentially costs you a turn. There are also enviornmental hazards that need to be avoided to keep yourself out of harm, but can also be used to your advantage by luring enemies into them. After each round you can choose between an ammunition upgrade or a new special ability to help equip yourself for the rest of your run.

The goal is to play through six rounds and then fight a boss at the end, all without dying, and if you’re successful you have basically won the game. You can play on Normal or Expert difficulty and there’s also a Daily mode to play. I adore the revolver mechanic in Guncho and feel like the game has a ton of potential to be expanded upon should the developers choose to. As is it feels a little bare bones, but that also makes it a really easy game to just dive into for a quick round here and there. Guncho is free to try with a full game unlock IAP, so why not give it a “shot" for yourself? Get it? Shot like in shooting a gun? Wocka wocka.

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SwitchArcade Round-Up: ‘SPY X ANYA’, ‘Last Night of Winter’, Plus Today’s Other New Releases and Sales https://toucharcade.com/2024/06/28/spy-x-anya-nintendo-switch-game-download-out-now/ https://toucharcade.com/2024/06/28/spy-x-anya-nintendo-switch-game-download-out-now/#respond Fri, 28 Jun 2024 19:21:07 +0000 https://toucharcade.com/?p=325691 Continue reading "SwitchArcade Round-Up: ‘SPY X ANYA’, ‘Last Night of Winter’, Plus Today’s Other New Releases and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 28th, 2024. We’ve got several games to mop up in today’s new releases, with the Spy x Family game leading the pack. We take a look at all the games worth checking into, and then head on in to our well-liked lists of new and expiring sales for the day. Oh, and I did say I would remind you: that F-Zero 99 Maximus Cup event in Tetris 99 has officially kicked off. Go get those points so you can keep the theme. Let’s get to the games!

Select New Releases

SPY X ANYA: Operation Memories ($49.99)

Anya has been given a most elegant homework assignment: making a photo diary of her memories. You’ll follow her on her daily life, going to school on the weekdays and doing various activities on the weekends. When Anya finds something worthy of attention, take a photo to add it to her book. There are fifteen different mini-games to play, ranging from riding good boy Bond to using Anya’s mind-reading powers to cheat at cards. You can also collect a range of outfits for the whole family and dress them up as you like. Even Bond! Dressing up Bond? That’s worth fifty bucks alone.

Last Night of Winter ($9.99)

This is a top-down action-adventure game where you play as a wandering spirit of a warrior who fell during a siege on a fortress. You need to make your way to the top of the tower to see a fellow who might be able to help you with your current situation. To do that, you’ll need to explore, collect items, solve puzzles, and battle enemies. This is a pretty tough game, so be aware of that before you jump in. One of those games that takes a lot of cues from the Souls series.

Gigantosaurus: Dino Sports ($39.99)

We’re like a month away from the next Summer Olympics, in case you’re wondering about the uptick in event-based sports games recently. Here’s one with dinosaurs! You only get eight mini-games to play, but they’re at least different from what you’ll see in other such games. Up to four players can join in via local multiplayer, so that box is checked. It’s Outright Games publishing it, so adjust your expectations appropriately.

34 Sports Games – World Edition ($29.99)

But hey, maybe you want the big variety pack of sports? You get a whopping thirty-four events to play here, and it has the usual local multiplayer for up to four players. Compete against other countries in the different events, just like in the… you know, that sports event. The one coming next month. You’re paying less than a buck per mini-game here, so there’s a good chance a party-minded individual could get a nice value out of this one.

Nocturnal Visitors ($4.99)

A normal guy named Jamie gets transported to another world one day, where he finds out he is not so normal after all. He’s a Visitor, a rare type of person who can cross the barrier between his world and this new one. He’s soon recruited into an organization that investigates cross-dimensional crimes, and that’s where your skills come into play. Help Jamie investigate scenes and piece together clues to figure out the answers in this adventure game. But keep your eyes open, as all may not be as it initially seems.

CATS BASEBALL ($7.99)

This is a dice-based baseball game about cats who play baseball. There are some different modes on offer, including a story mode that will probably serve as the meat of the experience for most players and a battle mode that sets you against another player via local multiplayer. It’s a very unique game, to say the least. That might be enough to get it into the hands of some players.

Luxor Evolved ($19.99)

One of the more popular rip-offs of Mitchell Corporation’s 1998 classic Puzz Loop, Luxor now has a new game on the Switch. There are sixty-five levels, and it seems to be going for a whole neon vibe that seems fresh out of the late 00s. My favorite Luxor story is when the original publisher asked Apple to take down a similar game from the iOS App Store. The utter gall. Sorry, I’m going on a whole thing here. The current owner of Luxor doesn’t have anything to do with all that. Do what you will with this.

Sales

(North American eShop, US Prices)

Some oddities in the list today, with quite a few games hitting new low prices. If you don’t mind a little undead cheesecake and like crawling dungeons, Undead Darlings is a steal at 90% off. Levelhead and Crashlands at four bucks and three bucks respectively are also great pick-ups. There isn’t much to worry about in the weekend outbox, so focus your attention on that list of new sales and see what treats you can walk away with.

Select New Sales

Oxytone ($1.99 from $7.99 until 7/5)
Conjured Through Death ($7.49 from $14.99 until 7/8)
DEEMO ($11.99 from $29.99 until 7/11)
Gift ($14.99 from $24.99 until 7/11)
Ninja Smasher! ($6.39 from $7.99 until 7/11)
Spy Bros. ($4.79 from $7.99 until 7/11)
Transiruby ($10.49 from $14.99 until 7/11)
Venba ($8.99 from $14.99 until 7/11)
Claire: Extended Cut ($3.74 from $14.99 until 7/11)
Great Ambition of the Slimes ($9.59 from $11.99 until 7/11)
Astlibra Revision ($19.99 from $24.99 until 7/11)
Grammarian Ltd ($2.99 from $9.99 until 7/11)
Sagres ($13.99 from $19.99 until 7/11)
Invercity ($10.49 from $14.99 until 7/11)
Hamster on Rails ($8.99 from $14.99 until 7/11)


Whitestone ($4.99 from $19.99 until 7/11)
Ruff Ghanor ($14.99 from $19.99 until 7/11)
Cleopatra Fortune S-Tribute ($10.49 from $14.99 until 7/12)
Redemption Reapers ($21.59 from $29.99 until 7/12)
Jorel’s Brother & TMIGitG Complete ($7.49 from $14.99 until 7/12)
Notebook Artillery ($1.99 from $4.99 until 7/12)
Final Exerion ($10.49 from $14.99 until 7/12)
Corbid! A Colorful Adventure ($7.99 from $9.99 until 7/12)
Little Kitty, Big City ($19.99 from $24.99 until 7/12)
Master Key ($10.00 from $12.50 until 7/12)
Layer Section/Galactic Attack S-Tribute ($20.99 from $29.99 until 7/12)
Batsugun Saturn Tribute Boosted ($20.99 from $29.99 until 7/12)
Akai Katana Shin ($23.99 from $29.99 until 7/12)
Samurai Aces III: Sengoku Cannon ($4.99 from $9.99 until 7/12)
Deathsmiles I-II ($27.99 from $39.99 until 7/12)


Abarenbo Tengu & Zombie Nation ($5.99 from $11.99 until 7/12)
Strikers 1945 III ($4.99 from $9.99 until 7/12)
Hades ($9.99 from $24.99 until 7/12)
We Know the Devil ($1.99 from $6.66 until 7/12)
Gunbird2 ($3.99 from $7.99 until 7/12)
Later Alligator ($4.49 from $17.99 until 7/12)
Clea ($7.49 from $14.99 until 7/12)
Clea 2 ($7.49 from $14.99 until 7/12)
Dragon Blaze ($3.99 from $7.99 until 7/12)
Undead Darlings: No Cure for Love ($2.99 from $29.99 until 7/12)
The Kids We Were ($7.99 from $15.99 until 7/12)
Grabitoons ($5.59 from $7.99 until 7/12)
Manitas Kitchen ($9.09 from $12.99 until 7/12)
The Battle of Polytopia ($7.49 from $14.99 until 7/12)


TOEM ($3.99 from $19.99 until 7/12)
Gothic Murder: Adv. That Changes Destiny ($5.99 from $11.99 until 7/17)
Sword of the Necromancer ($2.99 from $14.99 until 7/18)
Levelhead ($3.99 from $19.99 until 7/18)
Crashlands ($2.99 from $14.99 until 7/18)
Spacebase Startopia ($14.99 from $49.99 until 7/18)
Unmetal ($4.99 from $19.99 until 7/18)
Rhythm Sprout ($3.74 from $14.99 until 7/18)
The Hand of Merlin ($7.49 from $29.99 until 7/18)
Sword of the Vagrant ($2.49 from $9.99 until 7/18)
Tamarak Trail ($11.99 from $14.99 until 7/18)
Squad 51 vs the Flying Saucers ($8.99 from $19.99 until 7/18)
Magical Drop VI ($14.99 from $29.99 until 7/18)
Dungeons 3 Complete Collection ($37.49 from $49.99 until 7/18)
Piczle Cross: Story of Seasons ($6.99 from $9.99 until 7/18)
Crystal Chip Collector e ($2.99 from $4.99 until 7/18)
Cattails: Wildwood Story ($4.99 from $19.99 until 7/18)
Seventh Lair ($6.39 from $7.99 until 7/18)
Evidence Destroyer ($1.99 from $3.99 until 7/18)
Mutant Express ($5.99 from $11.99 until 7/18)
Justice Sucks ($4.99 from $19.99 until 7/18)
Milk inside a bag of milk inside… ($3.99 from $7.99 until 7/18)
Commandos 3 HD Remaster ($20.99 from $29.99 until 7/18)

Sales Ending This Weekend

Freud’s Bones: The Game ($3.89 from $12.99 until 6/29)
Griftlands ($7.99 from $19.99 until 6/29)
Yonder: Cloud Catcher Chronicles ($5.99 from $29.99 until 6/29)
Among Us ($3.00 from $5.00 until 6/30)
Bakeborough ($1.99 from $5.99 until 6/30)
Brutalism22 ($2.99 from $9.99 until 6/30)
Frogvival ($2.99 from $9.99 until 6/30)
Railbound ($2.59 from $12.99 until 6/30)
Where is Drake? ($2.99 from $9.99 until 6/30)

That’s all for today, this week, and this month, friends. Unless something wild happens, we’ll be back next week with more new games, more sales, more reviews, and some news as it happens. I have some contract work to get through this weekend, so I fear I will be pulling some serious late nights. Can’t be helped sometimes! I hope you all have a restful and relaxing weekend, and as always, thanks for reading!

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The Latest OTA Update to ‘Marvel Snap’ Features Balance Changes to Angela, Miles Morales, and More https://toucharcade.com/2024/06/28/marvel-snap-new-update-balance-adjustments-miles-morales-angela-patch-notes/ https://toucharcade.com/2024/06/28/marvel-snap-new-update-balance-adjustments-miles-morales-angela-patch-notes/#respond Fri, 28 Jun 2024 15:06:55 +0000 https://toucharcade.com/?p=325704 Continue reading "The Latest OTA Update to ‘Marvel Snap’ Features Balance Changes to Angela, Miles Morales, and More"

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They got me! They got me good this time! Just a couple of days ago, Marvel Snap (Free) had a proper App Store update that didn’t contain any balance changes to the cards. I thought we were getting away with a peaceful week here after the last OTA update flipped the tea table into orbit. But no, we’ve got a sneaky little late-week OTA update here, and it has some changes that are definitely going to hit the meta. Let’s pick them apart.

As usual it’s a mix of nerfs and buffs, but the biggest change here is to Angela. Recently she’s been wreaking havoc with her pals Kitty Pryde, Jeff, Nocturne, and Thena, and apparently she’s been doing a bit too well because today the bat came for her. She’s moving from 2-Cost 0-Power to 2-Cost 3-Power, and her ability will now only give her +1 power per card played at her location instead of +2. She’s still strong, but she’ll cap out a lot lower than before.

The recent rule changes to how Move resolves seems to have not really changed a whole lot, but a couple of cards took it a bit hard and they’re getting some adjustments to try to help them recover. Hercules moves from 4-Cost 7-Power to 3-Cost 4-Power, with no change to his ability. Surfer gang? Surfer gang. The Kingpin is joining the ranks of the 1-Cost cards, moving from 2-Cost 3-Power to 1-Cost 2-Power, and again no change to his ability. Miles Morales is also getting a little buff, gaining a point of power as he moves from 4-Cost 5-Power to 4-Cost 6-Power, with his ability remaining intact.

Things are rounded out with a few other “odds and ends" buffs. Second Dinner seems concerned about how much High Evolutionary decks have dropped off, and while this is just the first step in trying to help that type out, a buff from 4-Cost 4-Power to 4-Cost 6-Power for High Evolutionary himself is a nice start. I find these decks don’t really prioritize playing HE himself, so this might get him into play more often.

Nick Fury has a cool ability, but he’s another character you don’t see played as much as you might hope for how big his presence in Marvel media is. He’s getting a little more power, moving from 4-Cost 5-Power to 4-Cost 6-Power. Hmm, that’s three cards in this OTA that are moving to 6-Power. Maybe something can be done with Cerebro here? Well, I’ll leave that to someone else to figure out. Perhaps Shaun of next week as he puts together the July deck guide.

Finally, poor old Alioth. It’s been getting bounced around hard almost since the minute it was introduced, but this latest change is a positive one. It was 6-Cost 8-Power, and now it’s 6-Cost 10-Power. Its ability is unchanged. You might see a potential disadvantage here as it puts Alioth within Shang-Chi’s strike zone, but if you think about how Alioth’s ability works, you’ll see it’s all good for the big ol’ dust cloud.

And that does it for this batch of balance changes to Marvel Snap. What do you think? Do any of these affect you? Are you going to add any of the buffed cards to your rotation? Feel free to sound off in the comments below, and be sure to keep your eyes open for our newest deck building guide next week!

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PH3 Interview – Peter ‘Durante’ Thoman on Trails through Daybreak, Falcom’s New Engine, HDR, DLSS, Steam Deck OLED, PS5 Ports, & More https://toucharcade.com/2024/06/28/trails-through-daybreak-durante-pc-port-interview-ph3-games/ https://toucharcade.com/2024/06/28/trails-through-daybreak-durante-pc-port-interview-ph3-games/#respond Fri, 28 Jun 2024 12:59:26 +0000 https://toucharcade.com/?p=325363 Continue reading "PH3 Interview – Peter ‘Durante’ Thoman on Trails through Daybreak, Falcom’s New Engine, HDR, DLSS, Steam Deck OLED, PS5 Ports, & More"

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Next week, NIS America will launch The Legend of Heroes: Trails through Daybreak (known as Kuro no Kiseki in Japan) in the West for PC, Nintendo Switch, PS4, and PS5. It is a masterpiece of an RPG and my current favorite Trails game. Read my review of it here. Ahead of the launch, I spoke to PH3’s Peter ‘Durante’ Thoman about the upcoming PC version, improvements since its Japanese release, working with Steam Deck OLED, HDR support, a potential PS5 release, and much more. There will be no spoilers in this interview, but we did discuss a lot about PC ports including some by other studios and the state of the PC industry right now.

TouchArcade (TA): Tell us a little bit about yourself and what you do at PH3.

Peter Thoman (PT): My name is Peter Thoman, and some of the older people reading this interview – those who played Dark Souls 1 on PC way back when it was released – might know me as Durante. I actually have a background in high performance computing (think supercomputers), but as the CTO of PH3 I primarily work on our games-related projects. I am involved in all of them to some extent, but most of my actual development work over the past year has been in Trails through Daybreak.

TA: PH3’s newest launch is Trails through Daybreak’s PC version. Having played it, it would be a disservice to just say PC port given how much has been improved and added feature wise over the console release. How was it working with this modern Falcom engine’s first title compared to your prior projects from the developer?

PT: That’s a great question – to provide some background, since it might not be common knowledge: Falcom’s previous Trails (Cold Steel and Reverie) and Ys (VII to IX) games were actually on different engines, with a separate one per franchise. Daybreak is the first game on their new, custom engine. These days, it is quite rare for a medium-sized development studio like Falcom to develop and maintain their own engine, so these are quite unique circumstances.

As a port developer, working with a new engine of course requires a lot of additional effort, but also might bring some new opportunities. Especially given the large volume of PC-specific features we pride ourselves on shipping, I was a bit afraid that it might not be feasible to get everything into the first game on a new engine. However, luckily, because of our working relationship with NISA, we could be quite confident that we will also have the opportunity to work on more games on the same engine, which made it more financially viable to put a lot of work into the first entry already.

We also used this switch to a new engine as an opportunity to introduce some new underlying technology which we built for our PC ports, which unifies things such as efficiently dealing with compressed data archives, input, and game settings.

TA: As far as I’m aware, Trails through Daybreak’s PC version is the first Falcom game to have official HDR support. How was it working on implementing HDR here?

PT: Like many of the new features we implement, this happened in no small part because someone on the team really wanted to do it. I got an OLED monitor recently, and while options such as Auto-HDR work, they usually e.g. blow out the UI brightness. Since the game already internally computes everything as 16-bit floating point color, I thought implementing basic HDR support – including configurable UI brightness – should not be too difficult. Of course, the content is not authored for HDR, so outside of some particle effects there won’t be a fundamental difference compared to using some automatic HDR post-processing, but at least you can configure your UI brightness!

One interesting anecdote during HDR development was that the initial version was broken on the OLED Steam Deck. We actually try to consistently test the Steam Deck during PC port development, and when I noticed this we could eventually track it down to an oversight in the DXVK layer in Proton, which was promptly fixed.

TA: You’ve touched on the PC port features on Steam, but I wanted to check in what has been done since the game’s Japanese language release on PC from PH3 and NIS America?

PT: Well, from NISA, obviously the localization – which is always a monumental task for Trails games. From us, we weren’t originally planning to do all that much extra for the English release, as the Japanese release was already quite complete, certainly up to the standards of any other JRPG PC port. However, it turns out that there were actually a ton of things we ended up doing.

Some of the highlights are the aforementioned HDR support, lots of new anti-aliasing modes like MSAA and even SGSSAA, greatly improved UI rendering quality at low resolution (like on Steam Deck), improved shadow quality at no performance cost, and a lot more graphical improvements. We also fixed some animations at high frame rate, and resolved lots of minor visual issues at non-16:9 aspect ratios. Beyond graphics, we added a new BGM info feature, improved mouse UI support in some menus, improved the IO behavior of the game during loading, and implemented dozens of smaller fixes and quality of life improvements.

TA: How do you decide what features to add to a PC port when you initially work on the project’s scope? Do you need to get approval from the Japanese side for things like HDR in Trails through Daybreak?

PT: That’s an interesting question! In general, we have a minimum set of features that we want to include in every PC version we release. This includes things like arbitrary resolution and aspect ratio support, good mouse/KB controls which are fully rebindable, high framerate support, quality settings for basic graphics aspects and of course a FoV slider.

Beyond that, it depends on the specific game, how much time we have to improve it further, and also individual interest. As I said above, HDR support is in primarily because I really wanted to make it work. Also, the new BGM info feature exists in the game because Alex from our team was interested in implementing it.

One of my biggest issues with lots of PC ports, particularly of JRPGs, and even generally well-regarded ones, is when they do not include any draw distance or level-of-detail scaling settings. Pop-in is very distracting for me, so in all the 3D games we work on you’ll notice that there are always settings related to this, and that their top-end goes quite high.

TA: Trails through Daybreak, like Nayuta, was a Japanese language Steam release before getting patched with English support. How was it working on your second Japanese PC release?

PT: Working on a game which has not yet been translated is always a bit more challenging for us, particularly in terms of testing and QA. We can of course get anything we need translated, but there’s always a bit of a delay with that. That said, when you are just talking about basic understanding for development, machine translation is generally good enough, and the code itself is international.

TA: Are you involved in any of the decision making for releasing like this versus launching in Steam Early Access with English coming at 1.0 launch. I’ve wondered about how this affects visibility on launch day.

PT: These are really questions for the publisher – we don’t actually know the sales data, or the reasoning behind these types of decision making processes.

TA: Has there been any consideration for bringing in DLSS, FSR, or XeSS into Falcom games on PC?

PT: Of course. I’d love to do that. However, all of these (at least in the versions worth using) require solid per-pixel motion vector data. In engines where this is already available, integrating these technologies is very much in scope for a PC port. But if you would have to integrate the whole concept of generating such motion vector data from scratch throughout an engine and all its rendering processes, that’s a very different scale of engineering and QA required.

TA: When I played the Crossbell games you worked on for PC and Switch, I was beyond impressed with how much they improved over the PS4 release. Were you able to implement everything you wanted to in Trails through Daybreak’s PC release for launch?

PT: We were already pretty happy with the state of the PC version at the time of the Japanese release, but with all the improvements made since then for the English version I can say that this is, in my opinion, our best PC release ever. Of course there’s always more that could be done – e.g. if you give us a few dedicated man-months I’d love to do the DLSS/FSR/XeSS thing – but if every PC port had the level of quality we’ve achieved with Daybreak I’d be thrilled as a PC enthusiast.

TA: You’ve now worked on a majority of Falcom’s PC releases. Which has been your favorite project to work on so far, and the most challenging one?

PT: For me personally, my favorite was probably Ys IX. It was the last game on that particular engine, and we really boosted its performance throughout the PC development. And I’m particularly proud of the local co-op mode in that game.

The most challenging, at least in some aspects, was actually Trails into Reverie. We underestimated this project, since we considered it “just” another game on the Cold Steel engine, which we worked with a lot already – and we planned and priced the undertaking accordingly. But the sheer amount of new features, minigames, and the volume of optional content Falcom put into this game is staggering, and we didn’t want to compromise the port quality of any of it. Depending on how creative you are with accounting, we either just barely broke even or actually lost money on this project. That said, I’m actually currently playing through it and am very happy that we did not compromise on the features of the port in any way.

On a more technical level, the one challenge so far that we actually had to give up on after investing quite some time into it is implementing true variable FPS support in Nayuta. It is of course possible in principle, but it’s an old game and the number of potentially gameplay-relevant (and breaking) locations in the code where individual frames are counted is very high.

TA: After Trails through Daybreak, PH3’s next announced Falcom and NIS America release is Ys X: Nordics. While we don’t know much of the PC port, can you give us a tease of what PC players should expect with it?

PT: I can’t really say much about it yet, but expect us to provide the level of quality that we are – hopefully – known for!

TA: How has it been working on the Steam Deck and Steam Deck OLED with your recent projects? Do you also try and test on other handhelds like the ASUS Rog Ally?

PT: I’m actually a very old-school fan of PC handhelds – I got a first-generation GPD Win when it was launched. That said, after getting a Steam Deck OLED, I haven’t really felt any inclination to switch to another device. It’s such a great, balanced and polished handheld, at both the hardware and software level, and as I personally don’t really play any competitive multiplayer games it’s perfect for me.

In terms of making sure our ports run well on it, most things “just work”, and for the few cases where we uncovered some issue the feedback and support from the DXVK project was excellent. Other than that, there were just a few things to specifically optimize, like making sure the UI renders as decently as possible at the relatively small screen resolution.

TA: Did you end up trying out Trails through Daybreak’s Switch or PS5 versions to see how Falcom handled those platforms compared to the launch PS4 release?

PT: We received the source code for these, but for our purposes on PC only the PS5 version was really relevant. From that, we got a few improved assets which we of course incorporated into our PC release.

TA: Last year was kind of a mess for many AAA PC ports. Did you end up trying any of the bad PC ports like Jedi Survivor, Wild Hearts, or The Last of Us Part 1?

PT: Regarding this issue, I’m in the lucky position that, despite playing a lot of games, I’m actually only very rarely interested in AAA releases. The one game I played last year which I think was somewhat lambasted for its technical quality was Lords of the Fallen, and I didn’t actually run into many issues with that. I assume that it also helps that I play high-end games on my development workstation, which is pretty fast.

TA: When I interviewed you before, we discussed the Elden Ring PC port. How did you find the PC port for Armored Core VI?

PT: I haven’t actually played that yet, but I am very happy to have read that at least they finally decided to support more than 60 FPS!

TA: What have you enjoyed this year when it comes to game releases?

PT: This is a difficult question for me if it refers to games that were actually released in 2024, since I rarely play games at release. Instead, I’ll hijack it to talk about games that were somewhat recently released and which I personally completed in 2024. One of my recent favorites was The Talos Principle 2. It was an almost perfect sequel to one of the best first person puzzle games ever, and the only thing I wish they had done is include VR support.

A less well-known game which I somewhat recently played on the Steam Deck is Afterimage. This is a really excellent and content-rich Metroidvania that deserves to be more widely recognized. Finally, I recently completed Citizen Sleeper, and that was a great combination of a visual novel style with a bit of resource and time management akin to the “raising sim” genre.

TA: While not a question, I would love to see your Crossbell releases come to PS5 natively as a double pack. I enjoyed playing them a ton on Steam Deck and Switch, but it would be amazing to replay them at 120hz on PS5.

PT: Well, we’d be happy to work on that! We actually have been working on PS5 for an unannounced porting project for a while now, so on a technical level we are completely ready for doing something like this. If you want to make it happen, then you need to convince the publisher that it’s worthwhile.

TA: Speaking of the Crossbell Switch releases you did, is there any game that isn’t on Switch that you’d love to work on for the platform?

PT: While I’m very happy with what we accomplished with the Crossbell Switch versions, and while we of course always seek to optimally use whatever target platform we are working with, I don’t really have a personal interest in porting things to console platforms.

That said, I’ve noticed many people saying that they would love to have the Trails in the Sky trilogy available on consoles and particularly Switch with the same level of quality of our Crossbell releases, and as a huge fan of that series I’d be more than happy to work on that.

TA: Have you considered adding 90fps presets for the PC games you’ve worked on for Steam Deck OLED or do you want to let players find the best set of options for their hardware? I remember the “portable" option you added in the first Trails of Cold Steel PC release for the GPD back in the day.

PT: We do have a portable preset in Daybreak, but for the Steam Deck it doesn’t really make much sense to use an in-game frame limiter for this use case. Instead you can use the Deck per-game system-level FPS limiter, which also sets the refresh rate accordingly. For Daybreak, I like to use 45 FPS / 90 Hz as a good tradeoff between energy efficiency and responsiveness/smoothness.

TA: What are your thoughts on the current state of PC gaming across handhelds and in general?

PT: I think that PC gaming is in a better place than ever before. Sure, you have some worrying tendencies in the AAA space, like chasing some genre trend years after it was relevant, trying to increase base prices to silly levels, or restricting releases to platforms no one wants to use. And at the same time hardware costs have gone up (and so have the costs of everything else really), particularly on the high end.

However, I don’t think any of that does much to fundamentally harm PC gaming, or at least the parts of it I care about most. The truth is that you can open up Steam right now and find a tremendous amount of excellent indie to AA-level games fitting almost any preferences of genres or settings that you could ever imagine. And those are generally sold at reasonable prices, and the vast majority of them can be played perfectly well with very affordable hardware such as the entry-level Steam Deck.

So, to me, PC gaming right now is all about offering options for everyone. From affordable handhelds to the most powerful gaming hardware around. And from hundreds of high-quality, innovative indie games being released every year to also including ports of lots of AAA games which would have been console exclusives without question a decade ago.

TA: How do you like your coffee? (feel free to get the others at PH3 to also respond here and go into as much detail as you can).

PT: Not only do I personally almost never drink coffee, the same is also true for everyone else in the PH3 games team! We actually only bought a coffee machine for the office very recently when someone new joined us, but they are not working in the games part of the company currently.

I do enjoy a good cup of tea, and we actually have a (gaming-ready?) RGB-illuminated electric kettle for that purpose.

I’d like to thank Peter Thoman for his time and help here.

You can keep up with all our interviews here including our recent ones with M2 discussing shmups and more here, Digital Extremes for Warframe mobile, Team NINJA, Sonic Dream Team, Hi-Fi Rush, Pentiment, and more. As usual, thanks for reading.

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The Legend of Heroes: Trails through Daybreak Review – Steam Deck, Switch, and PS5 Covered https://toucharcade.com/2024/06/28/trails-through-daybreak-review-pc-steam-deck/ https://toucharcade.com/2024/06/28/trails-through-daybreak-review-pc-steam-deck/#respond Fri, 28 Jun 2024 12:58:52 +0000 https://toucharcade.com/?p=325361 Continue reading "The Legend of Heroes: Trails through Daybreak Review – Steam Deck, Switch, and PS5 Covered"

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Ever since its release in 2021 for Japan, my friends who play Falcom’s games kept telling me about how good The Legend of Heroes: Trails through Daybreak (henceforth Trails through Daybreak) was despite some rough edges at launch. It felt too good to be true back then because for a series like this, people (including myself) often joke about the barrier of entry across different platforms. I ended up trying the Japanese demo for Trails through Daybreak and was in love with the combat system and the visual upgrade. I had no idea about the story back then. Fast forward to today and I’ve played Trails through Daybreak across Steam Deck, PS5 (including the PS4 version), and Nintendo Switch. It is an incredible experience. I’m going to cover and compare every version I have access to, but this review will focus on the PC version on Steam Deck.

Trails through Daybreak is just special when it comes to its story, characters, and world. I’m not going to pretend like I suddenly like the older games less or anything because I love most of them, but Trails through Daybreak just feels like such a step up doing everything right without any ifs and buts. Usually, a Trails game recommendation from yours truly includes caveats like playing many other games to get the best experience, or even needing to have played prior games to not miss out on important plot points. We’ve had a few good entry points over the years like with Trails in the Sky (PC or PSP), Trails of Cold Steel (PS Vita, PS4, PC, and PS3), or even my recommendation on Switch which is the Crossbell duology. Right now, I can say that newcomers who want to play Trails and are completely new to it, can play Trails through Daybreak directly. Sure, having played earlier games gives me a better experience with context, returning characters, and seeing the world from this side, but I don’t have any hesitation in telling newcomers to play Trails through Daybreak directly. It is that damn good.

So what makes Trails through Daybreak’s story so special? It begins with Van Arkride who is a Spriggan. As a Spriggan, you take on the kinds of jobs the police don’t and will not bother doing. Set in Calvard (yes, finally!), Trails through Daybreak’s story begins with Van being approached by Agnes who needs help finding her late grandfather’s memento. As Van, you take on all kinds of quests that progress the story, or side quests that actually were interesting to do despite some still being obvious fetch quests with not even an attempt to hide things. Van is basically my favorite Trails protagonist already, and I feel like I might regret saying this in a year or so. I don’t care about that right now, but Trails through Daybreak’s Van is everything I wanted from this game in how he makes decisions, approaches different quests, important character moments, and more. Even the banter between the main cast is excellent.

As the story progresses with Van, you are joined by more from one of my favorite Falcom game casts ever, and I’m not exaggerating. You’d think Falcom might fumble and have some characters join with not enough screen time, but they thought things through here. Not only do characters like Judith and Risette have great designs, but they just elevate the whole plot throughout. Trails through Daybreak still is a Trails game, but it feels darker and more mature throughout, including in dealing with specific topics you don’t usually see in many Falcom games. Van and company definitely meet some interesting characters across the factions in the game.

With Trails through Daybreak, Falcom wasn’t just willing to change things up when it comes to the narrative and setting, but also give us a dramatically different combat system. When I see people excited for Atlus’ upcoming RPG Metaphor ReFantazio because of its combat system, I just remember how Trails through Daybreak did it first in 2021. If you’ve watched gameplay footage of Trails through Daybreak, you might think that you can either go with action (Field Battle) or turn-based (Command Battle) combat here. While you can make your way through most encounters with the former, some force you into Command Battles. I found myself enjoying the mix of both, and the system even lets you start off with one and switch to Command Battle with buffs or other stat changes. The action combat is pretty simple, but it helps that normal enemies don’t seem bloated when it comes to their HP.

Command battles feel like a step above what we had in Trails into Reverie here. When you initiate Command Battle, you can move within a blue circle and do normal attacks, change targets, perform Arts (using EP) that take time to activate, perform Crafts using CP, Shard Skills, use S-Crafts (with excellent cut-scenes), and much more. I feel like the Trails through Daybreak combat system has tons of potential even after how well-realized it is in this game. Being able to melt popcorn enemies around a more powerful foe using the action combat and then swapping to turn-based to take on the harder ones in a mob never gets old. I know I can try Trails through Daybreak II’s Japanese release to see how things changed, but I’m going to be patient for the localization and also see what happens in Kai no Kiseki (out this year in Japan).

In terms of gameplay structure, Trails through Daybreak is very much like a normal modern Trails game, but every aspect of the systems has been improved with the addition of an alignment system, much better sidequests, and generally a snappier experience. Not only does the game itself feel like the best Trails has ever been, but even subtle UI changes help make it feel modern.

Speaking of feeling modern, Trails through Daybreak is the first game on Falcom’s new (at the time) engine, and it shows. Obviously this isn’t cutting-edge, but Trails through Daybreak is a huge step up from the Cold Steel games and Reverie when it comes to visuals and even character models. Katsumi Enami’s character designs translate brilliantly to 3D models, and it was great seeing them return to the series after the excellent work in the Crossbell games. Outside character models and UI improvements, Trails through Daybreak looks gorgeous compared to earlier games. I already thought Trails of Cold Steel III was a step up from the first two games but Trails through Daybreak feels like we are finally a generation ahead. It also helps that the game scales really well making it retain its aesthetic even on the Switch.

If I had to pick one thing that didn’t hit as hard for me in Trails through Daybreak, it would be the music. As a huge fan of basically every Falcom game soundtrack, I felt like Trails through Daybreak was lacking as many great songs I wanted to listen to outside the game. While in-game, it was all good, but Falcom game soundtrack to me are always experiences outside the game as well. I’ve lost track of how many times I’ve heard the Crossbell, Trails of Cold Steel series, or Ys soundtracks. This isn’t a dealbreaker, but I was hoping for more songs I’d want to listen to outside the game beyond just seven or eight right now. Voice acting has been consistently great, and I’m glad the volume level issue I ran into with a few prior English dubs in the series isn’t present here.

Trails through Daybreak PC port features

So far I’ve had nothing but good things to say about Trails through Daybreak, and the PC port is only going to get more praise because it is one of the best PC ports I’ve ever played. PH3 went above and beyond here. Not only are all the features I’ve come to enjoy in the developer’s PC releases included, but there are a few I never thought I’d see in a modern Falcom game, including a PC-exclusive one. Before that, let’s cover what makes Trails through Daybreak’s PC port so good. Aside from graphics options, Trails through Daybreak on PC gives you more control over the high speed mode (turbo mode) letting you set different speedup factors for field exploration, field battles, and command battles. I used this mode almost all the time and still have ended up with more than 70 hours on Steam Deck as of my current save which is in new game plus. The PC version also lets you skip startup logos to save time when you want to resume your save. Speaking of saving time, as with PH3’s other ports, you can also directly resume from latest save when launching the game through Steam to save even more time.

When it comes to display and graphics options, strap in because there is a lot to cover here. Trails through Daybreak lets you adjust display mode (windowed, borderless, fullscreen), select monitor, resolution (320×200 up to 4K on my monitor), select refresh rate, toggle v-sync, adjust frame rate limit (30 to 360fps), adjust FOV (25 to 65), change screen brightness, and enable HDR on supported displays. The HDR setting in Trails through Daybreak is the first time any Falcom game has official HDR support as far as I’m aware. You can adjust HDR peak brightness and HDR UI brightness here. It looks amazing on my Steam Deck OLED.

On the graphics side, Trails through Daybreak lets you select from one of many presets (performance (aimed at low end laptops or handhelds), console (matching the PS5 experience outside resolution and frame rate), default, high (aimed at gaming PCs), and ultra (high end gaming PCs)). You can toggle motion blur, depth of field, adjust three different draw distance settings (character, level of detail, and light draw distance), shadow resolution, shadow filtering, shadow caching, and local shadowing. On the rendering quality side, you can adjust resolution scale (50% to 200%),

One more thing to note is you can preview the game image behind you as you change specific settings. This is also something I want to highlight as most games don’t let you see realtime differences when you are tweaking graphics options. For anti-aliasing, Trails through Daybreak lets you use basic screen-space AA, FXAA with a high quality profile, 2x MSAA, 4x MSAA, and 8x MSAA. You can also use sparse grid supersampling and transparency supersampling here. Aside from that, more quality options include portrait supersampling and minimap anti-aliasiing which dramatically improve the UI specifically. You might think these are small things, but having played Trails through Daybreak across basically all platforms in the last few weeks, these two specific settings generally make the PC version look like a lot more care went into it when you look at dialog with portraits and the minimap. The latter specifically looks poor on consoles.

The final graphics settings let you adjust screen space reflection quality, volumetric lighting quality, a high-resolution cubemap setting, and use a new water shader option from PH3. This specific setting requires reloading the current map. It is quite a nice option to have here. The screenshot above is zoomed in from my Steam Deck with the modern shader at the bottom and the original option on top.

When it comes to PC-exclusive features, aside from the big boost to frame rate target and resolutions that are obvious upgrades, Trails through Daybreak has a show BGM option that you can have display the current track name and soundtrack position. You can set this to only have it display when a new song is encountered or display it at all times. This feature was in the Crossbell games and it is amazing to see it brought to Trails through Daybreak since the console versions don’t have it. Trails through Daybreak on PC also has full keyboard and mouse support as expected from PH3. I didn’t test this though as I played the PC version exclusively on Steam Deck. On the controller side, you can choose button prompts or have it auto detect. The button prompt options are mouse/keyboard, Xbox, DualShock, Steam Deck, Stadia (yes, I’m serious), and Nintendo Switch. I ended up sticking to DualShock button prompts here. The Trails through Daybreak controller options also let you tweak camera sensitivity, targeting cursor sensitivity, vibration intensity, and stick deadzone options.

As you can see, Trails through Daybreak is a fantastic PC conversion that I consider the gold standard. But how does all this work in practice when playing on Steam Deck? Well it is possible to play at a locked 60fps or even aim for 90fps thanks to how scalable the port is, but I settled on 45fps at 90hz for the best combination of graphics that exceed console while looking great on the Deck’s own screen and running well. I started off with the the default and console presets before tweaking some things like shadows to lower options. Most of the settings are on medium, but I opted to increase some things like minimap MSAA and specific draw distance options from the lower settings. Trails through Daybreak on Steam Deck is my favorite way to experience Falcom’s newest masterpiece by far. It also seems to offer over 4 hours of battery life with HDR using these settings.

Before getting into the platform differences and comparisons, I want to note that Trails through Daybreak has no save data bonus that I can see from prior games. I have every single Trails game available on all platforms installed with save data store locally, and there was no in-game bonus or detection of any of that. You can however transfer the PS4 and Switch demo data to the final game.

Trails through Daybreak PS4 version and improvements from launch

Trails through Daybreak’s launch version on PS4 in Japan was capped at 30fps and lacked some of the quality of life features we are used to with the series in the West. It was then patched to offer an uncapped frame rate (which was basically 60fps on PS5 through backward compatibility) and also the ability to skip S-Crafts. Right now, the PS4 version on PS5 runs at 60fps, but the visuals and load times are not as good as the native PS5 version. You can toggle the frame rate cap from the settings in the PS4 version.

Trails through Daybreak PS5 improvements and features

The PS5 version of Trails through Daybreak has no graphics options, but looks crips and runs at 60fps. It also supports PS5 Activity Cards to track progress of certain things and quickly get back into your save file from the dashboard by saving time that would be wasted watching company logos and splash screens. Basically Trails through Daybreak on PS5 is a very polished experience and I have no major complaints with it.

Note that the comparison image above has been zoomed in and cropped to show the differences even when this article is read on smaller displays.

Trails through Daybreak PS5 vs Switch

Trails through Daybreak on Switch is a native port from Falcom itself just like Nayuta was before. Barring those, all Trails games have been ported by external studios with the quality being very inconsistent outside the Crossbell games which are immaculate on Nintendo’s hybrid system. If you played recent modern Trails games on Switch like Cold Steel IV or Reverie, Daybreak’s port is much better, but it still falls short of even the PS4 version when comparing them on the same display. The load times are longer, resolution lower, frame rate target lower, and it just feels like it is only worth it to play exclusively in handheld.

Even early areas of the game suffer from some issues and can’t hit the 30fps target consistently. Despite that, I put in dozens of hours on Switch just to see how Falcom’s new engine feels on Nintendo’s hybrid system. With the compromises to make Trails through Daybreak run on Switch taken into account, it is still worth your time if you only play on Switch and will stick to it handheld. Just avoid playing it docked if you can since the visual cutbacks are a lot more prominent when playing docked.

Trails through Daybreak PC vs PS5

While the PS5 version looks crisp on my monitor, it has some minor shimmering and aliasing issues when moving around, especially in open areas. The PC version scales well above this if you have the necessary hardware. The PC version also supports much higher frame rates in addition to all the PC-exclusive features I covered above. Trails through Daybreak on PC is the definitive version of the game by far. On the console side though, the PS5 version is the way to go for its improved visuals and much faster load times compared to the PS4 version, let alone the Switch version that is only worth getting if you exclusively play on Switch in handheld mode.

Trails through Daybreak Switch vs Steam Deck

Trails through Daybreak on Steam Deck is a version I’d choose even over PS5 right now, so it is a big step above the Switch version in just about every way, especially if you have a Steam Deck OLED where you can experience HDR, better battery life, more responsive inputs, and more. If you have both platforms, I recommend getting Trails through Daybreak on Steam Deck right now.

When I played Trails from Zero to Azure, I considered the duology as Falcom’s best Trails experience. Then I played Trails into Reverie and loved it so much, but I think Trails through Daybreak is the best Trails game. While I have no hesitation in saying Ys VIII is my favorite game in that series alongside Ys Oath in Felghana, I’m glad to now have Trails through Daybreak alongside the Crossbell duology as the best Trails experiences available today on modern platforms. Trails through Daybreak on Steam Deck is also my favorite way to experience Falcom’s newest masterpiece by far. Not only is it a fantastic Falcom game, but one of the best RPGs you can play in 2024, and knowing what released, you know I wouldn’t say that lightly. It joins Like a Dragon: Infinite Wealth, Shin Megami Tensei V: Vengeance, and Balatro at the top of my Game of the Year list right now.

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Steam Deck Weekly: Baten Kaitos I & II HD Remaster Steam Deck Review, Steam Summer Sale, New Verified Games, and More https://toucharcade.com/2024/06/28/baten-kaitos-1-2-hd-remaster-steam-deck-review-performance-summer-sale-2024-best-game-deals-pc/ https://toucharcade.com/2024/06/28/baten-kaitos-1-2-hd-remaster-steam-deck-review-performance-summer-sale-2024-best-game-deals-pc/#respond Fri, 28 Jun 2024 05:50:46 +0000 https://toucharcade.com/?p=325565 Continue reading "Steam Deck Weekly: Baten Kaitos I & II HD Remaster Steam Deck Review, Steam Summer Sale, New Verified Games, and More"

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Welcome to this week’s slightly early edition of the Steam Deck Weekly. Following a review of last week’s surprise release of the Baten Kaitos I & II HD Remaster from Bandai Namco, there’s news to catch up on, and the latest Steam Deck Verified games. Stay tuned for a special interview and review tomorrow as well. The big Steam Summer Sale 2024 is also live today and I’ve included a few recommendations at the end of the article as usual.

Steam Deck Game Reviews & Impressions

Baten Kaitos I & II HD Remaster Steam Deck Review

Baten Kaitos I & II HD Remaster debuted on Switch last year, and was a very good package as a newcomer to both games. I was disappointed by the performance issues and some of the other quirks present. I was hoping we’d see some of the issues resolved in updates, but they are still present on Switch today. Read my review of the collection on Switch here. Last week, Bandai Namco shadow dropped Baten Kaitos I & II HD Remaster on PC via Steam, and it would’ve been a huge shock of a release had it not been rated in some regions months before. Either way, with Baten Kaitos I & II HD Remaster on PC via Steam, not only do we have the definitive version of these two games for current platforms, but a fantastic Steam Deck release as well.

In terms of content, Baten Kaitos I & II HD Remaster is the same as the Switch version that was released last year. This includes both Baten Kaitos: Eternal Wings and the Lost Ocean and Baten Kaitos Origins with improved graphics, cheats, quality of life improvements, and more. Read about the Switch port here. What makes this release on PC more interesting, is the fact that the original games were developed by Monolith Soft who are most known now for the Xenoblade Chronicles games under Nintendo. In fact, Nintendo is mentioned in the copyright of both games even on Steam. Something we didn’t see with the Fatal Frame / Project Zero releases that retain Nintendo’s copyright on Switch.

Baten Kaitos I & II HD Remaster on PC lets you adjust window mode (fullscreen, windowed, and borderless), resolution (320×200 to 4K), toggle v-sync, adjust anti-aliasing quality (low, medium, high, off), and gamma correction. This is pretty bare-bones for a PC port, but not unexpected given this is a port of older games for Switch that has been ported to PC.

Playing at 720 docked sees frame rates well above 100fps and even at 144hz. If you aren’t seeing higher frame rates when you play, make sure you check the v-sync settings in-game and the frame limited from the quick access menu. I opted to play at 90fps on my Steam Deck OLED for the most part and only noticed some drops to the 80s when setting the anti-aliasing option to high. This applies to both Baten Kaitos and Origins. When playing at native 4K though, the game runs at around 30fps and it drops to the mid 20s or lower during combat. I don’t recommend this on Steam Deck even if you play docked. If you play at 1080p, it is always above 70fps thankfully.

On Steam Deck, Baten Kaitos I & II HD Remaster runs out of the box with one small issue. When you first start a new game, your character has a minor dithering issue. This got resolved after a few minutes of playing after moving to another area, and didn’t happen after that. Aside from that, the gameplay runs at 16:10 correctly, it has Steam Cloud, full controller support, and invokes the on-screen keyboard for text input correctly. Having B for confirm and A to go back is annoying though when playing on Steam Deck. The developers seem to have just left the same positions for face buttons as the Switch version here. The digital artbook included in the Month 1 edition does not work on Steam Deck though.

In its current state, despite some quirks, Baten Kaitos I & II HD Remaster on Steam Deck is a much better experience than the same release on Nintendo Switch. Not only does it run nearly perfectly even at 90fps, but it also can go above when playing docked. If you skipped the Switch release in the hope of a version with better performance, your wait has been worth it. The quality of life improvements in the Switch version already made that worth grabbing, but Baten Kaitos I & II HD Remaster on Steam is the one to get right now.

Baten Kaitos I & II HD Remaster Steam Deck Review Score: 4/5

News and Trailers

Street Fighter 6 begins Year 2 with the arrival of M. Bison on PS5, Steam, Xbox Series X, and PS4. M. Bison is the first of four characters coming this year with Elena, Mai, and Terry following. I’ve played a bit with M. Bison and he seems amazing so far. Check out his launch trailer below:

Square Enix also released the full Final Fantasy XIV 7.0 patch notes with maintenance on for a few hours more. Early access to Dawntrail begins today with the full release set for July 2nd. I’ll be covering it so stay tuned for that. (Edit: Early access is now live for Dawntrail and I will be playing it on Steam Deck)

Warhammer 40k: Rogue Trader got its major 1.2 update, which is the biggest update yet for the game with more than 2500 changes. This update also arrives with new animations, cut-scene updates, QOL improvements, and more. Watch the trailer for it below:

This week, Humble Games and Summerfall Studios launched the Stray Gods: Orpheus DLC for Stray Gods: The Roleplaying Musical. The DLC is out now on Steam and all consoles for $9.99. I’ll have a review of this in the near future. Watch the trailer for it below:

Bandai Namco Entertainment revealed more of the character roster in DRAGON BALL: Sparking! ZERO. The new trailer showcases 10 new additions to the playable roster with the total at 100 with many more to come. This trailer showcased Yajirobe, Super Vegito, Goku Black, Super Saiyan Rosé, Anilaza, Goku (Super), Ultra Instinct -Sign-, Future Trunks, and more. Watch it below:

Capcom teased Dead Rising Deluxe Remaster (DRDR) with a full reveal planned for July 1st during CAPCOM NEXT Summer 2024 showcase. The showcase will also have more news on Kunitsu-Gami: Path of the Goddess and a look at Resident Evil 7 Biohazard for iOS and macOS.

Raw Fury announced that it has partnered with Gameclaw Studio to publish the Regions of Ruin games worldwide. The first game is out now while the second one can be wishlisted here. Watch the trailer below:

This week, Velan Studios announced Midnight Murder Club, a new FPS party game featuring hide and seek and shoot in the dark. It is set to launch on Steam this fall. Watch the trailer below:

We are close to EVO 2024 now, and the first set of news is Cygames will have a booth from July 19th to 21st. It will feature a playable build of the 1.50 update for Granblue Fantasy Versus: Rising and exclusive rewards.

At Anime Expo 2024, ATLUS and SEGA have a few notable streams. On July 5th, Atlus has The World of Metaphor: ReFantazio featuring Katsura Hashino and Shigenori Soejima. On July 6th, SEGA has A New Era of Shadow featuring Takashi Iizuka (Sonic Team Creative Officer), Kirk Thornton and Stephanie Sheh (English voices of Shadow and Maria), and more. The final event on July 6th as well is the Essence of Fandom Party – Like A Dragon & Yakuza Experience featuring Chief Producer Hiroyuki Sakamoto and Kazuhiro Nakaya (Ichiban Kasuga and Akira Nishikiyama’s voice actor) celebrating the series with activities, guests, and more.

Cygames is bringing Umamusume: Pretty Derby, Shadowverse: Worlds Beyond, Umamusume: Pretty Derby – Party Dash, Granblue Fantasy: Relink, and Granblue Fantasy Versus: Rising to Anime Expo with hands-on sessions and more. I’m excited to finally see Umamusume: Pretty Derby in English.

The last bit of games news is a demo for the auto chess style PvP battler Claws & Chaos now available on Steam.

Aside from games news, Valve finally added a game recording feature to Steam including Steam Deck via the beta branch. I tested it on my Steam Deck LCD that’s on the beta, and it works great so far. I hope to make use of this a lot for future game coverage and reviews to show off specific performance-related things.

New Steam Deck Verified & Playable games for the week

  • Anger Foot – Verified
  • Death of a Wish – Playable
  • Dragon Is Dead – Playable
  • Riven – Playable
  • Station to Station – Playable

Steam Deck Game Sales, Discounts, and Specials

The Steam Summer Sale 2024 is now live and I wanted to recommend 10 specific discounts today for Steam Deck owners. They are below:

That’s all for this edition of the Steam Deck Weekly. As usual, you can read all our past and future Steam Deck coverage here. If you have any feedback for this feature or what else you’d like to see us do around the Steam Deck, let us know in the comments below. I hope you all have a great day, and thanks for reading.

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SwitchArcade Round-Up: ‘Luigi’s Mansion 2 HD’, ‘NeoSprint’, Plus Today’s Other New Releases and Sales https://toucharcade.com/2024/06/27/luigis-mansion-2-hd-switch-download-now-available-megaton-musashi-eshop-discount/ https://toucharcade.com/2024/06/27/luigis-mansion-2-hd-switch-download-now-available-megaton-musashi-eshop-discount/#respond Thu, 27 Jun 2024 21:58:12 +0000 https://toucharcade.com/?p=325602 Continue reading "SwitchArcade Round-Up: ‘Luigi’s Mansion 2 HD’, ‘NeoSprint’, Plus Today’s Other New Releases and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 27th, 2024. It’s Thursday, and the ball seems to be rolling again on eShop releases for this day of the week at least. We’ve got a bunch of games to check out today, including titles like Tchia, Luigi’s Mansion 2 HD, and NeoSprint. After that, there are the usual lists of new and expiring sales for the day in case your wallet needs further lightening. That’s us, the Lightening Force! Thunder sounds cooler. I’ll workshop it. Let’s go!

Select New Releases

Luigi’s Mansion 2 HD ($59.99)

More Luigi? Sure, I’m always up for Green Mario’s adventures. This is a port of the Nintendo 3DS sequel to the GameCube launch title, and it’s a good bit of fun. Go through the haunted spaces, catch the ghosts, solve some puzzles, and so on. There’s also an enjoyable multiplayer component that you can enjoy with four players via local wireless or online multiplayer. I’ll have a review of this one soon, but if you enjoyed Luigi’s Mansion 3 you might enjoy stepping back into this one. Tantalus handled the port, so it should be fine on that front.

Tchia ($29.99)

I heard a lot about this open world game when it launched on other platforms last year, and impressions were truly all over the place. Most seemed to agree that its New Caledonia-inspired island setting was refreshing and well-realized, but opinions were more split about whether or not the campaign actually kept the player interested enough to explore it. The main gimmick is that you can soul jump into various creatures and objects, giving you access to whatever abilities they might possess. I’ll have my review of this for you soon, covering both what I think of the game and the port.

NeoSprint ($24.99)

Another Atari brand gets revived with NeoSprint, a top-down racer for up to eight players via local multiplayer. There’s a ton to do here, with a campaign, grand prix, time trials, a course creator, lots of unlockables, and more. The gameplay feels very familiar if you’ve ever played any of the Sprint games or the many games inspired by them. I’m doing a review of this one soon-ish, but I think if you’re a fan of the series and aren’t expecting any radical changes to the formula, you’ll like what you get here.

Arcade Archives Jackal ($7.99)

It has been fourteen years since this game was last released in any form, and it gets far too few rereleases in general for its quality. Jackal is a top-down Commando-style shooter where up to two players take control of combat jeeps on a mission to rescue POWs and defeat the enemy forces. The NES version was particularly popular in the West. While there are a number of differences between the two, fans of that one will find plenty to like here. You get both the Japanese and Overseas versions here, with the former having the jeep’s machine guns fire in the direction it’s facing and the latter having the machine guns always fire forwards. I love this game and highly recommend it.

EGGCONSOLE Topple Zip PC-8801 ($6.49)

Another EGGCONSOLE release so soon? And it’s not an action-RPG with a lot of Japanese text and opaque mechanics? Well, neat. Topple Zip is an odd game all on its own, though. Certainly some opaque mechanics of its own. Part racer, part shooter, with plenty of Druaga-style hidden (but required!) nonsense, Topple Zip is a very distinct work. As ever, I will be reviewing this once I’ve put it through its paces.

Tsukihime -A Piece of Blue Glass Moon- ($49.99)

And now let’s take a step into the visual novel wing of today’s new releases. First up, we have this remake of the 1999 classic Tsukihime, which collects the two stories of the Near Side of the Moon scenario. The setting has been updated to the 2010s, and there’s new art, animations, and music to go with that. Even this remake has been out for a few years in Japan, but this will be the first English release of the game in any form. Sure, it’s considered an important work among Japanese fans, but how does it hold up these days? Our pal Mikhail is looking into this one and will let us know his thoughts soon.

Radiant Tale -Fanfare!- ($49.99)

And here’s a fan disk add-on for Radiant Tale, offering up three new modes of play complete with new routes for two side characters. The usual fan disk rule likely applies here: if you enjoyed the original and want more from its world, give this a look. If you didn’t like the original, I can’t imagine this going over any better. And if you haven’t played the original at all, this is definitely not the place to start.

Planetarian: Snow Globe ($4.99)

We’ve had a remake and a fan disk, so how about a prequel now? See what happened with companion robot Yumemi Hoshino in her earlier days working at the planetarium, before things went completely ca-ca. One day she seems to malfunction and leaves the planetarium to walk around the town. One of the staff members is sent to go and bring her back. I don’t know if this will get the tears jerking like the main game does, but I can tell you this is like the main game in that you won’t be making any choices, just reading along. Don’t play this before the main game, of course.

How to Sing to Open Your Heart Remastered ($14.99)

And we close the visual novel portion of the show today with this, the third entry in the Story of Eroolia series. It follows on from How to Take Off Your Mask and How to Fool a Liar King, and follows the story of previous side character Princess Myana. Will her song finally settle the grievances between the humans and luccretias? Your choices will determine the outcome, but I have to believe the odds are good in one reality or another.

Frogue ($4.99)

It’s kind of a shame to see a cute name like that used on anything other than a traditional roguelike, but nothing can be done about that now. This is a procedurally-generated bullet hell platformer where you can use a quick dash and time manipulation to attack your foes and avoid their attacks. Title disappointments aside, this is an okay little five-dollar game.

Flying Tank ($14.99)

Ahh, this is one of those grindy shooters. Well, I know some people enjoy them. I won’t rain on their parades. And for whatever it’s worth, this does seem to have good reviews on other platforms. You play as a flying tank (like in the title!) and blast your way through the enemy forces to reclaim the Earth. You can play solo or pull in a friend for some local multiplayer fun, but either way you’re going to have a big job ahead of you if you want to complete all twenty-four missions in the game. You’ll have to properly build up and customize your tank to be able to handle the challenges ahead of you using more than thirty different upgrades. You can try it out for free on mobile if you like, where the full game unlocks with an IAP.

Echolocaution ($5.00)

This is really cute. It’s a score attack game where you play as a bat, and your goal is to catch as much prey as you can in each hunt while using your echolocation to avoid incoming threats. You can also find little treasures and baubles to bring back home with you, and each has its own little description. All the little different bats hang out together in a cave with a bat-mom between hunts, and you’ll get to see conversations unfold among them. It’s only an hour or two long, and there is certainly fancier dining to be had today, but this game has a lot of charm and that’s not nothing.

A Street Cat’s Tale 2: Outside is Dangerous ($13.99)

Lots of games recently about cats falling out of their owner’s window and having to try to find their way back home while making their way through an unfamiliar concrete jungle. Here’s another one, and it’s a sequel to a game that I seem to remember as a bit of a sad one. Anyway, you’re a former housecat who has to cope with life on the streets as you try to find your owner. There are puzzles to solve, battles to fight, and fine garbage can cuisine to chow on. I sure hope this one has a happy ending, no one needs sad cat stories in 2024.

Fortress Challenge – Fort Boyard ($39.99)

It is only now, this late in the game, that I realize Fort Boyard must be some kind of licensed property. With Microids handling it, I’m sure it will be of dubious quality. But hey, who knows? This game is for up to four players via local multiplayer, and it features multiple game modes and what I presume are various elements from the… is it a TV show? I’m going to search it now. Okay, yes. TV show. Microids is usually pretty good about making these games look the part and pass on paper, but the execution is where things typically fall apart and that is the one part I can’t speak to as I haven’t played this yet. Proceed with caution, if you must.

Cape’s Escape Game 9th Room ($9.80)

This time around, Cape is escaping to the one place that hasn’t been corrupted by capitalism… SPACE!

Make It! Yakitori ($3.00)

You have to hand it to SAT-BOX. When they find a concept that works, they keep at it until there isn’t a speck of meat left on the carcass. Make some yakitori with your friends!

Sales

(North American eShop, US Prices)

The main sales I want to call out from the inbox today are for Dave the Diver and Megaton Musashi W: Wired. Both great prices for games our pal Mikhail has raved about, so if you’re feeling the inclination to follow in his footsteps, why not hop in? Some decent games in the outbox too, so make sure you have a look at that before moving on with your adventure.

Select New Sales

Brotato ($3.99 from $4.99 until 7/8)
Space Gladiators ($11.99 from $14.99 until 7/8)
Hardcore Mecha ($14.99 from $24.99 until 7/8)
Time Trap: Hidden Objects ($10.49 from $14.99 until 7/11)
Neko Journey ($4.99 from $9.99 until 7/12)
Pretty Girls Rivers ($2.39 from $5.99 until 7/12)
The Many Pieces of Mr. Coo ($9.99 from $19.99 until 7/12)
Space Mercenary Defense Force ($3.74 from $4.99 until 7/12)
Megaton Musashi W: Wired ($24.99 from $49.99 until 7/12)
Yonesawara Hospital ($9.00 from $18.00 until 7/12)
Saga of the Moon Priestess ($3.89 from $5.99 until 7/12)
Dave the Diver ($13.99 from $19.99 until 7/15)
KORG Gadget ($24.00 from $48.00 until 7/16)
Groove Coaster Wai Wai Party ($35.99 from $59.99 until 7/16)
Dragon Prana ($7.49 from $14.99 until 7/18)
Masquerade Kiss ($17.49 from $34.99 until 7/18)
Finally, in Love Again ($14.99 from $29.99 until 7/18)
Love Letter from Thief X ($7.49 from $24.99 until 7/18)
Our Two Bedroom Story ($7.49 from $24.99 until 7/18)
Metro PD: Close to You ($20.99 from $29.99 until 7/18)
Knights of Grayfang ($11.24 from $14.99 until 7/18)

Sales Ending Tomorrow, June 28th

9 Years of Shadows ($13.99 from $19.99 until 6/28)
Alpha Particle ($3.99 from $9.99 until 6/28)
Burrow of the Fallen Bear ($6.99 from $19.99 until 6/28)
Cozy Hamlets ($4.23 from $5.29 until 6/28)
Cyber Shadow ($9.99 from $19.99 until 6/28)
Danmaku Unlimited 3 ($4.99 from $9.99 until 6/28)
Dark Deity ($6.24 from $24.99 until 6/28)
Diorama Dungeoncrawl ($3.99 from $9.99 until 6/28)
Dream Tactics ($14.39 from $17.99 until 6/28)
Empires Shall Fall ($9.74 from $12.99 until 6/28)
Euphoria ($3.74 from $14.99 until 6/28)
Freak Crossing ($2.49 from $4.99 until 6/28)
Ginnung ($2.24 from $5.00 until 6/28)
Golazo 2: Soccer Cup 2022 ($3.19 from $15.98 until 6/28)
Inertia 2 ($2.85 from $4.39 until 6/28)


Make It! Ikayaki ($1.99 from $3.00 until 6/28)
Monster Outbreak ($11.99 from $14.99 until 6/28)
Monster Tribe ($15.99 from $19.99 until 6/28)
Mugen Souls Double Pack ($45.49 from $69.99 until 6/28)
Rider’s Spirits ($4.79 from $5.99 until 6/28)
Shovel Knight Dig ($12.49 from $24.99 until 6/28)
Shovel Knight Pocket Dungeon ($9.99 from $19.99 until 6/28)
Shovel Knight Treasure Trove ($19.99 from $39.99 until 6/28)
Siralim 3 ($7.49 from $14.99 until 6/28)
Siralim Ultimate ($9.99 from $19.99 until 6/28)
The Sorrowvirus ($3.74 from $14.99 until 6/28)
Thunder Ray ($8.24 from $14.99 until 6/28)
Until the Last Plane ($3.49 from $9.99 until 6/28)

That’s all for today, friends. We’ll be back tomorrow with the remaining releases of the week, plus whatever news and sales roll in over the course of the day. Phew, I’m exhausted again today. These early mornings I’ve been doing lately are going to be the end of me if I’m not more careful about my late nights. I hope you all have a thrilling Thursday, and as always, thanks for reading!

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‘The Pathless’ is Now Available as a Standalone Release Following its Removal from Apple Arcade Last October https://toucharcade.com/2024/06/27/the-pathless-is-now-available-as-a-standalone-release-following-its-removal-from-apple-arcade-last-october/ https://toucharcade.com/2024/06/27/the-pathless-is-now-available-as-a-standalone-release-following-its-removal-from-apple-arcade-last-october/#respond Thu, 27 Jun 2024 20:50:44 +0000 https://toucharcade.com/?p=325661 Continue reading "‘The Pathless’ is Now Available as a Standalone Release Following its Removal from Apple Arcade Last October"

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I guess we’re all starting to get more used to having content leave subscription services, but that doesn’t make it sting any less losing access to a great game or other piece of media. Last October Giant Squid and Annapurna Interactive’s excellent archery-based third-person action game The Pathless was removed from Apple Arcade. It was one of the original games announced for the Apple Arcade service prior to its September 2019 launch and one of the games that was most heavily featured by Apple to promote said service. It was supposed to be a launch title but a few delays pushed it back to November of 2020 which is when it launched on Apple Arcade, PlayStation, and PC simultaneously. In February of 2023 it made its way to Nintendo Switch and Xbox.

Anyway, The Pathless was truly one of the great games on Apple Arcade, and despite being available on other platforms it was a bummer to lose the only way to play the game on mobile devices. Thankfully Annapurna wasn’t going to leave us hanging and today they’ve released a standalone premium version of The Pathless as a regular old App Store release. The game is priced at $9.99 which is cheaper than its regular price on other platforms, but also matches the current sale price of the game on Steam. So if you missed out on The Pathless when it was an Apple Arcade title now is your chance to buy the game the old-fashioned way and see what you’ve been missing.

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The 10 Best Wii U Games on Nintendo Switch, Plus 5 We’d Like to See – SwitchArcade Special https://toucharcade.com/2024/06/27/best-wii-u-games-on-switch/ https://toucharcade.com/2024/06/27/best-wii-u-games-on-switch/#respond Thu, 27 Jun 2024 17:02:14 +0000 https://toucharcade.com/?p=325569 Continue reading "The 10 Best Wii U Games on Nintendo Switch, Plus 5 We’d Like to See – SwitchArcade Special"

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Hello again, friends. I’ve been having fun with this little series where I try to find games from other consoles that have been ported to the Switch, and it is time to pluck the low-hanging fruit. Indeed, this is the first article in this series where finding five more games I’d like to see is more difficult than finding ten that have already come. The Wii U had a tough life, and there are a lot of reasons why it failed but no one can say it didn’t have some great games. Many of them made the hop to the Switch, and that’s what we’re looking at today. We’ve got ten of our favorites here in no particular order, and as usual we’ve also added five more we’d like to see. To the games!

Mario Kart 8 Deluxe ($59.99)

And we’ll start with the lowest-hanging fruit of the low-hanging fruit, Mario Kart 8. The best-selling game on the Nintendo Switch and one of the best-selling games of all-time, period. And it’s easy to see why: this game is a good time for almost anyone, regardless of skill level, and the more players you add the better. It’s packed with courses and characters from the get-go, and you can expand it to a wild degree with the DLC course packs. To put it into perspective, almost half of Switch owners have this game in their collections. Wowza.

Super Mario 3D World + Bowser’s Fury ($59.99)

For better or worse, Mario’s 3D outing on the Wii U didn’t make the heaviest of use of the system’s unique features. That made it a good candidate for a Switch release, and when it finally came it had a rather robust extra adventure in tow. Super Mario 3D World is a really fun game that takes a very different approach from Super Mario Odyssey‘s exploration and discovery focus, one that is more about those good old-fashioned obstacle courses. No reason why you can’t enjoy both kinds!

Bayonetta 2 ($49.99)

This was one of the games that tempted me to get the Wii U to begin with, and in the end I didn’t play it much on there. Well, it happens. Bayonetta 2 came to the Switch fairly early on, and it was a welcome addition to the library. It also initially came with a port of the first game, and that’s a bonus we can all get behind. I still think the first game in this series is the best, but Bayonetta 2 is a really fun sequel that is just as irreverent and action-packed as its predecessor.

Donkey Kong Country: Tropical Freeze ($59.99)

I’m not the world’s biggest fan of Rare’s Donkey Kong Country games, and I had a different but equal set of issues with Retro’s take on the franchise. Still, I have to push my personal issues aside and acknowledge that Tropical Freeze is one heck of a platforming treat for fans of the genre. It’s gorgeous, creative, and fast-paced, and it has a new Funky Mode! How can you resist?

Captain Toad: Treasure Tracker ($39.99)

It’s a shame that Captain Toad: Treasure Tracker appears to have swung and missed on three different platforms, because this is a charming and highly compelling puzzle-action game. I’ve bought it three times and played it through three times. It fits the Switch like a glove, and between the new Odyssey levels and DLC there’s plenty here to merit a double-dip for Wii U owners.

Hyrule Warriors: Definitive Edition ($59.99)

Speaking of games that did the three-system tour, here’s Hyrule Warriors in what I believe to be its final form. You know, until the next Nintendo console launches. Not only does this version of the game include all of the content that was added to the game over time, it also runs fairly well on the Switch. Which isn’t a given for any Warriors game, so let’s enjoy that moment. Seriously though, this is a Zelda fan’s dream in a lot of ways. Certainly worth playing, and this is the best way to do that.

LEGO City Undercover ($29.99)

Okay, yes, LEGO. These games are to an extent very similar to one another and lean heavily on their familiar licenses to appeal to the player. So how could a LEGO game with no Marvel or Lord of the Rings or Star Wars license possibly distinguish itself? By being absolutely hilarious, that’s how. This is by some measure among the very best-written of all the LEGO games, and if you have any fondness for classic cop movies or TV shows you’ll have a blast making your way through this game.

Pikmin 3 Deluxe ($59.99)

You never really know, do you? Pikmin seemed like its moment in the sun was limited to a brief window of the GameCube’s life, and the release of Pikmin 3 on Wii U only appeared to back that up. The game was good! The sales were not! How much of that was as a result of the platform, though? Nintendo decided to give this one another go, and it’s a good thing. Pikmin 3 Deluxe did well enough globally on the Switch to get the series rolling again, and it’s probably more popular now than it has ever been. Pikmin 3 Deluxe: a good game. Maybe not as good as Pikmin 4, but still very good.

Rayman Legends Definitive Edition ($39.99)

Okay, I need to include at least one game on here that Nintendo had nothing to do with. Rayman Legends is the follow-up to Rayman Origins, and while it was made multiplatform in the end the game was clearly designed around the Wii U. That multiplatform release meant it had to work on consoles without the Wii U’s unique aspects, and that is perhaps part of why it made a smooth transition to the Switch. This game is regularly on sale for ridiculously low prices, and if you enjoy a good 2D platformer I can’t imagine not owning it.

Pokken Tournament DX ($59.99)

You want Tekken on Switch? Sorry! Harada doesn’t, and that means you get no Tekken. The closest thing we’ll ever get is Pokken Tournament DX, which isn’t exactly Tekken but isn’t exactly not Tekken, either. It’s a fun fighting game that shows us yet another side of the Pokemon world, one where problems are solved in a far more real-time manner than the core series presents. Also, combos. Pokken was another early transplant, and I think it’s one a lot of people missed out on. If you like 3D fighters, what other options do you have on Switch?

And… 5 Wii U Games We’d Like to See on Switch

Xenoblade Chronicles X

This is the top pick on most people’s lists, and I probably don’t need to explain why. We have all three of the mainline Xenoblade Chronicles games on the Switch, and that is fantastic. A really nice trilogy of RPGs, there. But Xenoblade Chronicles X has its own very cool thing going on, and it would be a shame if it didn’t get carried forward to a newer platform at some point. Maybe it’s too late for that to be the Switch, but it would be really nice to have everything in one place.

Yoshi’s Woolly World

Confession time: I actually enjoy all of the Yoshi platformers. Yes, even Yoshi’s New Island. I just think they’re neat. But even as a fan of the series, I can see which ones are better and which ones are worse. I think Yoshi’s Woolly World is probably one of the better games in the franchise. Sure, it’s no Yoshi’s Island SNES. Nothing ever will be. But it’s good looking, enjoyable to play, and hits a decent difficulty curve. The 3DS port is fine, but imagine how nice this game would look playing on the Switch’s screen?

NES Remix 1 & 2

Nintendo World Championship has enough overlap with this that I am almost ready to give up on any prospects of this quirky take on the NES classics resurfacing on the Switch. But I will not completely give up until it’s all over! The off-beat challenges in this game are a lot of the appeal, and the pure speed-running aspect of NWC probably won’t be able to replicate that. It’s really something to have games you’re intimately familiar with turned on their heads. Fingers crossed this isn’t dead. We didn’t even get SNES Remix!

Pushmo World

One thing I miss in the modern era of Nintendo is the small games it was pushing out in the 3DS/Wii U era. There are a lot of good ones from that bunch, but Pushmo was my favorite. A charming puzzle game with a clever gimmick and some serious teeth in its more complicated stages, Pushmo came in strong but seemed to have completely faded by the time this Wii U installment arrived. Maybe the Switch’s bigger userbase could juice it? I just want more Pushmo, friends.

Those Legend of Zelda HD Remakes

Insiders have been calling them for ages. Fans have been asking for them since the start. But will we ever see those fine remakes of Windwaker and Twilight Princess on Switch? The answer is increasingly looking to be in the negative, but there is no harm in keeping our hopes up.

And that’s the list, friends. Are there any Wii U games you enjoy on the Switch? Any you would like to see? Feel free to sound off down in the comments and let us know what you’re thinking! It’s always interesting to hear the opinions of others on this kind of thing. As always, thanks for reading!

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‘Harvest Moon: Home Sweet Home’ New Screenshots Revealed From Natsume for iOS and Android, August Release Date https://toucharcade.com/2024/06/27/harvest-moon-home-sweet-home-mobile-gameplay-screenshots-revealed-august-release-date-premium/ https://toucharcade.com/2024/06/27/harvest-moon-home-sweet-home-mobile-gameplay-screenshots-revealed-august-release-date-premium/#respond Thu, 27 Jun 2024 15:22:57 +0000 https://toucharcade.com/?p=325636 Continue reading "‘Harvest Moon: Home Sweet Home’ New Screenshots Revealed From Natsume for iOS and Android, August Release Date"

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Late last month, Natsume Inc. announced a brand new Harvest Moon game for mobile coming this August. Harvest Moon: Home Sweet Home will be the newest entry in the series, and it is aimed to be a fresh experience for mobile. Today, the publisher released new gameplay screenshots and details for the release. Harvest Moon: Home Sweet Home is also confirmed to not feature any in app purchases when it launches this August. A price point has not been announced yet though. Harvest Moon: Home Sweet Home aims feature traditional Harvest Moon series style gameplay with some familiar characters also teased. Harvest Moon: Home Sweet Home is set in the village of Alba, and it includes four different bachelors and bachelorettes, crops, fish, mining, and much more as you take part in festivities and contests in the village. Check out two screenshots from it below:

Like I said before, if you’re wondering about Harvest Moon and Story of Seasons names and brands, I recommend watching this video to see what led to the brand splitting like that with Marvelous handling Story of Seasons while Natsume Inc handles Harvest Moon. Harvest Moon: Home Sweet Home is set to release on iOS and Android in August 2024. A definite release date and price point are yet to be revealed. The new gameplay screenshots show promise, but I’m going to hold judgment until I get to play it myself on iPhone. What do you think of Harvest Moon: Home Sweet Home from Natsume Inc. from its new screenshots and confirmation of no in app purchases?

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Crunchyroll Game Vault Adds Battle Chasers Nightwar, Dawn of the Monsters and More With Steins; Gate, Psycho Pass, and Corpse Party Coming Soon https://toucharcade.com/2024/06/27/crunchyroll-games-mobile-steins-gate-corpse-party-psychopass-battlechasers-wayforward-releases/ https://toucharcade.com/2024/06/27/crunchyroll-games-mobile-steins-gate-corpse-party-psychopass-battlechasers-wayforward-releases/#respond Thu, 27 Jun 2024 13:23:29 +0000 https://toucharcade.com/?p=325624 Continue reading "Crunchyroll Game Vault Adds Battle Chasers Nightwar, Dawn of the Monsters and More With Steins; Gate, Psycho Pass, and Corpse Party Coming Soon"

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I was just thinking about how the Crunchyroll Game Vault hasn’t had any announcements in a while. Well, it turns out the company was saving things for today. Not only did we get three new games on the service today including Battle Chasers: Nightwar and the mobile debut of Dawn of the Monsters, but the announcement of a partnership with Mages to bring more visual novels to the game vault and some seeing their English debut through Crunchyroll Game Vault. I’ve included the games and details for platforms and DLC below:

Out now:

Battle Chasers: Nightwar (Airship Syndicate and HandyGames) – Languages supported: English, French, Russian, Spanish (Spain) Italian, German, Japanese, Korean, Portuguese (Brazil), Polish, Simplified Chinese

Dawn of the Monsters (13AM Games, WayForward) – Mobile debut through the vault featuring support for English, French, Italian, German, Spanish (Spain), and Japanese.

Evan’s Remains (Maitan69) – Languages supported: English, French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish, and Simplified Chinese.

Coming soon:

9 Years of Shadows (indie.io) – Mobile debut through the vault featuring support for English, French, German, Japanese, Portuguese (Brazil), Russian, Spanish, and Simplified Chinese.

Crypt of the NecroDancer (Brace Yourself Games, Vortex Buffer) – All DLC making debut on mobile through the vault with support for English, French, German, Italian, Japanese, Portuguese (Brazil), Russian, Spanish, and Simplified Chinese.

Corpse Party (MAGES) – Languages supported: English, Japanese, and Korean

Lunar Lux (indie.io) – Mobile debut through the vault with support for English, Spanish (Spain), Japanese, and Portuguese.

Magical Drop VI (Forever Entertainment) – Recently announced and making its mobile debut through the vault with support for English, French, German, Spanish (Spain), Japanese, and Polish.

MMC KENKEN (Mages) – Mobile debut through the vault with support for English and Japanese.

The Quintessential Quintuplets ~ Memories of a Quintessential Summer ~ (MAGES) – Mobile debut through the vault with support for English, Japanese, and Traditional Chinese.

PictoQuest (PID Games) – Languages supported: English, French, German, Italian, Japanese, Korean, Russian, Spanish (Spain), and Simplified Chinese.

PSYCHO-PASS: MANDATORY HAPPINESS (MAGES) – English mobile debut.

RWBY: Arrowfell (WayForward) – Mobile debut through the vault with support for English, French, German, Italian, Japanese, Korean, Spanish (Spain), Simplified and Traditional Chinese

Spidersaurs (WayForward) – Languages supported: English, French, German, Italian, Japanese, Portuguese (Brazil), Russian,
Spanish (Spain), Simplified Chinese, Arabic, Dutch, Turkish, and Korean.

STEINS;GATE (MAGES) – Languages supported English, Japanese, Simplified Chinese, and Traditional Chinese.

It is interesting to see these Mages games arrive with multiple languages because the ones on the App Store right now are separate builds for each language. I hope this leads to Steins;Gate Elite and other titles like that seeing English mobile releases through Crunchyroll Games in the future as well. I also wonder if the older titles will be delisted so that the only mobile versions will be through Crunchyroll Games. If you have an active Crunchyroll Mega or Ultimate membership right now, you will be able to grab the three new games when they release at no additional cost. The others will be releasing soon, and I’ll be sure to post about them when we get a definite release date for each game. What do you think of today’s announcements and release Crunchyroll Game Vault releases so far?



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Apple Arcade Weekly Round-Up: New Updates Are Out Now for Puyo Puyo Puzzle Pop, Crayola Adventures, Hello Kitty Island Adventure, and More https://toucharcade.com/2024/06/27/puyo-puyo-puzzle-pop-1-3-0-update-new-characters-apple-arcade-weekly-roundup/ https://toucharcade.com/2024/06/27/puyo-puyo-puzzle-pop-1-3-0-update-new-characters-apple-arcade-weekly-roundup/#respond Thu, 27 Jun 2024 08:14:25 +0000 https://toucharcade.com/?p=325595 Continue reading "Apple Arcade Weekly Round-Up: New Updates Are Out Now for Puyo Puyo Puzzle Pop, Crayola Adventures, Hello Kitty Island Adventure, and More"

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Following yesterday’s big update for Disney Dreamlight Valley, a few more notable game updates have gone live on Apple Arcade. Puyo Puyo Puzzle Pop () has gotten its major 1.3.0 update bringing in Chain Simulator as a new mode, six additional character episodes (Rulue, Ecolo, Dark Prince, Witch, Ocean Prince, Yu & and Rei), and six new songs in the shop featuring new arrangements of popular songs in the series. Crayola Adventures 1.4 is out now bringing in the thrift store, new visitors in the treehouse, a new poll, and more. Hello Kitty Island Adventure has its Sunshine Celebration returning on July 10th, new avatars, the Ghostgleam Flower, Saunarator, music players, and more with today’s big update. Watch the trailer for the Puyo Puyo Puzzle Pop update below:

Stitch. has added in even more new Hoops with this week’s update alongside Zookeeper World continuing to add in new puzzle stages with the next set coming July 7th. The final notable update is SongPop Party 3.0 adding in the June content drop with country-themed challenges for exclusive rewards. With the updates done, head over to our forum threads for Crayola Adventures here, Hello Kitty Island Adventure here, Puyo Puyo Puzzle Pop here, Stitch. here, SongPop Party here, and Zookeeper World here. Make sure to head over to our dedicated Apple Arcade forum for discussions on the new and older releases on the service. What do you think of the state of Apple Arcade right now?

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Out Now: ‘Monster Hunter Puzzles’, ‘Guncho’, ‘Cozy Grove: Camp Spirit’, ‘CookieRun: Tower of Adventures’, ‘ArcEmu’, ‘Welcome to Everdell’, and More https://toucharcade.com/2024/06/27/best-new-iphone-games-june-27th-2/ https://toucharcade.com/2024/06/27/best-new-iphone-games-june-27th-2/#respond Thu, 27 Jun 2024 04:54:50 +0000 https://toucharcade.com/?p=325573 Continue reading "Out Now: ‘Monster Hunter Puzzles’, ‘Guncho’, ‘Cozy Grove: Camp Spirit’, ‘CookieRun: Tower of Adventures’, ‘ArcEmu’, ‘Welcome to Everdell’, and More"

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Each and every day new mobile games are hitting the App Store, and so each week we put together a big old list of all the best new releases of the past seven days. Back in the day the App Store would showcase the same games for a week, and then refresh those features each Thursday. Because of that developers got into the habit of releasing their games throughout Wednesday or very early Thursday in order to hopefully get one of those coveted features spots. Nowadays the App Store refreshes constantly, so the need for everyone to release all on the same day has diminished. Still, we’ve kept our weekly Wednesday night format as for years that’s the time people knew to check TouchArcade for the list of new games. And so without further ado please check out the full list of this week’s new games below, and let us know in the comments section which games you’ll be picking up!


 

ArcEmu ($1.99)

iTunes Description

ArcEmu is the first emulator for Apple Watch.
It also works seamlessly on iPhone and iPad, providing a comprehensive gaming experience across all your Apple devices.

Forum Thread: ArcEmu (by Raffaele D’Amato)


Art Inc. 2 (Free)

iTunes Description

Step into the fascinating world of art and history with Art Inc 2! As the Buffalo Museum’s Director, it’s your mission to shape the growth and development of your establishment. This idle game allows you to dive deep into the experience of running a museum and collecting artifacts from all over the world while you enjoy a full-length story filled with plot twists and surprises.

Forum Thread: Art Inc. 2 (by PIXIO)


CookieRun: Tower of Adventures (Free)

iTunes Description

The seal on the oven has broken. Join GingerBrave and his friends on their epic journey to save the Pancake Tower from evil!

Enjoy exploring every corner of the Pancake Tower with friends in a 3D Cookie action adventure! Work together to defeat challenging bosses!

Clear stages to earn sweet equipment and join the Cookies on their adventure as they learn the secrets of what threatens the peace inside the magical tower!

Forum Thread: CookieRun: Tower of Adventures (by Devsisters)


Cozy Grove: Camp Spirit (Free)

iTunes Description

Attention, Spirit Scouts! Something spooky is afoot: A bus crash has left you stranded alone on a mysterious (yet delightfully cute) island. Explore the unique island, meet and befriend cute, ghostly spirit bears who need your help to remember their pasts and find peace. Customize a bustling, beautiful campsite — crafting, decorating, and building furniture to bring life and color back to this cute island — and hopefully reunite with your lost scout troop as you gradually repair your bus.

Forum Thread: Cozy Grove: Camp Spirit (by Spry Fox)


Guncho (Free)

iTunes Description

Guncho is a single player turn based tactical wild west shooter-roguelike. Engage in a unique positional shooting mechanic and fight your way through a series of randomly generated levels. Ride your donkey and use a variety of skills and bullet upgrades to become the ultimate gun slinger.

Forum Thread: Guncho (by Arnold Rauers)


Knight Lancer (Free)

iTunes Description

Welcome to KNIGHT LANCER, an arcade jousting game where your skill is rewarded with epic ragdoll physics!

Your lands have been taken, your family name bismirched. But you have your lance and a horse – what more does a knight need?
Set off on a journey to regain your honour! Toss caution (and your ragdoll enemies) to the wind and become: a Knight!

Forum Thread: Knight Lancer (by ToweringTower)


Letterbox – Daily Word Games (Free)

iTunes Description

Get ready to keep your mind sharp with a collection of unique daily word games! Enjoy new puzzles to solve every day!
Climb the leaderboards, track your progress, and enjoy an ad-free gaming experience.

Forum Thread: Letterbox – Daily Word Games (by AZIO Labs)


Monster Hunter Puzzles (Free)

iTunes Description

The Felyne Isles may seem like a peaceful corner of the Monster Hunter universe, but all is not well… Monsters are rampaging, making life miserable for the residents.

– Solve puzzles and help Felynes get back on their paws!
All of the “Catizens" have their own stories. Listen to what they need and solve their problems to bring the island back to life! There’s drama waiting to unfold on every corner of these isles. Come join these cute Felynes on their soon-to-be island paradise!

Forum Thread: Monster Hunter Puzzles (by Capcom)


New Nobunaga’s Ambition (Free)

iTunes Description

Authorized by KOEI TECMO GAMES, this new SLG game is themed on the Sengoku Period of Japan.

Travel through time into Sengoku. Partner with famous Sengoku Warlords of different classes like Samurai and Ninja, and realize your ambition on the battlefield!

Forum Thread: New Nobunaga’s Ambition (by Hong Kong Black Beard Game Limited)


purple (game) (Free)

iTunes Description

A purple puzzle game for you!

Can you make the screen purple in 50 levels?
Each level has its own logic.

It’s here, the next part of my colour puzzle series! After ‘yellow’, ‘red’, ‘black, ‘blue’, ‘green’, ‘pink’ and ‘orange’ it’s time to solve 50 new conundrums!

Forum Thread: purple (game) (by Bart BONTE)


Retroman – NES Emulator (Free)

iTunes Description

Experience the golden age of gaming by playing your favorite NES classics right on your iPhone or iPad!

Retroman features an advanced emulation engine that delivers ultimate performance, ensuring smooth gameplay with minimal lag, while optimized rendering and audio deliver an authentic NES experience.

Forum Thread: Retroman – NES Emulator (by Konstantinos Papadakis)


Space Gladiators ($4.99)

iTunes Description

Space Gladiators is a 2D hand-drawn roguelite platformer following a bunch of captives fighting their way out of a planet prison. Defeat hordes of aliens in the gladiatorial arenas and earn your freedom!

You’ve been captured and sent to entertain aliens as a gladiator in a faraway planet called Tartarus. You will have to advance through randomly generated biomes with deadly traps and monsters blocking your path. Choose your opponents in the arenas, beat them for items and coins and you might be able to earn your freedom!

Forum Thread: Space Gladiators (by Erabit Studios)


Space Spree (Free)

iTunes Description

In Space Spree, the stakes are high, and the action is intense. Aliens from distant galaxies rush toward you, leaving you with two choices: eliminate them or avoid them at all costs. One wrong move, and they’ll end your mission instantly. The aliens’ health points are displayed, providing crucial information and helping you decide which targets you can eliminate in the limited time you have. Make every shot count!

Forum Thread: Space Spree (by TNTC Studio)


Tarisland (Free)

iTunes Description

The Blight Dragon is here! Tarisland, a new cross-platform game that brings back the fun of iconic MMORPGs, will launch soon. Recreating the challenging dungeons and immersive exploration experience with a classic fantasy art style, Tarisland will be available on both PC and mobile with data-sharing enabled. You may choose from 9 classes and 18 specializations to customize your own builds. Raid with your group and take down epic bosses!

Forum Thread: Tarisland (by Level Infinite)


Welcome to Everdell ($7.99)

iTunes Description

Build your perfect make-believe city in the digital adaptation of the beloved family-friendly board game!

Hear ye, hear ye!
The parade is about to begin! I will give lots of shiny points to the critter with the best things that I like the most!

Join Chip, Sweep, and the kids of Everdell to build the most spectacular make-believe city ever!

Forum Thread: Welcome to Everdell (by Dire Wolf Digital)


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SwitchArcade Round-Up: Reviews Featuring ‘Dicefolk’, Plus the Latest New Releases and Sales https://toucharcade.com/2024/06/26/dicefolk-switch-review-no-more-robots-eshop-discount-sale-2024/ https://toucharcade.com/2024/06/26/dicefolk-switch-review-no-more-robots-eshop-discount-sale-2024/#respond Wed, 26 Jun 2024 21:08:50 +0000 https://toucharcade.com/?p=325541 Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Dicefolk’, Plus the Latest New Releases and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 26th, 2024. Another quiet Wednesday, with but one single new game to take a look at. I do have a little review of the enjoyable roguelite Dicefolk for you, though. Again, I would have liked to have had more, but that’s what I managed. After that, we look at that new release and then roll into our usual lists of new and expiring sales for the day. Let’s dive into what we have!

Reviews & Mini-Views

Dicefolk ($14.99)

Is adding dice and a bit of creature collecting enough to spice up the Slay The Spire/Darkest Dungeon turn-based roguelite formula? You know, I think it is. To an extent, anyway. Dicefolk has the same basic set-up as other games of this sort. You’ve got your little map for each stage and choose where you’re going to go next, with each spot offering a battle, a shop, or event of some kind. Eventually you’ll have to fight a boss battle, after which you move to the next map. In this game your party is a group of monsters, and you’ll have opportunities to swap in new ones here and there.

When it’s time to fight, things get a little interesting. Each turn, the dice are rolled for both your team and the opposing team. You don’t progress to the next turn until all of those dice have been used up, and the kicker is that you get to choose the order those actions play out in. Both yours, and the enemies’. That… is actually a pretty neat twist. As you play through you’ll be able to customize your dice faces with new actions, and the gear and badges you find will also make a difference in battles. It’s quite enjoyable, even if it does wear thin a little sooner than some games of this type.

While the title of Dicefolk might have you thinking the dice are the most intriguing gimmick of this game, it’s actually the battle system’s set-up of having you control both your party and the enemy party that truly stands out. In other respects, this is a fairly ordinary but well-made example of its genre. If you enjoy turn-based roguelites, you might want to give Dicefolk a bit of your time.

SwitchArcade Score: 4/5

Select New Releases

Go Go Jump!!! ($9.99)

Is this really all we have today? I guess so! This is a platformer with ninety different challenges to complete. It’s not your standard platformer, despite the fact that you’ll just be moving left or right and jumping. Indeed, it’s almost like a series of platforming mini-games. It’s also pretty goofy, which adds a bit of charm to the proceedings. Well, it’s the only new game for today. Do with it what you will.

Sales

(North American eShop, US Prices)

It’s one of those days without too much going on sales-wise, but football/soccer fans will find the two big titles for that sport are on sale right now. In the outbox, there’s still time to get some affordable legendary shoot-em-ups at reasonable prices. Check both of those lists and make your choices!

Select New Sales

Backbeat ($17.49 from $24.99 until 7/9)
Hexagroove: Tactical DJ ($13.99 from $19.99 until 7/9)
Ekstase ($7.99 from $19.99 until 7/9)
Football Manager 2024 Touch ($24.99 from $49.99 until 7/12)
Hazelnut Hex ($2.39 from $7.99 until 7/13)
Descenders ($6.24 from $24.99 until 7/14)
Hypnospace Outlaw ($4.99 from $19.99 until 7/16)
Nowhere Prophet ($2.24 from $24.99 until 7/16)
Yes, Your Grace ($2.99 from $19.99 until 7/16)
Fashion Police Squad ($10.99 from $19.99 until 7/16)
Let’s Build a Zoo ($8.99 from $19.99 until 7/16)
Formula Retro Racing ($1.99 from $14.99 until 7/16)
Pinball Freedom ($1.99 from $9.99 until 7/16)
Family Man ($1.99 from $19.99 until 7/16)
EA Sports FC 24 ($14.99 from $59.99 until 7/16)
GeoJelly ($5.00 from $10.99 until 7/16)
Vera Blanc Supernatural Mysteries ($6.39 from $7.99 until 7/16)

Sales Ending Tomorrow, June 27th

20XX ($5.39 from $17.99 until 6/27)
30XX ($13.99 from $19.99 until 6/27)
Alphadia I & II ($14.99 from $19.99 until 6/27)
Amibition Record ($8.24 from $14.99 until 6/27)
Attack of the Karens ($2.99 from $4.99 until 6/27)
Berserk Boy ($15.00 from $20.00 until 6/27)
Dead Cells ($12.49 from $24.99 until 6/27)
DoDonPachi Resurrection ($9.99 from $19.99 until 6/27)
Donut Dodo ($2.99 from $4.99 until 6/27)
Espgaluda II ($9.99 from $19.99 until 6/27)
Galacticon ($2.99 from $4.99 until 6/27)
Gale of Windoria ($8.24 from $14.99 until 6/27)
Illusion of L’Phalcia ($6.49 from $12.99 until 6/27)
Jinshin ($11.24 from $14.99 until 6/27)
Mushihimesama ($9.99 from $19.99 until 6/27)
Rabi-Ribi ($13.99 from $19.99 until 6/27)
Revenant Dogma ($6.49 from $12.99 until 6/27)
Revenant Saga ($6.49 from $12.99 until 6/27)
The Friends of Ringo Ishikawa ($8.99 from $14.99 until 6/27)

That’s all for today, friends. Tomorrow is Thursday, and that should in theory mean a nice assortment of new games for us to look at. Well, we’ll have Luigi even if no one else shows up. Whatever news and sales roll in will also be there. Hopefully we’ll be coming out of this dry spell soon. I hope you all have a wonderful Wednesday, and as always, thanks for reading!

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Surreal First-Person Puzzler ‘Superliminal’ is Coming to Mobile Next Month, Pre-Orders Available Now https://toucharcade.com/2024/06/26/surreal-first-person-puzzler-superliminal-is-coming-to-mobile-next-month-pre-orders-available-now/ https://toucharcade.com/2024/06/26/surreal-first-person-puzzler-superliminal-is-coming-to-mobile-next-month-pre-orders-available-now/#respond Wed, 26 Jun 2024 17:17:38 +0000 https://toucharcade.com/?p=325558 Continue reading "Surreal First-Person Puzzler ‘Superliminal’ is Coming to Mobile Next Month, Pre-Orders Available Now"

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Back in 2020 developer Pillow Castle released their surreal first-person puzzler Superliminal on PC and consoles, and after a warm reception on those platforms our pals Noodlecake Games are now bringing the title to iOS and Android devices next month. Superliminal takes place in a dream therapy facility, where you are asleep and dreaming about being trapped in a dream therapy facility. Talk about meta. Or is it really a dream? Are you really in the facility? What’s actually going on here!? The fact that it’s a dream means nothing is off the table, and the puzzles in the game are all built around perception. So, for example, take a tiny object off a table and then hold it up in the air where it suddenly becomes huge, or look at something at just the right angle to create a new object or path to move forward. Get a glimpse of the type of gameplay on offer in Superliminal in the following trailer.

As you can see from that trailer, there’s a heavy Portal vibe going on as you work your way through and eventually outside the approved confines of this mysterious dream therapy facility, and all the while a computer-voiced narrator is admonishing your actions. I’m digging it. Superliminal will be free to try with a one-time full game unlock IAP that will set you back $7.99, but for the first two weeks of launch you can get that full unlock at a discounted price of just $5.99. You can pre-order the iOS version on the App Store here, or pre-register for the Android version on the Google Play Store here. I’ll be looking forward to getting lost in Superliminal when it arrives on mobile July 30th.

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‘Disney Dreamlight Valley’ The Lucky Dragon Update Is Now Available for Apple Arcade and Other Platforms https://toucharcade.com/2024/06/26/disney-dreamlight-valley-mulan-update-download-apple-arcade-steam-deck-switch-pc-ps5/ https://toucharcade.com/2024/06/26/disney-dreamlight-valley-mulan-update-download-apple-arcade-steam-deck-switch-pc-ps5/#respond Wed, 26 Jun 2024 15:20:12 +0000 https://toucharcade.com/?p=325553 Continue reading "‘Disney Dreamlight Valley’ The Lucky Dragon Update Is Now Available for Apple Arcade and Other Platforms"

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Today, Disney Dreamlight Valley Arcade Edition () and standalone game on PC and consoles have both gotten The Lucky Dragon update. This update brings a new realm inspired by Disney’s Mulan, Mulan and Mushu as new characters, a new Star Path from now until August 7th, a new Memory Mania mini-event until July 10th, and much more. If you’ve not played the game on Apple Arcade yet, read my review of Disney Dreamlight Valley Arcade Edition here. Mulan can be befriended in a new questline alongside training exercises. Mushu will coach players through getting the training camp back in order. Check out full update details here. Watch the Disney Dreamlight Valley The Lucky Dragon Mulan update launch trailer below:

If you’ve not gotten it yet, you can download Disney Dreamlight Valley Arcade Edition on Apple Arcade here. It is available as a paid game with the expansion pass sold separately or in a bundle on all other platforms including Switch and Steam. It also plays great on Steam Deck. If you’ve not played Disney Dreamlight Valley Arcade Edition or Disney Dreamlight Valley yet and are curious about the expansion pass, check out the official website here. Head over to our forum thread for Disney Dreamlight Valley Arcade Edition here. We also have a dedicated Apple Arcade forum for discussion on the service and every game included here. What do you think of Disney Dreamlight Valley if you’ve been playing it recently on any platform?

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The Latest ‘Marvel Snap’ Update Includes New Character Albums, Customizable Borders, and… No Balance Changes?! https://toucharcade.com/2024/06/26/new-marvel-snap-character-albums-borders-update-balance-adjustments-today/ https://toucharcade.com/2024/06/26/new-marvel-snap-character-albums-borders-update-balance-adjustments-today/#respond Wed, 26 Jun 2024 11:20:16 +0000 https://toucharcade.com/?p=325546 Continue reading "The Latest ‘Marvel Snap’ Update Includes New Character Albums, Customizable Borders, and… No Balance Changes?!"

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It’s just about the time of the month when a regular App Store update arrives for Marvel Snap (Free), and wouldn’t you know it? Here it is! The last over-the-air update for the game pretty much flipped the meta on its head in one fell swoop, so what will developers Second Dinner do for an encore? Would you believe… nothing? Yes, this is the first update in quite some time that doesn’t touch the cards at all, but that doesn’t mean it doesn’t have anything to offer. Let’s take a look!

First of all, with Marvel’s next movie Deadpool & Wolverine on the immediate horizon, we can expect Marvel Snap (and probably most other Marvel apps) to give some extra love to the titular pair in July. There is a new Character Album feature being introduced that allows you to collect various cards for one particular character, getting some nice rewards as you fill it out. More or less the same deal as the other themed albums we currently have, but focused on one hero. And hey, look at this: the first Character Albums are for Deadpool and Wolverine!

I’m not sure who’s banging the pot lid for Collectible Borders, but you can now find them in many more places. You’ll now see them in the Season Pass, as Conquest Shop items, and even as Login Bonuses. Indeed, they have been appearing as that last thing in the current set of Login goodies. Personally, I don’t really use them and I can’t imagine a case where I would exchange valuable in-game currencies for them, but maybe you love them? If so, here you go.

As to the cards themselves, the only changes are edits to the text to make things more consistent and understandable. No actual balance adjustments at all, which is weird. Real weird. I fear for that next OTA update now. There are some new visual and audio FX here, plus some bug fixes. All par for the course there. And that’s it! Perhaps we’ll get more when the next update hits with the new season, whatever that may be. Snikt.

This is not related to the update, but hey, tips for using Phastos.

What do you think about this update? Did you want to see more balance changes, or are you relieved they didn’t come for your latest deck? Feel free to sound off in the comments below, as usual!

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Best Boomer Shooters for Steam Deck and PC in 2024 – From ‘DUSK HD’ and ‘Wizordum’ to ‘Dark Forces’ and ‘Selaco’ https://toucharcade.com/2024/06/25/best-boomer-shooters-pc-steam-deck/ https://toucharcade.com/2024/06/25/best-boomer-shooters-pc-steam-deck/#respond Tue, 25 Jun 2024 23:53:50 +0000 https://toucharcade.com/?p=325502 Continue reading "Best Boomer Shooters for Steam Deck and PC in 2024 – From ‘DUSK HD’ and ‘Wizordum’ to ‘Dark Forces’ and ‘Selaco’"

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Back in August last year, I wrote about the best boomer shooters on Steam Deck and PC. Since then, we’ve had new games, DLC, updates, and I’ve also gotten around to some I missed playing back then. This has been in the works for a while now, and I actually delayed it for Selaco (worth it) and Fallen Aces (this does not work on Deck yet, but will in the future). As with the last list, I’m not bothering with a fixed number and will be just including the games I want you to play in the genre on Steam Deck and PC. I also want to make it clear that this list should be treated as an addition to my original article from last year. Every game featured there is still worth playing, and I’ve not included those games here aside from DLC or expansions. This list is in no particular order, and I’ve also included some bonuses that I cover at the end.

DUSK HD

Do I need another excuse to recommend DUSK? Well, DUSK was already incredible, but New Blood doing DUSK HD as a free DLC pack that is basically a full remaster of the original game, is incredible and they definitely hate money. Either way, if you have DUSK, claim DUSK HD and change compatibility on Steam Deck to Proton Experimental or something else because the native linux version doesn’t include DUSK HD. You need DUSK HD’s windows version on Steam Deck for it. Once you do that, you can experience one of the best shooters ever with even better visuals. Get on it. Also listen to DUSK’s soundtrack from Andrew Hulshult again.

Selaco

Selaco had a very promising demo last year, and I expected the early access release to be good. I didn’t think it would be this good though. Selaco runs on GZDoom but barely feels like a game built on that engine with its immersive experience full of superb gameplay and great visuals. Even in its early access state right now, Selaco is worth more than full price, and it has bespoke Steam Deck optimizations from the get go.

STAR WARS: Dark Forces Remaster

For many people, Nightdive’s remaster of STAR WARS: Dark Forces Remaster will be a remaster of a game they played before. For me, the Steam Deck version of STAR WARS: Dark Forces Remaster was basically my first experience with it ever, and that’s why I’ve included it in my main list here. I love being surprised by games I have never played before, and STAR WARS: Dark Forces Remaster was superb on Steam Deck from start to finish. Even though this is a remaster of an older game, I appreciate the gameplay and interactivity in addition to just everything Star Wars included here. It might be my favorite recent Star Wars release in any media.

POSTAL: Brain Damaged

I hadn’t played POSTAL: Brain Damaged when I wrote the first boomer shooter article, but I’m glad I finally got around to it. It is insane and reminds me of a more over the top Slayers X. I have no experience with the original Postal games, but I loved playing POSTAL: Brain Damaged with its excellent gameplay, movement, and visuals. I liked it enough on Steam Deck to buy it on PS5, and was surprised to see it has 120hz and DualSense features. This one is an easy recommendation, and it even has multiple bundles with other games to get an additional discount.

Ion Fury: Aftershock

The original Ion Fury was very good and it had a lot of potential even from day one. With Ion Fury: Aftershock, the developers basically did everything I wanted from a sequel, but delivered it as a shorter expansion pack. It has one annoying portion that brought the experience down a bit, but if you liked Ion Fury, Ion Fury: Aftershock is an essential. I hope it comes to Switch soon so I can replay it.

AMID EVIL – The Black Labyrinth

I briefly touched on AMID EVIL – The Black Labyrinth when I wrote about AMID EVIL last year, but it deserves its own recommendation here. AMID EVIL – The Black Labyrinth is a prequel to AMID EVIL sold as DLC for the latter. It features new weapons, levels, and much more delivering a stupidly good value proposition for AMID EVIL fans and newcomers who want to get the game and expansion together. This expansion also raised the bar for visuals in AMID EVIL quite a bit, or maybe it is my Steam Deck OLED making things look nicer across the board. Either way, AMID EVIL – The Black Labyrinth is essential and it has new music from Andrew Hulshult so go buy it.

MULLET MADJACK

Mullet Madjack is plain fantastic. It looks gorgeous, feels amazing, and is a sublime boomer shooter with an aesthetic we don’t usually see in the genre. If you have even the smallest interest in the genre and like the 90s anime aesthetic, this one is worth getting right now. I recommend downloading the demo on Steam Deck and enabling gyro controls to see how you find the controls though as that’s the only aspect that might not work for everyone given the fast-paced nature.

Forgive Me Father 2

When I first played the early access launch version of Forgive Me Father 2, I was impressed at how it basically fixed all my issues in the original and delivered a lovely lovecraftian FPS experience unlike most things you see in the genre. Since launching, it has gotten loads of updates but is still in early access right now. It oozes atmosphere and is a lot of fun to play, but keep in mind this isn’t a full game yet. It still has a few teething issues that I hope are addressed before it leaves early access.

Warhammer 40,000: Boltgun – Forges of Corruption Expansion

Warhammer 40,000: Boltgun was a lovely surprise of a boomer shooter that I recommend to even those unfamiliar with Warhammer 40,000. I ended up getting it on Steam, PS5, and Switch to replay. It had lovely visuals, gunplay, and just generally was a lot of fun to replay on Steam Deck and PS5 since launch. I had no idea it even had DLC in the works, so Warhammer 40,000: Boltgun – Forges of Corruption Expansion was an even bigger surprise. It includes new environments, enemies, and two brand-new weapons that are awesome to use. If you enjoyed the base game, Warhammer 40,000: Boltgun – Forges of Corruption Expansion is essential.

Zortch

When I was looking for more boomer shooters, my friend said Zortch was the best $5 anyone could spend on Steam. I thought he was exaggerating as usual, but it really is an incredible boomer shooter with elements of both horror and comedy thrown in. You play as Zortch on holiday taking on aliens who want to eat human brains. I couldn’t believe this was on a custom engine. It really is crazy how good the levels and gameplay are for the low asking price.

Beyond Sunset

I can’t remember why I bought Beyond Sunset when it hit Steam, but I grabbed it day one, and do not regret it one minute. It isn’t some huge step forward for the genre, but does a lot of things right with its own charm and excellent aesthetic. It also has more of a story focus than you’d expect for a boomer shooter, but keep in mind that it is an early access release right now. This one has a free demo so give it a shot before buying it. It also has a few bundles with discounts available.

Wizordum

Back when I played the initial early access version of Wizordum, I thought it was well worth buying for its premise, gameplay, and aesthetic. It recently had its new episode arrive as a free update making Wizordum even better. I consider it a lovely blend of Wolf 3DS and DOOM with a colorful aesthetic that shines on the Steam Deck OLED. Give the demo a shot if you aren’t sold on it from the trailer. This is easily one of Apogee’s best releases in a while.

Bonus games

The games below are either not pure boomer shooters or have some caveats with my recommendation. In the case of the latter, I’d wait on a discount before buying them.

PO’ed: Definitive Edition

I hadn’t heard of PO’ed until Nightdive announced the remaster in the form of PO’ed: Definitive Edition. Having played it, I don’t know if it is something I recommend at full price, but the work put in is really good. I recommend getting it on a discount because it is pretty funny, but definitely not one of my favorites on the list.

Turok 3: Shadow of Oblivion Remastered

Turok 3: Shadow of Oblivion is the final game in the Turok trilogy, and the remaster from Nightdive is amazing. The issues here are I don’t think it is as good as the first two games, and it is more expensive than those. If you can get it on a discount, I recommend it once you play the first two games. Even as someone who only played Turok thanks to the Nightdive releases, Turok 3: Shadow of Oblivion Remastered is excellent and worth your time.

Fallen Aces

Fallen Aces is fantastic, but it is unplayable on Steam Deck right now. I know there are some workarounds posted online, but none have reliably worked for me on both my Steam Decks. I want to feature Fallen Aces here so you keep an eye on it for when it does get fixed on Steam Deck. The demo was superlative already, but the full Episode 1 Early Access release is mindblowing on PC. I can’t believe it is so cheap right now. New Blood really does hate money. Either way, I hope it gets fixed soon so I can play it on my Steam Deck. Until then, I recommend buying it to play on your PC.

With that, you have the second yearly (hopefully) best boomer shooters to play on Steam Deck feature. I can’t wait to see what releases in the next few months and with the early access games getting more content and updates leading into 2025. As usual, you can read all our past and future Steam Deck coverage here. If you have any feedback for this feature or what else you’d like to see us do around the Steam Deck, let us know in the comments below. I hope you all have a great day, and thanks for reading.

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SwitchArcade Round-Up: ‘Super Monkey Ball Banana Rumble’, Plus Today’s Other Releases, News, and Sales https://toucharcade.com/2024/06/25/atari-50-new-games-dlc-super-monkey-ball-banana-rumble-download-eshop-switch/ https://toucharcade.com/2024/06/25/atari-50-new-games-dlc-super-monkey-ball-banana-rumble-download-eshop-switch/#respond Tue, 25 Jun 2024 21:58:27 +0000 https://toucharcade.com/?p=325505 Continue reading "SwitchArcade Round-Up: ‘Super Monkey Ball Banana Rumble’, Plus Today’s Other Releases, News, and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 25th, 2024. Today I was incredibly busy and thus only started writing this article late in the day. That means I didn’t have time for any reviews, but we do have a few really good new releases to look at, a bit of news, and of course the usual lists of new and expiring sales to go over. I really need to catch up on these reviews soon. I’m being a naughty fellow, taking time for family and such. Well, let’s get to the good stuff!

News

‘Atari 50: The Anniversary Celebration’ Expands Later This Year

Regular readers will know that I loved Atari 50: The Anniversary Celebration to pieces. It has so much to offer compared to most retro game collections, mostly thanks to the focus on telling the story around the games first and foremost. The game got some games added via a free update a little while back, and at that time Atari said more would be coming. Well, we now know what they meant: Atari 50: The Anniversary Celebration Expanded Edition will be launching later this year on October 25th. It adds two more timelines full of information and over a dozen new videos, plus a whopping thirty-nine games.

This includes Berzerk and a selection of M Network games. No word yet on the full list of titles, but the two new topics expand more on Atari’s influence and the first console war between Atari 2600 and the Intellivision. This Expanded Edition will be available in physical form, but owners of the existing Atari 50 will be able to buy the added content as DLCs if they wish. The physical sets are priced at $39.99 for the Standard Edition and $49.99 for the fancy Steelbook version. No price mentioned thus far for the DLCs, but we’ll let you know when we know.

‘Tetris 99’ Has Ninety-Nine Events, and ‘F-Zero 99’ Is One of Them

Okay, it’s more like forty-one events. But I wanted to use that headline, so here we are. The latest Maximus Cup event for Tetris 99 has been announced, and it’s getting a bit meta in here because the theme this time is F-Zero 99. The event kicks off on June 28th and runs through the end of the weekend on July 1st. The rules are the usual. Play the game and get points based on how you place. If you get one hundred event points before the end, you get to keep the special theme permanently. I’ll probably remind you later when the time comes.

Select New Releases

Super Monkey Ball Banana Rumble ($49.99)

I feel like Super Monkey Ball wasn’t intentionally a great party game; it just kind of happened. Every Monkey Ball game since has tried to some degree or another to recreate the magic, and I don’t know that they’ve found much success in that. Well, here’s a new one that really leans into that end of things, with support for four players locally and sixteen players online. There’s a huge multiplayer focus this time, and I’ll let you know how that pans out when I post my review.

Beyond Good & Evil 20th Anniversary Edition ($19.99)

Wow, this came out faster than I was expecting. Anyway, Ubisoft is reminding everyone that it hasn’t completely forgotten Beyond Good & Evil. Sequel? What? It can’t hear you. But here is the original game, spiffed up and with some new quality of life features to bring it more in line with modern tastes. You know, things like auto-saving. If you haven’t played this game before, it’s kind of similar to a Zelda-style affair, but there’s a bit more to it than that. Just be warned that its story was very much written with a sequel in mind, and we haven’t seen much happening there for a long while. The game itself is worth a romp, no doubt.

Frogun Encore ($12.99)

Renata and Jake return in this follow-up to the low-poly platformer from a couple years back. This standalone adventure supports couch co-op for up to two players, and features a bunch of new stages to play through and plenty of challenge. There’s a particular flavor to Frogun, and I know some folks couldn’t get into it. I don’t know that this game will change their minds, but the people who did like the first will surely appreciate this one.

Sales

(North American eShop, US Prices)

A small but steady list today, it seems. Nothing in there I feel particularly strong about, so I’ll let you do your thing. The outbox is similar, with some good games in there that will probably be on sale again soon. Check out both lists carefully and see if anything in there is singing your tune, but do keep in mind that the week is young.

Select New Sales

Orten Was The Case ($11.24 from $14.99 until 7/1)
PlateUp! ($13.39 from $19.99 until 7/2)
Krimson ($7.99 from $9.99 until 7/4)
SUPERBEAT: XONIC ($14.99 from $29.99 until 7/4)
Terror of Hemasaurus ($8.20 from $14.99 until 7/8)
Super Blood Hockey ($3.69 from $14.99 until 7/8)
Cryptrio ($2.99 from $4.99 until 7/9)
Dungeons of Dreadrock ($1.99 from $10.00 until 7/15)
Move or Die: Unleashed ($3.74 from $14.99 until 7/15)
Ankora: Lost Days ($5.99 from $14.99 until 7/15)
Summer in Mara ($7.99 from $19.99 until 7/15)
Koa & the Five Pirates of Mara ($11.99 from $19.99 until 7/15)
LIMBO ($1.99 from $9.99 until 7/15)
INSIDE ($1.99 from $19.99 until 7/15)
Mortal Kombat 1 Premium Edition ($43.99 from $109.99 until 7/15)
Mortal Kombat 11 ($9.99 from $49.99 until 7/15)
LEGO Marvel Super Heroes 2 ($5.99 from $29.99 until 7/15)
LEGO DC Super-Villains ($8.99 from $59.99 until 7/15)
Moonlighter ($3.74 from $24.99 until 7/15)
Children of Morta ($5.49 from $21.99 until 7/15)

Sales Ending Tomorrow, June 26th

Alex Kidd in Miracle World DX ($2.99 from $19.99 until 6/26)
Aragami 2 ($9.99 from $39.99 until 6/26)
Close to the Sun ($4.99 from $24.99 until 6/26)
Dungeon of the Endless ($3.99 from $19.99 until 6/26)
Forest Golf Planner ($6.00 from $12.00 until 6/26)
Fresh Start ($7.99 from $19.99 until 6/26)
Monster Harvest ($2.99 from $19.99 until 6/26)
Morbid: The Seven Acolytes ($2.49 from $24.99 until 6/26)
Ponpu ($2.24 from $14.99 until 6/26)
Slaycation Paradise ($2.99 from $19.99 until 6/26)
Sparklite ($3.74 from $24.99 until 6/26)
Spells & Secrets ($14.99 from $29.99 until 6/26)
Spirit of the North ($3.74 from $24.99 until 6/26)
Stranded Sails EotCI ($3.74 from $24.99 until 6/26)
The Last Worker ($7.99 from $19.99 until 6/26)
The Sushi Spinnery ($4.62 from $14.00 until 6/26)
Tiny Troopers Joint Ops XL ($2.07 from $12.99 until 6/26)
Vaporum ($3.74 from $24.99 until 6/26)
Whisker Waters ($14.99 from $24.99 until 6/26)

That’s all for today, friends. We’ll be back tomorrow with more new releases, sales, and perhaps some news. I’ll also try to have at least one review for you, and I think our pal Mikhail has some things cooking as well. It was a family member’s birthday today, and it was nice to have something to celebrate for once. It’s been a rough year and I suspect it isn’t going to get better soon. Eat that cake when you can, chums. I hope you all have a terrific Tuesday, and as always, thanks for reading!

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‘Cozy Grove: Camp Spirit’ Now Available on Netflix Games for iOS and Android https://toucharcade.com/2024/06/25/cozy-grove-camp-spirit-download-free-netflix-games-iphone-android/ https://toucharcade.com/2024/06/25/cozy-grove-camp-spirit-download-free-netflix-games-iphone-android/#respond Tue, 25 Jun 2024 17:00:36 +0000 https://toucharcade.com/?p=325517 Continue reading "‘Cozy Grove: Camp Spirit’ Now Available on Netflix Games for iOS and Android"

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Cozy Grove: Camp Spirit (Free), the sequel to Cozy Grove, has finally arrived exclusively via Netflix Games on mobile. If you missed the announcement, we learned about it back in December last year, and it is the developer’s first new release under Netflix. Last week, I attended a media briefing for the game with Netflix and Spry Fox, and got to ask the developers a few questions about updates, accessibility for newcomers, and more. They confirmed that this will be accessible to both fans of the first game and to newcomers. Content updates are also planned, and it includes controller support and touch controls from the get go. If you’ve not followed it at all, Cozy Grove: Camp Spirit has you taking on the role of a Spirit Scout on a haunted island befriending many ghostly bears, being a part of ghost stories, and more. Watch the trailer for it below:

I played a bit of it a few days ago, and it feels very good, but I wish the performance on iPhone 15 Pro was a bit better. If you have an active Netflix subscription, you can grab it now. The original Cozy Grove isn’t available on Apple Arcade anymore, but is currently on PC and console with no mobile version. Cozy Grove itself was great despite the few technical issues I ran into, but Cozy Grove: Camp Spirit looks like a nice follow-up. If you’d like to play Cozy Grove: Camp Spirit today, you can grab it on the App Store for iOS here and on Google Play for Android here. Check out the official game website here. Have you played Cozy Grove on Apple Arcade and will you be checking out Cozy Grove: Camp Spirit on Netflix for iOS and Android when it launches?

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‘Thirsty Suitors’ Coming Soon to Mobile via Netflix Games on iOS and Android https://toucharcade.com/2024/06/25/thirsty-suitors-mobile-release-date-soon-netflix-annapurna-interactive-iphone-android/ https://toucharcade.com/2024/06/25/thirsty-suitors-mobile-release-date-soon-netflix-annapurna-interactive-iphone-android/#respond Tue, 25 Jun 2024 16:59:46 +0000 https://toucharcade.com/?p=325518 Continue reading "‘Thirsty Suitors’ Coming Soon to Mobile via Netflix Games on iOS and Android"

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Late last year, Outerloop Games and Annapurna Interactive released story-driven RPG featuring turn-based battles Thirsty Suitors for PlayStation, Switch, Xbox, and Steam. I enjoyed my time with it quite a bit. Read my review here. When it was revealed as a “breakup simulator" rather than a dating sim, I was interested to see how it played. I still think it is one of Annapurna Interactive’s better games, and given how much I love the publisher, that’s quite the praise. Today, Netflix announced that Thirsty Suitors will be coming to mobile exclusively through Netflix “soon". Watch the Thirsty Suitors Netflix trailer below:

If you’d like to try Thirsty Suitors on other platforms before it hits mobile, it is available on Steam, Switch, Xbox, and PlayStation right now. I recommend it on Steam Deck over Switch if you have that option. I’m curious to see how it plays with touch on mobile, and whether the mobile version delivers the full experience without any technical cutbacks that we saw on Switch. Check out the official Thirsty Suitors website here. The soundtrack is also great, so consider getting the bundle with the game and soundtrack on Steam if you want to play it on PC here. Have you played Thirsty Suitors before or will you be trying it for the first time on mobile via Netflix?

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Skullgirls Mobile Version 6.3 Update Now Available With Replays, Shard Exchange Store, Big Band Changes, and More https://toucharcade.com/2024/06/25/skullgirls-mobile-version-6-3-update-patch-notes-replays-big-band-adjustments-shard-exchange-store/ https://toucharcade.com/2024/06/25/skullgirls-mobile-version-6-3-update-patch-notes-replays-big-band-adjustments-shard-exchange-store/#respond Tue, 25 Jun 2024 09:22:22 +0000 https://toucharcade.com/?p=325497 Continue reading "Skullgirls Mobile Version 6.3 Update Now Available With Replays, Shard Exchange Store, Big Band Changes, and More"

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Earlier this year, Hidden Variable’s Skullgirls Mobile (Free) revealed its roadmap for 2024 and we then saw the major version 6.2 update arrive with Prize Fight streak forgiveness where you can restore your streak for free once per Prize Fight with a low fixed cost beyond that, Marie’s stage joining in with new music, new monthly fighters, new fighters in standard relics, and free gifts for logging in. Today, Skullgirls Mobile 6.3 has gone live bringing in replays (finally!), a tune-up for Big Band, the Shard Exchange Store, new monthly fighters, balance adjustments, and more. The full Skullgirls Mobile version 6.3 update patch notes are here with all the balance adjustments and features. Check out the Skullgirls Mobile replays menu below:

Alongside Skullgirls Mobile, I’m glad to see the main game also keep getting updates on consoles and PC. I’ve been practicing playing on my Steam Deck with my new leverless controller recently, and I can’t wait to play with friends soon. If you’ve not gotten Skullgirls Mobile yet, you can grab it on iOS and Android right now for free. Skullgirls 2nd Encore is available on PC and all consoles including Xbox, PS4, and Nintendo Switch. I included Skullgirls 2nd Encore in my feature on the best fighting games to play on both Steam Deck and Nintendo Switch in 2024. What do you think of the Skullgirls Mobile 6.3 update?

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“Vita Nova” Update Now Available for Reverse City Builder ‘Terra Nil’ on Netflix and PC, Switch Update Coming Soon https://toucharcade.com/2024/06/24/vita-nova-update-now-available-for-reverse-city-builder-terra-nil-on-netflix-and-pc-switch-update-coming-soon/ https://toucharcade.com/2024/06/24/vita-nova-update-now-available-for-reverse-city-builder-terra-nil-on-netflix-and-pc-switch-update-coming-soon/#respond Tue, 25 Jun 2024 00:27:52 +0000 https://toucharcade.com/?p=325488 Continue reading "“Vita Nova” Update Now Available for Reverse City Builder ‘Terra Nil’ on Netflix and PC, Switch Update Coming Soon"

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A little over a year ago publisher Devolver Digital in conjunction with developer Free Lives released Terra Nil on PC as well as mobile devices by way of Netflix Games, with a Nintendo Switch version coming the following December. Its basic premise is that it was a “reverse city builder" in that rather than trying to build and evolve the perfect city that virtual citizens want to move to, you were instead trying to terraform barren wastelands into lush greenery in order to entice animals to come and live in your spaces. Now, with help from developer Clockwork Acorn who has joined along for the ride, Terra Nil has received a huge new content update titled Vita Nova. It features new maps, new building types, an all-new world map, and perhaps most importantly a completely overhauled wildlife system. Learn all about Vita Nova as the extremely calming narrator explains everything new in the following trailer.

We really loved the concept of Terra Nil when we reviewed the Netflix and PC versions upon release last year, as well as the Switch version in December, and most of our negative remarks were in regards to the somewhat poor technical performance and numerous glitches we encountered. Without all that the underlying game seemed really solid and enjoyable. Well there have been several updates to the game since that aimed squarely at addressing those issues, and with today’s big content update and overhaul to the wildlife system I’m hopeful that Terra Nil is finally where we wished it would have been when it first came out. The concept and relaxing nature of the game are too good to be spoiled by things like bugs and performance issues, so if you had this one previously and were turned off by such things maybe give this new version a spin, and if this is your first time encountering Terra Nil then let this big update be your reason to check it out.

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SwitchArcade Round-Up: Reviews Featuring ‘Tritorn’, Plus Today’s New Releases and the Latest Sales https://toucharcade.com/2024/06/24/eggconsole-switch-review-tritorn-pc-8801-game-eshop-discounts-list-this-week/ https://toucharcade.com/2024/06/24/eggconsole-switch-review-tritorn-pc-8801-game-eshop-discounts-list-this-week/#respond Mon, 24 Jun 2024 21:24:40 +0000 https://toucharcade.com/?p=325455 Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Tritorn’, Plus Today’s New Releases and the Latest Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 24th, 2024. It’s another Monday, and since I spent my whole weekend playing through a clunky forty-year-old Japanese computer game, I can’t offer you up a bevy of reviews as I sometimes do. Instead, I have one review for you, covering said clunky game. Will the new releases save us? No, they will not. But we have one! Sales aren’t too bad at least, so that’s a little treat to end off on. Let’s get to work, shall we?

Reviews & Mini-Views

EGGCONSOLE Tritorn PC-8801 ($6.49)

Hey, we’ve finally got another EGGCONSOLE release that doesn’t require any Japanese language knowledge to play! It’s a shame the game itself is so very much of its era that most people are going to bounce off it, but we take our blessings where we can. Speakers of any language can… enjoy Tritorn equally. But do you want to? If you have an opinion on Hydlide, that will be surprisingly helpful towards answering that question. Tritorn is in a lot of ways Hydlide from the side. Sidelide. A ton of grinding against enemies that can kill you incredibly easily, a lot of opaque “puzzles" to solve, and virtually no story to speak of outside of the set-up and ending. Really not for everyone, or most.

Anyway, you’re the brave warrior Tritorn, and you’re tasked with the job of saving the island of Luwandia from the evil… Pay-Valusa. Sure, why not? You start your journey with little more than the sword in your hand and a small amount of magic balls you can throw to temporarily freeze enemies. Save them for emergencies; you won’t have a way to replenish them for quite a while. Tritorn is woefully inadequate for his task at the outset, as even a mild disagreement with a slime will put him six feet under. Abuse that EGGCONSOLE rewind feature. Abuse the save states. Take full advantage of every tool you’ve got, because the game never stops being able to kill you in two seconds if you let an enemy nudge up against you the wrong way.

Your first job is to grind a hundred slimes to reach the next level. You should also earn an item in the process, teaching you one way to get the things you need in this game: killing a bunch of one type of enemy. It is not the only way to get items, of course. You can also find some in chests, and a few others through some absolute nonsense. It’s not quite Druaga-level in this regard, but at least one required item is hidden behind an action you would never think to do. As you find items, you can explore more of the world, and I think I wouldn’t argue with much vigor against anyone who wants to call this a prototype Metroidvania. It’s just that every time you enter a new area, you have to stop and grind for a half hour. You can’t even abuse the fast-forward feature to make it more painless, because as I have said it is very easy for enemies to get the drop on you and murder you in two seconds.

Ultimately, I wasn’t able to finish Tritorn. I got to the last boss but I couldn’t find one of the necessary items to defeat him. With the relative obscurity of this particular version of the game (and the versions are somewhat different from each other), I couldn’t find my answer among Japanese players. So… everyone, please buy this and try to find that crown for me so I can finish it and delete it from my brain.

I don’t know why I get sucked into games like Tritorn, these Hydlide-likes, but I do. The controls are clunky, the gameplay is unpleasant, the tedium is real, and there is all kinds of pure foolishness standing between the player and the ending. And yet, here I am. Are you like me? This is where you need to be honest with yourself. If you have this same weakness to old, grindy games, you’ll get your money’s worth out of Tritorn. But I imagine most people will just find it annoying and quit playing after five minutes, despite there being no language barrier this time around.

Edit: I found the bloody crown! Demon exorcised, in more ways than one!

 

SwitchArcade Score: 3/5

Select New Releases

Lost Pixel ($4.99)

Such is the state of these summer Mondays that I will include this game just so that we have something in the new release section. I mean, at least it isn’t using crappy AI-generated art for its shop thumbnail? Anyway, you control a pixel and go through some pretty standard traps and hazards. The camera angle is skewed, and that’s about the fanciest trick it has up its sleeve.

Sales

(North American eShop, US Prices)

Some nice sales to start the week off with from folks like Team 17 and QUByte, plus some extra bits and bobs like Elderand, Dorfromantik, and Moon Dancer to spice things up. Not much in the outbox, but if you are craving the cloud version of Guardians of the Galaxy, it’s um… it’s sure there. Check those lists!

Select New Sales

Nekomin ($8.25 from $15.00 until 7/7)
Mustache in Hell ($2.49 from $4.99 until 7/11)
Racoo Venture ($9.74 from $14.99 until 7/11)
Bem Feito ($6.49 from $9.99 until 7/11)
Zero Tolerance Collection ($4.99 from $9.99 until 7/11)
VASARA Collection ($4.99 from $9.99 until 7/11)
VISCO Collection ($13.99 from $19.99 until 7/11)
Doomsday Hunters ($10.79 from $17.99 until 7/12)
GyroGunner ($5.76 from $7.20 until 7/12)
Shakedown Hawaii ($4.99 from $19.99 until 7/12)
Retro City Rampage ($4.99 from $14.99 until 7/12)
Viviette ($4.99 from $9.99 until 7/12)
Demon Turf ($12.49 from $24.99 until 7/12)
Star Gagnant ($22.80 from $38.00 until 7/12)
Witch Explorer ($9.99 from $19.99 until 7/12)
Elderand ($7.99 from $19.99 until 7/12)
CosmoPlayerZ ($7.69 from $10.99 until 7/12)


Dorfromantik ($11.99 from $14.99 until 7/12)
Moon Dancer ($13.29 from $18.99 until 7/12)
Metal Mind ($13.49 from $17.99 until 7/13)
Redden: 100denarii ($1.99 from $7.99 until 7/13)
ANIMUS: Revenant ($3.44 from $22.99 until 7/13)
Demong Hunter ($1.99 from $7.99 until 7/13)
Dungeon Limbus ($2.24 from $14.99 until 7/13)
Moving Out 2 ($14.99 from $29.99 until 7/14)
DREDGE ($16.24 from $24.99 until 7/14)
Neon Abyss ($4.99 from $19.99 until 7/14)
Blasphemous ($6.24 from $24.99 until 7/14)
Overcooked 2 ($6.24 from $24.99 until 7/14)
The Escapists 2 ($4.99 from $19.99 until 7/14)
Life of Slime ($3.49 from $4.99 until 7/14)


Knowledge Keeper ($3.49 from $4.99 until 7/14)
Re:Touring ($6.99 from $9.99 until 7/14)
Cybertrash STATYX ($6.99 from $9.99 until 7/14)
Cat & Ghostly Road ($5.99 from $9.99 until 7/14)
Time Traveler’s Guide to Past Delicacies ($2.49 from $4.99 until 7/14)
Edge of Reality ($2.49 from $4.99 until 7/14)
Fusion Paradox ($4.99 from $9.99 until 7/14)
Hero Survival ($2.49 from $4.99 until 7/14)
Earthshine ($2.49 from $4.99 until 7/14)
Stranded Deep ($12.49 from $24.99 until 7/14)

Sales Ending Tomorrow, June 25th

Alchemist Adventure ($2.79 from $19.99 until 6/25)
Broken Lines ($3.49 from $24.99 until 6/25)
Chasm: The Rift ($6.99 from $19.99 until 6/25)
Furi ($7.99 from $19.99 until 6/25)
Guardians of the Galaxy: Cloud Version ($14.99 from $59.99 until 6/25)
Haven ($9.99 from $24.99 until 6/25)
Hot Lap League Deluxe ($1.99 from $19.99 until 6/25)
Retro Machina ($2.79 from $19.99 until 6/25)
Slime Rancher Plortable ($9.99 from $24.99 until 6/25)
Squids Odyssey ($2.24 from $14.99 until 6/25)
The Long Dark ($17.49 from $34.99 until 6/25)

That’s all for today, friends. We’ll be back tomorrow with a more robust selection of new releases, plus more reviews and sales. Maybe some news, depending on how the world turns as I sleep. I really hope someone figures out how to find that stupid crown in Tritorn. I just want to beat Pay-Valusa and call it a job done. Oh well. I hope you all have a marvelous Monday, and as always, thanks for reading!

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‘Assassin’s Creed Mirage’ iPhone Interview: Ubisoft Sofia Producer Krasimira Yakovlieva on Porting to iPhone, Apple Technologies, Touch Controls, Post Launch Support, and More https://toucharcade.com/2024/06/24/assassins-creed-mirage-iphone-interview-ubisoft-sofia-producer-controller-support-touch-controls-uncapped-frame-rate-ipad-m1-metalfx/ https://toucharcade.com/2024/06/24/assassins-creed-mirage-iphone-interview-ubisoft-sofia-producer-controller-support-touch-controls-uncapped-frame-rate-ipad-m1-metalfx/#respond Mon, 24 Jun 2024 18:53:27 +0000 https://toucharcade.com/?p=325385 Continue reading "‘Assassin’s Creed Mirage’ iPhone Interview: Ubisoft Sofia Producer Krasimira Yakovlieva on Porting to iPhone, Apple Technologies, Touch Controls, Post Launch Support, and More"

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Ubisoft recently released Assassin’s Creed Mirage (Free) for iPhone 15 Pro and iPad (M1 and later), and it is the final game from Apple’s four announcements for the iPhone 15 Pro series phones. Read my review of the iPhone 15 Pro version here. Ahead of the game’s launch on iPhone and iPad, I had a chance to send some questions to Ubisoft about the game’s new port, touch controls, post launch update plans, and a lot more.

TouchArcade (TA): Tell us a little bit about yourself and what you do at Ubisoft.

Krasimira Yakovlieva (KY): My name is Krasimira Yakovlieva and I’m the producer of Assassin’s Creed Mirage for iOS. I joined Ubisoft Sofia almost 8 years ago and, as part of the Project Management team, I’ve had the pleasure to contribute to more than six Ubisoft titles, four of which are from the Assassin’s Creed franchise.

TA: Before discussing Assassin’s Creed Mirage, I wanted to ask what led to this being the first big Ubisoft title to hit iPhone 15 Pro and iPad M1 when we’ve seen a few of the older Assassin’s Creed games come to Switch natively.

KY: We first had the opportunity to create a demo of the game for iPhone 15 Pro, which was a great success and gave us confidence when entering full production. Assassin’s Creed Mirage, the latest installment in the Assassin’s Creed Franchise, was the best fit for a project like this, with its condensed world and story-driven adventure. Bringing the game, initially designed for just consoles and PC, to iPhone and iPad was made possible due to the dedicated efforts and expertise of our talented team of developers and engineers, as well as the excellent performance of the A17 Pro chip combined with the advanced technology of our Anvil engine.

TA: Ubisoft has been a mobile supporter for ages now through standalone premium games, free to play ones, Apple Arcade, and even Netflix. How was it working with Apple for Assassin’s Creed Mirage?

KY: The collaboration with Apple has been a truly beneficial partnership, marked by a shared commitment to innovation and a strategic alignment of goals. Through this collaboration, we exchanged valuable knowledge and expertise leading to successful progress in releasing Assassin’s Creed Mirage for iOS and driving innovation. It was a challenging, yet very rewarding experience for our team to adapt a AAA game for a new mobile device. What helped immensely was that we knew and were very experienced with the Assassin’s Creed’s pipeline which includes our expertise in working with the Anvil engine. We had great collaboration with very talented professionals across Ubisoft and with various teams at Apple, which gave us an opportunity to deliver an authentic Assassin’s Creed experience on iPhone and iPad.

TA: A lot of my friends consider Assassin’s Creed Mirage a “return to form" for the franchise. I’ve enjoyed what I’ve played so far on PS5 and iPhone, but I think I like the Assassin’s Creed Origins and Odyssey formula more. Do you think we could see one of those hit iPhone 15 Pro in the future?

KY: I cannot speak for other games.

TA: Assassin’s Creed Mirage is capped at 30fps on Apple hardware including the M4 iPad. I was wondering if there was a possibility that we would see an uncapped frame rate option in the future?

KY: Right now, we are dedicated to prioritizing the stability and performance of the game on the various compatible Apple devices.

TA: Assassin’s Creed Mirage has very good touch controls compared to the other big AAA ports we’ve seen for iPhone 15 Pro. How much testing went into getting the touch interface right?

KY: A lot! This was a first for us, so the number of iterations we had in nailing the controls both on iPhone and iPad was beyond any reasonable count. We conducted various internal and external playtests in order to make sure that the controls work for a variety of audiences and gaming preferences. After taking the decision to release not only on iPhone but also on iPad, we opted out for the fully customizable controls, so we can ensure that we fit as many playstyles as possible.

TA: Having cross progression through Ubisoft Connect is great. I was glad to bring my PS5 save to my iPhone to check how it feels here. Is this something we should expect in other multiplatform Ubisoft titles on iPhone, iPad, and macOS as well?

KY: I cannot speak for other games.

TA: Ubisoft recently announced Prince of Persia: The Lost Crown for macOS while Assassin’s Creed Mirage is not on macOS but on iPhone and iPad. Are there plans to bring Assassin’s Creed Mirage to macOS and Prince of Persia: The Lost Crown to iOS in the future?

KY: Our focus right now is to ensure the stability of Assassin’s Creed Mirage on compatible devices. We are committed to delivering a seamless gaming experience for players on mobile, coupled with visuals that match the quality of consoles.

TA: What Apple technologies were leveraged for bringing the Assassin’s Creed Mirage game engine to iPhone 15 Pro and iPad models?

KY: The Metal API & MetalFX upscaling are core technologies that helped us realize our vision for the game on iOS. To bring Assassin’s Creed Mirage to iPhone and iPad, we took advantage of all available Apple technologies, ensuring an optimized, high-performance experience that leverages the advanced graphics capabilities and seamless integration with the iOS ecosystem.

TA: Are there plans for any post launch updates for the game aside from bug fixes?

KY: We do plan on implementing crash fixes and stability improvements based on feedback from players worldwide.

TA: Did the team working on this port also try out the Resident Evil or Death Stranding iPhone 15 Pro ports?

KY: The dev team of Assassin’s Creed Mirage for iOS are all savvy gamers and try a variety of games available on the market. We appreciate the hard work done by all gaming publishers and their dev teams.

TA: What are you hoping to see from Apple for the next iPhone and iPad models?

KY: With Apple being an innovative company, we are excited to see how they will push boundaries in the future.

TA: Are there plans to bring DualSense haptic feedback or adaptive trigger support to Assassin’s Creed Mirage on iPhone 15 Pro / iPad when using a DualSense controller?

KY: No, we’re not planning on introducing new features. We will remain focused on enhancing stability and improving quality of life features.

TA: Is there anything you’d like to say to our readers for Assassin’s Creed Mirage?

KY: We hope iOS users enjoy Assassin’s Creed Mirage as much as we enjoyed bringing it to them. Our team has worked tirelessly to ensure that the game delivers a memorable experience on iPhone and iPad, leveraging the latest Apple technologies to bring the game’s graphics and gameplay on par with the console version of the game. We encourage everyone to share their thoughts and experiences with us. Thank you for your support, and we look forward to seeing you in the game!

TA: How do you like your coffee?

KY: Strong.

I’d like to thank Krasimira Yakovlieva and Ellie Vengala from Ubisoft and Jennifer Tam and Peter Nguyen from Apple for their time and help here.

You can keep up with all our interviews here including our recent ones with M2 discussing shmups and more here, Digital Extremes for Warframe mobile, Team NINJA, Sonic Dream Team, Hi-Fi Rush, Pentiment, and more. As usual, thanks for reading.

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Best iPhone Game Updates: ‘Adventure to Fate: Lost Island’, ‘AFK Journey’, ‘Subway Surfers’, and More https://toucharcade.com/2024/06/24/afk-journey-new-update-mobile-adventure-to-fate-lost-island-iphone-ipad/ https://toucharcade.com/2024/06/24/afk-journey-new-update-mobile-adventure-to-fate-lost-island-iphone-ipad/#respond Mon, 24 Jun 2024 16:49:53 +0000 https://toucharcade.com/?p=325463 Continue reading "Best iPhone Game Updates: ‘Adventure to Fate: Lost Island’, ‘AFK Journey’, ‘Subway Surfers’, and More"

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Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. As the temperatures rise and the kids finish out school for the summer, I’m sure we’ll be seeing plenty of seasonal updates rolling in over the next few weeks. We have a couple today, but it’s more the usual odds and ends than anything else. Of course, you can keep an eye out for updates yourself by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it!

Subway Surfers, Free The Subway Surfers are going Hollywood in the latest update to the game. Three new Surfers with three new Boards, plus a spiffy new outfit for Vivienne. You can play the Summer Run and get an exclusive frame for your profile, if that’s something you care about. Some people do! It surprises me, but many things do these days. Like when there’s a guy hiding in the bush with a bottle of seltzer that he sprays at me. I never see him coming.

Tiny Tower: Tap Idle Evolution, Free The days of ice cream making are over, and now it’s back to the same-old, same-old in Tiny Tower. But as a little parting gift, we have a new set of legendary Bitizens to collect. They all seem to be warriors of some description, so that’s fun. Boosters have also been reworked so that you can use them when you like, though some of them are now a lot shorter in duration. Finally, you can now upgrade your Legendary Lounge. You know, in case you needed another resource sink with no real benefit.

Honkai: Star Rail, Free I’m trying to be a mature adult and not giggle at the name of this new update. They’ve gone and called it Farewell, Penacony. Pfft. Farewell. That’s too much. Anyway, new characters. The card says Firefly and Jade, which are perfectly good names. A couple of returning characters, some new Light Cones, some new events, a new story, some new game modes, and a bunch of other odds and ends. It seems like a robust update but since I don’t play this game I am ill-equipped to speak in much detail about it.

AFK Journey, Free This AFK Journey is off on its little journey, though I’ll be honest and say that I actually expected it to update more often than it does. Well, no matter. This latest version has a new S-Level Hypogean Hero, Phraesto – Ayssal Illusionist. Basically Mysterio. Probably less of a loser, but there’s only one way to know for sure. There are also some new Season Artifacts, a new Magic Charm Merchant, some adjustments to combat mechanics and the overall play experience, and some bug fixes to finish things off.

Japanese Rural Life Adventure, You know, can you really say you’ve been living a proper Japanese rural life adventure so far without pottery? In hindsight, it’s so obvious. We need pottery. Lucky for us, the latest update to this Apple Arcade slow life game adds just that. Pottery! Turn the wheel and you can make some nice pottery of your own, as we in the rural areas of Japan often do. I just finished making some pottery a few minutes ago. No, you can’t see it. I won’t show it until I have perfected the craft, but at least I can now practice in this game. Dang, that was smooth. Well done, Shaun.

Asphalt 8: Airborne, Free It’s interesting that Asphalt 8 still keeps getting updates after all these years, and often different updates between this standard free-to-play version and the Apple Arcade version. Both got updated this last week, both with different content. Anyway, new cars. The Lamborghini Huracán STO and McLaren Senna GTR are here and ready to drive, if you can get your hands on them. You can also watch ads for some kind of benefit now, and there are some new ways to spend your real money. You know, just play the Apple Arcade one. You probably have Apple Arcade. You don’t need to put up with this.

Tamagotchi Adventure Kingdom, Did you know? Tamagotchi belongs to Bandai, and Bandai and Namco are the same company, and Pac-Man belongs to Namco. And so, here comes Pac-Man! A new mini-game allows you to play some Pac-Man mazes in a new limited-time event where you can earn some exclusive rewards. Exclusive to everyone who plays this event. That’s at least four people, possibly more. There are all sorts of other things that have been added with this mini-game, but some other small changes and adjustments have been made to other aspects. Bug fixes, too. It’s not all Pac-Man and ghosts. Just… mostly.

Solitaire Stories, Wow, this game just keeps the events coming at a regular clip, doesn’t it? This update brings a new story of summer love in the form of Soulmatez, a tale that follows an operator at a matchmaking agency. Along with that, there are three events running. Jupiter relates to the best planet ever outside of Earth, All of Us is a Pride Month event, and Tiki Luau brings a little bit of Hawaiian charm to the game. Yes, that all sounds quite nice. Whatever keeps the cards coming, right?

Adventure To Fate Lost Island, $4.99 We’re almost done for this week, which means I should give out the coveted UMMSotW award before we run out of time. This is the winner this time, and it’s not hard to see why. A new Witch class has been added to the game, and they bring a lot of neat twists to the game. The most interesting is that if your Witch dies five times, they will be permanently deleted. But each death also makes them more powerful, so… push your luck as far as you dare. It’s the first of the new Mystical Classes, which make the game more like a roguelike. There are also two new races, the Leprechaun (Shaun, Shaun) and the Zombie, plus three new pets. Fruit Bat! A bunch of new skills, some UI adjustments, more achievements and leaderboards, and more round this fantastic update out. Play this game!

Toon Blast, Free We’ll finish things out with our obligatory free-to-play matching puzzle game update for the week, this time going with Toon Blast because… I mean, it’s there. It’s fine. Fifty new levels in an episode called No Rush, and that’s all the update notes are giving us to go on. Well, I’m not going to put in much more effort than the person who wrote the notes, so let’s say that’s it right there.

That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!

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Uma Musume Pretty Derby English Release Confirmed, To Be Playable at Anime Expo 2024 https://toucharcade.com/2024/06/24/uma-musume-pretty-derby-english-release-confirmed-anime-expo-2024-playable-iphone-android-cygames/ https://toucharcade.com/2024/06/24/uma-musume-pretty-derby-english-release-confirmed-anime-expo-2024-playable-iphone-android-cygames/#respond Mon, 24 Jun 2024 13:12:28 +0000 https://toucharcade.com/?p=325466 Continue reading "Uma Musume Pretty Derby English Release Confirmed, To Be Playable at Anime Expo 2024"

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If you’ve been playing Cygames releases over the years, we’ve had quite a few projects release outside Japan and Asia, but Uma Musume Pretty Derby felt like it was never happening. Characters from Uma Musume Pretty Derby have been in other games released in the West most-recently with the excellent Gold Ship who is in Granblue Fantasy Versus Rising as a navigator. Today, Cygames officially announced that Uma Musume Pretty Derby will be getting an English release, and it will be playable at Anime Expo 2024. If you have no idea what Uma Musume Pretty Derby is, it is a multimedia franchise covering a mobile game, anime, and more from Cygames. The mobile game debuted back in early 2021 in Japan on iOS and Android before seeing a PC release there later in the year. A lot of my friends love the Uma Musume anime and it recently had a movie that a friend of mine watched in Japan. I’ve not seen much of the anime or played the game, but I love the character interactions and designs. Watch the announcement for the English release from the stream below:

Watch the first official English promotional video for the game below:

Uma Musume Pretty Derby features horse girl recreations of famous race horses, and the brand has even managed doing a collaboration with the newest Top Gun movie in Japan. While an Uma Musume Pretty Derby English release date hasn’t been announced, the tutorial parts will be playable at Anime Expo 2024 in English. You can currently get Uma Musume Pretty Derby for free on the App Store for iOS here and on Google Play for Android here in Japan. I know this might not sound like a big deal to many given how there are loads of popular games in Japan on mobile that don’t see a release internationally, but with Cygames expanding and doing global releases, this is great to see, and I hope the game does well for all involved leading to an Arc System Works developed Uma Musume Pretty Derby fighting game. I’ll be covering any new information we get about the English release for Uma Musume Pretty Derby. Stay tuned for more on that. Check out the official English website here. Have you played Uma Musume Pretty Derby or watched the anime?

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TouchArcade Game of the Week: ‘LUNA The Shadow Dust’ https://toucharcade.com/2024/06/21/toucharcade-game-of-the-week-luna-the-shadow-dust/ https://toucharcade.com/2024/06/21/toucharcade-game-of-the-week-luna-the-shadow-dust/#respond Fri, 21 Jun 2024 23:50:42 +0000 https://toucharcade.com/?p=325351 Continue reading "TouchArcade Game of the Week: ‘LUNA The Shadow Dust’"

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I love games with lots of action, but sometimes it’s nice to play something more chill. Case in point: Application Systems Heidelberg and Lantern Studio’s LUNA The Shadow Dust, which earned a warm reception on other platforms when it launched several years ago but is now available on mobile platforms in front of an entirely new audience. For my money a mobile touchscreen is the perfect place for a point-and-click adventure, and LUNA The Shadow Dust is no exception.

This is a game that has a very old-school feel, but it’s actually not a whole lot like the point-and-clicks you might be remembering from the ’90s. There’s no inventory or items to muck about with, as all the puzzles are built around the objects and environments in each room of a gigantic tower. You also will come across a small companion creature before too long, and you’ll be able to swap between your main character and this companion at will in order to solve puzzles. Alluding to the game’s title, light and shadows play a key part in this world and there’s some elements of a room that only exist as shadows which your companion can interact with but you cannot.

The puzzles run right up to the edge of being obtuse sometimes, but never really cross that line. Some of the solutions are actually really clever and even help flesh out the world and its lore. There’s no dialogue written or voiced, and everything story-wise in LUNA The Shadow Dust is explained by absolutely gorgeous animated cutscenes or within the game world itself. Some things are well-explained and some left fairly vague, purposely I think, but overall this is a game world that definitely sucks you in and has you wanting to learn more. This is especially true of your character and that cute little companion of yours.

LUNA The Shadow Dust is a very slow-paced game, and there’s not a whole lot of hand-holding when it comes to puzzles or exactly what you’re supposed to do next. It’s a game that you can poke around with and explore and make your way through bit by bit as you enjoy the environments and the world-building. That said the puzzles are very satisfying to solve, so if you for some reason don’t give a lick about aesthetics or story there’s still plenty for your brain to chew on, but really this is a game that should be appreciated for all its parts as an interactive piece of art. If that sort of thing is jam you should be well-served adding LUNA The Shadow Dust to your collection.

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SwitchArcade Round-Up: ‘Times & Galaxy’, ‘Pogo Stick Champion’, Plus Today’s Other Releases and Sales https://toucharcade.com/2024/06/21/rusted-moss-switch-download-eshop-untitled-goose-game-discount-price/ https://toucharcade.com/2024/06/21/rusted-moss-switch-download-eshop-untitled-goose-game-discount-price/#respond Fri, 21 Jun 2024 22:32:22 +0000 https://toucharcade.com/?p=325321 Continue reading "SwitchArcade Round-Up: ‘Times & Galaxy’, ‘Pogo Stick Champion’, Plus Today’s Other Releases and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 21st, 2024. We’re wrapping up the week today by taking a look at the remaining releases of the week to see if there’s anything cool in the lot. There might be! No spoilers. There might also be the usual lists of new and expiring sales of the day. Not telling! Wait, if I act coy about everything then there won’t be a hook to lure people into the article. Hoist by my own petard! Let’s get to work!

Select New Releases

Times & Galaxy ($19.99)

You’re the first robo reporter for the Times & Galaxy, the solar system’s holopaper of choice. You’ll have to prove yourself by writing the best stories you can. Head out on assignments, interview some wacky characters, explore around for clues and info, and then head back to the office and write up your story. Your work will be reflected in the paper, so if it ends up being a rag that’s all on you. I’ll have a review of this one soon, but I’ve really enjoyed what I’ve played so far.

Mouse & Crane ($14.99)

This is a game aimed for the younger set. You take control of the crane in each stage and use it to pick things up and move them around to solve puzzles. There’s a co-op mode included that allows a parent to play with their child, making their way through the stages together. Might be something nice if you have a little one of the right age.

Pogo Stick Champion ($4.99)

A goofy platforming game where you’re on a pogo stick and need to bounce your way to exit of each of the sixty levels in the game. The deeper into the game you go, the more hazards and traps you’ll encounter. I can think of worse ways to spend a fiver today. Like buying a small bag of flour and eating it raw with your bare hand. Why? Why would you do that?

Racine ($9.99)

A fairly straightforward roguelite battle game where you build your deck and engage in a series of battles and other events. Enemies will automatically attack you at regular intervals, so you don’t have a ton of time to think during combat. The dining isn’t exceptionally fancy by any means, and if you’re interested enough in this kind of thing to be reading this far, you probably already own a lot of games like this. It’s up to you whether or not you need another.

Rusted Moss ($19.99)

With so many Metroidvania-style games to choose from these days, it can be hard to stand out from the pack. This one knows what its best foot to put forward is, as the eShop description immediately states that this Metroidvania has a physics-based grapple. Well, okay. That’s pretty good. You also get a nice assortment of weapons to use. Reviews on other platforms look quite positive, so I’d say if the hook works for you, give this one a deeper look.

Sales

(North American eShop, US Prices)

Not a bad list of sales by any means, with lots of good games in it. None of the discounts are particularly singing to me, but Pocky & Rocky fans might want to dig in on that extremely rare sale on Snow Battle Princess Sayuki. In the outbox: Dadish! Get your Dadish on discount while you can! They’re all pretty fun, and a solid challenge for platforming fans. Check those lists!

Select New Sales

9 Years of Shadows ($13.99 from $19.99 until 6/28)
Siralim Ultimate ($9.99 from $19.99 until 6/28)
Siralim 3 ($7.49 from $14.99 until 6/28)
Dark Deity ($6.24 from $24.99 until 6/28)
Monster Outbreak ($11.99 from $14.99 until 6/28)
Dream Tactics ($14.39 from $17.99 until 6/28)
Monster Tribe ($15.99 from $19.99 until 6/28)
Mario + Rabbids Kingdom Battle ($13.99 from $39.99 until 7/4)
Just Shapes & Beats ($12.99 from $19.99 until 7/4)
Another Crab’s Treasure ($23.99 from $29.99 until 7/4)
Untitled Goose Game ($9.99 from $19.99 until 7/5)
Breakneck City ($2.49 from $9.99 until 7/5)
Venus: Improbable Dream ($3.49 from $9.99 until 7/5)
Crime Opera: The Butterfly Effect ($2.49 from $9.99 until 7/5)


Nephenthesys ($3.59 from $5.99 until 7/5)
Turbo Shell ($5.99 from $11.99 until 7/5)
Stickman’s Arena ($2.99 from $4.99 until 7/5)
The Traveler’s Path ($2.99 from $4.99 until 7/5)
Lily in Puzzle World ($2.99 from $4.99 until 7/5)
Giant Wishes ($2.49 from $4.99 until 7/5)
Kizuna Ai: Touch the Beat ($20.99 from $29.99 until 7/5)
In the Mood ($1.99 from $4.99 until 7/5)
The Diabolical Trilogy ($3.99 from $19.99 until 7/5)
Beat Souls ($2.49 from $9.99 until 7/5)
Snow Battle Princess Sayuki ($4.50 from $15.00 until 7/10)
Nickelodeon All Star Brawl 2 Deluxe ($20.99 from $69.99 until 7/11)
DreamWorks All-Star Kart Racing RE ($14.99 from $49.99 until 7/11)
Jubilee ($4.99 from $9.99 until 7/11)
DreamWorks Trolls Remix Rescue ($14.99 from $49.99 until 7/11)


Shinorubi ($9.99 from $19.99 until 7/11)
Starward Rogue: Complete Edition ($11.99 from $19.99 until 7/11)
Flippin Kaktus ($3.59 from $11.99 until 7/11)
Skull Island: Rise of Kong ($9.99 from $39.99 until 7/11)
NASCAR Arcade Rush ($17.49 from $49.99 until 7/11)
Operation Wolf Returns 1st Mission ($13.49 from $29.99 until 7/11)
Nuclear Blaze ($4.99 from $9.99 until 7/11)
WRC Generations Fully Loaded Edition ($9.99 from $49.99 until 7/11)
TT Isle of Man RotE 3 ($14.99 from $49.99 until 7/11)
Inspector Gadget MAD Time Party ($19.99 from $39.99 until 7/11)
NHRA Championship Drag Racing ($4.99 from $49.99 until 7/11)
3 Minutes Mystery 2 ($4.49 from $8.99 until 7/11)
Little League World Series Baseball ($4.99 from $49.99 until 7/11)
Tennis World Tour 2 ($4.99 from $49.99 until 7/11)


Cobra Kai 2: Dojos Rising ($4.99 from $49.99 until 7/11)
Smack ($1.99 from $9.99 until 7/11)
Dolphin Spirit: Ocean Mission ($14.99 from $29.99 until 7/11)
One True Hero ($5.24 from $14.99 until 7/11)
Asterix & Obelix: Slap Them All! ($4.99 from $24.99 until 7/11)
My Universe: My Baby Dragon ($8.99 from $29.99 until 7/11)
Sophstar ($6.49 from $12.99 until 7/11)
The Smurfs: Mission Vileaf ($7.99 from $39.99 until 7/11)
Street Outlaws 2: Winner Takes All ($4.99 from $49.99 until 7/11)
Nickelodeon Kart Racers ($2.99 from $29.99 until 7/11)
Monster Boy & the Cursed Kingdom ($9.99 from $39.99 until 7/11)
IIN ($3.00 from $10.00 until 7/11)
Goroons ($3.00 from $10.00 until 7/11)

Sales Ending This Weekend

Dadish ($7.99 from $9.99 until 6/22)
Dadish 2 ($7.99 from $9.99 until 6/22)
Dadish 3 ($7.99 from $9.99 until 6/22)
Dadish 3D ($11.99 from $14.99 until 6/22)
Daily Dadish ($7.99 from $9.99 until 6/22)
Demon Drop DX ($1.99 from $3.99 until 6/22)
Fur Squadron ($3.14 from $6.99 until 6/22)
Gravityscape DX ($1.99 from $3.99 until 6/22)
Molecano ($6.40 from $8.00 until 6/22)
Promenade ($12.49 from $24.99 until 6/22)
Super Fowlst ($7.99 from $9.99 until 6/22)
Super Fowlst 2 ($8.00 from $10.00 until 6/22)
The Cat ($1.99 from $9.99 until 6/22)
Blasphemous 2 ($17.99 from $29.99 until 6/23)
Boardwalk Arcade 2 ($19.99 from $29.99 until 6/23)


Citizen Sleeper ($9.99 from $19.99 until 6/23)
DREDGE Deluxe Edition ($17.54 from $26.99 until 6/23)
Headbangers: Rhythm Royale ($9.99 from $19.99 until 6/23)
Moving Out ($7.49 from $24.99 until 6/23)
Moving Out 2: Deluxe Edition ($16.49 from 32.99 until 6/23)
Neon Abyss Deluxe Edition ($6.99 from $27.99 until 6/23)
Overcooked! All You Can Eat ($15.99 from $39.99 until 6/23)
The Escapists 2 GotY Edition ($5.39 from $26.99 until 6/23)
The Survivalists ($2.49 from $24.99 until 6/23)
Worms Rumble ($2.99 from $14.99 until 6/23)

That’s all for today and this week, friends. We’ll be back next week with more new games, more sales, more reviews, and some news. This has been a very tiring week for me for some reason, and I think I’m going to take some time this weekend to properly rest. That’s important sometimes, I’m told. I hope you all have a wonderful weekend, and as always, thanks for reading!

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Steam Deck Weekly: Elden Ring Shadow of the Erdtree Steam Deck Impressions, DQ III HD 2D Date, Kingdom Hearts Deck Verified, and More News https://toucharcade.com/2024/06/21/elden-ring-shadow-of-the-erdtree-steam-deck-oled-settings-impressions-performance-verified-dq3-hd-2d-pc/ https://toucharcade.com/2024/06/21/elden-ring-shadow-of-the-erdtree-steam-deck-oled-settings-impressions-performance-verified-dq3-hd-2d-pc/#respond Fri, 21 Jun 2024 20:34:48 +0000 https://toucharcade.com/?p=325334 Continue reading "Steam Deck Weekly: Elden Ring Shadow of the Erdtree Steam Deck Impressions, DQ III HD 2D Date, Kingdom Hearts Deck Verified, and More News"

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Welcome to today’s edition of the Steam Deck Weekly. I didn’t think there would be much news this week, but the Nintendo Direct proved me wrong on many fronts as expected. Most of the third party games included are also coming to PC, and I will be playing them all on Steam Deck. Aside from the Nintendo Direct third party news, there are a few notable game releases this week including my early Steam Deck impressions of Elden Ring’s big expansion. Let’s get into the reviews and impressions first.

Steam Deck Game Reviews & Impressions

ELDEN RING Shadow of the Erdtree Steam Deck impressions

Having played ELDEN RING on Xbox Series X, PC, Steam Deck, and PS5 the year it was released, I’ve since moved to focusing on the game on Steam Deck mainly. While it doesn’t run as well as it does on Xbox Series X with VRR or playing the PS4 version on PS5, I enjoyed how good it looked and played natively on Steam Deck. When ELDEN RING Shadow of the Erdtree was announced, I was most interested to see how the new areas felt on Valve’s handheld, and whether there were any improvements to the PC port that was quite lacking at launch. I now have a Steam Deck OLED, and playing ELDEN RING Shadow of the Erdtree’s opening hours with HDR on it have been pretty amazing.

The original ELDEN RING on Steam Deck was actually a more consistent experience than playing on a desktop PC with Valve having fixed the shader issue. I still hear friends who have top of the line PCs with 4090s complain about random stuttering even today. On Steam Deck, I wasn’t able to get ELDEN RING Shadow of the Erdtree to run at a locked 40fps at all without dropping the image quality or features too much. I opted to aim for a locked 30fps which I capped using the Steam Deck’s quick access menu. I also enabled HDR for playing on my Steam Deck OLED. Based on the few hours I’ve put into ELDEN RING Shadow of the Erdtree on Steam Deck today including on my Steam Deck LCD, aside from one part that caused performance to drop below 30 with too many effects for a few seconds, it is holding its 30fps target well, and looks excellent on the small screen. I left most settings at the auto-detect preset, but turned shadows and volumetric lighting down a bit.

Aside from what I’ve experienced of the new visuals and content of the expansion, I recommend turning on the new inventory features immediately. They help a lot. If you haven’t beaten the main game yet, the change to the final boss makes an unfun fight much better. I say unfun, but that only really is a problem for melee focused builds. I still think the change is good. I won’t say more to avoid spoilers.

If you’re new to ELDEN RING and haven’t bought it yet, but want to play it on Steam Deck, I recommend getting the ELDEN RING Shadow of the Erdtree Edition which includes the base game and the expansion. Buying it that way will work out cheaper than buying the expansion separately later on looking at how FromSoftware game prices have been under Bandai Namco with DLC. You also can’t access the DLC until quite a bit later as well.

I need more time to do a full review of ELDEN RING Shadow of the Erdtree on Steam Deck, but it is very promising so far when I play it offline, and I can’t wait to see how more of the expansion looks on Valve’s handheld. I haven’t tested it online yet, but I can safely say that ELDEN RING Shadow of the Erdtree is gorgeous on Steam Deck OLED so far, and I look forward to being equal parts shocked at how good it looks and frustrated by the inevitable boss walls I run into.

Eiyuden Chronicle: Hundred Heroes Steam Deck Port Review

A while ago I reviewed Eiyuden Chronicle: Hundred Heroes on the Nintendo Switch and found a charming spiritual successor to the classic Suikoden series brought down by significant technical issues. Well, I’ve had the chance to play the game on Steam Deck now, and while I wouldn’t go so far as to say it’s completely free of issues, it’s night and day. I dare say one can properly enjoy the game here. And that means I can speak to the game a bit more, so I’ll do that.

This game is of course the crowd-funded, long-awaited Suikoden follow-up put together by some of the people behind the original game, including the series creator Yoshitaka Murayama, who unfortunately passed away scant months before this game’s release. One can only imagine the pressure the team must have been under to deliver on the hopes and dreams of a dedicated fanbase on such a limited budget, and in a lot of ways you can feel all of that in the end result. This is as close to a new Suikoden game as we’re likely going to get, and it was clearly put together with a lot of passion and not quite enough resources.

Still, if you’re looking to scratch the itch and can accept that this was never going to live up to a full-sized production from a major video game publisher at the height of its powers, I think you’ll find a lot to love in this game. Collecting all of the characters is just as enjoyable here as it was in the Suikoden games, even if most of them are lacking the charm and utility you might hope for. There’s a really interesting battle system at play here, one that you’ll have to properly engage with. The overall story isn’t particularly great, and it has some trouble escaping the shadow of what came before, but it’s engaging enough to keep you going. The game is sometimes loyal to those twenty-five year old games to its own detriment, but if that’s the flavor you’re after I think you’re likely to forgive that.

If you’re looking for a sequel to the classic Suikoden games that can hang comfortably with the best entries in that franchise, Eiyuden Chronicle: Hundred Heroes might not be up to your expectations. But if you’re just trying to get a little of that old magic back, there’s enough pixie dust in this game to carry you most of the way to Neverland. It’s a game brimming with passion, struggling against its limitations, but ultimately a genuine expression, and it’s always nice for something like that to come into this world. -Shaun Musgrave

News and Trailers

The news highlights of the week are mostly from the Nintendo Direct. I’ve included my favorites below.

Marvel Vs. Capcom Fighting Collection might be the biggest surprise of 2024 for me in terms of announcement. I kept hearing so much about these games but never got to play them. With this collection on Steam, Switch, and PS4, I’m going to make sure I play it. The games also have rollback netcode thankfully. Watch the announcement trailer from Capcom below:

Capcom also announced the Ace Attorney Investigations Collection for Steam and consoles. It launches on September 6th worldwide with pre-orders now live. While the first game is available on mobile and DS, the second game was never released in English. That changes with this collection. As a huge fan of the series, I’m excited to revisit Ace Attorney Investigations and play the second game for the first time.

Farmagia from Xseed Games and Marvelous USA launches on November 1st alongside an anime. The monster farming game with character designs from Fairy Tail’s Hiro Mashima will also see a physical release on consoles. I’m looking forward to this one. Watch the trailer for it below:

Speaking of Hiro Mashima, Fairy Tail 2 from Gust and Koei Tecmo is also due this year in Winter on Steam, PS5, PS4, and Switch worldwide. It is the follow-up game to 2020’s Fairy Tail for PS4, Switch, and Steam. Watch the announcement trailer below:

Spike Chunsoft is localizing Natsu-Mon 20th Century Summer Vacation for PC this August on Steam. The adventure game from Toybox and Millennium Kitchen is also getting DLC when it arrives on PC in Japanese later this month. I never played the Japanese Switch version, but will be checking this one out on Steam. Watch the Japanese trailer below:

NIS America announced Phantom Brave: The Lost Hero for Steam, PS5, PS4, and Switch set for 2025 release. This is the first new Phantom Brave game in a very long time, and it features more than 50 characters with 300 skills. It is a turn-based strategy game without a grid, and I can’t wait to see how a modern game in this series feels like.

As a surprise to everyone, Bandai Namco launched Baten Kaitos I & II HD Remaster on Steam this week. It debuted on Switch last year, and I thought it wouldn’t be ported given Nintendo and Monolith Soft’s involvement. It has a month 1 edition including a digital artbook. Read my Switch review here. I’ll be covering the Steam version on Steam Deck as well.

PowerWash Simulator’s Alice’s Adventures Special Pack DLC launches on July 2nd adding Alice in Wonderland to PowerWash Simulator for Steam and consoles. It includes five locations, a new outfit, and much more. Watch the release date trailer for it below:

Stray Gods: The Roleplaying Musical is set to release its Orpheus DLC for $9.99 on June 27th for Steam and consoles. I enjoyed the base game and will be checking this one out to see where it takes the story.

Level-5 is releasing the first major content update for Megaton Musashi W: Wired soon with a 50% off sale on Switch and Steam. This content update arrives in 3.1.0 bringing in UFO Robot Grendizer and much more. Watch the update trailer below:

The amazing Fate/Samurai Remnant has gotten its third major DLC pack this week in Record’s Fragment: Bailong and the Crimson Demon. Check out the launch trailer for the DLC below:

Beyond Good & Evil – 20th Anniversary Edition launches on June 25th for Steam and consoles offering 4K 60fps with improved graphics, control improvements, and more. Watch the trailer below:

I saved the best for last with Square Enix’s announcements from the Nintendo Direct including Fantasian Neo Dimension bringing an enhanced version of the amazing Apple Arcade game to Steam and consoles leading the news. It is due later this year, and it includes a new difficulty option as well.

Square Enix is remaking Romancing SaGa 2 as Romancing SaGa 2: Revenge of the Seven, and it looks incredible. Set to launch on October 24th, this 3D remake is coming to Steam, PS5, and Switch. It feels weird that this remake is such a bigger production than the newest mainline game but here we are. Watch the trailer below:

The final announcement is Dragon Quest III HD 2D Remake coming November 14th for Steam, PS5, Xbox Series X, and Switch worldwide. It looks stunning, and remakes of Dragon Quest I and II will be following in 2025.

New Steam Deck Verified & Playable games for the week

Only a few notable games this week compared to the last few weeks, but some heavy hitters like No Rest for the Wicked (I’m still playing this), Kingdom Hearts, and more are in the newest batch of games tested by Valve.

  • Anomaly Collapse – Playable
  • FOUNDRY – Playable
  • KINGDOM HEARTS HD 1.5+2.5 ReMIX – Verified (via TouchArcade reader Mor)
  • KINGDOM HEARTS HD 2.8 Final Chapter Prologue – Verified (via TouchArcade reader Mor)
  • Mullet Mad Jack – Verified
  • No Rest for the Wicked – Verified
  • Winning Post 10 2024 – Verified

Steam Deck Game Sales, Discounts, and Specials

Next week, the big Steam sale begins. Ahead of that, you can grab Dragon Age games in the new Dragon Age franchise sale here or grab Everspace 2 and more in the Games Made in Germany 2024 sale here.

That’s all for this edition of the Steam Deck Weekly. As usual, you can read all our past and future Steam Deck coverage here. If you have any feedback for this feature or what else you’d like to see us do around the Steam Deck, let us know in the comments below. I hope you all have a great day, and thanks for reading.

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SwitchArcade Round-Up: ‘Dicefolk’, ‘Ylands’, ‘DarkStar One’, Plus Today’s Other Releases and Sales https://toucharcade.com/2024/06/20/dicefolk-switch-eshop-download-new-releases-for-today/ https://toucharcade.com/2024/06/20/dicefolk-switch-eshop-download-new-releases-for-today/#respond Thu, 20 Jun 2024 22:12:00 +0000 https://toucharcade.com/?p=325291 Continue reading "SwitchArcade Round-Up: ‘Dicefolk’, ‘Ylands’, ‘DarkStar One’, Plus Today’s Other Releases and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 20th, 2024. It’s Thursday today, and that means we have a number of new releases to check out. Nothing super high-profile, but some interesting looking games nonetheless. Maybe you shall buy one! Maybe you shan’t. I can only show them to you. I will also show you some sales, because that’s what we do around here. Let’s get to all of that now before someone else comes along to tempt you to spend money. That’s my job!

Select New Releases

Operation STEEL ($9.99)

Despite the clear Gradius II homage going on in that screenshot, this is yet another one of those roguelite-ish affairs where the stages are procedurally generated and you have to upgrade your ship, which means a whole lot of grinding. I’m a bit burnt out on these, but I know some of you can’t get enough of them. Perhaps this is what you’re looking for today.

Dicefolk ($14.99)

This is a really interesting and well-made deck (dice)-building roguelite, with the usual strategy you would expect from the genre plus a few interesting twists like being able to control both sides in a battle. There’s a major creature-collecting component the game, which puts a further spin on things. I’ll be reviewing this one soon, but I’ve really enjoyed playing it.

Ylands: Nintendo Switch Edition ($24.99)

One of those Everything Bagel kinds of games, with crafting, exploration, survival, combat, and so on loaded in. You can play the game in Adventure Mode and have fun making your way through six distinct regions, or fire up Creative Mode to roll around in the sandbox a little. While the reviews of this game are quite mixed on Steam, that seems to be largely directed at a pricing issue that I’m fairly sure isn’t relevant here. I have some concerns about the potential technical performance here on Switch, but as I haven’t had a chance to play this version yet I can’t really speak to it.

DarkStar One – Nintendo Switch Edition ($29.99)

Here’s a blast from the past. DarkStar One is a space sim that first released on computers in 2006, which makes it… pretty vintage at this point. It has a bit of the ol’ Elite/Freelancer feel to it, with you rolling around space in your ship and engaging in trading, combat, and so on. It was decent then, it’s decent now, but you can certainly feel some of the weight of its age. Still, we don’t have a ton of games like this on the Switch so you might be interested in it anyway.

EGGCONSOLE Tritorn PC-8801 ($6.49)

This time around in the EGGCONSOLE line it’s Sein Soft’s 1985 release Tritorn, an action-RPG more than a little inspired by Namco’s Dragon Buster. As usual for EGGCONSOLE, the game is presented in its original Japanese form. I can’t speak to how big of a problem that is yet, but I’ll let you know once my review is ready to go. I’m hoping we get a more straightforward game again in this line soon, but I’m still engaged enough with all of these oddball releases to not mind it too much.

Arcade Archives Rastan Saga II ($7.99)

Some innocent soul out there is looking at this and thinking “Wow, I love Rastan! I didn’t know there was a sequel! Cool!", and let me just say that we have all been there once. Hopefully I can save some of you from the disappointment by letting you know that Rastan Saga II is nowhere near as good as the first game. It is, in fact, quite bad. Those big sprites are cool, the music is as good as you would expect from Taito, but the gameplay is clunky and boring. Rastan would get a little redemption in his third and final game, but this one is so bad I’m surprised they made another one. Hamster has given it the usual treatment, so if anyone out there somehow has happy memories of it… here it is.

Everafter Falls ($19.99)

Sure, another slow life game with a mysterious undertone. Never hurts to have more of these. The set-up here is that you had a chill life going on in Everafter Falls, but wake up one day to discover it was just a simulation. Slowly you begin your life anew, and it’s certainly a comfortable place to be. As you play you’ll start noticing some… unusual things. What do they mean? That’s up to you to discover, if you’ve got the gumption to do so. The game supports local co-op with another player, so you can even bring a friend along.

Cave Digger 2 ($14.99)

It’s like Cave Digger, but more Cave Digger. Do you want more Cave Digger? Here you go. That’s about as much as I’ll say about this one, because I did not want more Cave Digger.

Tavern Talk ($21.99)

We’ve had enough games like this by now that I can just say this is another game about mixing and serving drinks while getting to know the patrons of your bar. This game’s gimmick is that it is set in a fantasy world. Seems well-made for what it is, so if what it is is the “is" you’re after, you might want to investigate this further.

Garten of Banban I-IV ($1.99 – $9.99)

Four games built around a story where you’re exploring the mysterious Banban’s Kindergarten facility using a drone. A bunch of people have disappeared, and you need to uncover the secrets of the bizarre location. Solve the puzzles and make your way through the place room by room. Popular enough to have a metric ton of installments, but reviews of it aren’t terribly enthusiastic. Well, do what you will with it.

Sales

(North American eShop, US Prices)

Not too much in the inbox so far, but if you want the fancy edition of Super Mega Baseball 4 or feel like playing some good ol’ Gynoug, it’s your day. There are a few things in the outbox, so you’ll want to perhaps give that one a closer look.

Select New Sales

Super Mega Baseball 4 Ballpark Edition ($17.99 from $59.99 until 7/2)
HunterX ($8.99 from $14.99 until 7/3)
HunterX: Code Name T ($11.89 from $16.99 until 7/3)
Retimed ($5.99 from $14.99 until 7/3)
Caveman Ransom ($2.49 from $4.99 until 7/4)
Prisonela DX ($2.49 from $4.99 until 7/4)
Avenging Spirit ($2.99 from $5.99 until 7/4)
Gleylancer ($3.49 from $6.99 until 7/4)
Gynoug ($3.49 from $6.99 until 7/4)
Dusk Diver 2 ($24.99 from $49.99 until 7/4)
Dr. Frank’s Build a Boyfriend ($2.49 from $4.99 until 7/4)
The Adventures of Panzer Collection ($4.49 from $8.99 until 7/4)
Little Witch Nobeta ($24.99 from $49.99 until 7/4)
Aquadine ($9.99 from $19.99 until 7/4)

Sales Ending Tomorrow, June 21st

Apollo Justice: AA Trilogy ($39.99 from $49.99 until 6/21)
Barbie DreamHouse Adventures ($19.99 from $39.99 until 6/21)
Big Adventure Trip to Europe 5 ($8.99 from $14.99 until 6/21)
Demon’s Tilt ($9.99 from $19.99 until 6/21)
Detective Agency Gray Tie 2 ($2.99 from $14.99 until 6/21)
Encodya ($2.99 from $29.99 until 6/21)
Fall of Porcupine ($7.99 from $19.99 until 6/21)
Finding America: The Pacific Northwest ($7.99 from $9.99 until 6/21)
First Time in Hawaii ($7.19 from $11.99 until 6/21)
I Love Finding Furbabies ($5.99 from $9.99 until 6/21)
Itorah ($3.99 from $19.99 until 6/21)
Just Find It ($5.99 from $9.99 until 6/21)
Lacuna ($1.99 from $19.99 until 6/21)
Magic City Detective Secret Desire ($8.99 from $14.99 until 6/21)
Magic City Detective Wings of Revenge ($8.99 from $14.99 until 6/21)


Maze of Realities Flower of Discord ($8.99 from $14.99 until 6/21)
Maze of Realities Reflection of Light ($8.99 from $14.99 until 6/21)
Mystery Box: Hidden Secrets ($5.99 from $9.99 until 6/21)
Mystery Lover ($7.49 from $9.99 until 6/21)
Nature Escapes 2 ($8.99 from $14.99 until 6/21)
Nature Escapes 3 ($8.99 from $14.99 until 6/21)
Neko Secret Homecoming ($3.99 from $9.99 until 6/21)
Pretty Girls 2048 Strike ($3.49 from $6.99 until 6/21)
Q.U.B.E. 10th Anniversary ($2.79 from $19.99 until 6/21)
Ravva and the Phantom Library ($4.99 from $9.99 until 6/21)
RedRaptor ($2.49 from $4.99 until 6/21)
Seven Pirates H ($23.99 from $39.99 until 6/21)
Super Crush KO ($4.49 from $14.99 until 6/21)
Three Minutes to Eight ($2.99 from $14.99 until 6/21)
Thunder Kid II: Null Mission ($1.99 from $7.99 until 6/21)
Turret Rampage ($2.99 from $4.99 until 6/21)
Twin Mind Murderous Jealousy ($3.74 from $14.99 until 6/21)
Twin Mind Nobody’s Here ($3.74 from $14.99 until 6/21)
Twin Mind Power of Love ($3.74 from $14.99 until 6/21)

That’s all for today, friends. We’ll be back next week with more new games, more sales, some reviews, and perhaps some news. Not as much news as this week, most likely. I am ridiculously tired today, and keep falling asleep on my keyboard. Not a great thing, but some days are like that. I hope you all have a thrilling Thursday, and as always, thanks for reading!

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The 10 Best 3DS Games on Nintendo Switch, Plus 5 We’d Like to See – SwitchArcade Special https://toucharcade.com/2024/06/20/best-3ds-games-on-switch/ https://toucharcade.com/2024/06/20/best-3ds-games-on-switch/#respond Thu, 20 Jun 2024 19:38:47 +0000 https://toucharcade.com/?p=325304 Continue reading "The 10 Best 3DS Games on Nintendo Switch, Plus 5 We’d Like to See – SwitchArcade Special"

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Hello again, friends. I’ve been having fun with this little series where I try to find games from other consoles that have been ported to the Switch, and with the port of Luigi’s Mansion: Dark Moon right around the corner I’ve decided to focus on Nintendo 3DS titles this time. Yes, Wii U is sitting right there. Maybe next time. Despite the inherent challenges in bringing 3DS games to a console without two screens, a relatively large number made the hop. We’ve got ten of our favorites here in no particular order, and for fun we’ve also added five more we’d like to see. To the games!

Monster Hunter Stories ($29.99)

You’re going to see a lot of Capcom on this list, and I suspect it’s because the way it built its 3DS games made them easier to port than most. Monster Hunter Stories is the latest, and it’s a charming and enjoyable RPG based on the publisher’s extremely famous series of action games. While the game certainly has better performance on other platforms, this Switch version at least looks and runs a lot better than the very ambitious 3DS original. The price is nice, too!

Apollo Justice – Ace Attorney Trilogy ($49.99)

Okay, one of the games in this set was a Nintendo DS game rather than a 3DS game. But the other two are 3DS games, so I’m rounding up. The second Ace Attorney Trilogy is perhaps less agreeable than the first, and it’s clearly struggling with trying to respond to fan reactions on the fly, but there’s still a lot of good lawyering to be had here. Follow new protagonists along with original hero Phoenix Wright as they try to navigate the dark age of the law. A solid collection that does these games… justice. NO APOLOGIES!

Snack World: The Dungeon Crawl – Gold ($49.99)

It’s a little hard for me to separate this game from what it was here in Japan. This was supposed to be the next major multimedia hit from the company behind Inazuma Eleven and Yokai Watch, with games, NFC toys, an animated series, and more planned. And it belly-flopped hard. The toys were rotting bins here for ages. This was all the distant past by the time the game made its way to the West via the Switch, of course. There was no such push accompanying it. No, it was just a game, and you know what? It’s not too shabby at all. A bit mindless, but it’s an enjoyable grind.

Resident Evil Revelations ($19.99)

One of the higher-profile early third-party releases for the Nintendo 3DS, Resident Evil Revelations was also one of the more impressive-looking games on the system. Capcom seemed to be dissatisfied with the sales of the game on 3DS however, and it soon made its way to other platforms and found the success it deserved. That improved version is what we have here on Switch, and it’s still quite the game. Its sequel is also very good, but since that was never on the 3DS it is not allowed on this list. At any rate, despite Revelations being very much a spin-off, it plays and feels like a proper Resident Evil game. It goes on sale often, too.

Miitopia ($49.99)

There were a lot of Nintendo 3DS games that perhaps arrived a bit too late to land as well as they might have. Miitopia could be said to be one of those, arriving in Japan scant months before the Switch launch and a similar number of months after the launch in the West. This is basically Tomodachi Life made into a fantasy RPG, and it has that usual Mii charm fused with a decent casual RPG. As usual, half the fun is putting your friends, family, and anyone else you can make a Mii of into ridiculous situations. I feel like this slipped under the radar on the Switch too, so maybe that’s just its lot in life.

The Alliance Alive HD Remastered ($49.99)

A successor to The Legend of Legacy (also available on Nintendo Switch these days), The Alliance Alive sheds some of the quirkier aspects of that game in favor of making a more straightforward turn-based RPG. It still keeps some fragments of the SaGa inspiration driving the previous game, but it’s a lot gentler on the whole. A pleasant RPG to play through on the whole, particularly for those looking for something that doesn’t take a lot of fiddling or fussing.

Rune Factory 4 Special ($29.99)

Sure, the Story of Season games are a lot of fun, but you know what makes them even more interesting? Bolting them on to an action-RPG. That’s the idea behind the Rune Factory series, and this fourth installment proved to be one of the best of the bunch. You can find a few Rune Factory games on the Switch, and I think they’re all fun. Rune Factory 4 was my entry point to the series, however, and as such it has some special meaning to me. Share my nostalgia!

Shantae & the Pirate’s Curse ($19.99)

Yes, this was indeed a Nintendo 3DS game first. This is my favorite Shantae game, as it turns out. I think it hits the right balance between exploration and guiding the player, and it’s a change of pace from collecting genie powers. The story is also a lot of fun as basically any reason to put Shantae and Risky together more often is a good one. The whole Shantae series is basically available everywhere now, but if you’re only grabbing one this is the one you want.

Monster Hunter Generations Ultimate ($39.99)

Another Monster Hunter game for good measure. This turned out to be a good opportunity for Capcom, as the 3DS was a bit too long in the tooth by the time the Ultimate version of Monster Hunter Generations would have been ready for Western release. Instead, this is how we got the improved version of one of the quirkier entries in the series. I would recommend Rise over this game, but there’s a certain flavor to Generations I cannot deny that makes it feel distinct from its peers. And hey, for a 3DS port it looks really good.

Azure Striker Gunvolt: Striker Pack ($39.99)

In some ways the successor to Inti Creates’ Mega Man Zero games, the Azure Striker Gunvolt series is fast, challenging, and stylish. The Striker Pack includes both of the games that originally hit the Nintendo 3DS, and it’s a great way to get your feet wet before you dive into the newer entries in the series. The sprites look really good on the Switch, too. Just make sure you get a controller with a decent dpad, because you’ll be giving it a real workout.

And… 5 Nintendo 3DS Games We’d Like to See on Switch

Kid Icarus: Uprising

Look, I don’t know if Kid Icarus: Uprising would find more success on the Switch or not, but I do know the game would almost certainly play a lot better than it did on the 3DS. This game screams for dual-stick controls, and pretty much everything else about the it is so well-done that it’s a shame that the core gameplay had to fight against the very controls of the system that hosted it. I think it would make a great choice for the Nintendo Switch or whatever its successor ends up being.

Bravely Default

I’ve enjoyed all three Bravely Default games, but for my money there is only one truly great game in the series, and that is this first one. Both traditional and fresh at the same time, it was the exact tonic many RPG fans needed in the wake of the, er, creative choices of the Final Fantasy XIII trilogy. There are one or two gimmicks to the game that might be difficult to translate without all of the 3DS’s special features, but I think the game could more or less make the trip intact. It would be nice to have this landmark title available more widely, and the Switch would be a good host for it.

Super Mario 3D Land

If you’ve been reading all of these articles I’ve been doing, you are probably noticing a theme. I want all the 3D Mario games on Switch, and we’re so close that I can practically smell it. Super Mario 3D Land isn’t the best 3D Mario, but the post-game content in particular has that spicy flavor that I appreciate. I’m not sure if it would be best served as a stand-alone release or with some other Mario games in a new All-Stars package, but either way I’d love to see it.

Metroid – Samus Returns

This was one of those games that hit in the Nintendo 3DS’s endgame period, and as such I don’t think it quite got the attention it deserved. Sure, it has a few issues with its over-reliance on counters and some overly-long boss battles, but if you enjoyed Metroid Dread then you’ll probably like this audition for it. I think it would scale up really nicely, and a port might give the team a chance to make some little changes to address some of the criticism.

Shin Megami Tensei IV

We have Shin Megami Tensei III and Shin Megami Tensei V on the Nintendo Switch, and if you’re willing to deal with the Japanese Nintendo Switch Online apps and can read Japanese, we have the first two games as well. The one we don’t have is Shin Megami Tensei IV, and if Atlus put it out on the Switch I’d be more than happy to add it to my collection. If Atlus is feeling extra generous, Apocalypse could be packed in with it for the ultimate Shin Megami Tensei IV release. Both are very cool games that deserve wider exposure.

And that’s the list, friends. Are there any Nintendo 3DS games you enjoy on the Switch? Any you would like to see? Feel free to sound off down in the comments and let us know what you’re thinking! It’s always interesting to hear the opinions of others on this kind of thing. As always, thanks for reading!

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Warped Kart Racers for Apple Vision Pro Is Out Now Alongside Big Updates for Dear Reader, Solitaire Stories, BEAST, and More https://toucharcade.com/2024/06/20/warped-kart-racers-apple-vision-pro-update-download-iphone-ipad-new-releases/ https://toucharcade.com/2024/06/20/warped-kart-racers-apple-vision-pro-update-download-iphone-ipad-new-releases/#respond Thu, 20 Jun 2024 15:38:35 +0000 https://toucharcade.com/?p=325310 Continue reading "Warped Kart Racers for Apple Vision Pro Is Out Now Alongside Big Updates for Dear Reader, Solitaire Stories, BEAST, and More"

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If you missed my best Apple Arcade games feature covering what I consider the top tier games on the service, read this. This week’s Apple Arcade updates include one for Apple Vision Pro alongside the usual many game updates with new content and features. Apple just released Warped Kart Racers for Apple Vision Pro with Cityscapes: Sim Builder coming July 3rd for spatial gaming. Alongside that new release, many notable games have gotten updates. BEAST Season 6 is now live with four new perks, the Hero Road feature to unlock rewards for each character, and balance updates with 1.6.0. Japanese Rural Life Adventure brings in Pottery as a new feature today in the 1.4.0 update. Simon’s Cat – Story Time adds 50 new levels with longer goals for bigger rewards as a part of the Daily Treat. Tamagotchi Adventure Kingdom brings in Pac-Man mazes as a minigame with a new limited-time event for exclusive rewards, daily respawning fruits, and much more today.

Dear Reader 5.0.0 adds in a Catalogue section to purchase all books from the game with rotating shelves and more. A new Puzzler difficulty setting is also now available in-game to play without worrying about time. Solitaire Stories version 5.0 adds in the Soulmatez story, the Jupiter event., and the Tiki Luau event today. With the updates done, head over to our forum threads for Japanese Rural Life Adventure here, Simon’s Cat – Story Time here, BEAST here, Tamagotchi Adventure Kingdom here, Dear Reader here, Solitaire Stories here, and Warped Kart Racers here. For all other Apple Arcade related things, check out our dedicated Apple Arcade forum for discussion on the service and every game included here. What do you think of Apple’s newly released games and updates recently?

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Sailing Adventure RPG ‘PAND LAND’ Announced by Game Freak for iOS and Android, Releasing Next Week in Japan https://toucharcade.com/2024/06/20/pand-land-release-date-mobile-game-freak-pokemon-developer-sailing-adventure-rpg/ https://toucharcade.com/2024/06/20/pand-land-release-date-mobile-game-freak-pokemon-developer-sailing-adventure-rpg/#respond Thu, 20 Jun 2024 05:45:26 +0000 https://toucharcade.com/?p=325287 Continue reading "Sailing Adventure RPG ‘PAND LAND’ Announced by Game Freak for iOS and Android, Releasing Next Week in Japan"

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Game Freak and WonderPlanet just announced (via Gematsu) the free to play sailing adventure RPG Pand Land for iOS and Android release in Japan. Pand Land is set in the world of Pand Land and is a casual adventure RPG where you take control of an expedition team to search for treasure. You can also play with friends if the translation I see on the Google Play page is accurate. Pand Land is Pokemon developer Game Freak’s own IP but it will be published by WonderPlanet on mobile. Watch the trailer for it below:

If you’d like to try the Japanese release next week, you can pre-order Pand Land on the App Store for iOS here and pre-register for it on Google Play for Android here. Pand Land launches on June 24th for mobile in Japan. An international release date is yet to be announced. I’m curious to see how this one does, and whether it hits Switch as a free to play game in the future as well. It is going to be interesting to see what Game Freak has in the works other than Pand Land and its project with Private Division. What do you think of Pand Land and will you be trying it through the Japanese release next week?

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Out Now: ‘LUNA The Shadow Dust’, ‘Passpartout 2: The Lost Artist’, ‘Honor of Kings’, ‘Vault of the Void’, ’21 Letters’, ‘A Fragile Mind’ and More https://toucharcade.com/2024/06/20/best-new-iphone-games-june-20th-2/ https://toucharcade.com/2024/06/20/best-new-iphone-games-june-20th-2/#respond Thu, 20 Jun 2024 04:26:19 +0000 https://toucharcade.com/?p=325267 Continue reading "Out Now: ‘LUNA The Shadow Dust’, ‘Passpartout 2: The Lost Artist’, ‘Honor of Kings’, ‘Vault of the Void’, ’21 Letters’, ‘A Fragile Mind’ and More"

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Each and every day new mobile games are hitting the App Store, and so each week we put together a big old list of all the best new releases of the past seven days. Back in the day the App Store would showcase the same games for a week, and then refresh those features each Thursday. Because of that developers got into the habit of releasing their games throughout Wednesday or very early Thursday in order to hopefully get one of those coveted features spots. Nowadays the App Store refreshes constantly, so the need for everyone to release all on the same day has diminished. Still, we’ve kept our weekly Wednesday night format as for years that’s the time people knew to check TouchArcade for the list of new games. And so without further ado please check out the full list of this week’s new games below, and let us know in the comments section which games you’ll be picking up!


 

21 Letters (Free)

iTunes Description

21 Letters every day.

Build connecting words and score as high as you can. Once you run out of letters, or can’t make any more words, your daily round is over.

Share your score with your friends and family – since everyone has the same letters for any given day, every day is a competition!

Forum Thread: 21 Letters (by Shallot Games)


A Fragile Mind ($1.99)

iTunes Description

A Fragile Mind is a compact first-person point and click mystery adventure game chock-full of puzzles, secrets, and questions.

Waking up in a courtyard to the sound of an unnervingly familiar voice, you have no memory of how you got there.

You know the drill by now.

Solve puzzles, take photos, read strategically placed notes, press buttons, unlock doors, use items, escape!

Forum Thread: A Fragile Mind (by Glitch Games)


Astral Survivor (Free)

iTunes Description

The latest installment in the “Astral Stairways" series by Firedog Studio! This survival-type game emphasizes diverse combat styles and responsive gameplay, providing an exhilarating and seamless battle experience.

Explore richly detailed maps and utilize the skill tree upgrade system to create the most powerful character builds!

Embark on a brand-new storyline within the “Astral Stairways" universe. As a player, your mission is to save the goddess who was separated from the Starblade hero. Summon powerful followers to annihilate countless void monsters and prevent the world from being consumed!

Forum Thread: Astral Survivor (by Firedog Creative)


Fighters Legacy (Free)

iTunes Description

Unleash your fighting spirit and dominate in Fighters Legacy. A real relaxing fighting …

Game Features
Upon deploying fighters, they will fight for you. The auto-battle mode, skip and smash functions, are to free your hands to kill your time. If you are looking for an idle game, do not miss it. Finish daily quests within 10 minutes, and then focus on improving yourself tactically.

Forum Thread: Fighters Legacy (by PARKER-HANNIFIN HONG KONG, LIMITED)


HexGods: Arena of Destiny (Free)

iTunes Description

Strategize, battle, and ascend in HexGods! Craft your deck, conquer dynamic battles, and rise through ranks. Your legacy awaits in the HexArena!

Dive into “HexGods," a riveting strategy board game that challenges your tactical prowess and card management skills. With over 200 unique cards, from the common Silver to the rare Legendary, build your ultimate deck to dominate the HexArena. Start your journey with 48 unlocked cards, customizing your deck to suit your strategic preferences.

Forum Thread: HexGods: Arena of Destiny (by Tomaz Jerman)


Honor of Kings (Free)

iTunes Description

Honor of Kings International Edition, developed by Tencent Timi Studio and published by Level Infinite, is the world’s most popular mobile MOBA game. Dive into the classic MOBA excitement with 5V5 hero’s gorge, fair matchups; numerous battle modes and a vast selection of heroes allow you to demonstrate your dominance with first blood, pentakills, and legendary feats, crushing all competition! Localized hero voiceovers, skins, and smooth server performance ensure quick matchmaking, teaming up with friends for ranking battles, and enjoying all the fun of PC MOBAs and action games as you ascend to the pinnacle of honor! The enemy is nearing the battlefield—players, rally your allies for team battles in Honor of Kings!

Forum Thread: Honor of Kings (by Level Infinite)


Looped Interactive ($2.99)

iTunes Description

Guide Him and Her through the chapters of their story by solving peaceful mini-puzzles and find a way out of the loop.

Looped is a short interactive story in which you solve mini-puzzles to progress a peaceful story about love, rockets, and time travel.

This is a story of a love-at-first-sight so powerful it creates a wormhole in time. From the end to the beginning and back again, you follow Him and Her and help them with tasks along their way.

Forum Thread: Looped Interactive (by Studio Hamlin)


LUNA The Shadow Dust ($4.99)

iTunes Description

Inspired by the adventure games of old, LUNA The Shadow Dust is a moving tale of two playable companions drawn together in a hand-animated puzzle adventure, featuring a breathtaking original soundtrack and beautiful 2D cinematics.

To light a candle is to cast a shadow
Behind the shadow of reality, an enchanted world awaits illumination. Experience the magical journey of a young boy and his companion as they solve puzzles and trace back the memories of old, brought to life with visually stunning, wordless cinematics.
Enter the ancient tower that stands at the edge of the world and discover the hand-drawn cinematics, intricate puzzles and haunting music of this indie gem.

Forum Thread: LUNA The Shadow Dust (by ASH Software)


Passpartout 2: The Lost Artist (Free)

iTunes Description

Help the town with… art!

Take your art on the go with your handy foldable easel. Explore the charming puppet town of Phénix, get to know its residents and what makes them tick. Help them out with commissions, like drawing a new ad for Steve’s restaurant! Or why not buy a studio so you can work from home, just like the good old days?

Forum Thread: Passpartout 2: The Lost Artist (by Flamebait Games)


Shaporama (Free)

iTunes Description

Tilt your phone and explore unknown shapes.
Take a sip of water, coffee, beer or milk and let it flow.
Type the correct answer and solve the mystery.

Forum Thread: Shaporama (by Tim Kretz)


Subliminal Football Quiz ($0.29)

iTunes Description

Words and faces magically blend into pictures.

Football isn’t just about the words ‘PENALTY’ and ‘GOAL’, or the players ‘MESSI’ and ‘RONALDO’. There’s a whole lot more to it. Explore the lingo and history for a deeper understanding.

Bring your carrots! Super sight needed because there are 100 football terms to find.
Got your chocolate? Excellent memory needed to identify 100 football personalities.

Forum Thread: Subliminal Football Quiz (by Indest)


Vault of the Void ($6.99)

iTunes Description

Vault of the Void is a single-player, low-RNG roguelike deckbuilder designed to put the power into your hands. Continuously build, transform and iterate on your deck as you progress through your run – or even before each battle. Preview which enemies you’ll be battling before each encounter, giving you a chance to carefully plan your strategy. With no random events, your success is in your hands – and your creativity and skill define your chances of victory!

Forum Thread: Vault of the Void (Spider Nest Games)


Werewolf: The Apocalypse – Heart of the Forest ($9.99)

iTunes Description

The forest beckons, will you answer its call? Choose wisely in this narrative adventure inspired by the legendary tabletop RPG set in the World of Darkness universe.

Transform into a Werewolf in this Narrative RPG Adventure

Dive into the secrets of Europe’s last wilderness in “Werewolf: The Apocalypse – Heart of the Forest., a narrative-driven indie RPG that brings the classic tabletop experience to your screen. Play as Maia, explore your ancestry in the mysterious Białowieża Forest, and let your choices guide this adventure of dark secrets and fantasy within the World of Darkness universe.

Forum Thread: Werewolf: The Apocalypse – Heart of the Forest (by Different Tales)


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SwitchArcade Round-Up: Nintendo Direct Recap, New NSO Retro Games, Plus New Releases and Sales https://toucharcade.com/2024/06/19/nintendo-direct-june-2024-full-video-stream-nso-expansion-pack-turok-perfect-dark-rare-download/ https://toucharcade.com/2024/06/19/nintendo-direct-june-2024-full-video-stream-nso-expansion-pack-turok-perfect-dark-rare-download/#respond Wed, 19 Jun 2024 22:07:50 +0000 https://toucharcade.com/?p=325237 Continue reading "SwitchArcade Round-Up: Nintendo Direct Recap, New NSO Retro Games, Plus New Releases and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 19th, 2024. Yesterday we had that really nice Nintendo Direct, and I’m late to the party because of those villainous time zones. We’ll quickly run over some highlights from that presentation, go over another bit of news that I wanted to focus in on, then head into the new releases for the day. After that, we finish things up with the usual lists of new sales and expiring discounts. Let’s go!

News

Holy Smokes, What A Nintendo Direct That Was

I went into this one with low expectations given we’re basically on the last year of the Switch’s life, in all probability. Well, it definitely leapt over that bar. The big first-party highlights were the new Mario & Luigi game, Brothership, and The Legend of Zelda: Echoes of Wisdom, along with our long-awaited first glimpse at Metroid Prime 4: Beyond. Other games from Nintendo on the schedule include Donkey Kong Country Returns HD, The New Denpa Men, and Super Mario Party Jamboree. Third-party highlights are probably Romancing SaGa 2: Revenge of the Seven, Marvel vs Capcom Fighting Collection: Arcade Classics, Dragon Quest 3 HD-2D (and the announcement of 1&2 HD-2D!), Ace Attorney Investigations Collection, and Darkest Dungeon II. Well… a lot. Check out the Direct if you haven’t already, it really is looking like quite a solid year.

Four New Games Join Nintendo Switch Online’s Expansion Pack

Among the oodles of news bits from yesterday’s Direct was the announcement of four new additions to the Expansion Pack for Nintendo Switch Online. For two of them, you’ll need to download a new app – the Nintendo 64 Mature 17+ app. Once you’ve got that installed, you’ll be treated to Turok the Dinosaur Hunter and Perfect Dark, a pair of first-person shooters that practically bookended the console’s output in that genre. The other two games are for the Game Boy Advance app. The Legend of Zelda: Four Swords and Metroid: Zero Mission are both great games, and I’m happy to see them available on the service. Just update the app and they’ll be waiting for you to play.

Select New Releases

Metal Slug Attack Reloaded ($9.99)

I think this was a follow-up or mutation of Metal Slug Defense? Anyway, tower defense with Metal Slug characters. Very simple and easy to understand, but the game gets quite challenging as you go on. I remember enjoying this for a while on mobile, and I think this is a fair price for the total package here on Switch.

Mushoku Tensei: Jobless Reincarnation Quest of Memories ($44.99)

Based on one of the more popular of the large number of anime/manga/light novel series about someone who gets isekai‘d into a fantasy world and ends up surrounded by beautiful women who marvel at how amazing he is, this is an RPG where you can use your favorite characters from Mushoku Tensei and go on some dungeon crawling adventures. One for the fans, to be sure. I don’t think it’s going to click for those without a significant investment in the brand, but maybe if you’re hungry enough.

Echo Generation ($24.99)

A turn-based RPG about normal 90s kids going on extraordinary adventures. The game has a voxel art style, which I’m sure most will have feelings about one way or the other. The developer also did Riverbond, and I know some people really dug that one. Echo Generation has been out for a while on other platforms, and I don’t think it really knocked anyone’s socks off but it seems to have found some fans. Maybe you’ll be the next one.

Moonstone Island ($19.99)

Take a Stardew Valley style life sim and mash it up with a creature-collecting turn-based RPG, then douse the whole thing in a rich card battling sauce. That’s the recipe for Moonstone Island, and it’s one that by and large works pretty well. Probably too ambitious for its own good at times, but I think if you like the basic concept then you’ll probably enjoy this well enough.

Scars of Mars ($19.99)

Must be RPG day today or something. This one has a science-fiction theme and the battles are real-time. They take place on a grid, too. Everyone loves grids! Honestly this one didn’t really catch my eye until I saw Acquire was behind it. That’s a developer who makes very interesting games, even if they’re not always good. I’ll have to investigate this one further, and I’ll let you know if it turns out to be something cool.

#BLUD ($24.99)

An animated hack-and-slash dungeon crawler that certainly has its look down, if nothing else. Some business about a vampire-killing hockey stick? Charm in almost equal measure to its rough edges, but if you’re willing to put up with some gameplay annoyances there is assuredly some good times to be had here.

Glyphs of Gitzan ($4.99)

A nifty little puzzle game where you have to push stone pillars into the correct positions in fifty stages of brain-teasing fun. The pillars carry symbols that will give you a hint as to where they need to go, so all you need to do is figure that out and then push them into place. No shortage of good, cheap puzzle games on Switch but it never hurts to have another one in the pile.

Fireside ($14.99)

One of those games where you chill, talk to other characters, help them with their stuff, and explore a relaxed world. Reviews for this one are pretty solid over on Steam, and I imagine it won’t have too much trouble finding an eager audience here on Switch.

Sales

(North American eShop, US Prices)

Metroid got a lot of attention in the Nintendo Direct, and perhaps to celebrate that both Metroid Dread and Metroid Prime Remastered are on sale. NISA is also running some excellent sales, and if you want to catch up on its classics there is no better time. Meanwhile, in the outbox: a ton of games. Just check through it yourself and see what’s what, is what I say.

Select New Sales

Don’t Starve ($4.99 from $19.99 until 6/29)
Griftlands ($7.99 from $19.99 until 6/29)
Metroid Dread ($41.99 from $59.99 until 7/2)
Metroid Prime Remastered ($33.99 from $39.99 until 7/2)
DNF Duel: Who’s Next ($14.99 from $49.99 until 7/3)
Death Road to Canada ($4.49 from $14.99 until 7/3)
River City: Rival Showdown ($17.49 from $24.99 until 7/4)
Ty the Tasmanian Tiger 4 ($9.99 from $19.99 until 7/4)
SNK 40th Anniversary Collection ($14.99 from $39.99 until 7/8)
Psikyo Shooting Stars Alpha ($14.99 from $39.99 until 7/8)
Psikyo Shooting Stars Bravo ($14.99 from $39.99 until 7/8)
The Silver Case 2425 ($17.99 from $39.99 until 7/8)
Saviors of Sapphire Wings/Sword City ($17.49 from $49.99 until 7/8)
Prinny 1-2 Bundle ($14.99 from $33.99 until 7/8)
NIS Classics 1: Phantom Brave/Soul Nomad ($9.99 from $39.99 until 7/8)


NIS Classics 2: Makai Kingdom/ZHP ($24.99 form $39.99 until 7/8)
NIS Classics 3: La Pucelle/Rhapsody ($24.99 from $39.99 until 7/8)
Raiden III x Mikado Maniax ($14.99 from $29.99 until 7/8)
The Legend of Nayuta: Boundless Trails ($24.99 from $39.99 until 7/8)
Rhapsody: Marl Kingdom Chronicles ($29.99 from $49.99 until 7/8)

Sales Ending Tomorrow, June 20th

1000xRESIST ($17.99 from $19.99 until 6/20)
Adventure Bar Story ($15.99 from $19.99 until 6/20)
Adventures of Ben: Rabbit Run ($11.24 from $24.99 until 6/20)
Aggelos ($3.74 from $14.99 until 6/20)
Alan Wake Remastered ($14.99 from $29.99 until 6/20)
Alien: Isolation ($14.99 from $19.99 until 6/20)
Amabilly ($2.49 from $4.99 until 6/20)
Anodyne ($1.99 from $9.99 until 6/20)
Assassin’s Creed: Ezio Collection ($15.99 from $39.99 until 6/20)
Atari 50: The Anniversary Celebration ($27.99 from $39.99 until 6/20)
Axiom Verge 2 ($7.99 from $19.99 until 6/20)
Balatro ($13.49 from $14.99 until 6/20)
Berzerk Recharged ($5.99 from $9.99 until 6/20)
Blazing Chrome ($5.77 from $16.99 until 6/20)
Bob the Elementalist ($2.49 from $4.99 until 6/20)


Bugsnax ($8.74 from $24.99 until 6/20)
Burnout Paradise Remastered ($5.99 from $29.99 until 6/20)
Bustafellows ($5.99 from $39.99 until 6/20)
Capcom Arcade 2nd Stadium Bundle ($15.99 form $39.99 until 6/20)
Castaway Paradise ($2.79 from $19.99 until 6/20)
Castle Morihisa ($2.24 from $14.99 until 6/20)
COCOON ($14.99 from $24.99 until 6/20)
Contra: Operation Galuga ($31.99 from $39.99 until 6/20)
Crash Bandicoot 4 ($19.99 from $39.99 until 6/20)
Crash Team Racing Nitro-Fueled ($13.99 from $39.99 until 6/20)
Crossing Souls ($1.99 from $14.99 until 6/20)
Dead by Daylight ($11.99 from $29.99 until 6/20)
Death’s Gambit: Afterlife ($10.99 from $19.99 until 6/20)
Diablo II: Resurrected ($13.19 from $39.99 until 6/20)
Diablo III: Eternal Collection ($19.79 from $59.99 until 6/20)


Disco Elysium: The Final Cut ($11.99 from $39.99 until 6/20)
Disney Classic Games: Aladdin & Lion King ($6.99 from $19.99 until 6/20)
Doki Doki Literature Club Plus ($11.24 from $14.99 until 6/20)
DOOM 1993 ($1.99 from $4.99 until 6/20)
DOOM 2016 ($7.99 from $39.99 until 6/20)
DOOM 3 ($3.99 from $9.99 until 6/20)
DOOM 64 ($1.99 from $4.99 until 6/20)
DOOM Eternal ($9.99 from $39.99 until 6/20)
DOOM II Classic ($1.99 from $4.99 until 6/20)
DOOM Slayers Collection ($14.99 from $49.99 until 6/20)
Dragon Ball FighterZ: FighterZ Edition ($14.39 from $89.99 until 6/20)
Dragon’s Dogma: Dark Arisen ($4.99 from $29.99 until 6/20)
Earth Defense Force: World Brothers ($15.99 from $39.99 until 6/20)
Effie ($2.99 from $19.99 until 6/20)
Evil Nun: The Broken Mask ($11.99 from $19.99 until 6/20)


Fearmonium ($7.79 from $12.99 until 6/20)
Fell Seal: Arbiter’s Mark ($7.49 from $29.99 until 6/20)
Gargoyles Remastered ($10.49 from $14.99 until 6/20)
Garlic ($7.49 from $14.99 until 6/20)
Gates of the Mind ($6.74 from $14.99 until 6/20)
Goat Simulator: The GOATY ($5.99 from $29.99 until 6/20)
Grounded ($27.99 from $39.99 until 6/20)
Hatsune Miku: Project DiVA Mega Mix ($19.69 from $39.39 until 6/20)
Highwater ($3.99 from $19.99 until 6/20)
Homebody ($3.99 from $19.99 until 6/20)
Huntdown ($3.99 from $19.99 until 6/20)
Immortals Fenyx Rising ($7.99 from $39.99 until 6/20)
Ion Fury ($6.24 from $24.99 until 6/20)
Jack Jeanne ($34.99 from $49.99 until 6/20)
Kaiju Wars ($8.99 from $19.99 until 6/20)


Kentucky Route Zero TV Edition ($9.99 from $24.99 until 6/20)
Kingdoms of Amalur: Re-Reckoning ($15.99 from $39.99 until 6/20)
LEGO 2K Drive ($9.89 from $29.99 until 6/20)
Loot Hero DX ($1.99 from $4.99 until 6/20)
Lost in Random ($4.49 from $29.99 until 6/20)
Mario + Rabbids: Sparks of Hope ($19.79 from $59.99 until 6/20)
Mochi Mochi Boy ($1.99 from $4.99 until 6/20)
Monster Hunter Generations Ultimate ($9.99 from $39.99 until 6/20)
Monster Hunter Rise ($9.99 from $39.99 until 6/20)
Monster Hunter Rise: Sunbreak ($15.99 from $39.99 until 6/20)
moon ($13.29 from $18.99 until 6/20)
Murder Is Game Over ($2.49 from $4.99 until 6/20)
Need for Speed Hot Pursuit ($7.99 from $39.99 until 6/20)
NeonPowerUp! ($2.49 from $4.99 until 6/20)
Nexomon Extinction ($8.99 from $19.99 until 6/20)


Nickelodeon Kart Racers 2: GP ($3.99 from $39.99 until 6/20)
Night in the Woods ($9.99 from $19.99 until 6/20)
Onirike ($2.24 from $14.99 until 6/20)
orbit.industries ($5.99 from $19.99 until 6/20)
Outer Wilds ($14.99 from $24.99 until 6/20)
Pentiment ($11.99 from $19.99 until 6/20)
Persona 5 Strikers ($17.99 from $59.99 until 6/20)
Pirates on Target ($2.49 from $4.99 until 6/20)
Quake ($3.99 from $9.99 until 6/20)
Quake + Quake II Enhanced Bundle ($5.99 from $14.99 until 6/20)
Quake II ($3.99 from $9.99 until 6/20)
Quantum Recharged ($5.49 from $9.99 until 6/20)
Return to Monkey Island ($12.49 from $24.99 until 6/20)
Risen ($20.99 from $29.99 until 6/20)
Rogue Legacy 2 ($14.74 from $24.99 until 6/20)


Rose & Camellia Collection ($14.99 from $19.99 until 6/20)
Runnyk ($2.49 from $4.99 until 6/20)
Samba de Amigo: Party Central ($15.99 from $39.99 until 6/20)
Samurai Maiden DE ($37.49 from $74.99 until 6/20)
Sea of Stars ($26.24 from $34.99 until 6/20)
Shadows of Adam ($7.49 from $14.99 until 6/20)
Sherlock Holmes: Devil’s Daughter ($4.49 from $29.99 until 6/20)
Slay the Spire ($8.49 from $24.99 until 6/20)
Sonic Frontiers ($20.99 from $59.99 until 6/20)
Sonic Origins Plus ($19.99 from $39.99 until 6/20)
South of the Circle ($6.49 from $12.99 until 6/20)
Spirit Hunter: Death Mark II ($34.99 from $49.99 until 6/20)
SpongeBob SquarePants: Bikini Bottom ($11.99 from $29.99 until 6/20)
Starward Rogue ($8.99 from $14.99 until 6/20)
Streets of Rage 4 ($11.24 from $24.99 until 6/20)


Super Mega Baseball 4 ($14.99 from $49.99 until 6/20)
Super Mega Zero ($1.99 from $9.99 until 6/20)
Super Planet Life ($1.99 from $9.99 until 6/20)
Tales of Vesperia: Definitive Edition ($9.99 from $49.99 until 6/20)
Tempest 4000 ($9.99 from $19.99 until 6/20)
TES V: Skyrim ($29.99 from $59.99 until 6/20)
TES V: Skyrim Anniversary Edition ($34.99 from $69.99 until 6/20)
TEVI ($26.24 from $34.99 until 6/20)
The Case of the Golden Idol ($10.79 from $17.99 until 6/20)
The Forgotten Land ($2.09 from $14.99 until 6/20)
The Lara Croft Collection ($19.99 from $24.99 until 6/20)
The Testament of Sherlock Holmes ($6.24 from $24.99 until 6/20)
The Wonderful 101 Remastered ($17.99 from $39.99 until 6/20)
TMNT: Cowabunga Collection ($19.99 from $39.99 until 6/20)
TMNT: Shredder’s Revenge ($16.74 from $24.99 until 6/20)


TMNT: Wrath of the Mutants ($20.09 from $29.99 until 6/20)
Tomb Raider I – III Remastered ($22.49 from $29.99 until 6/20)
Trek to Yomi ($6.99 from $19.99 until 6/20)
Tunic ($14.99 from $29.99 until 6/20)
Unicorn Overlord Monarch Edition ($52.49 from $69.99 until 6/20)
Unlife ($6.59 from $10.99 until 6/20)
We Love Katamari Reroll ($7.49 from $29.99 until 6/20)
Wolfenstein II New Colossus ($5.99 from $39.99 until 6/20)
Wolfenstein Youngblood ($4.99 from $19.99 until 6/20)
Wonder Boy: The Dragon’s Trap ($5.99 from $19.99 until 6/20)
WRC Generations ($7.99 from $39.99 until 6/20)
Zomborg ($2.49 from $4.99 until 6/20)

That’s all for today, friends. We’ll be back tomorrow with… oh wow, tomorrow is Thursday. Lots of new games, then. We’ll be looking at those, plus whatever sales and big news items roll in over the course of the day. I hope you all have a wonderful Wednesday, and as always, thanks for reading!

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The Best Netflix Games on iPhone and Android in 2024 – Hades, TMNT, Oxenfree II, Katana Zero, and More https://toucharcade.com/2024/06/19/best-netflix-games-iphone-android/ https://toucharcade.com/2024/06/19/best-netflix-games-iphone-android/#respond Wed, 19 Jun 2024 19:30:33 +0000 https://toucharcade.com/?p=325256 Continue reading "The Best Netflix Games on iPhone and Android in 2024 – Hades, TMNT, Oxenfree II, Katana Zero, and More"

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Following my list of the best Apple Arcade games earlier this week, I’ve put together a feature on the best Netflix games to play on iOS and Android taking into account recent releases, revisiting classics, and more. The games featured here are in no particular order, and all of them require a Netflix subscription to play on iOS and Android. They have no in app purchases or additional payments required. I’m going to be featuring ports, new games, and more here as usual. There are loads of great games on the service, but these are my picks for the 10 best ones on Netflix. I’m avoiding any games also available separately, but will include any remasters/remakes.

OXENFREE II: Lost Signals, Free Oxenfree II: Lost Signals on mobile through Netflix is my favorite way to play it. Night School exceeded my expectations from the original game and delivered a more mature story despite the supernatural and thriller elements. In a lot of ways, Oxenfree II feels like a reflection of the studio making it with its scope and polish. This is a game I recommend to everyone with a Netflix subscription, and I hope it gets a physical release on console in the future so I can add it to my collection with the first game.

Shovel Knight Pocket Dungeon, Free Despite launching on other platforms before, Shovel Knight Pocket Dungeon arrived on Netflix with new content included. It has some aspects that don’t work as well as others, but Shovel Knight Pocket Dungeon is an amazing puzzler bringing in challenging gameplay, tons of polish, and gorgeous visuals to mobile. It is immediately one of the best puzzlers on mobile through its Netflix release.

The Case of the Golden Idol, Free The most recent of the games included here, The Case of the Golden Idol from Color Gray Games and Playstack is phenomenal, but it might not be for everyone. With that out of the way, it is one of my favorite detective games ever, and the Netflix mobile version includes the base game with all DLC making it an insanely good addition to the service. This one is special, and I urge you to just download it and not read much about it.

Hades - NETFLIX, Free Hades on iOS is just incredible. While it has some minor issues, I have no hesitation in recommending it for anyone with a Netflix subscription. The wait for Hades on mobile was very long, but Supergiant Games delivered an excellent version of one of the best games in years with no compromises on iOS here. Just note that while the other games in this feature are also on Android, Hades is just on iOS right now.

TMNT: Shredder's Revenge, Free TMNT: Shredder’s Revenge is a Streets of Rage 4 level release, and if you don’t know what I mean by that, play both games immediately. Jokes aside, I adore TMNT: Shredder’s Revenge and I was super happy to see it come to mobile in a fantastic conversion through Playdigious and Netflix. It is a modern take on a classic Konami style beat ’em up that delivers in spades with its gameplay, visuals, music, and fanservice for TMNT fans.

Kentucky Route Zero, Free Kentucky Route Zero was one of the most fascinating games I played. It took so long for all the acts to release, that I ended up not even having my older saves through the years as I switched computers. The adventure blends surrealism, gorgeous visuals, amazing music, and memorable characters to deliver something that you will either love or drop after an act or two. The Netflix release brings the complete experience with all updates and improvements over the launch version. It also happens to have one of my favorite musical moments in any game. If all of that sounds good to you, give it a shot on iOS or Android through Netflix.

IMMORTALITY, Free Immortality from Her Story developer Sam Barlow is Sam’s best work yet according to most, and while I prefer Her Story, Immortality is a superlative experience for those who enjoy the FMV interactive film genre. The only issue with the mobile version is that you have to download a lot of data in-game. Keep that in mind and you’re good. It is another one of those “Perfect for Netflix" gaming experiences, and I’m glad it did make its way to mobile after its initial launch on console and PC platforms.

Katana ZERO NETFLIX, Free Katana Zero is one of the best games on the service, and a fantastic, and near-perfect, conversion of a magnificent indie. If you have a Netflix subscription, and you likely do if you are reading this, drop everything else and play Katana Zero right now. It is that good. If you don’t want to play it, listen to the soundtrack, but still, go play it now. It is action-platformer perfection.

Into the Breach, Free I’ve been wanting Into the Breach on iPad for years ever since I played FTL from the developer. It seemed like the ship had sailed, but Netflix revealed that Into the Breach is not only coming to iPad, but also iPhone and Android in a new version that would see added content patched into existing versions. Into the Breach on any platform is an essential, but having it on an iPad with such a great port is everything I wanted. This is pure turn-based strategy greatness.

Poinpy, Free Poinpy from the creator of Downwell is one of the best games on mobile right now regardless of paid games, subscriptions, or free games. Instead of going down like the developer’s prior release, you sling yourself up and this release feels perfect to play in short bursts or long sessions. The gameplay is everything you’d want, and there’s a lot of depth included. Poinpy was one of the first “essential" games in Netflix, and even with so many more games added to the service, it is in our top games feature. Hopefully more people check it out.

And there you have it. Some changes and additions to the service warranted a new list, and I hope you find something new to play with your Netflix subscription here. If you’ve enjoyed a game on Netflix that you think I should’ve featured, let me know in the comments so more people will discover great games on the service. If you’d like to see us feature more games in subscription services or anything else, let us know. Thanks for reading.

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‘Assassin’s Creed Mirage’ iPhone 15 Pro Review – Great Touch Controls but Not So Great Performance https://toucharcade.com/2024/06/19/assassins-creed-mirage-iphone-15-pro-review-backbone-controller/ https://toucharcade.com/2024/06/19/assassins-creed-mirage-iphone-15-pro-review-backbone-controller/#respond Wed, 19 Jun 2024 15:25:21 +0000 https://toucharcade.com/?p=325158 Continue reading "‘Assassin’s Creed Mirage’ iPhone 15 Pro Review – Great Touch Controls but Not So Great Performance"

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Back when Apple announced multiple big console game ports for iPhone 15 Pro and iPad (with macOS in some cases), I had already experienced three out of the four games announced. The one I hadn’t really played, and one I decided to skip playing until iPhone, was Assassin’s Creed Mirage (Free) from Ubisoft. Assassin’s Creed Mirage was billed as a return to the more traditional entry in the series with a shorter runtime. That might not sound great to those who haven’t paid attention to Assassin’s Creed, but despite how good most of the new games are, there has been a desire from the fanbase for older games. I enjoyed Assassin’s Creed Origins and Assassin’s Creed Odyssey quite a bit, but they are very long RPGs. Assassin’s Creed Mirage is a shorter experience, and I was curious to see how it would scale on Apple hardware. Since launch, I’ve been playing Assassin’s Creed Mirage on iPhone 15 Pro and PS5 with my progress syncing between both platforms through Ubisoft Connect for this review.

Assassin’s Creed Mirage is set in Baghdad, and you play as Basim Ibn Ishaq on his journey. Assassin’s Creed Mirage is set before Assassin’s Creed Valhalla, and it was originally planned to be an expansion to that before being changed into a full game in the series. It initially felt weird going back to the classic parkour, stealth, and well assassination focus compared to the full action RPG the recent games have, but I have no real complaints with Assassin’s Creed Mirage when it comes to the story and gameplay. It feels great to have a modern game with a classic series focus, and I hope we see more like this in the future in between the larger RPG entries in the series.

Having waited nearly two weeks since launch to see if any update releases to fix any teething or launch issues in Assassin’s Creed Mirage, I’m going to assume this is what players should expect for the near future when it comes to features and port quality. On launching the game, you need to download about 7.5GB in-game. I didn’t test playing with Ubisoft Connect as my aim was to play Assassin’s Creed Mirage across my PS5 and iPhone 15 Pro. I did try playing offline a few times and the game let me load my save. I can’t check if this works throughout though.

The Resident Evil ports and Death Stranding play great with a controller, but are quite a mess with touch controls. Assassin’s Creed Mirage on the other hand has seen the developers actually add a bespoke touch control option for playing on iPhone 15 Pro and iPad that makes it feel like a big and modern mobile game rather than a console game ported over with a ton of on-screen buttons. This is something I hope more developers do when bringing over console games to mobile. Just slapping a virtual button for every single input on a controller isn’t feasible anymore unless your game has only a few action buttons. Assassin’s Creed Mirage feels tailor made for iPhone 15 Pro when it comes to its controls at least, aside from a few tiny touch targets.

Customizing controls in Assassin’s Creed Mirage lets you move virtual buttons around across different control sets (swimming, base, etc), and also lets you increase or decrease button sizes. I like how the game has a red zone to indicate overlap issues as well when you are trying to tweak the layout to your liking. The issues I have with the UI in Assassin’s Creed Mirage have to do with a lot of the non gameplay sections. The touch targets in some menus are often too small. While the game is capped at 30fps as of this writing, there’s no need for the menus to feel sluggish as well. I hope this aspect can be improved over time.

I waited a few more days before publishing this review because I wanted to try it on my new Backbone One PlayStation Edition USB-C controller, and I’m glad I did. This feels like one of the first few games I’ve played where it not only properly detects the controller with PlayStation button prompts, but it also has Backbone One button prompts for the menu and other non gameplay buttons. The game plays perfectly with a Backbone as well.

Visually, I was mostly impressed with Assassin’s Creed Mirage, but the performance is where things fall apart. Playing with the high graphics preset results in a good image, but performance is unacceptable. I ended up tolerating the game’s performance in the medium settings, but combat really struggles. In addition to the unstable frame rate in these parts, frame pacing is also an issue with the 30fps cap not being perfect. Even if you play on the low graphics preset, there are drops from 30fps, albeit not as bad as in the medium or high presets. This is quite disappointing, and I hope patches can improve this at least on the low and medium presets. High will likely be best for newer iPads.

MrMacRight on YouTube has an excellent video covering how the game is across different iPads. I don’t currently have an iPad that can run Assassin’s Creed Mirage though. I do have the game on PS5, and I was curious to see how I’d feel playing it on that and iPhone with my save syncing across. The PS5 version runs and looks a lot better with 60fps gameplay and a much crisper image. I did enjoy Assassin’s Creed Mirage on my iPhone as a way to continue playing bits of the game though when I was away from home.

While I like the gameplay and story, I want to highlight the music. Assassin’s Creed games usually excel on this front, but I think the audio design in Assassin’s Creed Mirage is just superb. This is one to play with headphones for sure. The voice acting is a bit inconsistent in English, and I also wanted to check out some of the other dubs. You need to download more data in-game for this so keep that in mind especially if you want to play with Arabic voices.

This is more than a solid base for Ubisoft, and it is a few patches away from being superb. Having cross progression through Ubisoft Connect makes it even better though. While this isn’t a game I see myself coming back to later on unless it gets some notable DLC, I hope to see Ubisoft continue bringing cross progression support. I enjoyed using it in Assassin’s Creed Valhalla, Riders Republic, and Immortals Fenyx Rising on console already, but seeing it on mobile is a good sign for future Ubisoft ports.

One aspect I want to cover is the price point. Assassin’s Creed Mirage is a free to try game with a $49.99 unlock for the full game, just like on other platforms. In addition to this, there are optional DLC packs like the Deluxe upgrade, weapons, and more. The reason I bring this up is to make sure everyone knows that these are the same DLC packs sold on consoles and not new ones for mobile despite the way things appear on the App Store page. I don’t like having this stuff in a full price premium game, but sadly that ship has sailed with Ubisoft’s releases. Just keep in mind that you only need the Assassin’s Creed Mirage full game unlock and nothing more to get the proper game experience.

I’m in two minds about Assassin’s Creed Mirage on iPhone 15 Pro right now. It is a great game and Ubisoft put in a lot of work into making it feel good to play with touch controls, but the performance issues hold it back right now. Since Assassin’s Creed Mirage is available as a free to try game, I recommend giving it a shot, but make sure you play until you get to experience some combat so you can properly judge how it will run on your own device. Assassin’s Creed Mirage is a great entry in the series, and it is worth your time even if you are a newer fan to experience a modern take on classic Assassin’s Creed. I can’t wait to eventually see how Assassin’s Creed Shadows feels on iPad after playing it on PS5.

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‘Black Paradox Reloaded’ Heading to Steam in October, Console and Mobile Versions to Follow https://toucharcade.com/2024/06/18/black-paradox-reloaded-announced/ https://toucharcade.com/2024/06/18/black-paradox-reloaded-announced/#respond Wed, 19 Jun 2024 00:05:50 +0000 https://toucharcade.com/?p=325232 Continue reading "‘Black Paradox Reloaded’ Heading to Steam in October, Console and Mobile Versions to Follow"

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This was actually announced last week but somehow got lost in the shuffle, so I wanted to make sure to highlight it because Fantastico Studio’s Black Paradox is one of my very favorite iOS games. It feels like only yesterday that it launched on iOS, but actually it was back in the fall of 2018, more than 5 years ago. With this milestone anniversary Fantastico wanted to do something special to commemorate the occasion, and that something special is Black Paradox Reloaded, a remastered and enhanced version of their bad ass roguelike shoot ’em up. “Remastered? Enhanced? But how?" you might be wondering. Well, according to the official PR, you can look forward to “enhanced pixel art, rebalanced gameplay, new synthwave tracks, and an intense boss rush mode." Check out the trailer.

Fantastico Studio goes on to add: “Thanks to the valuable feedback from our community of players, we have worked hard to enrich the gaming experience both graphically and in terms of gameplay. The pixel art has been completely overhauled, making every detail pop with vibrant color and clarity. The gameplay has been meticulously rebalanced, and the new synthwave tracks are electrifying, setting the perfect mood as you blast through waves of enemies. One of the standout additions is the hardcore boss rush mode – a true test for any seasoned player." Sounds pretty fantastico to me! See what I did there? Black Paradox Reloaded will launch on Steam in October and can be wishlisted now, with console and mobile versions to follow sometime afterward. No dates just yet for the mobile version but it’s something I’ll be keeping a keen eye out for.

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SwitchArcade Round-Up: The Latest Nintendo Direct Arrives, Plus Sales From Capcom and More https://toucharcade.com/2024/06/18/nintendo-direct-june-2024-full-livestream-video-capcom-eshop-sale/ https://toucharcade.com/2024/06/18/nintendo-direct-june-2024-full-livestream-video-capcom-eshop-sale/#respond Tue, 18 Jun 2024 22:28:04 +0000 https://toucharcade.com/?p=325218 Continue reading "SwitchArcade Round-Up: The Latest Nintendo Direct Arrives, Plus Sales From Capcom and More"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 18th, 2024. Today is perhaps the worst day of the year for the time zone difference between me and North America. Right now today’s big Nintendo Direct presentation is eight hours in the future for me, and I’ll be at home in my jammies by the time it goes live. At some point after that, this article will get posted. Likely due to that Direct, there’s not a whole lot to talk about today. I’ve got a link to the show here, plus the lists of the latest and expiring sales for the day. Let’s get to it!

News

Check Out Today’s Nintendo Direct Presentation

We can do that amusing thing where I try to pretend I saw the Nintendo Direct already. Maybe I can use some rumors to guess at things, suggesting that I already know about certain RPGs or adventure games getting ported to the platform. But it’s an old joke, and we both know I haven’t seen it. If you haven’t, you can watch it right now! I bet there are some cool games in it. We’ll talk about them tomorrow, for sure. I mean, 40 minutes all on games coming to Switch in the back half of this year? There must be some great stuff in there!

Select New Releases

As I have mentioned above, I’m writing this before the Nintendo Direct presentation. You’ll be reading this after, I’m quite sure. Right now when I look at the new release schedule for today, it is (extremely suspiciously for a Tuesday) empty. There will almost certainly be some shadow drops following the Nintendo Direct, and I will catch up on them tomorrow. Regretfully, that’s the best I can do. See you back here tomorrow, hopefully with some tasty new games to dig into.

Sales

(North American eShop, US Prices)

I don’t know how much we’re going to have to allocate to buying some new releases today, but just in case there’s anything left in your pocket, Capcom is looking to fish it out. Good sales on Resident Evil games, and some really good sales on the fighting game bundles. The outbox is even bigger, with sales from the likes of Thunderful and Limited Run Games coming to a close. Buy what you must.

Select New Sales

Chico & the Magic Orchards DX ($2.99 from $4.99 until 6/24)
CounterAttack Uprising ($4.49 from $14.99 until 6/24)
Hot Lap League Deluxe ($1.99 from $19.99 until 6/25)
Rogue Glitch Ultra ($5.99 from $11.99 until 7/1)
Cleaning Queens ($2.99 from $5.99 until 7/1)
Skater XL ($29.99 from $39.99 until 7/1)
Rytmos ($4.50 from $15.00 until 7/4)
Bang-On Balls Chronicles ($9.99 from $24.99 until 7/8)
Everdream Valley ($9.99 from $24.99 until 7/8)
Railway Empire 2 ($39.99 from $49.99 until 7/8)
Figment 2: Creed Valley ($6.24 from $24.99 until 7/8)
Tools Up! ($1.99 from $19.99 until 7/8)
Ready, Steady, Ship! ($8.99 from $14.99 until 7/8)
Mega Man Battle Network Collection ($29.99 from $59.99 until 7/8)
Shinsekai Into The Depths ($9.99 from $19.99 until 7/8)


Ghosts ‘n Goblins Resurrection ($9.99 from $29.99 until 7/8)
Resident Evil 0 ($9.99 from $19.99 until 7/8)
Resident Evil ($9.99 from $19.99 until 7/8)
Resident Evil 4 ($9.99 from $19.99 until 7/8)
Resident Evil 5 ($9.99 from $19.99 until 7/8)
Resident Evil 6 ($9.99 from $19.99 until 7/8)
Resident Evil Revelations ($7.99 from $19.99 until 7/8)
Resident Evil Revelations 2 ($7.99 from $19.99 until 7/8)
Onimusha: Warlords ($7.99 from $19.99 until 7/8)
Devil May Cry ($9.99 from $19.99 until 7/8)
Devil May Cry 2 ($9.99 from $19.99 until 7/8)
Devil May Cry 3 SE ($9.99 from $19.99 until 7/8)
Ultra Street Fighter II ($19.99 from $39.99 until 7/8)
Capcom Fighting Bundle ($19.99 from $59.99 until 7/8)
Capcom Beat ‘Em Up Bundle ($9.99 from $19.99 until 7/8)
Street Fighter 30th Collection ($9.99 from $29.99 until 7/8)
Capcom Fighting Collection ($15.99 from $39.99 until 7/8)

Sales Ending Tomorrow, June 19th

20 Minutes Till Dawn ($3.49 from $4.99 until 6/19)
Arzette: Jewel of Faramore ($13.99 from $19.99 until 6/19)
Cloud Gardens ($3.59 from $17.99 until 6/19)
Corpse Killer 25th Anniversary ($3.74 from $14.99 until 6/19)
Cosmic Star Heroine ($10.49 from $14.99 until 6/19)
Crowns & Pawns: Kingdom of Deceit ($10.99 from $19.99 until 6/19)
Cthulhu Saves Christmas ($6.99 from $9.99 until 6/19)
Curious Expedition ($2.24 from $14.99 until 6/19)
Curious Expedition 2 ($5.99 from $19.99 until 6/19)
Deathwish Enforcers ($16.09 from $22.99 until 6/19)
Devil Slayer Raksasi: IoD ($4.89 from $6.99 until 6/19)
Double Switch 25th Anniversary ($3.74 from $14.99 until 6/19)
Firegirl: Hack ‘n Splash Rescue DX ($2.69 from $17.99 until 6/19)
Game Type DX ($2.99 from $5.99 until 6/19)
Get Packed: Couch Chaos ($2.99 from $14.99 until 6/19)
Giga Wrecker Alt ($1.99 from $24.99 until 6/19)


Jurassic Park Games Collection ($20.99 from $29.99 until 6/19)
LEGO Bricktales ($10.49 from $29.99 until 6/19)
Lonely Mountains Downhill ($5.99 from $19.99 until 6/19)
Night Trap 25th Anniversary ($3.74 from $14.99 until 6/19)
Paper Cut Mansion ($5.99 from $19.99 until 6/19)
Pictooi ($2.49 from $9.99 until 6/19)
Pig Eat Ball ($7.49 from $14.99 until 6/19)
Piggy Gambit ($5.59 from $7.99 until 6/19)
Plumbers Don’t Wear Ties: Definitive ($13.99 from $19.99 until 6/19)
Saturday Morning RPG ($2.49 from $9.99 until 6/19)
Savage Age ($10.49 from $14.99 until 6/19)
Save Me Mr Tako: Definitive ($10.49 from $14.99 until 6/19)
Say No! More ($2.24 from $14.99 until 6/19)
Shapeshooter ($1.99 from $3.99 until 6/19)
Shoot 1UP DX ($2.99 from $5.99 until 6/19)


Source of Madness ($5.99 from $19.99 until 6/19)
SteamWorld Build ($17.99 from $29.99 until 6/19)
SteamWorld Dig ($1.99 from $9.99 until 6/19)
SteamWorld Dig 2 ($3.99 from $19.99 until 6/19)
SteamWorld Heist ($1.99 from $19.99 until 6/19)
SteamWorld Quest ($4.99 from $24.99 until 6/19)
The House in Fata Morgana ($27.99 from $39.99 until 6/19)
The Last Hero of Nostalgia ($14.99 from $24.99 until 6/19)
This Way Madness Lies ($6.99 from $9.99 until 6/19)
Togges ($5.99 from $19.99 until 6/19)
Wavetale ($10.49 from $29.99 until 6/19)
Weapon of Choice DX ($2.99 from $5.99 until 6/19)
Worldless ($13.99 from $19.99 until 6/19)

That’s all for today, friends. We’ll be back tomorrow with the actual news from the Nintendo Direct, plus new releases and sales. I’m keeping my expectations in check given where we’re at in the lifespan of the Nintendo Switch. Hopefully future Shaun enjoyed what he saw. I’ll know when I am him, I suppose. I hope you all have a terrific Tuesday, and as always, thanks for reading!

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New ‘Afterplace’ Update Brings In Full Controller Support With Rumble on iOS and Android Ahead of Steam Release https://toucharcade.com/2024/06/18/afterplace-game-controller-support-mobile-steam-release-date-coming-soon-iphone-android/ https://toucharcade.com/2024/06/18/afterplace-game-controller-support-mobile-steam-release-date-coming-soon-iphone-android/#respond Tue, 18 Jun 2024 20:27:59 +0000 https://toucharcade.com/?p=325225 Continue reading "New ‘Afterplace’ Update Brings In Full Controller Support With Rumble on iOS and Android Ahead of Steam Release"

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Evan Kice’s amazing open world adventure Zelda-inspired experience Afterplace ($6.99) just got a pretty major update on iOS and Android bringing in something a lot of folks have wanted despite it playing well with touch controls. Following updates bringing in quality of life features, visual upgrades for modern iOS devices, landscape support, and more, we now have full controller support. This includes remapping buttons, rumble, UI support for controllers, 17 new secret partner conversations, and more. A new HUD scaling option is also available. These are all preparations for the upcoming Steam version of Afterplace I assume. If you’ve not gotten it yet, watch the Afterplace mobile trailer below:

You can read what Jared thinks about the game in our Game of the Week feature here and head over to our forum thread for more discussion around the game here. Check out the official website here. You can buy Afterplace on the App Store for iOS here and on Google Play for Android here. You can wishlist Afterplace on Steam here. Apple also did a feature on the design of Afterplace in an interview with Evan. Read it here. Have you played Afterplace yet on iOS or Android and what do you think about today’s update?

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Talking ‘1000xRESIST’ with Creative Director Remy Siu https://toucharcade.com/2024/06/18/1000-x-resist-game-interview-sunset-visitor-remy-siu-story-gameplay/ https://toucharcade.com/2024/06/18/1000-x-resist-game-interview-sunset-visitor-remy-siu-story-gameplay/#respond Tue, 18 Jun 2024 17:28:54 +0000 https://toucharcade.com/?p=325198 Continue reading "Talking ‘1000xRESIST’ with Creative Director Remy Siu"

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It’s not very often that a game comes along and knocks the ol’ socks off Shaun. I’ve been at this business of reviewing games for more than a quarter of a century now, after all. But 1000xRESIST did just that when I looked at its Switch version a couple of weeks back, and I was so taken with it that I immediately reached out to see if I could interview someone from the game’s developer, sunset visitor 斜陽過客. And lucky me, I got a reply back pretty quickly, and from the studio’s creative director no less. I’ve opted to keep this interview spoiler-free in the main so that whether you’ve played the game or not, you can enjoy the conversation.

TouchArcade (TA): Can you tell us who you are, your role on the game, and what your favorite pizza toppings are?

Remy Siu (RS): My name is Remy Siu and I’m the Creative Director at sunset visitor 斜陽過客. My role on 1000xRESIST was guiding the vision, working as a writer with the writers, leading voice-over direction, working directly in Unity building the game (lighting, level flow, audio implementation, etc.), finding money, doing tax credits, and anything else that needed to get done. We’re a pretty small team, so we all wear a bunch of hats!

My favourite pizza toppings are anchovies – if there is anchovy pizza, you bet I’m going to be ordering it.

TA: How did 1000xRESIST get started?

RS: I started on the prototype in March/April 2020, very soon after Canada entered the COVID-19 lockdowns. I was working on a game about retail theft previously, a kind of millennial Breaking Bad set during the dawn of the HDTV era, but the surreal nature of the lockdown pushed me to put that aside and start something new. That new thing was 1000xRESIST.

The prototype of 1000xRESIST covered the first communion in Chapter 1. It was more dreamlike than the final version, partly because I was working on it mostly between the hours of 1am-6am. Had a lot of trouble sleeping during the pandemic!

After finishing the prototype, we were very lucky to find a publisher in Fellow Traveller and funding with the Canada Media Fund. We started the company right into production, throwing away the prototype and beginning everything from scratch on June 1st, 2021.

TA: How would you describe 1000xRESIST, in ten words or less?

RS: A narrative adventure where you experience the cruelty of time.

TA: What were some of the inspirations for the story and setting of 1000xRESIST?

RS: A lot of the story and setting was influenced by the COVID-19 pandemic. This feeling of being alienated from the recent past was something that I wanted to explore. A deep nostalgia for…last year. There was also a lot of death in our lives during development – we are at the age where our grandparents started passing. A major mentor in our community passed. Our dear pets. This feeling that time and history was marching forward relentlessly.

TA: I know one shouldn’t choose their favorite child, but which of the sisters is your favorite and, without spoiling, why?

RS: Knower is my favourite sister to write.

I was speaking to a friend of mine about this, and we’ve been “outcast artists” in more traditional arts organizations before, and it’s this thing you have to learn, to play the system to try and achieve something. All the while, being very worried about being absorbed by that system, and perpetuating things you don’t like about it. I think I ultimately failed at this, because I ejected myself and really wasn’t able to make much of a difference in the end.

This tension of being inside an organization, trying your best to survive in it, but then maybe being eaten by it – that was something I really loved about writing Knower. It’s not clear what her intentions are, or her inner desires.

TA: Is the Moodle real?

RS: Hahaha, I don’t think so! Not YET, anyways. Pinki Li, one of the writers, is the one who came up with the recipe and name. Would love to see someone try to make Moodle, as described. Maybe we should try it and release an actual recipe!

TA: Light spoiler, but what’s the deal with the pigeon?

RS: Unfortunately, I must leave the majesty of the pigeon a mystery.

TA: Outside of the character we directly follow, who was the most challenging one to write and why?

RS: Bang Bang Fire (BBF) was always very challenging to write. We cast the actors before beginning the bulk of the writing, so it helped to have Felicia’s voice in our heads. However, BBF-isms are always difficult to come up with. This kind of awkwardness and willingness to say these strange things, as if she’s communicating 100% intelligibly in her mind. These BBF-isms are somewhat based on how a friend of ours talks. Just these strange and hilarious ways they would give us information. When in doubt, we would always try and recount examples that cracked us up to understand how BBF might say something.

TA: What are some of your favorite games? Have you been playing anything recently?

RS: Some of my favourite games: Final Fantasy 7 OG, Final Fantasy X, Grim Fandango, EverQuest, Star Wars: Galaxies (pre-NRE), Portal 2, Kentucky Route Zero, Nier: Automata, Outer Wilds.

More recent favourites: Perfect Tides, Videoverse, The Case of the Golden Idol, Norco, Pentiment, Unreal Life.

What am I playing recently? I play a lot of From Software games with co-op mods, with my friends. I’m still trying to get through FF7: Rebirth. And like everyone else, I have many many indie games that I want to get to, especially now that I have more time (?).

TA: Bloody Sister, Blue Communion, Inside Sunrise, or Dark ‘n’ Sinful? What’s in those, anyway?

RS: This is a dangerous question, as all these “drinks” are meant to be injected directly into you intravenously, hahaha. Don’t want to provide any recipes. Maybe I can say that Bartender is a real maverick and is willing to try anything.

However, for fun, if we were to compare them to real world cocktails:

Bloody Sister = Bloody Mary
Blue Communion = Sapphire Martini
Inside Sunrise = Tequila Sunrise
Dark ‘n’ Sinful = Dark and Stormy

TA: This is your free space to say anything you want to our readers. The floor’s all yours!

RS: I want to thank everyone who has been supporting the game so far, telling others about it, making podcasts, writing articles, writing posts, long forum analyses, videos, fan art, etc! Since the game is somewhat of a strange object, the word of mouth has been so important. We’re so grateful to all of them! Hekki grace!

A big thank you to Remy for his time and answers, and to the Bens of Fellow Traveller for helping set up this interview. 1000xRESIST is currently available on Steam and Nintendo Switch, and I cannot recommend it enough to anyone who enjoys a good story-based game. Seriously, I won’t shut up about it and it’s starting to annoy the people around me. It’s that good. Thanks for reading, everyone!

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Backbone One – Post Malone Limited Edition Controller Releasing Next Week, Laser Etched Buttons and Aluminum D-Pad Included https://toucharcade.com/2024/06/18/backbone-one-post-malone-limited-edition-controller-release-date-500-units-website-usb-c/ https://toucharcade.com/2024/06/18/backbone-one-post-malone-limited-edition-controller-release-date-500-units-website-usb-c/#respond Tue, 18 Jun 2024 15:59:01 +0000 https://toucharcade.com/?p=325209 Continue reading "Backbone One – Post Malone Limited Edition Controller Releasing Next Week, Laser Etched Buttons and Aluminum D-Pad Included"

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Backbone is back (couldn’t resist that one) with a new Limited Edition controller following its collaboration with Kojima Productions and Death Stranding Director’s Cut. The Backbone One – Post Malone Limited Edition Controller will be going up for purchase on June 25th, and it features a few notable upgrades over the existing Backbone One. As a collaboration with Post Malone, the Backbone One – Post Malone Limited Edition Controller includes a glow in the dark logo with a translucent green body. It will also have an upgraded aluminum d-pad, laser etched aluminum ABXY buttons, and is limited to 500 units. It will only be sold on the Backbone website. Check out the packaging and controller below:

If you’d like to buy one of the limited controllers, you can sign up on the official website to get notified of when it goes live here. Check out the official Backbone website here. While this will be only on the official website, other Backbone One controllers are available on Amazon and more retailers. While this one looks excellent, I’m going to hold out for a translucent purple controller if we get one. What do you think of the new Backbone One – Post Malone Limited Edition controller, and will you try and order one next week?

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SwitchArcade Round-Up: Reviews Featuring ‘Railbreak’ & ‘Sorcerian’, Plus the Latest Sales https://toucharcade.com/2024/06/17/railbreak-switch-review-eshop-falcom-sorcerian-nintendo/ https://toucharcade.com/2024/06/17/railbreak-switch-review-eshop-falcom-sorcerian-nintendo/#respond Mon, 17 Jun 2024 21:33:09 +0000 https://toucharcade.com/?p=325182 Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Railbreak’ & ‘Sorcerian’, Plus the Latest Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 17th, 2024. This is a fairly quiet Monday, and perhaps that isn’t surprising with all of the rumors out and about of an impending Nintendo Direct. Indeed, there’s a chance it has even been announced between when I write this and when it gets posted. Perhaps our pal Mikhail will slide that news in if it happens. We have no new releases today. It happens. We have two reviews today. That also happens. We have some sales! That always happens. Let’s get to all of that, shall we?

Reviews & Mini-Views

RAILBREAK ($19.99)

As regular readers know, I’m not really into horror games in general. Just not my thing. Survival-horror in particular isn’t something I’m into outside of a few of the Resident Evil games. As such, I have very little experience with the Outbreak series. Judging by how many installments there are however, they seem to have found a decent-sized audience. Well, the latest release in the series on the Switch is a spin-off in a genre that is much more enticing to me: an action-packed rail shooter. You know, like that one SEGA game. Alex Kidd or something.

You can choose from several different survivors, each with their own parameters. Head out on your own, bring a buddy for co-op, it’s up to you. If you’re playing handheld you can use touch controls which is a lot of fun, or you can use the analog sticks to point and shoot. Less fun, but it’s fine. There are six scenarios to play through and a handful of extra modes, which adds up to a fairly meaty experience as this kind of thing goes. The gameplay itself is pure House of the Dead-style undead blasting, with (intentionally) terrible voice acting and gore for miles. The pacing is brisk, and you don’t get much time to pick up the many items and power-ups that are strewn about.

Visually, the game looks okay. The character models can look a little plasticky and cheap, and it sometimes feels like the Switch is struggling when things get hot. There are probably better places to play this game, in other words. But if this is your only option, it gets the job done well enough. Honestly, my first impression of the game wasn’t great. I think I was expecting too much. Once I gave it a little time, I found myself enjoying just how… sincere it is? ‘Sincere’ feels like the right word, yes. It knows exactly what it wants to be, and it goes for it like Wile E Coyote after the Road Runner. Like that beleaguered hero (HE IS A HERO), it never quite catches what it’s after, but the journey itself is entertaining.

Railbreak provides an alternative to the House of the Dead Remake for fans of that series on Switch. It offers a decent amount of content, and the core action has a nice feel to it whether you’re playing alone or with a friend. The presentation is where it struggles, and it feels like it might be a bit much for the hardware. I also feel like playing with the sticks is a bit of a pain, but you can obviously only use touch controls when playing solo. If you want a quick hit of zombie-gunning fun, this will do.

SwitchArcade Score: 3.5/5

EGGCONSOLE Sorcerian PC-8801mkIISR ($6.49)

Just once I would like to see a Sorcerian reissue get localized into English. The last time this game saw an English release, and the only time, was with the MS-DOS release in April of 1990. That’s unfortunate, because Sorcerian is both historically important and a lot of fun for a game of its time. Sadly, it has a fair bit of text that you’ll need to be able to read in order to understand the quest goals and puzzle clues, and it’s all in Japanese. There’s a nice little guide in the wrapper that can help you get started with the game, but it’s not really enough this time.

Sorcerian is a good game, albeit one very much of its era. The problem is that like all EGGCONSOLE releases, nothing has been translated in-game from the original Japanese version. Given how much text is involved with this game and how important it is to completing the game’s quests, that’s going to be a hard deal-breaker for many. If you can read Japanese, by all means – the game is enjoyable, and the quality of the wrapper here is as good as other the other releases in the EGGCONSOLE line-up. Everyone else should give this one a pass.

SwitchArcade Score: 3/5

Sales

(North American eShop, US Prices)

Some Shovel Knight sales, presumably to celebrate the 10th anniversary of the game’s release. Buy ’em if you don’t own ’em, they’re all pretty good. If you can only get one, Treasure Trove is essential. A few decent games in the tiny outbox, so give that a look too while you’re out and about.

Select New Sales

Fur Squadron ($3.14 from $6.99 until 6/22)
Bloo Kid ($3.49 from $6.99 until 6/24)
Bloo Kid 2 ($3.49 from $6.99 until 6/24)
Cyber Shadow ($9.99 from $19.99 until 6/28)
Shovel Knight Pocket Dungeon ($9.99 from $19.99 until 6/28)
Shovel Knight Dig ($12.49 from $24.99 until 6/28)
Shovel Knight Treasure Trove ($19.99 from $39.99 until 6/28)
Freud’s Bones: The Game ($3.89 from $12.99 until 6/29)
Among Us ($3.00 from $5.00 until 6/30)
Brutalism22 ($2.99 from $9.99 until 6/30)
Frogvival ($2.99 from $9.99 until 6/30)
Bakeborough ($1.99 from $5.99 until 6/30)
Where is Drake? ($2.99 from $9.99 until 6/30)
Venatrix ($1.99 from $14.99 until 7/1)
Block Buster Billy ($4.99 from $9.99 until 7/1)


NIGHTGHAST ($1.99 from $3.49 until 7/1)
Exit Slum 11 ($1.99 from $2.50 until 7/1)
Cats & the Other Lives ($14.99 from $19.99 until 7/3)
Rough Justice ’84 ($11.99 from $19.99 until 7/5)
Godlike Burger ($2.99 from $19.99 until 7/5)
Unrailed! ($4.99 from $19.99 until 7/5)
Zombie Rollerz: Pinball Heroes ($2.24 from $14.99 until 7/5)
Warpips ($2.99 from $19.99 until 7/5)
Inkulinati ($18.74 from $24.99 until 7/5)
My Horse Stories ($2.99 from $7.99 until 7/5)
Baking Time ($1.99 from $4.99 until 7/5)
Froggy Bouncing Adventures ($3.99 from $4.99 until 7/5)
Xeno Crisis ($7.99 from $19.99 until 7/6)
Tiny Little Farm ($1.99 from $9.99 until 7/6)
The Forest Quartet ($1.99 from $9.99 until 7/7)
Sigi ($1.99 from $4.99 until 7/7)

Sales Ending Tomorrow, Tuesday, June 18th

Batman Arkham Trilogy ($35.99 from $59.99 until 6/18)
Freedom Planet 2 ($19.99 from $24.99 until 6/18)
Frogsong ($11.24 from $14.99 until 6/18)
It Takes Two ($19.99 from $39.99 until 6/18)
Mortal Kombat 1 ($27.99 from $69.99 until 6/18)
Penny’s Big Breakaway ($19.79 from $29.99 until 6/18)

That’s all for today, friends. We’ll be back tomorrow with more… whatever we can find. Sales, for sure. It doesn’t look like there are any new releases lined up yet, and I don’t know if I have anything in the review queue. Well, that’s a problem for Future Shaun. Present Shaun is going to head out and play some games. I hope you all have a magnificent Monday, and as always, thanks for reading!

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The Best Apple Arcade Games in 2024 – Ridiculous Fishing EX, Fantasian, Grindstone, Taiko, and More https://toucharcade.com/2024/06/17/best-apple-arcade-games/ https://toucharcade.com/2024/06/17/best-apple-arcade-games/#respond Mon, 17 Jun 2024 20:03:17 +0000 https://toucharcade.com/?p=325186 Continue reading "The Best Apple Arcade Games in 2024 – Ridiculous Fishing EX, Fantasian, Grindstone, Taiko, and More"

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Last year, Shaun wrote about the best Apple Arcade games for 2023, but given how the service has been over the years, some games have been updated, others have left the service, and we’ve also had new additions. A lot has changed over the years, and I still can’t believe Apple Arcade is more than a few years old today. If you’re new to Apple Arcade or are thinking of subscribing soon, I hope this article helps you find something you like. All the games featured here are worth your time, and while some of them are available on other platforms, they are still worth trying on iPhone and iPad. This best Apple Arcade games list is in no particular order, and I am not including “+" games since those are also available on the App Store separately. Let’s get into the games now.

FANTASIAN, Fantasian isn’t going to be for everyone, but it is certainly a powerful monument to what possibilities Apple Arcade held. A full-on proper RPG from the creator of Final Fantasy, packed with gorgeous sights and challenging battles, Fantasian was so big it had to be delivered in two parts. Composer Nobuo Uematsu did his magic with a very unusual but cool soundtrack, and the presence of a number of Final Fantasy veterans could be felt all throughout the gameplay systems. Handily the best RPG on Apple Arcade, and one of the finest original mobile games in the genre. -Shaun Musgrave

Hello Kitty Island Adventure, While Apple Arcade now feels like it brings in more “+" games rather than bespoke exclusives, we still get those once in a while. Hello Kitty Island Advenutre from Sunblink is easily one of the best newer releases on the service. While originally expected to be just a take on Animal Crossing, Hello Kitty Island Adventure is so much more, and it keeps getting regular updates to make things fresh for players. Hello Kitty Island Adventure is one of the best reasons to stay subscribed to Apple Arcade right now.

Ridiculous Fishing EX, Sure, Ridiculous Fishing EX just came out, but I’m more than comfortable putting it on this list. The original Ridiculous Fishing was already one of the best mobile games ever, and this remade and juiced up release just piles more goodies on top. It’s always nice to see games that understand the strengths of a platform and the ways its users like to play on it, and Ridiculous Fishing EX completely gets it as far as mobile is concerned. You’ll probably burn through the main story quickly, but this EX game has plenty more for you to enjoy after that. -Shaun Musgrave

Sneaky Sasquatch, Sneaky Sasquatch was a somewhat thin game when it launched, but this is a fine example of just how much a game can grow over time. The developer must be bonkers here, because there has been a constant stream of cool new stuff hitting this game. At its core, this is a game about the titular sasquatch and his daily life. At first he was just sneaking around swiping food, but now he does everything from taxi driving to politics. If you like open-ended life sim style games, give this one a shot. Its scope is positively admirable. -Shaun Musgrave

Mini Motorways, As a big fan of Mini Metro, I was extremely excited to see a follow-up arrive in the form of Mini Motorways. Would it be able to maintain the same appeal despite the shift in theme? Could it be different enough to justify its existence? Would it hook me the way its predecessor did? The answer to all of those questions is an emphatic yes. A terrific fast-paced puzzle game that sees you trying to run roads all over the map until everything gets way out of hand, Mini Motorways is tense and fun in all the right ways. It looks and sounds great, too. -Shaun Musgrave

Pocket Card Jockey: Ride On!, The people at Game Freak aren’t just about Pokemon, and if you need proof of that then look no further than Pocket Card Jockey: Ride On!, a unique hybrid of solitaire and horse racing. It isn’t something that should work at all, but it’s somehow completely sublime. Pick your horse, train them up, and then play solitaire during the races to push them to victory. Use some special skills at the right moment and you can turn the tides of any race. Cute, clever, and hard to put down, Pocket Card Jockey is a great way to spend a lazy afternoon or wait in a line-up alike. -Shaun Musgrave

WHAT THE GOLF?, I kept flip flopping on whether I wanted to include What The Golf? or What The Car? here. I decided to go with the former as I’ve played that a lot more. Both games are excellent additions to the service, but What The Golf? is the better overall package. If you do get Apple Arcade, play them both so consider this list entry as me cheating with two games instead of one. What The Golf? has humor, great levels, fun gameplay, and tons of quality content. It is worth your time even if you have no interest in golf.

Sayonara Wild Hearts, Some of the best mobile games are the ones that offer up fairly simple mechanics with a strong narrative, and dress it all up in some of the most stylish sights and sounds a screen can deliver. Sayonara Wild Hearts is one of those games. It’s a rhythm game, but between its dazzling visuals, amazing soundtrack, and confident story-telling, it’s quite unlike any game in that genre you’ve likely played. Developer Simogo and publisher Annapurna Interactive individually have an amazing track record on mobile, and this collaboration easily lives up to the reputations of both. -Shaun Musgrave

Taiko no Tatsujin Pop Tap Beat, If you want a more standard rhythm game experience, you can’t go wrong with Bandai Namco’s Taiko no Tatsujin Pop Tap Beat. Tap your fingers to the beat of a list of songs that includes everything from the Indiana Jones Theme to the Sesame Street song. It’s always getting new tracks added across a variety of genres, and while there are bound to be a lot of songs you don’t know here, they’re all worth playing. A great version of a genre classic, this has been one of my quiet favorites of the Apple Arcade line-up since the minute it was added. -Shaun Musgrave

Grindstone, If there’s a poster child for Apple Arcade originals, Grindstone just might be the best choice. This is a terrific puzzler packed with things to do, the sort that normally cajoles you to buy IAP or watch ads on mobile. Yet here, the game is blissfully free of such things, allowing you to enjoy the pleasures of the matching puzzler genre in a very pure form. It’s enjoyable to play and has charm to burn, making it a perfect fit for those little pockets of time you need to fill. -Shaun Musgrave

There you have it. I know Apple Arcade right now feels very different to how things were in the first two or three years, but there are still many excellent games on the service. Hopefully you find something you like if you do end up subscribing to the service in the near future. If you think I should’ve included something that you like a lot, please let me know in the comments below. As usual, thanks for reading.

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Best iPhone Game Updates: ‘Sonic Dream Team’, ‘Merge Mansion’, ‘Diablo Immortal’, ‘PiKuBo’, and More https://toucharcade.com/2024/06/17/sonic-dream-team-update-new-level-merge-mansion-diablo-immortal-patch-notes/ https://toucharcade.com/2024/06/17/sonic-dream-team-update-new-level-merge-mansion-diablo-immortal-patch-notes/#respond Mon, 17 Jun 2024 17:14:00 +0000 https://toucharcade.com/?p=325192 Continue reading "Best iPhone Game Updates: ‘Sonic Dream Team’, ‘Merge Mansion’, ‘Diablo Immortal’, ‘PiKuBo’, and More"

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Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. Barring the inevitable latecomers, this should be more or less the last batch of Halloween-themed updates for this year. How the time flies, eh? Of course, you can keep an eye out for updates yourself by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it!

Bright Reappear, $1.99 Holy smokes, this is a big-pants update. I’m awarding the coveted UMMSotW prize to this, because it’s a dramatic overhaul of a game I already enjoyed. There are some new heroes to use: Red Panda and Orc, each with their own elimination method. This adds a lot to the game all on its own, but there are also some improvements to the UI, some expanded or upgraded features, and a ton of bug fixes. Wow! I love having new reasons to fire up games I haven’t touched in a while.

Jetpack Joyride, Free Hm, the update notes for Jetpack Joyride are getting a lot thinner lately. Not sure what to make of that. Anyway, it’s time for a new event in the game. It’s pirate-themed, so collect those Golden Skulls and get your goodies. I think we’ve had this event before, so it’s not really anything to go running up and down the street shouting at the top of your voice about.

PiKuBo - 3D Nonogram Puzzles, Free I already wrote about this one in its own article late last week, but I’m including it here again because it’s my party until the party is over. At any rate, this new update for puzzler PiKuBo has two main elements to it. First, a new puzzle pack of thirty-six puzzles you can buy for a buck. Next, some UI adjustments to make it easier to read the clues on the bricks and get into puzzles a little faster via double-tapping on them from the menu. A nice update all around, and I’m sure we’ll be seeing more puzzle packs for this one for a long time to come.

Disney Magic Kingdoms, Free Yes, I suppose it is about the time for a new update for Disney Magic Kingdoms. Despite it being very summer-like outside, this is apparently a spring-themed update. Characters from Pixar’s A Bug’s Life will be joining the park, along with new attractions and all the usual goodies that come with each event. Flik, Dot, and Atta have to show Hopper the door when he makes an unexpected return. Sure, that’s fine. I feel like A Bug’s Life tends to be overlooked, and to an extent I understand. But it’s one of the best kid-friendly adaptations of The Seven Samurai I can think of, and that is worth something.

MARVEL Future Fight, Free Marvel’s First Family takes the spotlight in the latest update to Marvel Future Fight. Franklin Richards and Valeria Richards join the playable roster, and I don’t even know what Franklin’s powers are anymore. I remember when he was a beyond Omega-level mutant who could bend reality itself, but I’m pretty sure he got nerfed. Or was he un-nerfed? Why have I wasted so many words on Franklin Richards, anyway? Sigh. New Tier-4 (get it?) advancement and uniforms have been added for Mister Fantastic and Invisible Woman, and the new Multiverse Saga story has kicked off. There are also some new collectible Emblems. Every time I think this game is heading for the door, it orders another drink. Well, I won’t complain.

Hello Kitty Island Adventure, I’m not sure if the license handcuffs them from saying exactly what this event is or if there is some other reason, but Kitty and friends are celebrating Pride Month in the game’s latest update. The Paper Parade has arrived, and Tuxedosam is building his own float. Help him out by collecting Paper Crafts and add them to the float. You’ll be rewarded for helping out, and since this is a single-float parade you’ll be making sure the whole event goes off as best as it possibly can.

Sonic Dream Team, More levels! That’s what I like to see from a Sonic Dream Team update, and that’s what we get here. Specifically, more Sweet Dreams levels. There’s also a new Jukebox mode. You can collect music tracks from across the Dream World and listen to them. Finally, there’s a new special level waiting at the end of the Sweet Dreams Zone, and it’s a very spicy meatball. Bring your A-game if you plan to tackle it, because it isn’t fooling around! Not bad, not bad at all.

Honkai Impact 3rd, Free Look – close enough, okay? Shaun wants a hot dinner tonight. There’s a new S-Rank PSY-type Battlesuit available in the game, the Lone Destruction: Shadowchaser. Also in this update: a new main story chapter, a new event, a couple of new outfits, some new weapons, and some new stigmata. Most of this stuff is connected to that new Battlesuit, so I sure hope you like it or else there isn’t a whole ton in this update for you. Enough to keep you going until the next one, at least. Maybe that’s all it needs to be.

Merge Mansion, Free Taking the position of the obligatory free-to-play matching puzzle game update for this week is Merge Mansion. You can look forward to a whole new area this time around, the Secret Society. That sounds very… super-villain. What is Grandma up to this time? This update also includes some improvements for Secret Supply, seeds in special events for the month, and does some of those oh-so-lovely bug fixes and enhancements. Alright, moving on.

Diablo Immortal, Free Okay, Diablo Immortal seems like a good way to bring this to a close. The new summer update, titled Writhing Abyss, is officially on. There are two new PvE challenges, four new Helliquary bosses to tackle, and a new Runes progression system included. There is also a new Phantom Market, and some recurring events. Also some new stuff to blow real money on, but that’s the nature of the beast, isn’t it?

That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!

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‘Honkai Star Rail’ Version 2.3 “Farewell Penacony” Update Pre-Installation Now Available, Download Size Revealed for PC and Mobile https://toucharcade.com/2024/06/17/honkai-star-rail-2-3-download-size-update-preinstall/ https://toucharcade.com/2024/06/17/honkai-star-rail-2-3-download-size-update-preinstall/#respond Mon, 17 Jun 2024 06:31:35 +0000 https://toucharcade.com/?p=325177 Continue reading "‘Honkai Star Rail’ Version 2.3 “Farewell Penacony” Update Pre-Installation Now Available, Download Size Revealed for PC and Mobile"

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Following its release date announcement, Honkai Star Rail (Free) version 2.3 pre-installation is now live. Honkai Star Rail 2.3 is titled “Farewell, Penacony", and it launches beginning this Wednesday depending on your timezone for iOS, Android, PS5, and PC. Honkai Star Rail version 2.3 update will bring in the conclusion to the Penacony adventure, Firefly (5-star character), the Divergent Universe, Ruan Mei and Argenti as reruns, and a lot more with Origami Birds arriving as a new mini-game and Jade (5-star character). Watch the new Honkai Star Rail version 2.3 “Farewell, Penacony" update videos below:

You can pre-install Honkai Star Rail 2.3 from the title screen after logging in on both mobile and PC platforms. The Honkai Star Rail 2.3 download size is around 12.7GB on iOS and 21.3GB on PC. If you’ve not gotten it yet, you can download Honkai Star Rail on the App Store for iOS here, on Google Play for Android here, and here on the Epic Games Store in addition to its regular PC version. Check it out here on PS5. Have you been playing Honkai Star Rail recently and what do you think of 2.3 so far?

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Countdown to Episode 600! – The TouchArcade Show #595 https://toucharcade.com/2024/06/14/countdown-to-episode-600-the-toucharcade-show-595/ https://toucharcade.com/2024/06/14/countdown-to-episode-600-the-toucharcade-show-595/#respond Fri, 14 Jun 2024 23:55:45 +0000 https://toucharcade.com/?p=325151 Continue reading "Countdown to Episode 600! – The TouchArcade Show #595"

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In this week’s episode of The TouchArcade Show we talk about the Summer Game Fest firehose of game announcements and news, and how it was kind of too much to really properly digest. I don’t miss E3, but, there’s got to be a better way. We then spend a ton of time talking about Apple’s WWDC announcements, including their push into AI with what they’re calling Apple Intelligence (but don’t you DARE refer to it as AI!). We quickly touch on a cool new romhack called Super Mario Horizons and then unveil a VERY cool surprise related to our upcoming 600th episode. Huge thanks to one of our listeners who provided this to us, you know who you are!

Don’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to podcast@toucharcade.com. We read ’em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you’re logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. If you like what you see, consider becoming a TouchArcade Patreon backer.


Stitcher: The TouchArcade Show via Stitcher Radio for Podcasts
RSS Feed: The TouchArcade Show
Direct Link: TouchArcadeShow-595.mp3
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TouchArcade Game of the Week: ‘The Case of the Golden Idol’ https://toucharcade.com/2024/06/14/toucharcade-game-of-the-week-the-case-of-the-golden-idol/ https://toucharcade.com/2024/06/14/toucharcade-game-of-the-week-the-case-of-the-golden-idol/#respond Fri, 14 Jun 2024 23:26:56 +0000 https://toucharcade.com/?p=325155 Continue reading "TouchArcade Game of the Week: ‘The Case of the Golden Idol’"

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I’m having a “It’s been one of those days!" moment so please forgive me for being short here, but yeah, The Case of the Golden Idol. Game of the Week. ‘Nuff said. Oh? That’s actually not enough said? Well, when Mikhail told me this was his own personal Game of the Week, I definitely had a thought along the lines of “Really? This?" Despite having a lot of character in its art style and overall vibe, The Case of the Golden Idol kind of comes off as just another modern adventure game paying homage to the genre greats of the ’90s.

And in a lot of ways it IS that, but it’s also so much more, and it’s hard to understand that just from screenshots or trailers alone. Perhaps that’s why this game still seems so under the radar despite originally releasing almost two years ago and having nothing but gushing praise from those who have played it, as well as critical acclaim from reviewer-types. Well, let this game’s arrival on Netflix be your catalyst to get this one directly on your radar screen. Not under it.

What’s most surprising to me about The Case of the Golden Idol, at least in my early time with it, is that this is really a puzzle game first and foremost, but dressed up in classic adventure game attire. The logic-based deduction is done so perfectly as you start sussing out the clues and info surrounding a dozen separate murder scenes, and it’s almost unbelievable how well working through the puzzles really burns an impressive amount of information into your brain without you even realizing it. I kind of wish this game was secretly teaching me a second language or something with how well it imparts information.

At the end of the day this is a game that truly makes you feel like a detective, and the way it leans into its absurdity, and silliness, and even darkness as a complex narrative is formed is ultra satisfying. The Case of the Golden Idol is a really unique game and one that will hopefully find a greatly expanded audience now that it’s essentially “free" for Netflix subscribers.

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SwitchArcade Round-Up: ‘Shin Megami Tensei V: Vengeance’, ‘Monster Hunter Stories’, Plus More Releases and Sales https://toucharcade.com/2024/06/14/shin-megami-tensei-5-vengeance-switch-eshop-download-monster-hunter-stories-remaster-discounts-prices/ https://toucharcade.com/2024/06/14/shin-megami-tensei-5-vengeance-switch-eshop-download-monster-hunter-stories-remaster-discounts-prices/#respond Fri, 14 Jun 2024 22:58:50 +0000 https://toucharcade.com/?p=325087 Continue reading "SwitchArcade Round-Up: ‘Shin Megami Tensei V: Vengeance’, ‘Monster Hunter Stories’, Plus More Releases and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 14th, 2024. We’ve reached the end of another week, and I have to say that we are closing it with a bang. Shin Megami Tensei V: Vengeance! Monster Hunter Stories! Plus a handful of interesting-looking games you might not have heard of. We’ve got summaries of everything worth summarizing, plus the lists of new and expiring sales for the day. Let’s grab a fork and dig right in, because the weekend is right around the corner!

Select New Releases

Shin Megami Tensei V: Vengeance ($59.99)

Oops, Atlus did it again! It played with our hearts, released an enhanced version game. It might seem like a rerun, like it’s not worth another buy, but it’s not that simple! Okay, so yes, it happened again. Atlus released a game, and now it is releasing a special shiny version of that game that you’ll have to pay full price for even if you own the original. Is it worth it? Our pal Mikhail assures me it is, so long as you enjoyed what you played in the base game. I haven’t tried it yet, but given how much I enjoyed the vanilla game, I’ll be looking into it as soon as possible.

Monster Hunter Stories ($29.99)

Well, we already have the second game on Switch. Might as well add the first one, too. I have a lot of fondness for this game despite some of its rough edges, and I think it holds up really nicely. It was originally built for a considerably more limited console, but it still manages a bit of spectacle. Curiously though, this Switch version doesn’t run as smoothly as one might expect. It’s not bad, but if you were hoping for silky smooth gameplay due to this being a 3DS transplant, you’re going to have to readjust your expectations.

Railbreak ($19.99)

An on-rails shooter where you get to blast away zombies? This might be the only zombie usage I’m interested in these days. This game knows exactly what it’s aiming at, and it might do a better job of it than the actual remake of that game you can buy on the eShop. I’ll be doing a review of this one soon, so I’ll let you know for sure.

Bug & Seek ($14.99)

This seems like a pretty neat thing for those who are into bugs enough to play a slow-life game built entirely around them. Catch up to 220 real-life bugs, fill out a compendium and insect zoo with them, and try to restart the troubled economy of BuggBurg. There are lots of interesting NPCs to interact with, and even a big mystery to solve. I’ll give it credit for putting a different spin on this well-worn genre.

Agnostiko Origins ($24.99)

An action game set in a steampunk version of 1890s Philippines that leans heavily into Pinoy folklore? I’d be lying if I said I wasn’t interested, but it’s an unknown developer and the price is a little high. The trailer looks really rough, but not exactly in a bad way? I don’t know. I’ll have to investigate further.

The Great Adventures of Nedmapagmahal ($19.99)

Your guess is as good as mine.

Froggy Bouncing Adventures ($4.99)

This is exactly what the title says. You get sixty levels spread across four worlds, and there are twenty hats you can unlock for the frog. That settles the five-dollar platformer for today.

A Fragile Mind ($5.99)

Another first-person escape room-style puzzle adventure from the entertaining folks at Glitch Games. If you’ve liked the other titles from them, you’ll probably enjoy this one. If you’ve never played one before but like to solve puzzles, you might like this one. A world of options in front of you, I say.

Bunny e-Shop ($12.99)

A trade war has erupted between monsters and humans, and you’re a rabbit spirit just trying to run your online store in all this mess. You sell carrots and radishes, which seems like a very rabbit-like thing to do. One of those business sim games, though the aesthetic and theme are obviously going to be hit or miss depending on your tastes.

Sales

(North American eShop, US Prices)

Quite a lot of new sales today, with some indies that used to be on sale every other week but recently haven’t popped up. Well, here they are! Perhaps the bigger concern is what is happening in the outbox, and I’ve done something a little different from usual here. The big MEGA HYPER TURBO RAD TO THE MAX sale is finishing Monday, so if you’re going to grab any of those games this weekend is the time to do it. Check both lists!

Select New Sales

Demon’s Tilt ($9.99 from $19.99 until 6/21)
Super Crush KO ($4.49 from $14.99 until 6/21)
Thunder Ray ($8.24 from $14.99 until 6/28)
Danmaku Unlimited 3 ($4.99 from $9.99 until 6/28)
Golazo 2: Soccer Cup 2022 ($3.19 from $15.98 until 6/28)
Gaokao.Love.100Days ($5.99 from $11.99 until 7/1)
The Sinking City: Deluxe ($9.74 from $64.99 until 7/4)
A Knight’s Quest ($3.74 from $24.99 until 7/4)
Vambrace: Cold Soul ($2.99 from $24.99 until 7/4)
Pumpkin Jack ($6.89 from $29.99 until 7/4)
Green Hell ($3.74 from $24.99 until 7/4)
Hotshot Racing ($2.99 from $19.99 until 7/4)
Towaga: Among Shadows ($2.24 from $14.99 until 7/4)
Rigid Force Redux ($3.99 from $19.99 until 7/4)
MONOBOT ($3.89 from $12.99 until 7/4)


We Need to Go Deeper ($9.99 from $19.99 until 7/4)
UNABLES ($6.49 from $12.99 until 7/4)
Turnip Boy Robs a Bank ($10.49 from $14.99 until 7/4)
Flooded ($3.24 from $12.99 until 7/4)
Dr Fetus’ Mean Meat Machine ($2.99 from $9.99 until 7/4)
Alekon ($2.39 from $15.99 until 7/4)
Hello Kitty & Friends Happiness Parade ($1.99 from $19.99 until 7/4)
Embr ($3.99 from $19.99 until 7/4)
Just Die Already ($2.99 form $14.99 until 7/4)
Sifu ($15.99 from $39.99 until 7/4)
Hell Pie ($7.49 from $24.99 until 7/4)
Arkanoid Eternal Battle ($2.99 from $19.99 until 7/4)
The House of the Dead Remake ($6.24 from $24.99 until 7/4)
Watch ($3.59 from $5.99 until 7/4)
Alfred Hitchcock Vertigo ($3.99 from $19.99 until 7/4)


Gigapocalypse ($1.99 from $9.99 until 7/4)
The Quest for Excalibur Puy du Fou ($5.99 from $29.99 until 7/4)
Gibbon: Beyond the Trees ($7.49 from $14.99 until 7/4)
Horse Tales: Emerald Valley Ranch ($13.99 from $39.99 until 7/4)
Silver Chains ($1.99 from $24.99 until 7/4)
My Universe: Cooking Star Restaurant ($1.99 from $29.99 until 7/4)
Zombie’s Cool ($1.99 from $3.99 until 7/4)
Beholder: Complete Edition ($2.24 from $14.99 until 7/4)
Velocity 2X ($2.99 from $19.99 until 7/4)
Phantom Doctrine ($2.99 from $19.99 until 7/4)
Q-Yo Blaster ($2.49 from $9.99 until 7/4)
Thief Simulator ($2.99 from $19.99 until 7/4)
For The King ($4.99 from $24.99 until 7/4)
Motorsport Manager ($2.99 from $14.99 until 7/4)
Hard West ($2.99 from $19.99 until 7/4)
Truberbrook ($1.99 from $29.99 until 7/4)


Pumped BMX Pro ($2.24 from $14.99 until 7/4)
When Ski Lifts Go Wrong ($2.24 from $14.99 until 7/4)
Ancestors Legacy ($9.99 from $39.99 until 7/4)
Cooking Simulator ($2.99 from $19.99 until 7/4)
Highrise Heroes: Word Challenge ($1.99 from $7.99 until 7/4)
Panzer Dragoon Remake ($2.49 from $24.99 until 7/4)
Hue ($2.49 from $9.99 until 7/4)
Bomber Crew ($2.99 from $19.99 until 7/4)
American Fugitive ($2.99 from $19.99 until 7/4)
The Swindle ($2.24 from $14.99 until 7/4)
Runbow ($2.99 from $14.99 until 7/4)
Human: Fall Flat ($5.99 from $19.99 until 7/4)
DragonFangZ: TR&DoT ($9.99 from $24.99 until 7/4)
Slime-san: Superslime Edition ($2.39 from $11.99 until 7/4)
Syberia ($1.99 from $12.99 until 7/4)
Adventure Field Remake ($3.24 from $4.99 until 7/5)
Frowntown ($8.44 from $12.99 until 7/5)
100 Demon Fantasia ($6.49 from $9.99 until 7/5)

Sales Ending This Weekend (Including Monday)

CLeM ($3.99 from $15.99 until 6/15)
Game Dev Tycoon ($7.49 from $14.99 until 6/15)
Owlboy ($9.99 from $24.99 until 6/15)
Advance Wars 1 + 2 Reboot Camp ($41.99 from $59.99 until 6/17)
Aeterna Noctis ($11.99 from $29.99 until 6/17)
Animal Crossing: New Horizons ($41.99 from $59.99 until 6/17)
Arcadia: Colony ($9.98 from $14.99 until 6/17)
Astral Chain ($41.99 from $59.99 until 6/17)
Bayonetta 3 ($41.99 from $59.99 until 6/17)
Bayonetta Origins ($41.99 from $59.99 until 6/17)
Bravely Default II ($41.99 from $59.99 until 6/17)
Chasm ($6.99 from $19.99 until 6/17)
Cirrus Business ($3.49 from $6.99 until 6/17)
Clone Drone in the Danger Zone ($7.99 from $19.99 until 6/17)
Daemon X Machina ($41.99 from $59.99 until 6/17)


Dark Souls Remastered ($19.99 from $39.99 until 6/17)
DC Super Hero Girls: Teen Power ($41.99 from $59.99 until 6/17)
Donkey Kong Country Tropical Freeze ($39.99 from $59.99 until 6/17)
Dragon Quest Builders ($34.99 from $49.99 until 6/17)
Dragon Quest Builders 2 ($34.99 from $49.99 until 6/17)
Dragon Quest XI S: DE ($34.99 from $49.99 until 6/17)
Fashion Dreamer ($34.99 from $49.99 until 6/17)
Figment 1 + Figment 2 ($7.99 from $39.99 until 6/17)
Fire Emblem Engage ($41.99 from $59.99 until 6/17)
Hyrule Warriors: Age of Calamity ($41.99 from $59.99 until 6/17)
Kirby & the Forgotten Land ($41.99 from $59.99 until 6/17)
Legend of Zelda: Link’s Awakening ($41.99 from $59.99 until 6/17)
Live A Live ($34.99 from $49.99 until 6/17)
Marvel Ultimate Alliance 3 ($41.99 from $59.99 until 6/17)
New Super Mario Bros. U Deluxe ($39.99 from $59.99 until 6/17)


No More Heroes 3 ($24.99 from $49.99 until 6/17)
Splatoon 3 ($41.99 from $59.99 until 6/17)
Summum Aeterna ($11.99 from $19.99 until 6/17)
Super Adventure Hand ($9.74 from $12.99 until 6/17)
Super Mario Odyssey ($39.99 from $59.99 until 6/17)
Sushi Striker: The Way of Sushido ($34.99 from $49.99 until 6/17)
Tokyo Mirage Sessions ($41.99 from $59.99 until 6/17)
Triangle Strategy ($41.99 from $59.99 until 6/17)
Xenoblade Chronicles 3 ($41.99 from $59.99 until 6/17)
Xenoblade Chronicles DE ($41.99 from $59.99 until 6/17)

That’s all for today and this week, friends. We’ll be back next week with more new games, more sales, more reviews, and I have a sneaky suspicion there might be a lot of news as well. My hospital visit today went as well as it could, so I’m afraid you’ll all have to put up with me a bit longer. I hope you all have a wonderful weekend, and as always, thanks for reading!

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Steam Deck Weekly: Reviews Including Monster Hunter Stories and Duck Detective, Lots of News, New Deck Verified Games, Sales, and More https://toucharcade.com/2024/06/14/steam-deck-weekly-reviews-including-monster-hunter-stories-and-duck-detective-lots-of-news-new-deck-verified-games-sales-and-more/ https://toucharcade.com/2024/06/14/steam-deck-weekly-reviews-including-monster-hunter-stories-and-duck-detective-lots-of-news-new-deck-verified-games-sales-and-more/#respond Fri, 14 Jun 2024 22:09:20 +0000 https://toucharcade.com/?p=324591 Continue reading "Steam Deck Weekly: Reviews Including Monster Hunter Stories and Duck Detective, Lots of News, New Deck Verified Games, Sales, and More"

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Welcome to today’s edition of the Steam Deck Weekly. Instead of publishing on last Friday, I decided to wait for all the events to end so the news wouldn’t be too out of date. If you missed the Summer Game Fest 2024 showcases, check out my highlights on Steam Deck here and Switch here. The busy month is still going with many new and old games coming to Steam. Check out my Shin Megami Tensei V: Vengeance review here and Kingdom Hearts Steam Deck reviews here. In addition to reviews today, there are news highlights from the last week and the newest Steam Deck Verified and Playable games. Let’s get into the reviews and impressions first.

Steam Deck Game Reviews & Impressions

Monster Hunter Stories Steam Deck Review

Last month, I did a preview on Monster Hunter Stories’ remaster covering early parts of the Switch, Steam Deck, and PS4 versions. Since then, I’ve been able to experience the game more on all three platforms, but I decided to focus on the PC version for my review, because it is by far my favorite version, when played on Steam Deck.

Following its debut on 3DS, Monster Hunter Stories saw mobile versions that were dramatically better when it comes to visuals and performance.You can still play Monster Hunter Stories on iOS and Android, and it is even in Apple Arcade, but those versions aren’t worth your time as of today. After the success of Monster Hunter Stories 2 on Switch and Steam, Capcom wants to expand the audience of this series, and what better way to do that then bringing the original to more platforms? Well, Capcom surprised me by not only bringing Monster Hunter Stories to Switch, PS4, and PC, but also bringing the West content we never got, a new gallery, voice acting, and more. Capcom also finally brought Monster Hunter Stories 2 to PlayStation today.

If you’ve not played Monster Hunter Stories at all through its prior releases, it doesn’t really play like a traditional Monster Hunter game. It is more of an RPG set in the world of Monster Hunter that features monsters, hunters, and basically was a fantastic game on 3DS that I enjoyed more than every Pokemon game with its turn-based combat, gorgeous visuals even back then, and memorable characters. For the remaster, I expected Capcom to just bring the mobile version of Monster Hunter Stories to current platforms. Instead, we have visual improvements, performance improvements, the addition of content never released outside Japan, voice acting, a new gallery, and more.

If you already played Monster Hunter Stories, the new content and upgrade to visuals and performance makes it worth the asking price for sure, but don’t bother unless you want to replay the full game. It would’ve been an easier game to recommend on consoles at least if there was a physical release on PS4 and Switch (without a code for Monster Hunter Stories 2). On PC though, the first Monster Hunter Stories makes its debut through this release, and it is a fantastic port that shines on Steam Deck.

Since playing the game for preview, I wanted to see if anything would change, but that build is basically the final game everyone can play today. The PC version of Monster Hunter Stories lets you adjust window mode (windowed, fullscreen, and borderless), resolution (864×486 to 4K), frame rate target (30fps to 144fps), toggle v-sync, toggle anti-aliasing, and adjust shadow quality (low, medium, high). You can also adjust brightness.

Monster Hunter Stories held 90fps very well with everything set to high aside from shadow quality which I turned down from the start on my Steam Deck OLED. Load times are near-instant as well. It only supports 16:9 gameplay, but does have Steam Cloud support.

While I’ve praised a lot of Monster Hunter Stories so far, it still feels dated in its visuals in ways. I didn’t expect this to be addressed since this is a remaster and not a remake, but it is worth keeping in mind that this release will not change your mind if you bounced off the game on 3DS. It is still an excellent RPG, but its roots are very much felt here despite how good it can look on modern screens.

This new remaster of Monster Hunter Stories is easily the best way to experience an actual 3DS classic from Capcom. I always said Monster Hunter Stories was the best looking 3DS game, and it now shines on modern screens thanks to a remaster that did a lot more than I expected. While it isn’t as good as Monster Hunter Stories 2, Monster Hunter Stories is still worth playing for not only fans of the Monster Hunter games, but also fans of RPGs in general. It is obviously aimed at a younger audience so keep that in mind, but there’s no denying Monster Hunter Stories is excellent in just about every way.

Monster Hunter Stories Steam Deck Review Score: 4.5/5

Duck Detective: The Secret Salami Steam Deck Review

When I got an email about Duck Detective: The Secret Salami, I immediately knew I wanted to play it based on its premise. Having now played it, I’m glad I did because it is fantastic. My only real complaint is that I wish there was more of it, but this mystery adventure game has been a lovely and charming surprise. Given the short length, I decided to play Duck Detective: The Secret Salami on both Switch and Steam Deck to see how it feels on both portable systems.

The mystery and adventure genres are full of some great games, but I love it when a developer tries to do something different. Duck Detective: The Secret Salami isn’t mechanically amazing or anything, but it excels in its setting, charm, voice acting, and music. As I made my way through the story filling in the blanks, I ended up hoping Duck Detective: The Secret Salami would go on longer. I already knew it was a short game when I got my review code, and while the price is justified given the quality here, I hope we see many more games from the developers in this series.

On Steam Deck, Duck Detective: The Secret Salami runs at 16:10, supports Steam Cloud, and runs at a locked 90fps on Steam Deck. I have no complaints with how it plays here, and you can even use touch controls. On Switch, Duck Detective: The Secret Salami also plays great, but the lack of touch support is my only complaint. If you were hoping to have a good portable experience with Duck Detective: The Secret Salami, you can’t go wrong with both Switch and Steam Deck.

If my only complaint with a game is that it gets over too soon and I want more of it, I take that as a good sign. Duck Detective: The Secret Salami is a lovely and charming surprise that I enjoyed playing for about three hours. On paper, the voice acting and music with this aesthetic shouldn’t work, but the developers managed to pull through and deliver something special. You can also press a button to quack.

Duck Detective: The Secret Salami Steam Deck Review Score: 4.5/5

Isles of Sea and Sky Steam Deck Review

When I first saw Isles of Sea and Sky gameplay, I knew I had to play it. I was hoping it would be fine on Steam Deck as well. Not only does it play great on Valve’s handheld, but I ended up thinking about it constantly even while playing other games. It has that draw where I want to just quickly boot it up to try and make some progress.

Isles of Sea and Sky is an open world puzzle game that starts off with you just pushing blocks. Even in its opening moments, you start seeing how much freedom you have in-game, and things start to get complex quite fast with mechanics and changes. One thing I love about the puzzle games that opt for a more open structure, is being able to come back to puzzles later on and still make progress by taking another path. Isles of Sea and Sky excels at this, and it feels like a gorgeous puzzle box full of blocks to stimulate your brain with, and one that has crisp and colorful visuals.

Even if you’re new to puzzle games, I recommend Isles of Sea and Sky because of how approachable it makes everything despite the depth. It feels like an old school puzzle game in the modern era, but one with quite a few modern features.

On Steam Deck, Isles of Sea and Sky hasn’t been tested by Valve yet, but it works perfectly. You can change window mode only when it comes to graphics. There’s also a streamer mode option that adds a space in the interface for an avatar or video for those streaming the game. I had no issues running the game. It plays at 16:9 and is capped at 60fps, but it does support Steam Cloud. I imagine it will be Steam Deck Verified soon.

Isles of Sea and Sky is a superb puzzle game that is absolutely worth your time. It also feels right at home on Steam Deck, and manages to stand out with its gorgeous art, puzzles, open world, and blend of ideas. If you enjoy puzzle games, stop what you’re doing and get this now.

Isles of Sea and Sky Steam Deck Review Score: 5/5

Broken Roads Steam Deck Review

It sucks when you’re excited to play a game and it ends up falling short, but that’s exactly what happened with Broken Roads at launch. The Australia setting, voice acting, and music were good, but it was too buggy and linear. It has been just over two months since I started playing Broken Roads on Steam Deck, and it is in a much better place with the newest update. I wanted to do a quick review covering how the current game feels on Steam Deck after recent updates.

Broken Roads is a modern take on traditional party-based RPGs with elements of Disco Elysium and Wasteland, but one that doesn’t live up to its inspirations by the end of it. The Australian setting, voice acting, music, and visuals are highlights for sure. The narrative will be hit or miss for a lot of people. The one constant throughout my different save files and attempts and seeing how varied things can be in Broken Roads, has been the combat not feeling fully realized, and also some of the quests. The moral compass in-game feels tacked on in parts because I sometimes felt like I had no real freedom to do or say what I wanted even early on. As a concept, I like what it could be, but it needs some more work here.

Broken Roads on Steam Deck is a bit of a mixed bag in some ways, but plays well. You can’t change any settings barring forcing windowed mode and the resolution with a few refresh rate options. Broken Roads supports 16:10 800p and 90hz natively, but it can’t hit that 90fps beyond the opening portions. I’d recommend capping it from the quick access menu. Aside from that, it plays well out of the box with full controller support and even has a large font option to make it better in handheld mode. I didn’t try Broken Roads docked on my monitor so I cannot comment on how it feels there. I ended up capping it to 45fps at 90hz when playing.

Broken Roads has improved quite a bit since I played it in early April, but still needs a bit more work to be an easy recommendation. In its current state, I can recommend it, but it is a few updates away from being something special. It definitely needs a demo because I can’t imagine many people will give it a shot at its current asking price given the launch reception.

Broken Roads Steam Deck Review Score: 3.5/5

Umbraclaw Steam Deck Impressions

Shaun already covered Umbraclaw on Switch in his review, but I wanted to cover how it felt on Steam Deck. As with many of Inti Creates’ PC ports, on launching the game, you’re prompted with a button configuration option for whatever controller you’re using. This lets you map buttons as you please before jumping into the game.

Once that’s done, Umbraclaw basically runs at a locked 60fps. On Steam Deck and the Steam Deck OLED, I found no way of running it higher than 60fps. Some prior Inti Creates PC ports have supported 120fps, but I don’t see an option for that here when playing on the Deck itself. Umbraclaw plays at 16:9 or is stretched. It looks great out of the box, but I recommend manually changing it to 720p or 1080p. The frame rate stays the same but you might find the increased clarity better.

Umbraclaw has DualSense button prompt support on Steam Deck when using a DualSense, but I found no way of changing button prompts when playing using the Deck’s own controls. You can rebind keyboard and controller buttons, toggle v-sync, adjust resolution (seemingly capped at 1080p), and frame rate. Note that on Steam Deck the frame rate option doesn’t seem to work, and it is capped at 60fps as I mentioned above.

If you aren’t sure if Umbraclaw is for you, I recommend trying the free demo on Steam. I ended up liking it more than I expected going into it. The stained glass meets painterly aesthetic shines on the Steam Deck OLED display for sure.

News and Trailers

Not a lot of news this week following the Summer Game Fest 2024 bonanza, but there are a few bits of note. The highlights are below. Shin Megami Tensei V: Vengeance is now available on all consoles and Steam. Alongside the launch trailer, Atlus also has a very weird and hilarious Slipknot interview as a part of the collaboration. I never thought I’d see Slipknot’s Clown being interviewed on the Atlus YouTube channel, but here we are. Watch both videos below:

Fallen Aces Episode One is out now on Steam Early Access from New Blood Interactive. Yes, it is finally here and only $9.99 (how?). Watch the launch trailer for it below:

Dragon Ball: Sparking! ZERO had a new gameplay features trailer go up confirming an offline multiplayer mode and a lot more including Custom Battle, Episode Battle, and showcasing new gameplay of course. Watch it below:

Digital Extremes released a new TennoCon 2024 hype trailer ahead of the event set for next month. If you missed my interview with Creative Director Rebb Ford, read it here. Watch the video below:

Caves of Qud got its Spring Molting Update, the last major update before 1.0, this recent week on Steam bringing a change to the UI to be friendly for mouse and gamepads in addition to more new features. Watch the trailer for it below:

Shovel Knight: Shovel of Hope DX is in the works for Steam as an enhanced version of the original game with 20 characters with unique playstyles, online multiplayer, Challenge Stages, Custom Knight, and more. Watch the announcement trailer below:

New Steam Deck Verified & Playable games for the week

Catching up with basically two weeks of new Steam Deck Verified and Playable games has resulted in a bigger list than usual, which means more surprises.

  • AMANATSU Perfect Edition – Unsupported
  • Arranger: A Role-Puzzling Adventure – Verified
  • Bulwark: Falconeer Chronicles – Verified
  • Chivalry 2 – Playable
  • Command & Conquer: Generals – Playable
  • Cryptmaster – Playable
  • Demon Slayer -Kimetsu no Yaiba- Sweep the Board! – Playable (via TouchArcade reader Mor)
  • DRAGON BALL Z: KAKAROT Steam – Verified (via TouchArcade reader Mor)
  • Duck Detective: The Secret Salami – Verified
  • Dungeons of Hinterberg – Playable
  • F1 24 – Unsupported
  • INDIKA – Verified
  • Machinika Museum – Playable
  • Mashiroiro Symphony HD Sana Edition – Unsupported
  • Marvel vs. Capcom: Infinite – Playable
  • Nine Sols – Verified (via TouchArcade reader Mor)
  • Out of the Park Baseball 25 – Playable
  • Outcast – A New Beginning – Playable (via TouchArcade reader Mor)

  • Quest Master – Verified
  • Rabbit and Steel – Playable
  • Read Only Memories: NEURODIVER – Verified
  • Reus 2 – Playable (via TouchArcade reader Mor)
  • Rolling Hills: Make Sushi, Make Friends – Verified
  • Rotwood – Playable
  • SAND LAND – Playable
  • Scars Above – Playable
  • Selaco – Playable (via TouchArcade reader Mor)
  • Still Wakes the Deep – Playable
  • Tchia – Verified (via TouchArcade reader Mor)
  • Thank Goodness You’re Here! – Verified
  • The Lullaby of Life – Verified
  • The Red Lantern – Verified
  • The Rogue Prince of Persia – Unsupported
  • The Shell Part II: Purgatorio – Unsupported
  • Truxton 2 – Playable
  • Vigor – Playable (via TouchArcade reader Mor)
  • Void Crew – Playable

Steam Deck Game Sales, Discounts, and Specials

Instead of sales, I’m going to use this space to recommend checking out the newest Steam Next Fest with many demos for upcoming games. I’m going to be playing quite a few demos tonight. The ones I recommend are Fumes, Hookah Haze, Blade Chimera, Metal Slug Tactics (no controller support yet), Blue Prince, Maid Cafe on Electric Street, LOK Digital, Bo: Path of the Teal Lotus, #BLUD, and Wizard of Legend 2.

That’s all for this edition of the Steam Deck Weekly. As usual, you can read all our past and future Steam Deck coverage here. If you have any feedback for this feature or what else you’d like to see us do around the Steam Deck, let us know in the comments below. I hope you all have a great day, and thanks for reading.

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‘Shovel Knight Dig’ Wicked Wishes and ‘Shovel Knight Pocket Dungeon’ Paradox Pack Free DLC Coming This Summer https://toucharcade.com/2024/06/14/shovel-knight-dig-wicked-wishes-dlc-gameplay-pocket-dungeon-paradox-pack-yacht-club-games-presents-announcements-2024-summer/ https://toucharcade.com/2024/06/14/shovel-knight-dig-wicked-wishes-dlc-gameplay-pocket-dungeon-paradox-pack-yacht-club-games-presents-announcements-2024-summer/#respond Fri, 14 Jun 2024 21:40:49 +0000 https://toucharcade.com/?p=325147 Continue reading "‘Shovel Knight Dig’ Wicked Wishes and ‘Shovel Knight Pocket Dungeon’ Paradox Pack Free DLC Coming This Summer"

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Yacht Club Games just had its YCG Presents showcase for 2024 revealing an enhanced remaster of the original classic and announcing a lot more. On the mobile side, the puzzle action adventure game Shovel Knight Pocket Dungeon (Free) on Netflix and Shovel Knight Dig on Apple Arcade had free DLC announced. If you’ve not played them yet, read Shaun’s glowing review of Pocket Dungeon here and Dig here. We’ve already had some of the DLC revealed before, but the presentation had two new trailers with the confirmations that both free DLC packs will be out this summer for the games. Watch the Shovel Knight Dig Wicked Wishes DLC trailer below:

The Shovel Knight Dig Wicked Wishes DLC begins in the Hoofman’s Guild Hall where you climb the ranks after clearing challenges to collect relics and buffs while facing off against new bosses and enemies.

Watch the Shovel Knight Pocket Dungeon Paradox Pack DLC trailer below:

This DLC pack adds new characters, challenging stages, relics, items, cheats, and more. If you have an active Netflix subscription, you can grab Shovel Knight Pocket Dungeon on the App Store for iOS here and on Google Play for Android here. Make sure to read my interview with Yacht Club Games discussing Shovel Knight Pocket Dungeon, the developer’s other releases, working with Netflix, and more here. We featured it as our Game of the Week when it launched. If you have Apple Arcade, you can grab Shovel Knight Dig on the App Store here. Both games are also on PC and consoles as a paid release. If you watched the showcase, what do you think of the announcements and will you try the DLC for the two games on mobile?


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‘Warframe’ Jade Shadows Interview: Creative Director Rebecca Ford on the State of Warframe on iOS, Update Plans, TennoCon 2024, FFXIV, Frieren, and More https://toucharcade.com/2024/06/14/warframe-jade-shadows-interview-rebecca-ford-ios-optimization-updates-ff14-dawntrail-frieren-coffee-balatro/ https://toucharcade.com/2024/06/14/warframe-jade-shadows-interview-rebecca-ford-ios-optimization-updates-ff14-dawntrail-frieren-coffee-balatro/#respond Fri, 14 Jun 2024 16:14:32 +0000 https://toucharcade.com/?p=325060 Continue reading "‘Warframe’ Jade Shadows Interview: Creative Director Rebecca Ford on the State of Warframe on iOS, Update Plans, TennoCon 2024, FFXIV, Frieren, and More"

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After a long wait, Warframe (Free) on mobile was a reality earlier this year. Read my review of it here. Back then, I spoke to Rebecca Ford (Creative Director, Warframe) of Digital Extremes and Jussi Elonen (Product Lead) at Nitro Games about the game and the mobile launch. Read my interview here. This past week, I spoke to Rebecca Ford once again ahead of next week’s major Jade Shadows update leading into TennoCon 2024. We covered the state of the game on mobile, Jade Shadows, merchandise, Final Fantasy XIV, coffee, Frieren (yes), and much more. This interview was conducted on a video call. It was then transcribed and edited for brevity in the case of some portions.

TouchArcade (TA): Since Warframe hit mobile back in February, it has gotten quite a few updates bringing it up to speed with all the other platforms, and to improve the mobile version in general. How has it been for the team to not only ship updates on all platforms simultaneously, but also deliver feature updates to mobile?

Rebecca Ford (RF): So yesterday was June 11th, and we kind of hit a point where we thought about what we are doing with the playability on the iOS platform. We have all these optimizations and improvements that just haven’t shipped yet like auto aim, performance improvements, and we’re trying to decide to make the best next swing for the mobile client. Is it about content parity or is it about all these optimizations? We’re making a plan right now to make sure that even with something like Jade Shadows and with all the stuff that’s for TennoCon, that we’re not ignoring some of the core playability problems. We still have a team cracking away at it. We’re working with partners and we’re working with getting everything going so it’s just a bit more approachable.

TA: How has it been for the team looking at the response from players on iPhone and iPad specifically after launch?

RF: It’s kind of been all over the place. You have a 10 year old game that suddenly launches on a new platform, and I think I have a bit of a veteran problem where I know what I use it for which is, login and grab my systemic things, but then you have this opportunity of an entirely new market that have an entirely new experience with the game, and it’s kind of exposed some problems in Warframe’s early game. We always get exposed to that, but it’s done once again, and it’s kind of put me in a position just as an individual where now I actually am playing more mobile games just to understand them better.

I can’t look at Warframe as anything other than Warframe. For instance, I’ve gotten really into Honkai Star Rail just to understand. I’m not looking at it for anything other than the mobile client. It’s not like we’re gonna add gacha to our game or anything. It’s kind of radical and eye-opening in terms of the usability differences in a game like Honkai Star Rail where you just tap and it’s so well optimized and beautiful, and then you have Warframe where you really asked to touch a lot all the time to play the game. We had someone on our team do a spy mission and it was a radical paradigm shift mentally still I think.

TA: Have you had a chance to try out some of the recent big iPhone 15 Pro ports like Death Stranding and Resident Evil 4 Remake?

RF: No, but god’s willing I will as soon as possible, because Resident Evil 4, especially the remake, is one of my all timers right now. Playing that as soon as possible, would be incredible, but no I haven’t touched it. Have you?

TA: The reason I bring it up is Capcom is going to launch Resident Evil 7 biohazard in a few weeks on iPhone and iPad, and they seem to have done an actual new interface for the mobile version. Resident Evil 4 and Village just had a ton of buttons on the screen which was a mess for touch controls. I think they probably just had to ship those for folks who don’t use a controller. This is the first time they seem to be doing something bespoke for the platform. I was just wondering if you tried them. You know the Backbone controller, right? Everyone uses that on their iPhone. When they shipped a special Death Stranding Edition controller, I thought it would be a really nice experience on the phone in general, but it is a mess for touch controls. Thankfully, Warframe is good with touch controls.

TA: Speaking of the Backbone controller. Are there any plans to do a Warframe themed Backbone controller?

RF: I don’t know (laughs). I wish I knew.

TA: Before we get to Jade Shadows and TennoCon, the big question everyone is asking about mobile is what about Android? Back in February, the plan was to have it go into testing on Android this year. Can we expect a date for that at TennoCon?

RF: We are pretty aggressively reviewing the mobile version as it is on what’s already out there. As a team, as a business, we have to decide what state we want mobile to be in before we add more. We’re very bullish usually about getting everyone in and getting going. I think by TennoCon we will have decided which is usually a good sign that TennoCon forces us to make decisions in a good way. So we will know by then. I don’t have anything to announce right now, though.

TA: Next week’s Warframe Jade Shadows update is a huge one for the game. How has it been for the team through the last week and leading into launch next week?

RF: It’s gonna be a very cathartic update for us because this is one of the longest concept to execution updates we’ve ever done. We were talking about Jade shadows as far back as late 2022 and early 2023. We actually intended to ship this last year, and then with some delays and with the scope of Whispers in the Walls, we had to move it. We did intend to ship it last year. So for me, I’ve been waiting over a year for players to experience this in some way. The feeling for the team is, “it’s finally here!". We’re actually excited to time it, at least I am, to TennoCon because having an update before that, while difficult to achieve in terms of development, it’s great for the community because it gives you such a touch point to talk about something that just happened, and then look to the future. Everyone is very excited, nervous, and a little bit terrified because of some of the places that this quest goes narratively, so fingers crossed.

TA: I’m glad you brought up the narrative. I’m not up to speed with the latest Warframe story and updates. When I talked to friends about the game, and brought up Jade Shadows when it was dated, they all told me to stop reading about it and just go play the game to get caught up for spoiler reasons. Even the Jade Shadows website has a spoiler warning. How do you deal with updates like this and for folks who are either still early into the game or new to Warframe in general and was there any consideration for making this quest approachable for newer players as well?

RF: Yes, and no. We were deciding whether or not we would put it right after The Second Dream or right after The New War, and then we made the decision to put it after The New War because we wanted to go a little more heavy, I think, with themes that might be a little off-putting early on in the game especially with just some conceptual themes that we were exploring. So for us it was important to put this a bit later, but we do trust our community to follow our lead and not spoil it. We hope that works out usual. There will be some cases where things get spoiled, but ultimately we made the decision. It has to be later in the game. It’s a shorter quest, but it pays off a lot more if you’ve built up a relationship with Stalker to that point. So that was one of the more important things.

TA: Jade obviously has an amazing design, and you said you were waiting for a year for players to experience this quest. I wanted to know how Jade compares to your favorite Warframes in the game right now.

RF: I will be fully honest. The reason this took such an endeavor to release was because of Jade’s visual design. Our character artist, Michael Skyers, came up with this Warframe. We saw what we were working with, and we just went okay now is the time to do a Stalker quest because there’s such opposites. Stalker is this vampiric edgelord and then Jade is this Angelic presence with all of her nuances. For me, the fact that she can fly around puts her top rank right now in terms of actual play design, but once you play the story it’s gonna be pretty hard to dethrone her for me for a long time. She’s my tentative current number one Warframe for lore reasons, as well as her kit. So in this regard, it’s gonna be hard to dethrone her.

TA: Another question I asked you last time was about more Warframe merchandise. Jade’s design is perfect for a nice statue like the OverWatch collectors edition one. Is that something we can expect at TennoCon because I saw some merchandise teases on the website?

RF: For merch for Jade there’s some surprises. There is a Stalker statue and there’s a Stalker ball cap. I will say the one thing we did do, (at this point Rebecca showcased some art via screen share on the call), and have coming in Jade Shadows, is we worked with an artist whose art I have in my house. We have this artist that we reached out to, Eileen Kai Hing Kwan (shown below), and she does this beautiful artwork and we worked with her to do three custom art pieces for this quest that we will also be selling in limited editions at Tennocon. They’re gonna be beautiful prints of art pieces from the quest. She is a fantastic artist, and they will also be available for free in game. We’re giving these posters in-game for free, and then we’re doing a limited edition series of prints for them at TennoCon. Her work is just incredible, and I’m so excited that we get to put her work in the game and my house is decorated with this as well as you can imagine.

TA: You mentioned you’ve been waiting a year for this update to ship, and it’s a big one. I wanted to know if you could share some interesting anecdotes from development leading into launch next week.

RF: Both of these anecdotes will make sense after the quest. The first anecdote, so in 2023, Steve said something publicly that was a direct reference to this update, and players have no idea. It’s haunted me ever since. I have been haunted by Steve saying something about this and that is horrifying to me. For a year I’ve lived with this nightmare.

The second anecdote is that Megan sent me a video of her watching the quest playthrough, and it was just 90 seconds of her crying. I’m not laughing at that, I’m laughing because hopefully players see what we were going for, and fall in love with the story as much as we did making it. Steve has haunted me for a year and Megan’s reaction to the quest was a 90 second video of her watching it and just crying, and that’s a true story and I have the video as proof.

TA: What are your thoughts on Final Fantasy XIV: Dawntrail so far without spoilers?

RF: It’s gonna be a pick-me-up update it looks like. It doesn’t seem to be super high stakes, which I actually really like. So it’s very much the beginning of a new adventure. I love the world, the tone, and the theme. The Pictomancer looks super cute, the Viper looks super badass. I looked at some gear sets and they look pretty cool. I haven’t read any of the previews from the level 100 job changes. I haven’t looked at any of that. I’m a Black Mage main and it seems like it’s pretty intensely being discussed right now. So we’ll see how I feel. What about you?

TA: I’ve been avoiding the story stuff because I’ve been slowly making progress into Heavensward’s patches and I finally reached and put in about 15 hours into the main story of Stormblood on Steam Deck which is really cool. I’m very interested in the new visual upgrade, and to see how it runs on Steam Deck and consoles, also for new music from Soken of course.

RF: I’m actually going to Japan to see The Primals. I’m so excited for Tokyo Game Show. That’s gonna be fun, or I’m hoping to go I should say. The graphic stuff is really interesting, because in a work capacity, we have a really similar problem to them where we have a 10 year old game. We have PlayStation 4, but they are clearly much more complex with their MMO, you have to load so many player avatars, where we have a maximum of 50 in our relays. Looking at their graphics update stuff has been fascinating. I sent it to Steve Sinclair who was a graphics programmer, he’s now our CEO. I was kind of asking him about the graphics overhaul, you can see what they’ve done with character models and lighting, and everything. We were looking at it, because we’re coming to a point now where we need to be looking at some of our graphics like our operators for instance. Those are now 10 years old so the texture work, and the rendering and everything we used for those, I would love to revisit in the same way. We already did an engine overhaul. We enhanced our renderer and we support GI lighting as recently as last year. So we’re always updating our graphics engine and programming, and all those things, but there are pieces where it’s gonna matter a lot to the players when it comes to their characters. It’s a shared struggle across long-running games.

TA: Have you been playing anything else aside from Final Fantasy XIV and Warframe lately?

RF: Honkai Star Rail. I’ve literally been playing it because I am just fascinated by it. My dearest colleague, AKA my work wife Pablo, is a die-hard Genshin Impact and Honkai Star Rail player and plays them so much. So finally, I decided to play Honkai Star Rail because whatever, and I’ve been playing every day. Just to see and learn. Balatro, I play until I fall asleep. I play Balatro so much. It is the best. Balatro is probably my most played game of the year, which is saying something. I’m obsessed, it’s so good.

TA: When I was watching one of the recent Devstreams, you mentioned Frieren: Beyond Journey’s End. I’ve had loads of people tell me to watch it. Why do you like it so much and why should I watch it?

RF: You should watch Frieren: Beyond Journey’s End because it is a beautiful reflection on what time passing means to your identity, and what it means to the life you can live. It is pure art, and I love it so much, and I tried to tell someone in the office to watch it, and I couldn’t stop crying as I was talking to them. It’s got it all, Frieren is the best, and she’s so cool. It’s not what you expect because it’s so much more than just an anime. I love it so much. It’s just so beautiful.

TA: Okay, I’ll try watching one episode this week.

RF: Watch the first two episodes. You have to do it back to back. That’s it.

TA: As usual, for my last question, what coffee Are you drinking today?

RF: I had an iced vanilla latte with oat milk. It’s hot here. I’m sure it’s hotter where you are, but it’s hot here. I had my ice vanilla latte with oat milk. I made it over in our little cafeteria.

I’d like to thank Rebecca Ford and Tatum from Digital Extremes for their time here.

You can keep up with all our interviews here including our recent ones with M2 discussing shmups and more here, Digital Extremes for Warframe mobile, Team NINJA, Sonic Dream Team, Hi-Fi Rush, Pentiment, and more. As usual, thanks for reading.

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Nonogram Puzzler ‘PiKuBo’ Updates with New Level Pack, UI Improvements, and More https://toucharcade.com/2024/06/14/pikubo-new-level-pack-dlc-picross-3d-like-puzzle-game-iphone-android-update/ https://toucharcade.com/2024/06/14/pikubo-new-level-pack-dlc-picross-3d-like-puzzle-game-iphone-android-update/#respond Fri, 14 Jun 2024 13:19:26 +0000 https://toucharcade.com/?p=325112 Continue reading "Nonogram Puzzler ‘PiKuBo’ Updates with New Level Pack, UI Improvements, and More"

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Look, I know not every single update needs me to come rushing out and shouting as I run up and down the street in my underpants, but when I like a game I will tend to find any excuse to bring it up in polite company. And who, dear reader, could be more polite company than all of you? Hence, here I am to let all of you know that the highly enjoyable 3D Picross-style puzzle game PiKuBo (Free) has a spiffy new update you might be keen to check out. Some finer details are inside if you click. Please click.

The most obvious thing in this update is that like in the one before it, new puzzles can be purchased. One new puzzle pack, filled to the brim with thirty-six lovely 3D objects to chisel out, awaits. You’ll have to drop $0.99 for the pleasure, but that’s like three cents a puzzle. That’s a wild value, if you ask me. Three cents can’t even get you a gummi bear anymore. Not even one of those super-small ones that is barely big enough to crest two teeth.

The other elements of this new version are found in the UI, and they are there for all to enjoy without paying more. The top and bottom hints on the puzzle cubes will now rotate based on the orientation you’re viewing them at, which should make things a lot more readable at a glance. In addition you can now choose a puzzle by double-tapping on it. You can still use the old method of choosing it and then hitting the Go button if you like. The choices are a-plenty in these woods.

Finally, a bug was fixed. Oh no, that’s way too short for one paragraph. Um. It was a rendering issue, apparently. Parents didn’t raise him right, and he went bad. Started displaying text incorrectly in the pause menu. There was nothing they could do. He had to be taken down.  Let this be a lesson to all other bugs out there: you won’t win. Don’t try to be a cowboy about it. And that’s a paragraph!

Well, that’s about enough of my nonsense. PiKuBo! Fun game. New puzzle pack DLC with thirty-six levels to play. Sensible UI adjustments. Bug taken out back and escorted off the property. Not much more to say than that, so I’ll just be on my way. Shaun… out!

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The Latest OTA Update in ‘Marvel Snap’ Features Balance Changes to Professor X, Hela, and More https://toucharcade.com/2024/06/14/marvel-snap-professor-x-balance-update-hela-patch-download-iphone-android-pc/ https://toucharcade.com/2024/06/14/marvel-snap-professor-x-balance-update-hela-patch-download-iphone-android-pc/#respond Fri, 14 Jun 2024 13:11:19 +0000 https://toucharcade.com/?p=325106 Continue reading "The Latest OTA Update in ‘Marvel Snap’ Features Balance Changes to Professor X, Hela, and More"

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Hide your cards! Hide your favorite decks! It is once again time for an OTA balance update in Marvel Snap (Free), and this one isn’t even pretending to be nice about what it’s after. The only question is, will it be enough or will certain very strong decks continue to wreak havoc? To sort that out, we’ll first have to go over the many changes that came with this latest patch. To the Shaun Cave!

This OTA update hits a wide array of targets, but if it seems to have one deck in particular in mind, it’s the Hela Discard deck that has been running rampant for a while now. The first of the changes sees Hela’s ability weakened. Now when she brings back discarded cards, they’ll take a -2 Power penalty. Frankly, a small setback for this card. Black Knight’s Ebony Blade loses its aspect that prevents its Power from being reduced, too. And perhaps slightly related but more of a general change, Red Hulk goes from 6-Cost 9-Power with a +4 gain from his ability to 6-Cost 10-Power with a +3 gain from his ability. He’s now in Shang-Chi strike range and has less potential Power. Ouch.

The next kind of deck that is being tweaked here is the Lockdown type. Professor X is a staple of these decks, given he is the Lockdown king. Or, he was. Charles gains a point of power, now a 5-Cost 2-Power card instead of a 5-Cost 1-Power card, but the nerf to his ability is considerable. Instead of a full Lockdown on a location, his ability now offers a loophole for moving cards in and out of the spot. I… think this ruins Chuck? There were already good tools for countering him, so I don’t know that this was really necessary.

Following closely behind, Cannonball is taking a mild hit. He loses a point of power, going from 5-Cost 8-Power to 5-Cost 7-Power. His ability remains unchanged for now. This is another one that I question the need for, as Cannonball’s main use was as a chaser for Professor X and those days are now finished. In other move news, Stegron gets a buff and his ability is now more predictable. He goes from 4-Cost 6-Power to 4-Cost 7-Power, and his ability now specifically moves an enemy card one location to the right. This is probably going to work in his favor, but we’ll see how it shakes out.

A few more buffs round things out. Gilgamesh is the current Season Pass card, but you wouldn’t know it from playing the game. I’ve barely seen him show up at all, and I guess I’m not the only one as he is moving from 5-Cost 7-Power to 5-Cost 9-Power with no changes to his ability. Shanna and Captain America also enjoy some stat buffs. Shanna goes from 3-Cost 2-Power to 3-Cost 4-Power, and Cap goes from 3-Cost 2-Power to 3-Cost 3-Power. No changes to either character’s ability.

So what does this all add up to? My prediction is that Hela Discard decks will keep right on marching, with perhaps the addition of Luke Cage to remove the power penalty to Hela’s resurrections and potential losses for the Ebony Blade. Professor X is in big trouble now, while Cannonball and Red Hulk will likely maintain their popularity even slightly weakened. The Gilgamesh buff is absolutely needed, and I think it’s okay to give Stegron, Shanna, and Captain America a little extra power and see what happens.

It’s one of those balance updates where you can understand most of the changes, but it’s going to really sting for people who have built their strategy around Professor X. And just from a narrative standpoint, I feel like the new implementation of Charles’ ability doesn’t really capture his power. Well, what can you do? What do you think of this update? Let us know in the comments below!

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SwitchArcade Round-Up: ‘Astrune Academy’, ‘Monolith’, Plus Today’s Other New Releases and the Latest Sales https://toucharcade.com/2024/06/13/nintendo-switch-new-games-and-discounts-for-today/ https://toucharcade.com/2024/06/13/nintendo-switch-new-games-and-discounts-for-today/#respond Thu, 13 Jun 2024 21:41:15 +0000 https://toucharcade.com/?p=325042 Continue reading "SwitchArcade Round-Up: ‘Astrune Academy’, ‘Monolith’, Plus Today’s Other New Releases and the Latest Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 13th, 2024. It’s Thursday today, and while it’s not a particularly busy Thursday, it’s a lot better than what we’ve been dealing with for the last few days. We have several new releases to check out, and while none of them are going to burn the barn down or anything, there are a few that are at least worth considering. After that, it’s time for the lists of new sales and expiring discounts. Again, both a bit healthier than yesterday. Let’s get to it!

Select New Releases

Astrune Academy ($14.99)

This is where we are at during these lazy days waiting for the next video presentation: headlining a Thursday with a KEMCO/EXE-CREATE RPG. This one is about magical girls at a magic academy. Perhaps they’ll save the world along the way? That seems quite likely, given the usual pattern. Anyway, the usual provisos are in place. You can get this at around half the price on mobile if you don’t mind playing there, but I think there’s value in the button controls here so you do you.

Arcade Archives Vs Star Luster ($7.99)

So, you know Atari’s Star Raiders? The cool space action/adventure game created by Doug Neubauer for Atari’s 8-bit computers and then ported to various other platforms? Imagine that, but on the Nintendo Entertainment System, but then ported to the arcade. Look, Star Luster is fine. It’s a fun game, even if Namco did a terrible job of hiding its source of inspiration here. But there aren’t many differences between this and the version you can find in the frequently deeply-discounted Namco Museum Archives, so I recommend buying that instead.

EGGCONSOLE Sorcerian PC-8801mkIISR ($6.49)

We’re just jumping all over the Dragon Slayer series now, aren’t we? We got the second game, the fourth game, and now the fifth game. Sorcerian is a very well-regarded game in Japan, but it has rarely been localized for the Western market. And unfortunately, that is the case here as well. This isn’t a game drenched in text, but the quest descriptions are completely in Japanese and are probably necessary to comprehend to actually get anywhere. I’ll review this one as I always do, but I’d tread cautiously if you can’t understand Japanese.

Willy’s Wonderland – The Game ($4.99)

Hmm. QUByte sometimes makes games that are more fun than they appear to be, and I hope that is the case here. It’s a beat-em-up that is clearly inspired by Five Nights at Freddy’s, tasking you with punching the heck out of rampant animatronics. There are two different characters to use, and you can play with a friend via local multiplayer. I’ll stick to my old reliables, but I can easily imagine some taking the cheap punt on this. Let us know how that goes for you if you do.

Monolith ($14.99)

Tessa Carter is a space explorer trapped in a dangerous world. You have to help her escape in this point-and-click style adventure game. You get some nice looking visuals, and a sassy robot sidekick. What more do you need? These is the team behind the Secret Files and Lost Horizon series of adventure games, so if you liked those then I think you’ve got a solid chance of being happy with this one too.

Path to Purge ($14.99)

A roguelite shooter that is inexplicably selling on Switch for three times the price it’s going for on Steam. Okay as a cheap bit of fun, but at this price it’s a no way, Jose.

Sales

(North American eShop, US Prices)

Certainly a better selection than yesterday, with games like Dungeon of the Endless, Furi, and Wingspan trying to grab a few of your dollars. The outbox is housing a few shooters among other things. Nothing super-interesting there, but you might as well check it after going through the new stuff.

Select New Sales

Arcadia: Colony ($9.98 from $14.99 until 6/17)
Furi ($7.99 from $19.99 until 6/25)
Haven ($9.99 from $24.99 until 6/25)
Squids Odyssey ($2.24 from $14.99 until 6/25)
Dungeon of the Endless ($3.99 from $19.99 until 6/26)
The Sorrowvirus ($3.74 from $14.99 until 6/28)
Burrow of the Fallen Bear ($6.99 from $19.99 until 6/28)
Until the Last Plane ($3.49 from $9.99 until 6/28)
Alpha Particle ($3.99 from $9.99 until 6/28)
Diorama Dungeoncrawl ($3.99 from $9.99 until 6/28)
Mugen Souls Double Pack ($45.49 from $69.99 until 6/28)
Recursion ($2.39 from $7.99 until 7/1)
Veritas ($3.59 from $11.99 until 7/1)
A Short Tale ($1.99 from $5.99 until 7/1)
Ferris Mueller’s Day Off ($1.99 from $5.99 until 7/1)


Station 117 ($2.09 from $6.99 until 7/1)
Incoherence ($2.09 from $6.99 until 7/1)
Forever Lost: Episode 1 ($1.99 from $4.99 until 7/1)
Drift Legacy ($1.99 from $19.99 until 7/1)
Wingspan ($9.99 from $19.99 until 7/3)
STAB STAB STAB! ($2.99 from $9.99 until 7/3)
Immortal Planet ($4.49 from $14.99 until 7/3)
Cook, Serve, Delicious! 2!! ($2.00 from $12.99 until 7/3)
Thea: The Awakening ($5.39 from $17.99 until 7/3)
Fight Club ($4.49 from $14.99 until 7/3)
Die for Valhalla! ($3.59 from $11.99 until 7/3)
Steamburg ($1.99 from $4.99 until 7/3)
The Smurfs 2 ($19.99 from $39.99 until 7/4)
Survivor Castaway Island ($14.99 from $29.99 until 7/4)

Sales Ending Tomorrow, June 14th

Bot Gaiden ($5.99 from $14.99 until 6/14)
BroodStar ($3.30 from $11.00 until 6/14)
Dreamcutter ($9.89 from $14.99 until 6/14)
Dungeonoid 2 Awakening ($5.84 from $8.99 until 6/14)
GyroBlade ($3.74 from $4.99 until 6/14)
Horizon Chase 2 ($19.99 from $24.99 until 6/14)
Moero Crystal H ($19.99 from $39.99 until 6/14)
Omen of Sorrow ($9.99 from $19.99 until 6/14)
Rainbow Skies ($9.99 from $19.99 until 6/14)
Seaside Driving ($2.49 from $4.99 until 6/14)
Super Woden GP ($5.99 from $11.99 until 6/14)
Sword & Fairy Inn 2 ($12.99 from $19.99 until 6/14)
TP Bullet ($3.99 from $4.99 until 6/14)
Wings of Bluestar ($5.99 from $14.99 until 6/14)

That’s all for today, friends. We’ll be back tomorrow with the remaining releases of the week, which are actually considerably more interesting than what we saw today. Shin Megami Tensei V: Vengeance and Monster Hunter Stories are leading the charge, and there’s an assortment of other stuff in the mix as well. We’ll also have whatever new sales roll in during the course of the day, plus any interesting news that pops up. I have to go to the fancy hospital for some scary tests, but as long nothing goes too badly I should be home with plenty of time to do the article. I hope you all have a thrilling Thursday, and as always, thanks for reading!

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The 10 Best Wii Games on Nintendo Switch, Plus 5 We’d Like to See – SwitchArcade Special https://toucharcade.com/2024/06/13/best-wii-games-on-switch-wishlist-ports/ https://toucharcade.com/2024/06/13/best-wii-games-on-switch-wishlist-ports/#respond Thu, 13 Jun 2024 19:17:36 +0000 https://toucharcade.com/?p=324766 Continue reading "The 10 Best Wii Games on Nintendo Switch, Plus 5 We’d Like to See – SwitchArcade Special"

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A couple of weeks back, we took a look at some of the best GameCube to Switch ports and remakes. We also added a few more we would love to see, as a treat. Well, that was a lot of fun so I’ve decided to do the same idea but with games from the Nintendo Wii. Like before, we’ve got what we feel are the ten best games to fit the criteria, plus five more we are trying to will into existence. All are presented in no particular order, so don’t worry too much about that. Let’s get to the games!

Super Mario Galaxy ($Godspeed)

Let’s get it out of the way right away. Super Mario Galaxy, as part of Super Mario 3D All-Stars, brought one of the best Wii games to the Switch in excellent fashion. It’s an incredible game, and it’s amazing just how little of a facelift it takes to make it look like a modern game. The controls didn’t perfectly map as you might like, but they’re good enough to get the job done. Alas, Nintendo has delisted this in both digital and physical form, so you’ll have to get one of the ten million physical copies that are out there somewhere in the world if you want to play it.

The Legend of Zelda: Skyward Sword HD ($59.99)

Skyward Sword is an odd link in the Legend of Zelda chain. While we couldn’t see it at the time it first came out, it’s an important step towards what we got in Breath of the Wild. That doesn’t help wallpaper over its many flaws, but in knowing where things eventually went it’s at least easier to understand some of its quirks. This Switch version does its best to improve the game without making too many dramatic changes, and if nothing else being able to control the sword with the second stick instead of using motion controls helps. It’s as good a Skyward Sword as we’re going to get, and that’s not nothing.

Kirby’s Return to Dreamland Deluxe ($59.99)

A pretty extensive overhaul of a great Wii game that many slept on, Kirby’s Return to Dreamland Deluxe adds some interesting new stuff to an already solid game to create an adventure no Kirby fan can resist. Kirby has had a handful of games on the Switch, and they’ve run the gamut from the tepid (Star Allies) to the terrific (Forgotten Land), but Return to Dreamland Deluxe ensures that we have at least one high-quality side-scroller featuring the pink puff to enjoy.

No More Heroes ($19.99)

See also: No More Heroes 2: Desperate Struggle. In the lead-up to the release of the over-the-top third installment in the No More Heroes series, both of the previous games got ported to the Switch. The games are both a lot of fun, but if you had to pick one I’d say the original is where it’s at. It introduces the ever-charming Travis Touchdown and what it lacks in polish it makes up for in sheer enthusiasm. Just a good silly time, and I’m happy it got a rerelease on the Switch.

Xenoblade Chronicles: Definitive Edition ($59.99)

Some of these games got more improvements than others in their journey to the Switch, but Xenoblade Chronicles: Definitive Edition is probably the biggest glow-up of them all. A full-on remake of the first game in the series, done up to the standards of Xenoblade 2, this allows us to not only play the whole main trilogy on one platform, it actually strengthens the link between them in almost all respects. Arguably the best game of the three, and a fully uncompromised experience on the Switch.

Chocobo’s Mystery Dungeon EVERY BUDDY! ($39.99)

Here’s another excellent conversion, and again it’s a game that I felt flew under the radar for many. Sadly, it seems to have done the same on Switch. If you’re looking for a slightly lower-pressure roguelike on the Switch with plenty of Final Fantasy fanservice and a mind-blowing soundtrack, check out Chocobo’s Mystery Dungeon EVERY BUDDY!. It’s even yelling its new subtitle to try to get you to notice it. Don’t you want to be its BUDDY? Take it from someone who already is among the EVERY BUDDYs, it’s a club worth joining.

Another Code: Recollection ($59.99)

Okay, this is a bit of a cheat. Half of this game is a DS game ported to the Switch, but the other half is a Wii game. Two games in one, really. But are they good games? Well, I won’t pretend they’re masterpieces that you should run out and play right away, but the puzzles are clever and the stories are engaging enough. There’s a very particular vibe to the Another Code games, and while the original developer is long gone, the team that handled this remake did that aspect justice. Perhaps the most unlikely of all of these games to get a port.

A Boy and His Blob ($14.99)

A Boy and His Blob is one of those ideas that is so good that it’s a shame it isn’t revisited more often. The multipurpose Blob as a puzzle-solving tool is great in a mechanical sense but also works to drive the character work and narrative. WayForward’s take on the concept is softer and kinder in many ways than the quirky original, and it’s well-worth playing if you want some good vibes from a puzzle platformer. It takes to the Switch well, too.

De Blob 2 ($29.99)

If I had a nickel for every game involving a blob on this list, I’d have ten cents. Which isn’t a lot, but it’s weird that it happened twice. Overused memes aside, De Blob 2 is a very good game. I feel like a lot of people haven’t played it, and I get it. Looking at it, it almost seems to be one of the million throwaway platformers that era produced. But it’s actually quite fresh and fun with its color-mixing mechanics, and I think anyone who enjoys a good platformer will have a great time here.

Star Wars: The Force Unleashed ($19.99)

What list can’t benefit from the presence of a Star Wars game? When bringing The Force Unleashed to the Switch, Aspyr probably had to make the choice of which version would be best. Some weren’t pleased that it went with the Wii version as the basis for the port, but I think it carries itself well enough. Odds are reasonably good that any given reader has played this game in some form or another, but if you haven’t, it’s certainly worth going back to. It’s a fun game with a nice Star Wars feel.

And… 5 Wii Games We’d Like to See on Switch

Super Mario Galaxy 2

There are people who prefer this to Super Mario Galaxy. Sometimes I’m one of them. Given how great the first game is, that speaks loud volumes. While at its core this is just more Super Mario Galaxy, the team’s experience in making that game is clearly on display here with some wildly creative stage designs and a nice difficulty curve. And it has Yoshi! Who doesn’t like to see Yoshi show up in a Mario game? This is the only home console 3D Mario game that you can’t play on the Switch, and it would be great to see that changed.

Tatsunoko Vs. Capcom: Ultimate All-Stars

It’s my list, and I can make unreasonable demands if I want to. Yes, Marvel Vs. Capcom is by and large a better series with more globally appealing characters, but Tatsunoko Vs. Capcom has a lot of its own unique charms and it feels criminal that it was landlocked to a single console. The roster is really fun, with the likes of Mega Man Volnutt, Yatterman-1, Casshan, Frank West, and Zero providing a variety of playstyles and cool animations. I’ll take a port or, better still, an expanded follow-up.

Excitebots: Trick Racing

One of the more enjoyable launch titles for the Wii was the unassuming racer Excite Truck, and it’s a game I certainly got a lot of satisfaction from. I ended up sleeping on its follow-up, Excitebots: Trick Racing, when it came out. I wasn’t the only one, it seems. The game apparently massively underperformed, putting an end to this short side-trip for the Excite franchise. I picked it up a few years after for a very low price, and my earlier mistake was apparent. This game is an absolute blast, and it deserves another chance.

The Last Story

Apart from the first of these picks, there is a theme to what I’m including. This is another game that got overlooked due to the part of the console’s lifespan it released in. An ignoble end for what is to date the last console game worked on by Final Fantasy creator Hironobu Sakaguchi, to be sure. The Last Story isn’t Final Fantasy, but it’s an enjoyable role-playing adventure with a lot of cool ideas. Xenoblade took off under similar circumstances, and I think this one has a good chance of doing so too if given the opportunity.

Trauma Team

Atlus: it used to make a lot of things that weren’t related to Persona or Shin Megami Tensei! One of those things was this series of games based on and around hospitals. Trauma Team is a mix of visual novel-style scenes and a variety of minigames focused around specific aspects of medical diagnosis and treatment. Each of the game’s chapters stars its own character, and they all come together in the thrilling finale. This would be a tricky port due to its reliance on the special controls the Wii offered, but I have to believe there is some way to do it.

And that’s the list, friends. Are there any Nintendo Wii games you enjoy on the Switch? Any you would like to see? Feel free to sound off down in the comments and let us know what you’re thinking! It’s always interesting to hear the opinions of others on this kind of thing, especially for a console with so many unconventional titles as the Wii. Thanks for reading!

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Kingdom Hearts Integrum Masterpiece Steam Deck Review – 1.5 + 2.5 HD ReMIX, 2.8 Final Chapter Prologue, and III + Re Mind Tested https://toucharcade.com/2024/06/13/kingdom-hearts-steam-deck-review-game-settings-performance-pc/ https://toucharcade.com/2024/06/13/kingdom-hearts-steam-deck-review-game-settings-performance-pc/#respond Thu, 13 Jun 2024 15:59:11 +0000 https://toucharcade.com/?p=324770 Continue reading "Kingdom Hearts Integrum Masterpiece Steam Deck Review – 1.5 + 2.5 HD ReMIX, 2.8 Final Chapter Prologue, and III + Re Mind Tested"

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It feels unreal that the Kingdom Hearts series finally released on Steam after many years of being only on the Epic Games Store. I originally didn’t care about this potential release while discussing it with friends over the years, but the Steam Deck changed things. Having a completely playable and competent version of the main Kingdom Hearts games on the go, is something I’m glad more people will get to experience with this week’s release of the Kingdom Hearts Integrum Masterpiece bundle including -HD 1.5+2.5 ReMIX-, Kingdom Hearts 2.8 Final Chapter Prologue, and Kingdom Hearts III + Re Mind. I’ve been playing them all on my Steam Deck OLED and LCD models, and it has been great revisiting this series following the Xbox One ports a few years ago.

Note that this review will focus on how the KINGDOM HEARTS PC ports (all three bundles) play on Steam Deck. I will not be covering every individual game included here as there is no new content, and they have all been ported multiple times since their debut on PS4 to Xbox One, PC, and even through cloud versions on Nintendo Switch if you count that. I have tested all the games here on my Steam Deck OLED, and a few on the LCD model as well. All the games below were tested using Proton Experimental.

Before getting into the individual games and bundles here, you might be curious what makes the PC version worth considering. Currently, the KINGDOM HEARTS games on consoles are PS4 and Xbox One games running via backward compatibility on PS5 and Xbox Series X. There is no native current generation version. While this might not be a big deal for the likes of KINGDOM HEARTS HD 1.5+2.5 ReMIX which was already 4K 60, it would’ve helped in the newer releases. It is also worth noting that the KINGDOM HEARTS games on PC support frame rates above 60fps including in KINGDOM HEARTS III if your hardware can handle it at those high frame rates. All games here also support up to 4K and run out of the box on Steam Deck. I’ve not finished playing all of them considering I just got review codes before the weekend, but if you were hoping to experience or replay all the KINGDOM HEARTS games on Steam Deck, your wait has been worth it.

KINGDOM HEARTS HD 1.5+2.5 ReMIX Steam Deck Review

KINGDOM HEARTS HD 1.5+2.5 ReMIX is easily the best value proposition of the KINGDOM HEARTS games releasing on Steam this week. It originally released on PS3 as two separate bundles of older titles, but was brought to PS4 as a combined release. On Steam, KINGDOM HEARTS HD 1.5+2.5 ReMIX includes KINGDOM HEARTS FINAL MIX, KINGDOM HEARTS Re:Chain of Memories, KINGDOM HEARTS II FINAL MIX, KINGDOM HEARTS 358/2 Days (HD cutscene compilation), KINGDOM HEARTS Birth by Sleep FINAL MIX, and KINGDOM HEARTS Re:coded (HD cutscene compilation). That is a lot of game for its asking price, but note that these are all older titles, so they have some quirks even though they look good when played on modern screens.

If you’re new to KINGDOM HEARTS, KINGDOM HEARTS HD 1.5+2.5 ReMIX itself is an easy recommendation. Having played it on PS3, PS4, and Xbox platforms over the years, KINGDOM HEARTS HD 1.5+2.5 ReMIX is perfect on Steam Deck, and playing it in portable on Valve’s handheld is my favorite version of this release. There are some things to keep in mind though when it comes to the performance across both Steam Deck LCD and OLED models.

Before playing it on Steam Deck, I redownloaded the release on Xbox to replay bits on my Xbox Series X just to get back into the groove. I forgot how clean most of the games in this package look on modern displays with this excellent remaster as well. Moving from Xbox Series X to my Steam Deck OLED was interesting because I found a few issues relating to frame rates above 60fps on not only the Steam Deck OLED screen, but also when played docked on my 144hz monitor.

KINGDOM HEARTS HD 1.5+2.5 ReMIX doesn’t have too many graphics or display options. From the config menu, you can adjust screen mode (fullscreen, borderless, and windowed), resolution (800×600 to 4K), frame rate (30, 60, 120, and uncapped), toggle v-sync (called refresh rate in-game), display brightness, and colorblind settings. There are no graphics options that I could find in games like KINGDOM HEARTS 2 HD. You can set the game to display Xbox, PlayStation, Generic, or auto-detect button prompts, and it also has keyboard input support.

As of now, it seems like there’s a bug relating to refresh rates higher than 60 and camera movement. I ended up having a better experience on my Steam Deck LCD than OLED out of the box. I fixed this by setting the OLED screen’s refresh rate to 60hz, enabling v-sync, and cap the game to 60fps in-game. I hope a 90hz fix is found or patched in. Leaving it at 90hz or 144hz on my main monitor even at a lower resolution to just see how the frame rate held up resulted in camera movement issues and even the game sometimes slowing down. I recommend sticking to the 60fps and 60hz refresh rate right now. If I discover a better solution, I’ll make sure to mention it here as an update.

Revisiting KINGDOM HEARTS HD 1.5+2.5 ReMIX on a portable natively has been amazing. The package is incredible value even today and it shines on Steam Deck. If you’ve never played a KINGDOM HEARTS game before, get KINGDOM HEARTS HD 1.5+2.5 ReMIX on Steam Deck immediately. I do recommend grabbing the full KINGDOM HEARTS INTEGRUM MASTERPIECE on discount for the best value overall though.

KINGDOM HEARTS HD 1.5+2.5 ReMIX Steam Deck Review Score: 4.5/5

KINGDOM HEARTS HD 2.8 Final Chapter Prologue Steam Deck Review

KINGDOM HEARTS HD 2.8 Final Chapter Prologue was actually the first KINGDOM HEARTS release I bought on PS4 back in the day. While most were excited for KINGDOM HEARTS 0.2 Birth by Sleep to get a taste of KINGDOM HEARTS III, I wanted to play KINGDOM HEARTS Dream Drop Distance HD (a remaster of the 3DS entry). This release also includes KINGDOM HEARTS χ Back Cover, the movie. After its release on PS4, KINGDOM HEARTS HD 2.8 Final Chapter Prologue was brought to Xbox One and eventually the Epic Games Store for PC. A few years later, KINGDOM HEARTS HD 2.8 Final Chapter Prologue is now on Steam, and it works fine out of the box on Steam Deck.

On Steam Deck, KINGDOM HEARTS HD 2.8 Final Chapter Prologue doesn’t have as many graphics options as you’d expect. You can adjust resolution (800×600 to 4K0, frame rate (30, 60, 120, and uncapped), refresh rate (v-sync), brightness, and colorblind options. These options seem common with the KINGDOM HEARTS games including the button prompt and keyboard options.

When it comes to performance, 60fps in KINGDOM HEARTS Dream Drop Distance HD is easy. Running it above 60fps caused some camera issues in the time I put into it. I ended up capping it to 60fps. Back Cover plays fine and doesn’t require any Proton changes like some speculated pre-release. KINGDOM HEARTS HD 0.2 Birth by Sleep cannot run at a locked 60fps on Steam Deck at 720 or 800p. It drops to the high 40s even early on. It can go way higher than 60 as well, but I would recommend playing this at 45fps at 90hz using the Steam Deck’s quick access menu if you have an OLED. If you want a locked 60fps, it seems like you will need to play at a lower resolution. I turned it down to 800×600 just to see, and 90fps seemed doable.

KINGDOM HEARTS HD 2.8 Final Chapter Prologue is not the best of the three KINGDOM HEARTS games releasing on Steam this week in terms of pure value, but it is still great for fans and worth playing if you’re going through the games one by one. It plays great out of the box on Steam Deck thankfully, but I don’t recommend buying this one on its own. I would recommend getting it through the combined bundle with all KINGDOM HEARTS releases right now.

KINGDOM HEARTS HD 2.8 Final Chapter Prologue Steam Deck Review Score: 3.5/5

KINGDOM HEARTS III + Re Mind DLC Steam Deck Review

KINGDOM HEARTS III + Re Mind DLC (henceforth KINGDOM HEARTS III) is the newest release of this set that originally debuted in 2019 on PS4 and Xbox One. I played it on both PS4 Pro and Xbox One X at launch, and hadn’t really revisited it aside from the Re Mind DLC’s launch. Fast forward to today, I’ve been playing it on Steam Deck, and it runs out of the box without any trouble, but getting a locked 60fps requires some effort.

KINGDOM HEARTS III + Re Mind DLC includes the base game, a Steam exclusive keyblade, and the Re Mind DLC. Note that the concert video available on the PS4 and Xbox One versions of the DLC bundle is seemingly not included here. KINGDOM HEARTS III itself with the DLC is priced a lot lower than the same bundle on consoles. If you already played it on consoles, the reason to get it on PC specifically is to have much better performance, though that doesn’t really apply to Steam Deck out of the box.

On Steam Deck and PC, KINGDOM HEARTS III lets you adjust screen mode (fullscreen, windowed, borderless), resolution (800×600 to 4K), resolution scale (50 to 200), frame rate cap (30, 60, 120, and uncapped), toggle v-sync, display brightness, HDR (I could not get this to work at all on Steam Deck OLED even docked), HRD brightness, and colorblind options. The KINGDOM HEARTS III PC graphics options let you adjust presets (low, medium, high, max, or custom), texture quality (medium, high, max), shadow quality (low, medium, high, max), level of detail distance, character level of detail (low, medium, high, max), foliage level of detail (same options), anti-aliasing (off, FXAA, TXAA, or both), toggle motion blur, ambient occlusion (off, low, medium, high), capsule shadows (off, medium, high), screen space reflections (off, low, medium, high, max), volumetric clouds (medium, high), volumetric fog (low, medium, high), bloom (low, medium, high, max), toggle lens flare, and depth of field (off, medium, high, max).

Back when KINGDOM HEARTS III launched on PS4 and Xbox One, it also had PS4 Pro and Xbox One X support. I remember playing it all the way on PS4 Pro running at 1080p to get the best frame rate. I’ve since replayed it on Xbox Series X via backward compatibility, but the game did not hit close to a locked 60fps even at 900p on base PS4. This had me wondering how things would be on Steam Deck OLED. Playing at the low preset and native resolution (100 scale) results in 60fps nearly locked in the opening hours with some drops, but I ended up setting it to 75% render scale for a more consistent experience. Medium with a 60fps target sees drops to the high 50s often, and you can stick to playing at 45fps at 90hz on Steam Deck OLED here. The high preset runs in the low 50s often if not dropping to the 40s in parts so I would not recommend it unless you want to play at 40hz with some drops or even cap to 30fps. Based on what I’ve played, I’d stick to the medium preset with some tweaks or play at low if you want the closest to a locked 60fps experience.

I decided to see if 90fps was possible at all next. Turning it to low, running at 720p (800p renders at 16:9), and using a 50% render scale still sees drops to the 80s often if not lower even early on, and seeing some drops to even the high 50s. Don’t bother attempting to get 90fps here. Running at the max preset and native resolution results in drops to the mid 30s often. I’d only use this if you want to play with a 30fps cap.

KINGDOM HEARTS III lets you use Japanese or English voiceover options from the language options under game settings. It also has multiple subtitle options including full EFIGS and more. When it comes to controls, KINGDOM HEARTS III has keyboard support, but I didn’t test it. On the controller side, it lets you select from three button prompt options including PlayStation, Xbox, and a generic controller. You can set this to automatically detect button prompts as well.

While I wish a locked 60fps was possible with better visuals, KINGDOM HEARTS III runs a lot better on Steam Deck than I expected given how it was on base PS4. I hope the load times can be improved though because they seem long even when running off the Steam Deck OLED’s internal SSD.

One thing to note is that while PS4 and Xbox One had an option to buy a more expensive version of ReMind with a concert recording, the PC version doesn’t have that included or an option to upgrade to it. I hope this can be added at some point, but don’t expect it given how long it took to see this package hit Steam.

KINGDOM HEARTS III is a lot more demanding compared to the other releases here, and it understandably struggles to hit a locked 60fps out of the box on Steam Deck. With a bit of tweaking, that is possible though, and having native KINGDOM HEARTS III on a handheld with rock solid performance, is excellent. If you held off on the games on PS4 or Xbox One before, KINGDOM HEARTS III is a solid PC release that has no issues running on Steam Deck including its cut-scenes. I enjoyed my time revisiting it on the go.

KINGDOM HEARTS III + Re Mind DLC Steam Deck Review Score: 4/5

If you, like me, held off on getting the Kingdom Hearts games on the Epic Games Store on PC, your wait has been absolutely worth it. Every KINGDOM HEARTS game in these bundles runs without issue on Steam Deck out of the box. There is some tweaking needed for specific games if you want to play at higher frame rates though so keep that in mind. I hope this does well enough to get KINGDOM HEARTS: Melody of Memory on Steam in the near future.

Update: This review has been updated on June 20th, 2024 with the final review score for each game included here after testing more on the Steam Deck OLED and LCD models.

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‘Diablo Immortal’ Writhing Abyss Update Now Available on iOS, Android, and PC https://toucharcade.com/2024/06/13/diablo-immortal-writhing-abyss-update-now-available-on-ios-android-and-pc/ https://toucharcade.com/2024/06/13/diablo-immortal-writhing-abyss-update-now-available-on-ios-android-and-pc/#respond Thu, 13 Jun 2024 13:38:52 +0000 https://toucharcade.com/?p=325056 Continue reading "‘Diablo Immortal’ Writhing Abyss Update Now Available on iOS, Android, and PC"

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Blizzard has just released a huge summer update for Diablo Immortal (Free), dubbed the ‘Writhing Abyss’ update bringing in two new PvE experiences, the Rune system, new equipment, recurring events beginning from tomorrow, and more. This Diablo Immortal update follows the major update bringing in the Tempest class. Diablo Immortal now has more endgame activities and systems in place with the game continuing to expand as a part of the Age of Unmaking. Check out the official update page for this patch here. Highlights include the Abyssal Verge open-world monster hunter challenges, Erbban (modelled after the Purge the Depths game mode), and the ability to now upgrade gear through Runes and additional affixes to legendary gear. Watch the Diablo Immortal update cinematic trailer below:

If you’ve not played the game in a while, check out the 2024 roadmap for what is due this year and more. You can get Diablo Immortal for free on the App Store for iOS here, Google Play for Android here, and PC here. Even though it has been a while since launch, I’m still curious to see if we get Diablo Immortal on Steam after Diablo 4 hit Valve’s storefront. What do you think of Diablo Immortal if you play it regularly and will you be trying out today’s update?

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‘Genshin Impact Cloud’ Version Now Available in the US, Canada, Singapore, and Select Other Regions on iOS, Android, and PC https://toucharcade.com/2024/06/13/genshin-impact-cloud-open-beta-download-link-iphone-android-app-pc-client/ https://toucharcade.com/2024/06/13/genshin-impact-cloud-open-beta-download-link-iphone-android-app-pc-client/#respond Thu, 13 Jun 2024 07:20:22 +0000 https://toucharcade.com/?p=325039 Continue reading "‘Genshin Impact Cloud’ Version Now Available in the US, Canada, Singapore, and Select Other Regions on iOS, Android, and PC"

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HoYoverse just released an Genshin Impact Cloud (Free) as an open beta in the US, Canada, Singapore, Malaysia, Indonesia, Thailand, Philippines, Laos, Cambodia, Bangladesh, and Myanmar. This follows the launch of Genshin Impact (Free) version 4.7 “An Everlasting Dream Intertwined" update on all platforms. Genshin Impact Cloud, as an open beta, lets players in those regions download a small game client and play via streaming through real-time cloud technology without having to download the entire game. HoYoverse also confirmed that progression carries over once you log in just like on other platforms. Since the current install size for Genshin Impact on iOS is just under 30GB, this is great for saving space for those who want to stream the game. I’m curious how it ends up feeling and running compared to playing the same game natively for older devices.

You can check out the Genshin Impact Cloud Open Beta version of the app on the App Store for iOS here and on Google Play for ANdroid here. Check out the official cloud client website here for the PC link. This release has arrived before the upcoming major version 5.0 update that has upgraded visuals. Read about that here. If you’d like to play Genshin Impact (natively) and don’t own it yet, you can download it for free on the App Store for iOS here and on Google Play for Android here. The PC version is available on the official website here and the Epic Games Store. If you play on iOS, with iOS 14.5 or iPadOS 14.5 and later, you can use PS5 and Xbox Series X|S controllers to play Genshin Impact. We featured Genshin Impact as our Game of the Week when it released and awarded it our 2020 Game of the Year. I also featured it as one of the best iOS games to play with a controller. What do you think of Genshin Impact Cloud and will you be trying it if you’re in a supported location?

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Out Now: ‘Kaiju Attack 2’, ‘The Case of the Golden Idol’, ‘Legends of Heropolis DX’, ‘Warzone of Destiny 95’, ‘Olympics Go! Paris 2024’ and More https://toucharcade.com/2024/06/13/best-new-iphone-games-june-13th-2/ https://toucharcade.com/2024/06/13/best-new-iphone-games-june-13th-2/#respond Thu, 13 Jun 2024 04:12:17 +0000 https://toucharcade.com/?p=325021 Continue reading "Out Now: ‘Kaiju Attack 2’, ‘The Case of the Golden Idol’, ‘Legends of Heropolis DX’, ‘Warzone of Destiny 95’, ‘Olympics Go! Paris 2024’ and More"

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Each and every day new mobile games are hitting the App Store, and so each week we put together a big old list of all the best new releases of the past seven days. Back in the day the App Store would showcase the same games for a week, and then refresh those features each Thursday. Because of that developers got into the habit of releasing their games throughout Wednesday or very early Thursday in order to hopefully get one of those coveted features spots. Nowadays the App Store refreshes constantly, so the need for everyone to release all on the same day has diminished. Still, we’ve kept our weekly Wednesday night format as for years that’s the time people knew to check TouchArcade for the list of new games. And so without further ado please check out the full list of this week’s new games below, and let us know in the comments section which games you’ll be picking up!


 

The Case of the Golden Idol (Free)

iTunes Description

Mayhem, magic and murder most foul! Examine clues and use your powers of deduction to solve a series of grisly murders and the twisted mystery of a family’s cursed heirloom in this point-and-click detective adventure game.

In 1742, a gold figurine imbued with supernatural powers passes into the hands of an explorer by way of a dastardly act. Decades later, the treasure continues to cast a spell over his descendants. Step into the shoes of an 18th-century detective to uncover the dark truth behind a series of strange — and somehow connected — deaths that seem to follow in the idol’s wake.

Forum Thread: The Case of the Golden Idol (by Netflix, Inc.)


Delusion: Tactical Idle RPG (Free)

iTunes Description

“The fallen sorcerer’s curse spread around the world… And the spire was covered in darkness."

The greatest heroes of the era set out to conquer the spire, but their fate was unclear…
Now, it is time for you to step in!
Set out on a journey with your party to conquer the spire!

Forum Thread: Delusion: Tactical Idle RPG (by SuperPlanet)


Disney Frozen Royal Castle (Free)

iTunes Description

The world of Disney Frozen comes to life in this fun-filled doll house game, Disney Frozen Royal Castle!
Parents can have fun with kids while playing with Anna, Elsa, Kristoff and other Frozen dolls, as they dress up, cook, and explore!

Featuring content from the beloved films, kids can customize and play in their very own royal doll house, allowing them to express their creativity and imagination.

Forum Thread: Disney Frozen Royal Castle (by Budge Studios)


Heroes of Crown: Legends (Free)

iTunes Description

Open Beta in full swing! Join now to get Light-Dark Exclusive Selection 100%, and log in everyday to get a total of 1000 summons!

“When the Chosen One is born, they will find the lost seven ancient crowns, ensuring that darkness will never encroach upon the homeland."

Heroes of Crown: Legends is a 3D Next-gen idle adventure RPG. The game utilizes next-generation modeling, vivid scenes, GPU particle effects, and PBR rendering to create high-quality artistic design. The easy and casual idle gameplay that contains a fantasy adventure merging multiple civilizations and legendary Heroes from Netherworld allows you to embark on your own legendary journey.

Forum Thread: Heroes of Crown: Legends (by Ujoy Games)


Kaiju Attack 2 ($2.99)

iTunes Description

To wash away the shame of defeat two years ago, Chaos has gathered an alien coalition, attacking Earth once more, citing humanity’s sins as justification.
Even the once-defending superhero now turns against us. As the commander, how will you resolve this crisis? What lies ahead for humanity and Earth?

Forum Thread: Kaiju Attack 2 (by Game Stew)


The Legend of Jaffa Brownie (Free)

iTunes Description

Dive into the whimsical world of Jaffa cakes and uncover the mysteries within!

“The Legend of Jaffa Brownie" is a 3D action-adventure where you play as Jaffa Brownie on a quest to find the Heart of the Factory and uncover the truth about your existence.

Explore every corner of the Jaffa factory:
Step into the colourful world of Jaffa sweet creations. Experience the peaceful life on the factory farm, the fast-paced urban cityscape, as well as some darker and colder parts of the factory.

Forum Thread: The Legend of Jaffa Brownie (by Shosha Games)


Legends of Heropolis DX ($6.99)

iTunes Description

The town of Heropolis has been destroyed! Can you rebuild it to be the center of justice once more?
Grow your heroes, gather your friends, and battle evil in this superhero simulation game.

In a town devastated by the nefarious Evilcorp, all hope seems lost… yet the flames of justice aren’t so easily quenched. One gallant hero won’t rest until their town is restored to its former glory.
Construct a secret base, gather heroes from far and wide, and bring peace back to Heropolis!

Forum Thread: Legends of Heropolis DX (by Kairosoft)


Olympics Go! Paris 2024 (Free)

iTunes Description

Build your dream city around Olympic venues and boost attendance while achieving athletic excellence in 12 sports mini-games!

BUILD, COMPETE, CELEBRATE!
Immerse yourself in the Olympic Games and train like a champion in 12 crowd-roaring mini-games. Dominate the swimming pool, master archery, and push your limits in track and field. Unleash your inner architect and build up your dream city around Olympic venues with iconic landmarks. Feel the thrill of competition, the joy of victory, and the satisfaction of creating something unique with Olympics™ GO! Paris 2024.

Forum Thread: Olympics Go! Paris 2024 (by nWay Inc.)


Warzone of Destiny 95 ($1.99)

iTunes Description

Destiny is decided… in the Warzone. In 1995.

Warzone of Destiny 95 is a quick and casual turn-based strategy game with retro graphics. Explore the map, collect resources, find hidden special units, build an army, and defeat the enemy.

Play against an AI opponent on procedurally generated maps. Explore the map and capture villages to generate revenue that you can use to build buildings and units in your city. Across the map you can also find hidden special units, such as the God of Thunder, a Samurai Clan or a gang of Militant Vegans. March your army against the enemy and raze their city to win the game!

Forum Thread: Warzone of Destiny 95 (by Alfakrull)


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SwitchArcade Round-Up: ‘Roxy Raccoon’s Pinball Panic’, Plus Today’s Other New Releases and Sales https://toucharcade.com/2024/06/12/new-nintendo-switch-game-releases-and-discounts-for-today-june-12th-2024/ https://toucharcade.com/2024/06/12/new-nintendo-switch-game-releases-and-discounts-for-today-june-12th-2024/#respond Wed, 12 Jun 2024 22:32:55 +0000 https://toucharcade.com/?p=325007 Continue reading "SwitchArcade Round-Up: ‘Roxy Raccoon’s Pinball Panic’, Plus Today’s Other New Releases and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 12th, 2024. Wow, this is one mighty quiet Wednesday. A tiny number of new sales. A couple new releases. Ol’ Shaun doesn’t have any reviews ready to go, and neither does our pal Mikhail. While there is some news, none of it is really breaking the Shaun threshold for this kind of article. So we’re just going to push ahead with what we have, comforted by the knowledge that some kind of Direct is likely coming in the next week or two. Let’s dig in to what’s here!

Select New Releases

Lesson Learned ($9.99)

It’s a tower defense game set across six different time periods, all done up in a cartoony style. Play alone or with a friend in local multiplayer. That really isn’t enough to fill out a description, is it? But there isn’t much else to say about it. Looking around at what little feedback I can see about this on the internet, it seems like it has a lot of resource gathering, making it more of a mash-up of tower defense and parts of Don’t Starve. Well, do with it what you will.

Roxy Raccoon’s Pinball Panic ($9.99)

I feel like it’s always a struggle to an extent for games like this to find a place among the Pinball FX and Zaccaria Pinballs of the Switch library, but I suppose it’s worth a shot. This is a mission-based pinball game, one with twenty-eight tables to play. There are also thirty mini-games in case you get tired of the story mode, and unlockable cosmetics you can affix to the titular trash panda. It certainly has the volume, so if you’re interested by the idea of a slightly more video game-ish take on pinball, this might be worth looking into.

Sales

(North American eShop, US Prices)

Phew, that’s… not helping me extend this article, is it? Four sales in the inbox worth caring about, and while I will never look down on a deal for Cook, Serve, Delicious!, it’s not exactly a bold selection to consider. And then over in the outbox… also not a whole lot. Paranormasight, Regency Solitaire, and even the Double Dragon & Kunio-kun Retro Brawler Bundle are all worth thinking about, but we’ve seen them on sale before and we’ll see them again. Have a look over both “lists" and see for yourself, I suppose.

Select New Sales

Tiny Troopers Joint Ops XL ($2.07 from $12.99 until 6/26)
The Last Worker ($7.99 from $19.99 until 6/26)
Close to the Sun ($4.99 from $24.99 until 6/26)
Cook, Serve, Delicious! ($5.19 from $12.99 until 7/2)

Sales Expiring Tomorrow, June 13th

Double Dragon/Kunio-kun: Brawler Bundle ($19.99 from $39.99 until 6/13)
Ginsha ($12.81 from $17.80 until 6/13)
Hero’s Hour ($12.05 from $17.99 until 6/13)
Paranormasight ($11.99 from $19.99 until 6/13)
Planet of Lana ($15.99 from $19.99 until 6/13)
Regency Solitaire ($2.99 from $11.99 until 6/13)
River City Saga: Three Kindgoms ($20.99 from $29.99 until 6/13)

That’s all for today, friends. Tomorrow is Thursday, so things should be a little bit busier around here. Several new releases, at the bare minimum. Perhaps some news. Likely some sales. Should be a good time. I’m feeling a bit under the weather, but I’m holding together. I hope you all have a wonderful Wednesday, and as always, thanks for reading!

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Sonic Dream Team’s Third Content Update Coming Later Today on Apple Arcade Bringing In Two New Acts, a Special Experts-Only Level, Jukebox, and More https://toucharcade.com/2024/06/12/sonic-dream-teams-third-content-update-patch-expert-level-jukebox-new-free-acts-zones-iphone-ipad-apple-tv-mac/ https://toucharcade.com/2024/06/12/sonic-dream-teams-third-content-update-patch-expert-level-jukebox-new-free-acts-zones-iphone-ipad-apple-tv-mac/#respond Wed, 12 Jun 2024 18:45:14 +0000 https://toucharcade.com/?p=325015 Continue reading "Sonic Dream Team’s Third Content Update Coming Later Today on Apple Arcade Bringing In Two New Acts, a Special Experts-Only Level, Jukebox, and More"

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SEGA just announced that the third content update for its Apple Arcade exclusive Sonic Dream Team () is going to release in the next few hours. This update brings in two new acts to Sweet Dreams, an experts-only level for those who collect all Dream Orbs and moons, new achievements and rankings, musical notes to unlock the game’s soundtrack in the Jukebox, and more. If you’ve not played Sonic Dream Team yet, we featured it as our Game of the Week when it released. Read Shaun’s review of it here. This is the third major content update for Sonic Dream Team. Read about the first update here and second update here. Check out a new screenshot from the Sonic Dream Team third content update below:

If you’d like to play Sonic Dream Team, you can grab it here on the App Store for Apple Arcade. Head over to our forum thread for the game here for more discussion. With three major content updates done, I’m curious to see what comes next for the game, and whether Apple and SEGA bring more to it leading into the release of Sonic X Shadow Generations. What do you think of Sonic Dream Team so far if you’ve played it, and what do you want to see in potential future updates?

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Multiplayer Strategy Game ‘Avatar Legends: Realms Collide’ Gets New Story and Gameplay Trailers, Pre-Registration Now Live https://toucharcade.com/2024/06/12/avatar-legends-realms-collide-release-date-iphone-android-multiplayer-strategy-game/ https://toucharcade.com/2024/06/12/avatar-legends-realms-collide-release-date-iphone-android-multiplayer-strategy-game/#respond Wed, 12 Jun 2024 15:59:25 +0000 https://toucharcade.com/?p=324999 Continue reading "Multiplayer Strategy Game ‘Avatar Legends: Realms Collide’ Gets New Story and Gameplay Trailers, Pre-Registration Now Live"

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Last year, Tilting Point, AN Games, and Paramount announced a new multiplayer strategy game based on Avatar: The Last Airbender for mobile platforms. It was confirmed to be Avatar Legends: Realms Collide (), and we have pre-orders and pre-registrations now live for it today with two new trailers. If you’ve not kept up with it, Avatar Legends: Realms Collide features characters from Avatar: The Last Airbender, The Legend of Korra, and more. You will recruit, train, and command an army while upgrading your city to take on various foes. Aang, Zuko, Toph, Katara, Tenzin, Sokka, Kuvira, Roku, Kyoshi and many more characters will be included in Avatar Legends: Realms Collide. Watch the Avatar Legends: Realms Collide story trailer below:

Watch the Avatar Legends: Realms Collide new gameplay trailer below:

If you’d like to play it at launch, you can pre-order Avatar Legends: Realms Collide on the App Store for iOS here and pre-register for it on Google Play for Android here. Check out the official website here. The Avatar Legends: Realms Collide background story has been written by Tim Hedrick (Nickelodeon’s Avatar: The Last Airbender and The Legend of Korra). Avatar Legends: Realms Collide is free to play and the App Store has an estimated release date of August 28th listed. An official release date is yet to be announced. The in app purchases right now look like placeholders for different VIP and Supreme bundles. What do you think of Avatar Legends: Realms Collide and will you be playing it launch?

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Shin Megami Tensei V: Vengeance Steam Deck PC Review – The Ultimate Version of a Fantastic RPG https://toucharcade.com/2024/06/12/shin-megami-tensei-v-vengeance-steam-deck-pc-review-smt5v/ https://toucharcade.com/2024/06/12/shin-megami-tensei-v-vengeance-steam-deck-pc-review-smt5v/#respond Wed, 12 Jun 2024 13:59:51 +0000 https://toucharcade.com/?p=324923 Continue reading "Shin Megami Tensei V: Vengeance Steam Deck PC Review – The Ultimate Version of a Fantastic RPG"

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Having played the original Shin Megami Tensei V over four times on Nintendo Switch, I clearly loved the game despite its few flaws. Back then I wondered if we’d just see it ported to more platforms eventually with all DLC, or have to wait for the Switch’s successor for any sort of re-release. Maybe we’d get something like Persona 5 Royal that was built on the original, or something like Shin Megami Tensei IV Apocalypse. I didn’t expect Shin Megami Tensei V: Vengeance. Having spent over 170 hours with Shin Megami Tensei V: Vengeance mostly on Steam Deck, but also on Switch and PS5, I can safely say that I’m glad Atlus handled it this way.

I’m going to cover how Shin Megami Tensei V: Vengeance feels for those who played the original and also for newcomers who likely are going to experience Shin Megami Tensei V for the first time through Shin Megami Tensei V: Vengeance. This review will not have any story spoilers for the base game or the new Shin Megami Tensei V: Vengeance route. I will also be covering how Shin Megami Tensei V: Vengeance feels on Nintendo Switch compared to the original, which platform you should buy it on if you’re new to the game, and more.

It feels weird writing about Shin Megami Tensei V as a new release but here we are. After more than four playthroughs of the original, I wanted to keep playing more, but I decided to wait for potential ports or a re-release. Shin Megami Tensei V: Vengeance isn’t just a new enhanced port for current consoles and PC, but a dramatic improvement in just about every way over the original. After having beaten Shin Megami Tensei V: Vengeance twice and currently halfway through my third full playthrough, I can safely say that this is one of Atlus’ best games for replaying. I just love spending time in the world, so what exactly was changed or fixed in this new version?

Before getting into the story content, if you didn’t enjoy the open zones and general structure of Shin Megami Tensei V, that has not changed here. If you enjoyed everything the original had aside from its overall narrative (or lack thereof with many characters poorly developed or just tacked on), this Vengeance route is a huge improvement, but it also has many changes to the narrative. In a lot of ways, playing the original route in Shin Megami Tensei V: Vengeance feels like an enhanced new version of a game with quality of life features and all the technical improvements. The new route in Shin Megami Tensei V: Vengeance feels like a remixed take with new story content, new characters, lots of new voice acting, fantastic new music, new areas, changes to the original story, and its own different endings. Yes, Shin Megami Tensei V: Vengeance’s new route doesn’t have just a single ending.

When you start a new save in Shin Megami Tensei V: Vengeance, you get to choose which route you want to take soon after. Taking the girl’s hand results in you being on the Shin Megami Tensei V: Vengeance route, while not taking her hand results in you being on the original game’s route, but with the new features and quality of life improvements. If you play Shin Megami Tensei V: Vengeance on Switch, you get to carry over three demons into the compendium, some items, and additional items based on the endings you had in your save file. I laughed when three of my maxed out level 99 demons were carried over into Shin Megami Tensei V: Vengeance on Switch.

When it comes to the story, my issues with Shin Megami Tensei V weren’t that it wasn’t in your face throughout, or that I wanted more social elements. My issues were that some characters just showed up randomly during important moments when you don’t even remember they exist. One specific character seems to be super important, but I barely even remembered they existed until the ending of the game. The true ending in the original game also involved doing some missable quests that you wouldn’t even bother looking into unless you were going to complete every quest it had. I’ve done every quest the original game had on Switch with the DLC, and really thought they should have handled many aspects of the characters and story better.

Shin Megami Tensei V: Vengeance’s new route fixes most of this. Not only are there more interactions, but you actually see the cast grow with you and the world changing. Everything feels like it is part of a cohesive story that isn’t full of holes anymore. The new character interactions, additional dialogue in older scenes, remixed bosses, changes to cut-scenes, and more all come together to make Shin Megami Tensei V: Vengeance feel like the actual main game. I even enjoyed having Yoko in older story moments with new voiced dialogue and more context to specific situations. Barring Yoko, the major new story addition is the Qadistu. I won’t reveal too much about them, but they definitely served to improve Shin Megami Tensei V: Vengeance’s story a lot, and I enjoyed every interaction I had with them.

I can’t comment on every ending Shin Megami Tensei V: Vengeance has, but the ones I did get I liked. I did like the change to going for different paths here compared to the original. Knowledge from the original does help in a small way, but be prepared to have Shin Megami Tensei V: Vengeance surprise you both mechanically and narratively.

Before getting into the visual and performance improvements and other technical details, I want to highlight some of the gameplay changes in Shin Megami Tensei V: Vengeance. I can’t say for sure if this was only because of some of the new features, or because I knew every older map in and out, but I found Shin Megami Tensei V: Vengeance easier overall. Being able to save anywhere and using the sky view made exploration much less stressful here. Beyond that, the combat changes and additional negotiation options make Shin Megami Tensei V: Vengeance feel more complete. The only thing I dislike is the change to the Estoma ability that uses Magatsuhi gauge here instead of MP. You can’t spam it like you could in the vanilla game, and I got annoyed at the amount of enemy encounters in one specific map here. The challenge mode is also a lovely addition because I enjoy taking on older bosses or enemies again. I didn’t finish it all because it feels like a lot of it is meant for min-maxing.

If you’re new to Shin Megami Tensei V in general, I think the new Vengeance route is basically better than the original in every way. I’m curious how people who play this route first and then play the original will feel about the story across both. If you already played Shin Megami Tensei V, playing the Vengeance route will feel amazing with the story additions, changes to existing aspects of the game, and all the new boss fights and music. Even if this release just included the Vengeance route and was only on Switch, I would’ve been satisfied. Thankfully, Atlus and Sega have brought Shin Megami Tensei V: Vengeance complete with the original route and prior DLC to all current and last generation platforms.

Visually, Shin Megami Tensei V: Vengeance is a huge upgrade over the vanilla game since I focused on playing it on Steam Deck. Aside from the massive image quality and frame rate improvements over Switch, the new areas in the game are gorgeous. You saw some of these in the “New Locations" trailer, but seeing them in game at a high resolution is really something. When it comes to character models and new demons, I think Shin Megami Tensei V: Vengeance is one of Atlus’ strongest releases in years. It has an impeccable aesthetic that oozes the Shin Megami Tensei vibe I love from Atlus. This also carries over into its music.

I’ve never hid the fact that Shin Megami Tensei V has a sublime soundtrack. I listen to it regularly even years after it was originally released. Shin Megami Tensei V: Vengeance’s new music feels like a blend of Ryota Kozuka looking to deliver something that lives up to Shin Megami Tensei V, but also reaching back into his Shin Megami Tensei IV vibe. The new boss themes in particular are amazing. I can’t wait for the full new soundtrack to be released. Outside the music, the new voice acting in Shin Megami Tensei V: Vengeance is very good across the board. Shin Megami Tensei V: Vengeance might be my favorite Atlus re-release yet, and I don’t say that lightly.

I’ve been playing it on Steam Deck, Nintendo Switch, and PS5. On Steam Deck, Shin Megami Tensei V: Vengeance arrives Steam Deck Verified. This isn’t always a guarantee of something running well, but having done more than two full playthroughs specifically on Steam Deck, I’m very impressed by how Shin Megami Tensei V: Vengeance looks and runs.

Shin Megami Tensei V: Vengeance Steam Deck settings, graphics options, and features

If you play on a Steam Deck OLED, Shin Megami Tensei V: Vengeance can hit 90fps (and even higher on both Steam Decks when played docked) in many areas of the game, but it isn’t locked 90fps. At the default preset by turning a few things up and shadows down, I only saw it drop below 60fps in a few specific situations, but it almost always runs well above. The menus are capped at 60fps though. On my Steam Deck OLED specifically in handheld mode, it regularly runs at above 80fps even while exploring. The major area I noticed frame drops below 60 was the Fairy Village. You go there quite early on. Even the new locations hold up really well including the more open areas.

Shin Megami Tensei V: Vengeance on PC doesn’t have 16:10 support, but it has Steam Cloud support and full controller support. If you aren’t happy with the image quality at 800p, I recommend forcing 1080p for the internal display and playing at 30 or 45hz with some drops for the most crisp handheld experience. Speaking of handheld experience, Shin Megami Tensei V: Vengeance even on its default PC settings at 800p on Steam Deck is a huge upgrade in visuals and performance over the docked Nintendo Switch version that rarely held a stable 30.

I also played Shin Megami Tensei V: Vengeance on my 1440p 144hz display to see how it felt there. 1080p 60fps isn’t really possible on Steam Deck. I also tested 1440p and 4K and you can imagine how that went. I stuck to playing at 720p even docked to see how the game held up at frame rates above 90fps. Shin Megami Tensei V: Vengeance can easily hit above 100fps on Steam Deck at 720p even in some open areas. It just isn’t consistent and you’re better off locking it at 60fps or playing with a 90fps target and fluctuations. VRR would’ve helped a lot on the Steam Deck OLED’s 90hz screen in Shin Megami Tensei V: Vengeance. You can play at a lower resolution of course, but I didn’t want to settle for under 720p here.

Shin Megami Tensei V: Vengeance’s PC port lets you choose button prompt options including an auto option, adjust keyboard controls, rebind controls for field and menus, and adjust a few graphics options. You can toggle ambient occlusion, motion blur, and anti-aliasing. The display options let you adjust screen mode (fullscreen, borderless, windowed), resolution (640×480 to 4K), toggle v-sync, and use a frame rate limit (30, 60, 90, 120, 144, unlimited). There are no additional options, and I was hoping to see draw distance and other features we see in Unreal Engine PC ports. Hopefully this can be added in a potential update.

Overall, Shin Megami Tensei V: Vengeance is an absolute joy to play, and it might be my favorite console to PC conversion that I’ve played on Steam Deck alongside Like a Dragon: Infinite Wealth for 2024. The load times are also very fast on Deck.

Shin Megami Tensei V Vs Shin Megami Tensei V: Vengeance on Nintendo Switch

Having beaten Shin Megami Tensei V on Switch multiple times years ago, I was curious to see how this new upgraded version of the game felt on the same platform. There are now a few more post processing options even on consoles like anti-aliasing which you can toggle on. It just can’t handle the game and drops from 30fps even indoors on Nintendo Switch both docked and handheld. I got used to it and put over 30 hours into the game on Switch OLED. If you played the original and enjoyed it on Switch, you will not have trouble playing this new version.

Comparing Shin Megami Tensei V: Vengeance to Shin Megami Tensei V has some visual changes. Even the FOV seems a bit different in the wide option the game has compared to the original. Beyond that, the new post-processing option toggles are not present in the original game either. I didn’t have enough time to test every location to compare because I was focusing on the Steam Deck version for this review, but it feels like Shin Megami Tensei V: Vengeance isn’t going to be much different in terms of performance compared to the original. If you are ok with that and want to play the new route on the same platform, this version is fine.

On the PS5 side, I can’t remember the last time I was this impressed by the glow up a game has seen moving from Switch to PS5/Xbox Series X. Shin Megami Tensei V: Vengeance looks incredibly crisp, runs flawlessly, and loads instantly on PS5. It even has PS5 Activity Card support.

Having played it on Steam Deck (main platform), Switch, Switch Lite, PS4 on PS5, and the native PS5 version, you might be wondering how the Xbox version is. Well, I didn’t take a code on that platform because I pre-ordered it there already. If there’s a notable difference between Xbox and PS5, I’ll update this review in the future.

Should you get Shin Megami Tensei V: Vengeance on PS5 or Switch?

At this stage, the only reason I’d recommend anyone play the Switch version is if they have no other platform to play it on and want to exclusively play in handheld mode. The downgrades compared to current platforms are just too big right now. Obviously this wasn’t an issue back at launch, but for those who have multiple platforms, keep in mind that every other version is better right now, and it absolutely shines on both Steam Deck and PS5. Hopefully Atlus can do an upgrade for the Nintendo Switch successor for those who buy Shin Megami Tensei V: Vengeance on Switch right now.

Shin Megami Tensei V: Vengeance isn’t just the definitive version of a game I loved years ago, but one of Atlus’ best RPGs in a long time. I always enjoy revisiting games I love every few years, but Shin Megami Tensei V: Vengeance is just an incredible upgrade and release on its own. It is one of the best games you can play on Steam Deck in general, not just for this year.

Shin Megami Tensei V: Vengeance Steam Deck Review Score: 5/5

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Gorgeous Hand-Drawn Point-and-Click Adventure Game ‘LUNA The Shadow Dust’ Coming to Mobile on June 20th https://toucharcade.com/2024/06/11/luna-the-shadow-dust-mobile-release-date/ https://toucharcade.com/2024/06/11/luna-the-shadow-dust-mobile-release-date/#respond Tue, 11 Jun 2024 23:54:36 +0000 https://toucharcade.com/?p=324991 Continue reading "Gorgeous Hand-Drawn Point-and-Click Adventure Game ‘LUNA The Shadow Dust’ Coming to Mobile on June 20th"

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Next week adventure game enthusiasts and fans of hand-drawn animation are in for a treat when LUNA The Shadow Dust arrives on iOS and Android devices. Originally launched on PC and consoles back in 2020, LUNA The Shadow Dust is the first game from developer Lantern Studio and follows the journey of a young boy and his strange creature companion that must solve a series of puzzles, many of which are based around exposing a mysterious alternate world of shadows when casting light. You can also switch between the two characters in order to figure out the way forward, and LUNA The Shadow Dust is modeled after traditional point & click adventure games. There is no dialogue as the entire story is told via cinematic cutscenes, and you can get a sense of just how fantastic the animation and soundtrack are in the following trailer.

LUNA The Shadow Dust is published by Application Systems Heidelberg Software, who most recently brought a mobile version of The Longing to the App Store back in December. LUNA has garnered positive reaction from its PC and console releases, and of course point & click adventures are a really great fit for touchscreen devices, so I imagine it will feel right at home on iOS and Android. The game is currently available for pre-order on the iOS App Store here, and for Android devices it’s available for pre-registration on the Google Play Store here. It’ll set you back a very reasonable $4.99 and its release date is all set for June 20th, so keep an eye out for this one next week.

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SwitchArcade Round-Up: Reviews Featuring ‘Rocket Knight Adventures’, Plus the Latest Releases and Sales https://toucharcade.com/2024/06/11/rocket-knight-adventures-switch-review-eshop-fata-morgana-discount-lrg-spike-chunsoft-sale/ https://toucharcade.com/2024/06/11/rocket-knight-adventures-switch-review-eshop-fata-morgana-discount-lrg-spike-chunsoft-sale/#respond Tue, 11 Jun 2024 22:21:06 +0000 https://toucharcade.com/?p=324913 Continue reading "SwitchArcade Round-Up: Reviews Featuring ‘Rocket Knight Adventures’, Plus the Latest Releases and Sales"

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Hello gentle readers, and welcome to the SwitchArcade Round-Up for June 11th, 2024. We’ve got one new release today, but it’s a very good one. Indeed it is so good that I have a review ready to go for it. Rocket Knight Adventures: Re-Sparked is the release in question, bringing back a few 16-bit classics for all the good children who love 16-bit classics. After taking a look at that game, all that really remains is the lists of new and expiring sales. That said, there are some good new sales today. Let’s get to work!

Reviews & Mini-Views

Rocket Knight Adventures: Re-Sparked ($29.99)

I will admit, I haven’t been overly impressed with the Carbon Engine releases from Limited Run Games. The emulation has sometimes had some odd issues. The standard suite of features and options hasn’t been particularly extensive. The generic UI has been applied too frequently, making releases feel like they’ve fallen off the assembly line. For all the talking up of the Carbon Engine from LRG’s camp, most releases using it have felt decidedly middle-of-the-road and workmanlike, more Ratalaika than M2.

That had me a bit concerned for Rocket Knight Adventures: Re-Sparked. I can’t say I terribly mind if Felix the Cat or Bill & Ted get thrown in generic hot dog wrappers, but a Rocket Knight Adventures collection deserves better than that. Previous Konami collections on Switch have been handled by the likes of M2, Hamster, and Digital Eclipse. The best of the best, in other words, and it was hard not to be a little disappointed when I found out this set was going to be a Carbon Engine release.

Well, I’ll give Limited Run some credit here. It feels like this collection has had a little more oomph put behind it. Instead of the same old menu, we’ve got a nice custom job here complete with an animated opening. From here we can fire up any of the three included games: Rocket Knight Adventures (SEGA Genesis/Mega Drive), Sparkster: Rocket Knight Adventures 2 (SEGA Genesis/Mega Drive), and Sparkster (Super NES). There’s a Museum section with scans of the boxes, manuals, and ads for the games, plus some design documents and videos. There’s also a music player where you can listen to any of the tunes from the three games. Each game also features a special Boss Rush mode you can select in lieu of playing normally; a cute little extra.

In-game, the options are the norm for Carbon Engine. There’s a rewind feature that thankfully works a bit better than the one seen in some previous releases. You can save your game at any time, though each game only offers one save state. You can turn on a CRT filter if you like, and a number of screen size and ratio selections are on offer. There are several borders to choose from to fill out the rest of the display utilizing various pieces of Rocket Knight art. The Super NES game allows you to turn on a Boost Mode, and I’m presuming that reduces slowdown. It doesn’t tell you what it does, so I can only guess. And that’s it! Not bad, really only missing control remapping.

As far as I’ve been able to tell, the emulation is fine here. If there are any issues, I didn’t notice them. So that’s nice. That leaves us with the games, and what a marvelous trio they are. The first game, Rocket Knight Adventures, is the best of the lot. It’s a tough game, but the play controls are great, the rocket pack proves to be a fun gimmick, and the presentation is outstanding. Konami was a fountain of creativity in this era, and Rocket Knight Adventures demonstrates that perfectly.

Likely with the desire to sell more than two copies in Japan, Konami decided to put the sequel to Rocket Knight on both the SEGA Genesis/Mega Drive and the Super NES. So, this is the same game twice, right? Maybe more colors on the Super NES, less cropping on the Mega Drive? No, those wild folks at Konami went and made two distinct games, each one taking advantage of its respective platform. And they’re both really good, though I do prefer the Super NES one to the Mega Drive one by a possum’s nose. Really though, they’re both solid action games and are plenty of fun. Three great games in one set, and they’re all different from each other.

Outside of including the middling 2010 Rocket Knight and adding in more save states, I can’t really think of many ways Rocket Knight Adventures: Re-Sparked could be better. If you know and love the games, you can pick up this set without fear and relive your happy memories. If you’ve never played them before, I think the three high-quality games in this set represent a solid value for fans of 2D platformers. I’m glad this turned out okay, both for fans of Sparkster and those who are about to become one.

SwitchArcade Score: 4.5/5

Select New Releases

Rocket Knight Adventures: Re-Sparked ($29.99)

Rocket Knight Adventures is one of those Genesis/Mega Drive games that comes up often in those “Hidden Gems" lists you see all over the place. And for good reason! It’s a very good action platformer with some unique mechanics and all the polish and charm you would expect for a Konami game of the era. This release, coming by way of Limited Run Games and its Carbon Engine, includes that game and its two distinct follow-ups, Sparkster for the Super NES and Sparkster for the SEGA Genesis/Mega Drive. There are a few extras here, but nothing too over the top. Still, if you’ve been meaning to play these great games this is certainly a way to do that.

Sales

(North American eShop, US Prices)

A few big sales kicked off today. Spike Chunsoft is doing a summer sale, and that means lots of cool visual novels, adventure games, and roguelikes for cheap. Limited Run Games is also doing a sale, with new low prices on the Jurassic Park Classic Games Collection, Arzette: The Jewel of Faramore, and… er, Plumbers Don’t Wear Ties. It also seems as though 505 Games is doing a sale, and that means if you really want to subject yourself to the Switch version of Eiyuden: Hundred Heroes, you can do it slightly cheaper. Have a look through both lists and see what you think!

Select New Sales

Super Adventure Hand ($9.74 from $12.99 until 6/17)
Chasm ($6.99 from $19.99 until 6/17)
Frogsong ($11.24 from $14.99 until 6/18)
Deathwish Enforcers ($16.09 from $22.99 until 6/19)
Save Me Mr Tako: Definitive ($10.49 from $14.99 until 6/19)
Cthulhu Saves Christmas ($6.99 from $9.99 until 6/19)
This Way Madness Lies ($6.99 from $9.99 until 6/19)
Saturday Morning RPG ($2.49 from $9.99 until 6/19)
Cosmic Star Heroine ($10.49 from $14.99 until 6/19)
Night Trap 25th Anniversary ($3.74 from $14.99 until 6/19)
Double Switch 25th Anniversary ($3.74 from $14.99 until 6/19)
Corpse Killer 25th Anniversary ($3.74 from $14.99 until 6/19)
Plumbers Don’t Wear Ties: Definitive ($13.99 from $19.99 until 6/19)
Arzette: Jewel of Faramore ($13.99 from $19.99 until 6/19)
Jurassic Park Games Collection ($20.99 from $29.99 until 6/19)
Pictooi ($2.49 from $9.99 until 6/19)


The House in Fata Morgana ($27.99 from $39.99 until 6/19)
Shiren the Wanderer: Tower of Fortune ($5.99 from $19.99 until 6/24)
Katana Kami: Way of the Samurai Story ($5.99 from $29.99 until 6/24)
Yu-No: A Girl Who Chants Love ($14.99 from $49.99 until 6/24)
Master Detective Archives: Rain Code ($41.99 from $59.99 until 6/24)
AI: The Somnium Files ($7.99 from $39.99 until 6/24)
AI: The Somnium Files nirvanA Initiative ($23.99 from $59.99 until 6/24)
Danganronpa: Trigger Happy Havoc ($5.24 from $14.99 until 6/24)
Danganronpa 2: Goodbye Despair ($5.24 from $14.99 until 6/24)
Danganronpa V3: Killing Harmony ($10.49 from $29.99 until 6/24)
Danganronpa S: Ultimate Summer Camp ($6.99 from $19.99 until 6/24)
Terraria ($14.99 from $29.99 until 6/24)
Bloodstained: Ritual of the Night ($11.99 from $39.99 until 6/24)
PixelJunk Monsters 2 ($2.24 from $14.99 until 6/24)
PixelJunk Monsters 2 Deluxe ($3.29 from $21.99 until 6/24)


Oddworld: New ‘n’ Tasty ($9.99 from $29.99 until 6/24)
Oddworld: Munch’s Oddysee ($9.99 from $29.99 until 6/24)
Oddworld: Stranger’s Wrath ($9.99 from $29.99 until 6/24)
Brothers: A Tale of Two Sons ($2.99 from $14.99 until 6/24)
Chaos;Head Noah ($12.49 from $24.99 until 6/24)
Chaos;Child ($12.49 from $24.99 until 6/24)
Chaos;Head Noah/Chaos;Child Pack ($24.99 from $49.99 until 6/24)
Steins;Gate Elite ($11.99 from $59.99 until 6/24)
Steins;Gate 0 ($5.99 from $29.99 until 6/24)
Steins;Gate My Darling’s Embrace ($11.99 from $29.99 until 6/24)
Robotics;Notes Elite ($10.49 from $34.99 until 6/24)
Robotics;Notes DaSH ($10.49 from $34.99 until 6/24)
Anonymous;Code ($29.99 from $59.99 until 6/24)
Made in Abyss: Binary Star FiD ($17.99 from $59.99 until 6/24)
Horace ($5.99 from $14.99 until 6/24)


Eiyuden Chronicle: Hundred Heroes ($37.49 from $49.99 until 6/24)
Eiyuden Chronicle: Hundred Heroes Deluxe ($59.99 from $79.99 until 6/24)
Indivisible ($7.49 from $29.99 until 6/24)
Serial Cleaners ($7.49 from $24.99 until 6/24)
LEGO Builder’s Journey ($4.99 from $19.99 until 6/24)
Grow: Song of the Evertree ($12.49 from $24.99 until 6/24)
Banner of the Maid ($3.39 from $16.99 until 6/24)
Journey to the Savage Planet ($8.99 from $29.99 until 6/24)
ABZU ($4.99 from $19.99 until 6/24)
Gimmick Special Edition ($7.49 from $14.99 until 6/24)
Madshot ($1.99 from $19.99 until 6/24)
Rain on Your Parade ($9.74 from $14.99 until 6/24)
Hammerhelm ($7.49 from $14.99 until 6/24)
The Isle Tide Hotel ($12.99 from $19.99 until 6/24)
What the Golf? ($9.99 from $19.99 until 6/24)


Ghostrunner ($8.99 from $29.99 until 6/24)
Fitness Boxing Fist of the North Star ($34.99 from $49.99 until 6/24)
Ten Dates ($10.39 from $15.99 until 6/24)
Sushi Bar Express ($8.54 from $29.99 until 6/24)
Drawn to Life: Two Realms ($3.49 from $9.99 until 6/24)
Wildfrost ($13.99 from $19.99 until 6/24)
Guardians of the Galaxy: Cloud Version ($14.99 from $59.99 until 6/25)
The Long Dark ($17.49 from $34.99 until 6/25)
Slime Rancher Plortable ($9.99 from $24.99 until 6/25)
Project Highrise AE ($7.99 from $39.99 until 7/1)

Sales Ending Tomorrow, June 12th

All-Star Fruit Racing ($1.99 from $19.99 until 6/12)
Batora: Lost Haven ($9.99 from $24.99 until 6/12)
Blasphemous 1 + 2 Bundle ($26.99 from $44.99 until 6/12)
Bravery and Greed ($7.99 from $19.99 until 6/12)
Crown Trick ($4.99 from $19.99 until 6/12)
Going Under ($4.99 from $19.99 until 6/12)
Killer Frequency ($12.49 from $24.99 until 6/12)
Moving Out 1 + 2 Bundle ($22.49 from $44.99 until 6/12)
Pix the Cat ($1.99 from $9.99 until 6/12)
The Knight Witch ($6.79 from $19.99 until 6/12)
The Serpent Rogue ($1.99 from $19.99 until 6/12)
Thymesia Cloud Version ($11.99 from $29.99 until 6/12)
Xenon Racer ($1.99 from $14.99 until 6/12)
Yooka-Laylee & the Impossible Lair ($2.99 from $29.99 until 6/12)

That’s all for today, friends. We’ll be back tomorrow with more new releases, sales, and whatever else rolls in over the course of the day. Has anyone else been combing through the Game Boy Mega Man games that were just added to Nintendo Switch Online? I own the cartridges, I own the games on the Nintendo 3DS, and yet here I am playing them again. Comfort food, I suppose. I hope you all have a terrific Tuesday and, as always, thanks for reading!

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